The Angband Ladder: Lothendach, Ethereal Dragon Peace-mage by <none@none.com>

  [Theme 1.1.2 Character Dump]

 Name  : Lothendach             Age                 89       STR!     40       
 Sex   : Neuter                 Height             266       INT!     34       
 Race  : Ethereal Dragon        Weight             177       WIS!     40       
 Class : Peace-mage             Social Class        19       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          51 Level             50    Max Hit Points      1058   
 + To Melee Damage       41 Experience  34222814    Cur Hit Points      1058   
 + To Ranged Hit         51 Max Exp     34222814    Max SP (Mana)        393   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        393   
   AC                 12+59 Gold        11806559                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Heroic       Blows/Round:  1         
 Bows/Throw  : Very Good    Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Superb       Mel.dmg/Rnd:  41        
 Stealth     : Fair         Magic Device: Poor         Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in Angband, awakened by the glint of jewels.           
          Since then you have destroyed hundreds of enemies of the             
          Dark.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body was a Player.
 You have defeated 2071 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 95 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You are telekinetic.
You can switch locations with another being.
You can emit bright light.
You can detect hidden doors and traps.
You can breath chaos.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10


Skills (points left: 0)
 . Combat                                        01.700 [0.500]
 - Sneakiness                                    04.200 [0.600]
          . Stealth                              00.000 [0.600]
          . Disarming                            02.800 [0.600]
          . Dodging                              50.000 [0.700]
 - Magic                                         41.830 [0.600]
          . Magic-Device                         25.400 [0.500]
          . Spell-power                          06.000 [0.500]
          . Meta                                 01.000 [1.300]
          . Conveyance                           01.000 [0.700]
          . Divination                           00.700 [0.700]
          . Temporal                             00.000 [0.700]
          . Nature                               01.000 [1.000]
          . Necromancy                           01.000 [0.300]
          . Thaumaturgy                          14.900 [0.500]
 - Spirituality                                  00.000 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  18.280 [0.900]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            50.000 [0.600]

Abilities
 * Perfect casting

 59 of your companions have been killed.

  [Fates]

You may find a Dagger on level 1.
You are fated to find a Staff of Sense Monsters on level 1.


  [Character Equipment]

e) The Ring of Salerin (+4)
        It increases your wisdom, dexterity, constitution, charisma, searching
    , speed and ability to score critical hits by 4.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 90 of
    Angband.
f) a Dazzling Ring of Speed (+10)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It increases your speed by 10.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Ring of Celdanwe (+4)
    It increases your speed by 4.  It
    sustains your dexterity and charisma.  It makes you completely
    fearless.  It provides resistance to fire, confusion, nether and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 69 of The
    Sacred Land Of Mountains.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 96 of Orodruin.
i) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 90 of
    Angband.
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a White Balrog on level 59 of Paths of the
    Dead.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 76 of Forodwaith.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Mumak Hide Armour of Celevant (-1 to accuracy) [8,+9]
    It sustains your 
    charisma.  It provides immunity to acid and cold.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog on level 61 of Paths of the
    Dead.
o) (nothing)
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 77 of Forodwaith.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (4400 hp)
{) (nothing)


  [Character Inventory]

a) The Gem of Ice {mass genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Nether wraith on level 70 of Paths of the
    Dead.
b) The Gem of Knowledge {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Night naga on level 45 of The Sacred Land
    Of Mountains.
c) The Bag of Magic Toys {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 70 of Paths of the
    Dead.
d) The Box of Many Wonders {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Phantom on level 66 of Paths of the Dead.
e) Curunir's Book of Impossible Occurences {A@0}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Mindcrafter on level 10 of Barrow-Downs.
f) 5 Sprigs of Athelas
g) a Potion of Cure Critical Insanity
h) 3 Potions of Healing
    
i) 7 Potions of *Healing*
j) a Potion of Restore Mana
k) 8 Scrolls of *Identify*
    
l) a Scroll of *Remove Curse*
    
m) a Silver Rod of Capacity of Perception (200/200) {z@1}
    
    It can hold more mana.  
    You found it in the remains of an Oriental vampire on level 66 of Paths of
    the Dead.
n) a Tilkal Rod of Recall (200/200)
    It cannot be harmed by acid, cold, lightning or fire.  
o) The Wand of Digging of Thrain (940 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Staff of Remove Curses[3|37] (4 charges)
q) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Paths of the
    Dead.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Silver Rod of Charging of Nothing (100/100)
b) a Rod Tip of Recall (80 Mana to cast)
c) The Ring of Cirist (+1)
    It increases your intelligence, wisdom, dexterity, searching and 
    attack speed by 1.  It sustains your strength.  It provides resistance 
    to light, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 59 of Paths of the Dead.
e) a Draconic Ring of Sound Resistance (+5,+2) [+5]
    
    It provides resistance to sound.  It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger in the wilderness or in
    a town.
f) The Amulet of Breth [+4] (+4)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity and charisma by 4.  It
    sustains your charisma.  It provides resistance to poison and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 77 of
    Forodwaith.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 59 of Paths of the Dead.
h) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 59 of
    Paths of the Dead.
i) The Chain Mail of Adaldinar (-2 to accuracy) [14,+17]
j) The Robe of Glindur [2,+15]
k) The Leather Scale Mail 'Narme' (-1 to accuracy) [11,+11]
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and infravision by 125.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is permanently cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) 2 Sprigs of Athelas
b) The Ring 'Erenion' (+4 to stealth)
    It increases your dexterity
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to acid, fire, cold and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
c) a Ring of Protection [+21]
d) The Ring of Narran (+2)
    It increases your dexterity by 2.  It provides immunity to
    paralysis.  It provides resistance to light, shards and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 77 of
    Forodwaith.
e) a Rohirric Ring of Constitution (+5)
    It increases your constitution and speed by 5.  It makes
    you completely fearless.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Halfling slinger on level 61 of Paths of
    the Dead.
f) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your strength by 2.  It provides resistance to fire, light, dark, 
    shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
g) The Paper Armour of Donde [4,+13]
    It
    sustains your strength, wisdom and dexterity.  It provides immunity to 
    acid, electricity and fire.  It provides resistance to life draining, 
    acid and confusion.  It renders you especially vulnerable to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 87 of Angband.
h) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 87 of Angband.
i) The Dragon Helm of Telth [8,+24]
    
    It provides light (radius 5) forever.  It sustains your wisdom and 
    dexterity.  It provides resistance to confusion and nether.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 94 of Angband.
j) The Set of Gauntlets of Eol [3,+15](60%) (+3)
k) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
l) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 88 of
    Angmar.
m) a Mace of Disruption of the Avari (5d8) (+27,+22) [+13] (+1 to stealth)
    It must be wielded two-handed.  It increases your stealth and 
    infravision by 1.  It strikes at undead with holy wrath.  It makes you
    invisible.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to fire, dark and blindness.  It
    allows you to see invisible monsters.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
n) a Long Bow of Lothlorien (x5) (+15,+15) (+2)
    
    It increases your dexterity by 2.  It provides immunity to paralysis.  
    It gives telepathic powers.  It fires missiles with extra might.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of Amrod, Son of Feanor on level 70 of The
    Sacred Land Of Mountains.
o) The Bolt 'Lorimori' (1d5) (+27,+13) (+1 attack)
    It increases your intelligence and attack
    speed by 1.  It does extra damage from acid.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm in the town of Gondolin .
p) The Seeker Bolt of Ardirn (4d5) (+7,+10) (+2 attacks)


  [Home Inventory - Minas Anor ]

a) a Potion of *Healing*
b) a Ring of Speed (+9) {25% off}
    
    It increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
c) The Ring called 'Xcaret' (+3)
    It increases your 
    intelligence, wisdom, dexterity, constitution, charisma, searching, 
    speed and ability to score critical hits by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) The Ring 'Ladadol' (+2 attacks)
    It increases your searching and attack speed by 2
    .  It sustains your strength.  It makes you completely fearless.  It
    provides resistance to acid and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Orodruin.
e) The Palantir of Minas Ithil [-30](-60%) (-3)
f) The Silmaril of the Seas (+2)
g) The Red Dragon Scale Mail 'Ibinar' (-2 to accuracy) [30,+24]
    It can be activated for breathe fire (200) every 90+d90 turns
     if it is being worn. It sustains your intelligence.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire, dark, shards, nether and 
    nexus.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 90 of Angband.
h) The Green Dragon Scale Mail of Fingwin (-2 to accuracy) [30,+26]
    
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your charisma.  It provides immunity to 
    cold.  It provides resistance to cold, poison and chaos.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
j) The Robe of Curunir (-40,-40) [38,+0] (+10)
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Steel Helm of Elerad [6,+12]
    It makes you completely fearless.  It provides resistance to 
    electricity, fire, light, dark, confusion and nether.  It allows you
    to breathe underwater.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Worm on level 89 of Angband.
m) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
n) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    
    It can be activated for cure insanity if it is being worn. It 
    increases your intelligence by 2.  It is very sharp and can cut your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    dark and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 65 of Barad-Dur.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
p) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom
     and dexterity by 4.  It does extra damage from electricity and frost.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It provides immunity to paralysis.  It provides resistance 
    to electricity, cold and light.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 64 of
    Barad-Dur.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
r) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true
    every 1000 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence, wisdom, charisma and searching by 4.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 72 of Angband.
s) The War Hammer of Gamil Zirak (9d3) (+19,+21) [+5] (+4)
t) The Mace of Disruption of Thlost (5d8) (+15,+0) (+3 attacks)
    
    It must be wielded two-handed.  It increases your wisdom, constitution
    , charisma and attack speed by 3.  It is especially deadly against
    orcs.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Hill troll on level 75 of Angband.
v) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 98 Potions of Water Curing {quest}
b) a Ring of Slow Digestion
    It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 41 of Paths of the
    Dead.
c) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It makes
    you invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 77 of Forodwaith.
d) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 77 of Forodwaith.
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 66 of Paths of the Dead.
f) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Dark elven warlock on level 44 of
    Paths of the Dead.
g) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 59 of Paths of the Dead.
h) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
i) The Gold Dragon Scale Mail 'Morlind' (-2 to accuracy) [30,+25]
    It can
    be activated for breathe sound (130) every 90+d90 turns if it is being
    worn. It sustains your wisdom and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    electricity, cold, confusion, sound and shards.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Paths of the Dead.
j) The Mumak Hide Armour of Ostir (-1 to accuracy) [8,+12]
    It
    sustains your constitution.  It provides immunity to acid and fire.  
    It provides resistance to light, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm in the town of
    Khazad-dum .
k) The Jewel-Encrusted Crown of Tolin [0,+13]
    It sustains your intelligence, wisdom and charisma.  It
    provides resistance to cold, dark, shards and nether.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of Paths of the Dead.
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
m) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
n) The Harp of Thorin (+2 to stealth)
    It can
    be activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 59 of Paths of the
    Dead.


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 
    20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven druid on level 25 of The Old
    Forest.
b) The Ring of Power of Hoarmurath of Dir (+5)
    It increases your strength and dexterity by 5.  It makes you
    invisible.  It provides resistance to confusion, shards and nexus.  It
    allows you to levitate.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 76 of Forodwaith.
c) The Ring of Power of Uvatha the Horseman (+4 to searching)
    
    It increases your dexterity and searching by 4.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    blindness, confusion, sound and nether.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 80 of Forodwaith.
e) The Metal Brigandine Armour of Erelor (-3 to accuracy) [19,+5]
    
    It sustains your constitution.  It provides immunity to acid and 
    electricity.  It provides resistance to fire, cold, poison, shards, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, shards and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 80 of
    Forodwaith.
g) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.

i) The Cloak 'Colluin' [1,+20]
        It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
j) The Cloak 'Avast' [1,+5]
    It
    sustains your constitution.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and disenchantment.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded
    two-handed.  It increases your charisma by 3.  It does extra damage 
    from fire.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It provides resistance to fire and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 70 of Paths
    of the Dead.
o) The Whip of Danon (1d6) (+12,+7) (+1)
    It increases your strength and dexterity by 1.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Quarterstaff of Eareglar (1d9) (+17,+7) (+1 to speed)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your intelligence, wisdom and speed by 1.  It
    can cause earthquakes.  It is especially deadly against dragons.  It
    is a great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 77 of
    Forodwaith.
q) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be wielded two-handed.  It poisons your foes.  It is
    especially deadly against natural creatures.  It provides resistance 
    to poison.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 77 of Forodwaith.
r) The Two-Handed Flail 'Miondi' (3d6) (+7,+5) (+4 to speed)
    
    It must be wielded two-handed.  It increases your intelligence, 
    constitution and speed by 4.  It does extra damage from acid.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Heavy Crossbow of Arilyar (x7) (+15,+14) (+3)
    It provides light (radius 1) forever.  
    It increases your intelligence, wisdom, constitution and charisma by 3
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 77 of Forodwaith.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 77 of Forodwaith.
v) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 77 of Forodwaith.
w) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 77 of Forodwaith.
x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 77 of Forodwaith.


  [The Museum Inventory - Gondolin ]

a) The Ring of Gathorgon (+4 to speed)
    It
    can be activated for teleportation and destruction of the ring if it
    is being worn. It increases your dexterity and speed by 4.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to electricity, poison, dark and confusion.  It speeds your
    regenerative powers.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 69 of Angband.
b) The Ring of Eldil {cursed}
    It
    provides resistance to shards, nexus and chaos.  It slows your
    metabolism.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
c) The Ring 'Imbaran' (+11 to damage) (+2)
    It increases your dexterity, infravision and ability to
    score critical hits by 2.  It provides resistance to acid, fire, cold
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 69 of
    Angband.
d) The Augmented Chain Mail 'Carthel' (-2 to accuracy) [16,+8]
    It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to confusion and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Bar Chain Mail of Belorin (-2 to accuracy) [18,+7]
    It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity, light, sound, shards, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 70 of Angband.
f) The Splint Mail 'Mantur' (-2 to accuracy) [19,+11]
    
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to electricity, fire, cold, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Balance in the town of
    Gondolin .
g) The Ribbed Plate Armour of Thithon (-3 to accuracy) [28,+14]
    It sustains your strength.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm in the town of Gondolin .
h) The Leather Scale Mail of Cureth (+49,+48) [11,+18](-80%) {cursed}
    
    It decreases your hit points by 80%.  It sustains your charisma.  It
    provides resistance to cold and confusion.  It drains experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light (radius 1) forever.  It decreases 
    your strength, dexterity and constitution by 5.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm in a plain of grass.
j) The Steel Helm of Istel [6,+14]
    It
    provides light (radius 3) forever.  It sustains your wisdom, dexterity
     and constitution.  It provides resistance to electricity, poison and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm in the town of Gondolin .
k) The Set of Mithril Gauntlets of Kemelod (+5 to damage) [4,+18]
    
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to cold, dark and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in the town of Gondolin .
l) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm in the town of Gondolin .
m) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance in the town of
    Gondolin .
n) a Broad Axe of the Nandor (2d6) (+15,+19) [+15] (+4 to speed)
    It can be wielded two-handed.  It increases your stealth and 
    speed by 4.  It is especially deadly against orcs.  It is especially
    deadly against natural creatures.  It sustains your strength and 
    wisdom.  It provides resistance to electricity, cold, poison and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 60 of The
    Sacred Land Of Mountains.
o) The Dagger 'Heluch' (1d4) (+19,+19) (+2 attacks)
    It increases your charisma and attack speed
     by 2.  It does extra damage from fire.  It drains life from your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
p) The Dagger of Barvere (1d4) (-9,-1) (+2)
    It
    provides light (radius 1) forever.  It increases your constitution by 
    2.  It produces chaotic effects.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
q) The Tulwar of Barwe (2d4) (+21,+18) (+2 to speed)
    It increases your charisma and speed by 2.  It does extra
    damage from frost.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is a great bane of demons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Worm on level 66 of The Sacred
    Land Of Mountains.
r) The Claymore 'Hirhungon' (2d8) (+4,+15) (+1)
    It increases your wisdom and charisma by 1.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
s) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and nexus.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Zweihander of Glith (4d6) (+4,+13) (+2 attacks)
    It must be wielded two-handed.  It increases your 
    charisma and attack speed by 2.  It is a great bane of dragons.  It is
    a great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 69 of The Sacred
    Land Of Mountains.
u) The Sickle 'Heluman' (2d3) (+33,+19) (+4)
    It increases your intelligence, constitution and 
    charisma by 4.  It does extra damage from acid, electricity and fire.  
    It produces chaotic effects.  It drains life from your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in the town of Gondolin .
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400
    turns if it is being worn. It increases your wisdom and constitution
     by 3.  It is especially deadly against dragons.  It allows you to
    sense the presence of undead and evil beings.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich in the town of Gondolin .
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It
    can be activated for magic arrow (10d10) every 20+d20 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.


  [The Museum Inventory - Minas Anor ]

a) The Ring of Eleithir (+1 to infravision)
    It increases your infravision by 1.  It sustains your 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to cold, light, shards, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 91 of
    Orodruin.
b) The Ring Mail 'Helthil' (-47,-24) [12,+10](20%)
    It increases your hit points by 20%.  It sustains your wisdom
    .  It provides immunity to acid and fire.  It provides resistance to 
    sound, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
c) The Metal Scale Mail of Ormin (-2 to accuracy) [13,+10]
    It provides immunity to electricity.  
    It provides resistance to electricity and light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 91 of
    Orodruin.
d) The Hard Studded Leather 'Cutumir' (-1 to accuracy) [7,+13]
    It sustains your strength, intelligence, constitution and 
    charisma.  It provides immunity to electricity.  It provides
    resistance to acid, poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Great Eagle Down Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
f) The Large Mithril Shield of Athovale [8,+25]
    It sustains your intelligence and dexterity.  It provides
    immunity to fire.  It provides resistance to poison, dark, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Barad-Dur.
g) The Large Mithril Shield of Seras [8,+25]
    It
    sustains your dexterity and charisma.  It provides immunity to 
    electricity.  It provides resistance to electricity, fire, dark, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 96 of
    Orodruin.
h) The Golden Crown 'Darind' [0,+8]
    It provides resistance to life draining, electricity, fire, 
    cold, poison, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 60 of
    Barad-Dur.
i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
j) The Set of Cesti of Riacire [5,+14]
    It provides resistance to acid, fire, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 46 of
    Barad-Dur.
k) The Pair of Hard Leather Boots of Riachel [3,+8]
    It sustains your charisma.  It provides resistance to 
    electricity, poison, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It 
    increases your strength, constitution and ability to tunnel by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, dark and chaos.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur.
m) The Sabre of Brimain (1d7) (+2,+1) (+3 attacks)
    
    It increases your intelligence, wisdom and attack speed by 3.  It does
    extra damage from electricity and fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Long Sword of Aldur (2d5) (+18,+32)
    It provides light (radius 1) forever.  It does extra damage 
    from electricity and fire.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
o) The Bastard Sword of Minion (3d4) (+12,+10) (+2 attacks)
    
    It can be wielded two-handed.  It increases your attack speed by 2.  
    It does extra damage from acid and frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater Balrog on level 91 of Orodruin.
p) The Two-Handed Sword of Araharmor (3d6) (+16,+20) (+5)
    
    It must be wielded two-handed.  It increases your strength and 
    charisma by 5.  It does extra damage from acid and frost.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 91 of Orodruin.
q) The Awl-Pike 'Nilon' (1d8) (-8,+0) (-3) {cursed}
    
    It can be wielded two-handed.  It decreases your wisdom by 3.  It
    drains life from your foes.  It is especially deadly against giants.  
    It is a great bane of undead.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated
    for word of recall every 200 turns if it is being worn. It increases 
    your dexterity and charisma by 3.  It does extra damage from fire and 
    frost.  It provides immunity to paralysis.  It provides resistance to 
    fire, cold and light.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 62 of
    Erebor.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 72 of Erebor.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Sky Drake on level 56 of Barad-Dur.
u) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    It 
    increases your attack speed by 2.  It is a great bane of dragons.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
v) The Heavy Lance 'Forlair' (4d8) (+11,-1) (+1 attack)
    It must be wielded two-handed.  It increases your attack speed
     by 1.  It does extra damage from electricity.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
w) The Mage Staff 'Nelinque' (1d4) (+5,+13)(80%) (+4)
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence by 4.  It increases your mana capacity by 80%.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    confusion.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Orodruin.
x) The Mage Staff of Ossaerog (1d4) (+10,+8)(20%)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    20%.  It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.


  [The Museum Inventory - Caras Galadhon ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 66 of Paths of the
    Dead.
b) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    It increases your strength, wisdom, dexterity, constitution and 
    attack speed by 3.  It makes you invisible.  It provides resistance to 
    poison and shards.  It allows you to levitate.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Paths
    of the Dead.
c) The Ring of Power of Ji Indur Dawndeath (+5)
    It increases your intelligence by 5.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    shards, nexus and chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 59 of Paths of
    the Dead.
d) The Ring of Power of Adunaphel the Quiet (+5)
    It provides light (radius 5) forever.  It increases your 
    constitution by 5.  It makes you invisible.  It sustains your strength
    , wisdom and dexterity.  It makes you completely fearless.  It
    provides resistance to light.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 59 of Paths of
    the Dead.
e) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 59 of Paths of the
    Dead.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of Paths of the Dead.
g) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 59 of Paths of the Dead.
h) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
i) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gnome rogue on level 59 of Paths of the
    Dead.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 77 of Forodwaith.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 59 of Paths of the Dead.
l) The Splint Mail 'Antirimar' (-34,-53) [19,+10](40%)
    It increases your hit points by 40%.  It
    sustains your constitution.  It provides immunity to acid, electricity
     and fire.  It provides immunity to paralysis.  It provides resistance 
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 77 of Forodwaith.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and
    heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Paths of the Dead.
o) The Large Metal Shield of Soros [5,+12]
    It
    sustains your wisdom and constitution.  It provides immunity to acid
     and fire.  It makes you completely fearless.  It provides resistance 
    to light, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 77 of Forodwaith.
p) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of Paths of the Dead.
q) The Broad Sword of Londur (2d5) (+4,+15) (+4)
    It 
    increases your strength, wisdom and dexterity by 4.  It drains life
    from your foes.  It is a great bane of dragons.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Paths of the Dead.
r) The Long Sword of Istol (2d5) (+17,+11) (+3)
    It 
    increases your strength and charisma by 3.  It does extra damage from 
    frost.  It is very sharp and can make your foes bleed.  It is a great
    bane of demons.  It is a great bane of undead.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Paths of the
    Dead.
s) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Dark Sword of Faurul (3d7) (+4,+9) (+3 to speed)
    It generates an antimagic field.  It increases 
    your wisdom and speed by 3.  It does extra damage from fire.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 77 of Forodwaith.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 69 of Paths of the
    Dead.
v) The Heavy Lance of Culiond (4d8) (+10,+9) (+1 attack)
    It must be wielded two-handed.  It increases your strength, 
    intelligence and attack speed by 1.  It does extra damage from acid
     and frost.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 66 of Paths of the
    Dead.
w) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Golden drake on level 59 of Paths of the
    Dead.
x) The Mithril Shot of Calmair (3d4) (+33,+17)
    It does extra damage from electricity and frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 59 of Paths
    of the Dead.


  [The Museum Inventory - Khazad-dum ]

a) The Ring 'Cuarendil' [+13] (-8) {cursed}
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It decreases your dexterity by 8.  
    It provides resistance to cold.  It speeds your regenerative powers.  
    It drains experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the town of
    Khazad-dum .
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
c) The Set of Gauntlets 'Paurnen' [2,+15]
    It can
    be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity in the town of
    Khazad-dum .
d) The Broad Axe 'Ardir' (2d6) (+14,+2) (+2 attacks)
    It can be wielded two-handed.  It increases your wisdom, 
    constitution and attack speed by 2.  It does extra damage from frost.  
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 34 of The
    Small Water Cave.
e) The Dagger 'Elendi' (1d4) (+7,+16) (+3)
    It increases your intelligence, wisdom and charisma
     by 3.  It does extra damage from frost.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire in the town of
    Khazad-dum .
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Sceptre of Numenor (-3 to speed) {cursed}
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Museum Inventory - Edoras ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 82 of Angband.
b) The Ring of Ilivri (+3)
    It 
    increases your strength, intelligence, dexterity and constitution by 3
    .  It sustains your strength.  It provides resistance to electricity.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 84 of Angband.
c) The Ring of Aegilor
    It
    can be used to store a spell.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    shards.  It allows you to fly.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 84 of Angband.
d) The Amulet 'Earador' (+3 to stealth)
    
    It increases your dexterity, constitution and stealth by 3.  It
    provides resistance to cold, light and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 78 of
    Angband.
e) The Amulet of Turos (+4)
    It increases your intelligence, charisma and searching by 4.  
    It sustains your wisdom.  It provides resistance to fire, sound, 
    nether and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) The Augmented Chain Mail 'Arion' (-2 to accuracy) [16,+12]
    It provides immunity to fire and cold.  It provides resistance to 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon on level 83 of
    Angband.
g) The Double Chain Mail 'Diren' (-2 to accuracy) [16,+8]
    It sustains your strength and intelligence.  It provides
    immunity to acid and cold.  It provides resistance to dark, confusion, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 84 of
    Angband.
h) The Full Plate Armour of Hathel (-55,-38) [25,+13](40%)
    It increases your hit points by 40%.  It provides immunity to 
    electricity, fire and cold.  It makes you completely fearless.  It
    provides resistance to cold, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 84 of Angband.
i) The Cord Armour 'Pelen' [6,+12]
    
    It sustains your dexterity.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 84 of Angband.
j) The Leather Scale Mail of Estalen (-1 to accuracy) [11,+6]
    
    It provides immunity to electricity, fire and cold.  It provides
    resistance to cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 82 of Angband.
k) The Great Eagle Down Coat 'Lomelon' (-5,-29) [9,+12](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides resistance to fire, cold, poison, light and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 84 of
    Angband.
l) The Small Leather Shield of Alian [2,+9]
    It sustains your wisdom.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, nether and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 84 of Angband.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mimic on level 82 of Angband.
n) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Steel Helm of Aethelen [6,+14]
    It provides resistance to life draining, electricity, cold, 
    poison, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 84 of Angband.
p) The Steel Helm of Harin [6,+8]
    
    It provides light (radius 2) forever.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to fire and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 83 of Angband.
q) The Crusader Axe 'Issalar' (2d5) (+16,+11) (+2 to speed)
    
    It increases your strength, constitution, speed and attack speed by 2.
    It poisons your foes.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 83 of
    Angband.
r) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 83 of Angband.
s) The Rapier of Lurienend (1d6) (+8,+10) (+1 to speed)
    
    It increases your charisma, speed and attack speed by 1.  It drains
    life from your foes.  It is especially deadly against trolls.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 83 of Angband.
t) The Two-Handed Sword of Angwar (3d6) (+15,+18) (+5 to speed)
    
    It must be wielded two-handed.  It increases your strength, wisdom and 
    speed by 5.  It does extra damage from frost.  It produces chaotic
    effects.  It is especially deadly against giants.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 83 of Angband.
u) The Two-Handed Sword 'Marimlad' (3d6) (+4,+15) (+2 attacks)
    It
    must be wielded two-handed.  It increases your strength, dexterity, 
    charisma and attack speed by 2.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 84 of Angband.
v) The Morning Star 'Naurgil' (2d6) (+5,+7) [+2]
    It
    can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 83 of
    Angband.
w) The Two-Handed Flail 'Araukas' (3d6) (+21,+12) (+3)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength, charisma and ability to tunnel
     by 3.  It is especially deadly against dragons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 83 of
    Angband.


  [The Museum Inventory - Esgaroth ]

a) The Amulet of Drolion (+1 to stealth)
    It can be used to store a spell.  It increases your wisdom, 
    constitution and stealth by 1.  It provides resistance to fire, light, 
    chaos and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 31 of
    Mirkwood.
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
c) The Great Eagle Down Coat of Beldor (-53,-29) [9,+8](20%)
    It increases your hit points by 20%.  It sustains your 
    dexterity.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to life draining, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Cloak of Silin [1,+5]
    It sustains your intelligence.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Hobbiton ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch
     if it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Key of Orthanc
    It can be activated for perilous identify every turn if
    it is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Iron Crown of Ibungon [0,+14]
    It sustains your 
    wisdom, dexterity and constitution.  It provides resistance to acid, 
    sound, shards, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 97 of Angband.
d) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 80 of Forodwaith.
e) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 78 of Forodwaith.
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Frost giant on level 80 of Forodwaith.
g) The Set of Cesti of Eratumlas (+6 to accuracy) [5,+9]
    
    It sustains your wisdom and charisma.  It provides resistance to 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 80 of Forodwaith.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 78 of
    Forodwaith.
i) The Short Sword of Emengros (1d7) (+15,+21) (+1 attack)
    It increases your strength, constitution and attack speed
     by 1.  It does extra damage from electricity and frost.  It is a
    great bane of dragons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 97 of Angband.
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 78 of
    Forodwaith.
k) The Tulwar 'Gelen' (2d4) (+2,+3)
    It provides light (radius 1) forever.  It does extra damage 
    from acid and electricity.  It is a great bane of demons.  It strikes
    at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
l) The Broad Sword of Elthroth (2d5) (+16,+13)
    It
    does extra damage from electricity.  It produces chaotic effects.  It
    drains life from your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
m) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell
    every 10 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence and wisdom by 4.  It fights against
    evil with holy fury.  It provides resistance to light.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 90 of Angmar.
n) The Lead-Filled Mace 'Carethorn' (3d4) (+21,+18) (+6)
    
    It can be wielded two-handed.  It increases your wisdom by 6.  It does
    extra damage from acid and frost.  It produces chaotic effects.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 90 of Angmar.
o) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 78 of
    Forodwaith.
p) The Light Crossbow of Andor (x3) (+17,+15) (+3 to speed)
    It increases your intelligence, dexterity, constitution and 
    speed by 3.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 90 of
    Angmar.
q) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 78 of
    Forodwaith.


  [The Museum Inventory - Osgiliath ]

a) The Ring 'Silmen' [+10] (+1 to speed)
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your dexterity, 
    infravision and speed by 1.  It provides resistance to cold, light, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black pudding on level 82 of Angband.
b) The Chain Mail of Nirimroth (-63,-50) [14,+12](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to fire and cold.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 74 of Angband.
c) The Double Ring Mail of Nathmor (-2 to accuracy) [15,+12]
    
    It sustains your wisdom and charisma.  It provides immunity to fire
     and cold.  It makes you completely fearless.  It provides resistance 
    to life draining, acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Angband.
d) The Metal Brigandine Armour of Frond (-3 to accuracy) [19,+16]
    It sustains your constitution.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to acid and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 74 of Angband.
e) The Full Plate Armour of Valind (-41,-50) [25,+17](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid.  
    It makes you completely fearless.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 67 of Angband.
f) The Great Eagle Down Coat of Dalas [9,+10]
    
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to acid, fire, cold, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 70 of Angband.
g) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Set of Leather Gloves of Agaryon [1,+20]
    It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to fire, light, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 74 of Angband.
i) The Set of Cesti of Earath [5,+14]
    
    It provides resistance to life draining, electricity, fire and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of
    Angband.
j) The Bearded Axe 'Estelen' (1d6) (+14,+11) (+3 to speed)
    It can be wielded two-handed.  It increases your strength, 
    constitution and speed by 3.  It does extra damage from acid.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.
k) The Bearded Axe of Bardant (1d6) (+20,+5) (+1 to speed)
    It
    can be wielded two-handed.  It increases your wisdom, constitution, 
    charisma, speed and attack speed by 1.  It drains life from your foes.
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
l) The Double Axe of Obelevrin (3d6) (+16,+13) (+2)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your intelligence and wisdom by 2.  It does extra damage 
    from frost.  It poisons your foes.  It is especially deadly against
    orcs.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 70 of Angband.
m) a Light War Axe of the Nandor (2d5) (+13,+17) [+20] (+5 to speed)
    It 
    increases your stealth and speed by 5.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    sustains your strength and intelligence.  It makes you completely
    fearless.  It provides resistance to electricity, fire, cold, poison, 
    dark and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 74 of
    Angband.
n) The Great Axe 'Cilwin' (4d4) (+15,+2) (+5)
    It must be wielded two-handed.  It increases your dexterity by 
    5.  It is especially deadly against orcs.  It is a great bane of
    demons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
o) The Main Gauche 'Amath' (1d5) (+14,+14)
    
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Angband.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Angband.
q) a Claymore of the Noldor (2d8) (+25,+6) [+10] (+3 to stealth)
    
    It increases your wisdom, dexterity, constitution and stealth by 3.  
    It is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold and poison.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 75 of
    Angband.
r) The Two-Handed Sword of Halieleb (3d6) (+12,+16) (+1 to speed)
    It must be wielded two-handed.  It increases your dexterity
     and speed by 1.  It does extra damage from electricity.  It is very
    sharp and can cut your foes.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 74 of
    Angband.
s) The Awl-Pike 'Angwaia' (1d8) (+14,+11) (+3 to speed)
    It can be wielded two-handed.  It increases your speed by 3.  
    It does extra damage from fire.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Angband.
t) The Broad Spear of Sulin (1d9) (+19,+17) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your intelligence
     and speed by 4.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 74 of Angband.
u) The Beaked Axe of Cuindo (2d6) (+18,+10) (+3)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom and dexterity by 3.  It does extra damage 
    from frost.  It poisons your foes.  It produces chaotic effects.  It
    is especially deadly against giants.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 74 of Angband.
v) The Ball-and-Chain of Bringul (2d4) (+17,-1) (+2 to speed)
    
    It can be wielded two-handed.  It increases your wisdom, charisma and 
    speed by 2.  It does extra damage from electricity and fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 69 of Angband.
w) The Seeker Arrow of Miriengir (4d4) (+12,+9)
    
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Metal Boomerang of Rodriel (4d5) (+20,+7)
    It poisons your foes
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 67 of Angband.


  [The Museum Inventory - Pelargir ]

a) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
b) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 68 of Emyn Luin.
c) The Golden Crown of Antallir [0,+13]
    It sustains 
    your intelligence and charisma.  It provides resistance to light and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Emyn Luin.
d) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great
    bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Emyn Luin.
e) The Broad Sword of Dardolos (2d5) (+4,+6) (+3 attacks)
    It increases 
    your intelligence and attack speed by 3.  It poisons your foes.  It
    produces chaotic effects.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 74 of
    Angband.
f) The Pike 'Amdar' (2d5) (-5,-8) {cursed}
    It can be wielded two-handed.  It produces chaotic effects.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It induces
    random teleportation.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
g) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is
    being worn. It increases your stealth by 10.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
h) The Arrow of Arede (1d4) (+40,+23)
    It does extra damage from acid, electricity and fire.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 74 of
    Angband.
i) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste every 250
    turns if it is being worn. It increases your wisdom and charisma by 2.
    It allows you to sense the presence of dragons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it while digging a rubble.



Posted on 11.2.2005 18:32

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