The Angband Ladder: Barhael, Hobbit Sniper by <furiosity@gmail.com>

 [Theme 1.0.0 Character Dump] 

 Name  : Barhael                Age                 80       STR!     36       
 Sex   : Neuter                 Height              47       INT:     26       
 Race  : Zombie Hobbit          Weight              63       WIS:     27       
 Class : Sniper                 Social Class        28       DEX:     37       
 Body  : Player                                              CON!     40       
 God   : Varda Elentari                                      CHR!     28       
                                                                               
 + To Melee Hit          53 Level             35    Max Hit Points       706   
 + To Melee Damage       38 Experience    647652    Cur Hit Points       -54   
 + To Ranged Hit         72 Max Exp       647652    Max SP (Mana)         56   
 + To Ranged Damage      11 Exp to Adv.   832500    Cur SP (Mana)         56   
   AC                 22+69 Gold         1105136    Piety               5702   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[52]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  12d5+152  
 Stealth     : Superb       Magic Device: Legendary[17]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are the black sheep of the family.  You have brown eyes,             
          straight black hair, and a very fair complexion.                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 36 (1800')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        A lost temple: Level 24 (1200')
        Emyn Luin: Level 60 (3000')

 Your body was a Player.
 You have defeated 7559 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by a Green Thunderlord on level 36 of Moria.
You can cause mold to grow near you.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 43)
 - Combat                                        22.240 [0.500]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              38.495 [0.750]
                   . Sling-mastery               38.400 [0.600]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    02.000 [1.000]
          . Stealth                              01.000 [0.700]
          . Disarming                            07.000 [1.000]
          . Backstab                             01.000 [0.700]
 - Magic                                         04.834 [0.600]
          . Magic-Device                         40.600 [1.100]
          . Conveyance                           02.500 [0.500]
 - Spirituality                                  00.750 [0.500]
          . Prayer                               30.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Ammo creation


  [Fates]

You are fated to find a Silver-Plated Wand of Slow Monster on level 1.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
        It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {cursed}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Aquamarine Ring of Haewe (+2 to stealth)
    It increases your stealth by 2.  It
    makes you completely fearless.  It provides resistance to dark.  It
    allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Mirkwood.
f) a Diamond Ring of Lordly Protection [+16] {cursed}
    It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Withered Heath.
k) a Lucky Pewter Amulet of Lightning Resistance (+4)
    It 
    increases your luck by 4.  It provides resistance to electricity.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Narrog on level 18 of A lost temple.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Double Ring Mail 'Ulerranth' (-2 to accuracy) [15,+0]
    It sustains your intelligence.  It
    provides immunity to electricity and cold.  It provides resistance to 
    confusion, shards, nether, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Withered Heath.
p) The Small Leather Shield 'Baragorth' [2,+8]
    It
    provides resistance to electricity, dark, sound, nether and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Priest on level 18 of Orc Cave.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
z) a Silent watcher (1117 hp)
    
{) 23 Blessed Iron Shots (1d4) (+9,+16) {90% off}
    It
    does extra damage from fire.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You made it yourself.
|) a Gnomish Shovel of Digging (+8,+8) (+6)
    It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.


  [Character Inventory]

a) a Shining Tome of Varda {!k!d!v!s}
    
b) 24 Viscous Pink Potions of Cure Critical Wounds {50% off}
    
c) 23 Scrolls titled "snik tueyp" of Teleportation {25% off}
    
d) 8 Scrolls titled "alahyd zun" of Satisfy Hunger {50% off}
    
e) a Silver Rod of Quickness of Trap Location (100/100) {!k!d!v!s z@1}
    It can cast
    spells faster.  
    You bought it from the Black Market.
f) a Golden Rod of the Istari of Recall (250/250) {!k!d!v!s z@0}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 27 of The Withered Heath.
g) a Catapult Trap Set (-4,-5) [-1] {cursed}
h) Splint Mail of Valour (-2 to accuracy) [19,+16]
i) Soft Studded Leather of Valour [5,+7]
j) a Long Sword of Unmagic (2d5) (+7,+9)
k) a Flail (2d6) (+5,+5)
l) 20 Rounded Pebbles of Siandel (1d2) (+13,+8) {90% off}
    It
    does extra damage from acid and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) 26 Iron Shots of Barriel (1d4) (+14,+10) {90% off}
    It poisons your foes.  It is especially deadly
    against dragons.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
n) 18 Blessed Iron Shots (1d4) (+10,+10) {90% off}
    It does extra damage from fire.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
o) 16 Iron Shots (1d4) (+6,+7) {90% off}
    
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Shard of Pottery that is Not Junk {levels 750}
    It can be activated for restore stats and life
    levels every 750 turns.  
    You found it lying on the ground on level 3 of A lost temple.
b) a Parchment titled ``How to Win the Game''
    It can be
    activated for cure insanity.  
    You found it in the remains of a Vampire ogre on level 30 of Moria.
c) The Fire of Orthanc {acquirement}
    It
    can be activated for acquirement.  
    You found it lying on the ground on level 18 of A lost temple.
d) 6 Sprigs of Athelas
e) a Violet Potion of Healing
f) a Cast Iron Wand of Tidal Wave[4|24] (8 charges)
g) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 30 of Mirkwood.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold and dark.  It allows you to
    sense the presence of orcs and dragons.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Wainrider on level 30 of Mirkwood.
p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It
    can be wielded two-handed.  It increases your intelligence by 2.  It
    does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) 22 Rounded Pebbles of Ciririon (1d2) (+13,+6) {90% off}
    It does extra damage from acid and 
    fire.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) 17 Rounded Pebbles of Ornor (1d2) (+3,+15) {90% off}
    It does extra damage from fire.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
t) 18 Mithril Shots of Slay Undead (3d4) (+13,+15) {90% off}
    It strikes at undead with holy wrath.  It cannot
    be harmed by acid.  
    You made it yourself.
u) 27 Mithril Shots of Slay Demon (3d4) (+12,+12) {90% off}
    It strikes at demons with holy wrath.  It cannot
    be harmed by acid.  
    You made it yourself.
v) 30 Mithril Shots of Slay Demon (3d4) (+10,+9) {90% off}
    It strikes at demons with holy wrath.  It cannot
    be harmed by acid.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) a Cast Iron Wand of Tidal Wave[1|21] of Plenty (14 charges)
b) a Cast Iron Wand of Tidal Wave[2|20] of Plenty (14 charges)
c) a Cast Iron Wand of Tidal Wave[7|23] (9 charges)
d) a Cast Iron Wand of Tidal Wave[5|22] (7 charges)
e) a Cast Iron Wand of Tidal Wave[2|21] (9 charges)
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Caras Galadhon ]

a) a Tome of Meta Spells
b) 16 Violet Potions of Healing
    
c) 2 Azure Potions of *Healing*
d) 6 Scrolls titled "reaion forri" of Reset Recall
e) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, sound, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it while digging a rubble.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy
    doors and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 32 of The
    Land Of Rhun.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 30 of Mirkwood.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Cloak of Thingol [1,+18] (+3)
    It can be activated
    for recharging every 70 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Withered Heath.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 13 of Mirkwood.
l) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Withered Heath.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It 
    increases your constitution, stealth and searching by 1.  It makes you
    invisible.  It provides resistance to acid, light and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Glass Ring of Marno (-4) {cursed}
    
    It decreases your intelligence and constitution by 4.  It makes you
    invisible.  It drains experience.  It induces random teleportation.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 16 of Orc
    Cave.
d) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Orc Cave.
e) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases 
    your strength and dexterity by 3.  It provides immunity to fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 30 of Moria.
g) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It
    provides light (radius 1) forever.  It increases your ability to score
    critical hits by 1.  It is very sharp and can make your foes bleed.  
    It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 30 of Moria.
h) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be
    activated for explosive rune every 200 turns if it is being worn. It 
    increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 30 of Moria.


  [The Museum Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 29 of The Land Of Rhun.


  [The Museum Inventory - Caras Galadhon ]

a) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
c) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if
    it is being worn. It grants you the power of remove fear if it is
    being worn.  It increases your charisma, stealth, infravision, ability
    to tunnel and luck by 2.  It sustains your charisma.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Withered Heath.

Posted on 14.10.2004 23:00

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On 14.10.2004 23:00 furiosity@gmail.com wrote:
This time wasn't Barhael's time - he got killed by a fire breath from a Green Thunderlord as he (belatedly) realized he didn't have fire resistance and was heading to a quiet spot to zap his rod of Recall and rethink his kit. D'oh! Well, he's a Zombie so he'll be back, perhaps as a regular Archer this time, or a priest of Varda.

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