The Angband Ladder: Punk, Petty-Dwarf Alchemist by <jimbowie@hotmail.com>
[ToME 2.2.6 Character Dump]
Name : Punk Age 52 STR! 40
Sex : Male Height 35 INT! 40
Race : Petty-Dwarf LostSoul Weight 78 WIS: 40
Class : Alchemist Social Class 93 DEX! 40
Body : Player CON! 40
God : Nobody CHR: 28
+ To Melee Hit 63 Level 50 Max Hit Points 17763
+ To Melee Damage 58 Experience 99999999 Cur Hit Points 17763
+ To Ranged Hit 326 Max Exp 99999999 Max SP (Mana) 397
+ To Ranged Damage 381 Exp to Adv. ***** Cur SP (Mana) 397
AC 51+132 Gold 3086335
(Miscellaneous Abilities)
Fighting : Legendary[5] Perception : Good Blows/Round: 90
Bows/Throw : Legendary[165Searching : Fair Shots/Round: 1
Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 360d5+5220
Stealth : Legendary[32]Magic Device: Legendary[7] Infra-Vision: 570 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of Mim, Betrayer of Turin.
You are a credit to the family. You have dark brown eyes,
straight black hair, a two foot beard, and a dark
complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 14 (700')
Mordor: Level 66 (3300')
Angband: Level 68 (3400')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 85 (4250')
Submerged Ruins: Level 35 (1750')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 25 (1250')
Paths of the Dead: Level 40 (2000')
Illusory Castle: Level 35 (1750')
Maze: Level 25 (1250')
Orc Cave: Level 12 (600')
Erebor: Level 72 (3600')
The Old Forest: Level 15 (750')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 33 (1650')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
You have done something experimental.
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 27263 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 14 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Coire of the 2890th year of the third age.
You have been adventuring for 143 days.
adefkmnopsuxz{|@
Add Str : ....4...43*.....
Add Int : ..9....8........
Add Wis : .8..4....3......
Add Dex : .8...........*..
Add Con : ........43*.....
Add Chr : ....4...........
Add Stea. : *89..*88..*..*..
Add Infra : *.9..*8...*.....
Add Speed : *89*4*88.3*8.*..
Add Blows : *89..*88..*8.*..
Chaotic : .............+..
Slay Evil : +............+..
Slay Und. : +...............
Slay Troll: +...............
Slay Drag.: .............+..
Sharpness : +...............
Poison Brd: ++...........+..
Acid Brand: +...............
Elec Brand: ++..............
Fire Brand: ++...........+..
Cold Brand: ++..............
Sust Str : ................
Sust Int : ...........+....
Sust Wis : ..+.............
Sust Dex : ................
Sust Con : ...........+....
Sust Chr : ...........+....
Invisible : ..+........+....
Mul life : +++..+++..++.+..
Sens Fire : ................
Reflect : ...........+....
Free Act : ++......+..+....
Hold Life : .+...+..........
Imm Acid : ......+**.......
Imm Elec : .+....**.+......
Imm Fire : .++.+.**.+......
Imm Cold : +++...+*.+......
Res Pois : .+..+.+.........
Res Fear : +...+...........
Res Lite : +.....+..+......
Res Dark : ......++...+...+
Res Blind : .........+.+....
Res Conf : ......++.+......
Res Sound : ......+.+++.....
Res Shard : ......+++.......
Res Neth : ......++.+......
Res Nexus : ......++...+....
Res Chaos : ......+.++.+....
Res Disen : ....+.+........+
Aura Fire : .......+........
Levitate : .+.......+......
Lite : ++...+...+......
See Invis : ++...+...+.+...+
Digestion : ++..............
Regen : ++.......+......
Activate : +.+.++++.+++.+..
Blessed : ++..............
Fly : ..+...+.........
Orc.ESP : ........+.......
Good.ESP : .+..............
Full ESP : .+..............
Skills (points left: 33)
- Combat 09.050 [0.700]
. Weaponmastery 02.800 [0.700]
. Sneakiness 01.000 [0.900]
- Magic 12.423 [0.900]
. Magic-Device 27.250 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.100 [0.200]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 50.000 [0.800]
- Spirituality 01.000 [0.800]
. Prayer 00.000 [0.500]
- Monster-lore 14.600 [0.500]
. Summoning 04.300 [0.400]
. Corpse-preservation 02.400 [0.800]
Abilities
* Artifact Creation
* Perfect casting
9 of your companions have been killed.
[Fates]
You are fated to find a Scroll of Identify on level 84.
You are fated to find a Sabre on level 5.
You may find a Trident on level 9.
[Character Equipment]
a) The Long Sword of Infinite Sadness (Exp:3314317) (4d5) (+22,+25)(220%) (+11)
It can be activated for ball of cold (100) every
300 turns if it is being worn. It provides light (radius 1) forever.
It increases your stealth, infravision, speed, attack speed and
ability to score critical hits by 11. It increases your hit points by
220%. It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is very sharp and can cut your foes. It is
especially deadly against trolls. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to cold and light. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
d) The Small Metal Boomerang of Spam (3d4) (+285,+381)(160%) (+8 to speed)
It provides light (radius 1) forever. It
increases your wisdom, dexterity, stealth, speed and attack speed by 8
. It increases your hit points by 160%. It does extra damage from
electricity, fire and frost. It poisons your foes. It provides
immunity to paralysis. It provides resistance to life draining,
electricity, fire, cold and poison. It allows you to levitate. It
allows you to see invisible monsters. It gives telepathic powers. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
e) The Ring of Aule (+0,+0)(180%) (+9)
It can be activated for breathe lightning (100)
every 90+d90 turns if it is being worn. It increases your intelligence
, stealth, infravision, speed and attack speed by 9. It increases
your hit points by 180%. It makes you invisible. It sustains your
wisdom. It provides resistance to fire and cold. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
f) an Indestructible Ring of Speed (+22)
It increases your speed by 22. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black
breath every 200 turns if it is being worn. It provides light (radius
3) forever. It increases your strength, wisdom, charisma and speed by
4. It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 68 of
Erebor.
m) The Star of the West (+0,+0)(260%) (+13)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 5) forever. It
increases your stealth, infravision, speed and attack speed by 13. It
increases your hit points by 260%. It provides resistance to life
draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
n) The Power Dragon Scale Mail of the Valar (-3,+0) [40,+24](160%) (+8 to
speed)
It can be activated for breathe lightning (100)
every 90+d90 turns if it is being worn. It increases your stealth,
infravision, speed and attack speed by 8. It increases your hit points
by 160%. It provides immunity to electricity and fire. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, sound, shards, nether, nexus, chaos and disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
o) The Cloak of Sly Fox (+0,+0) [1,+16](160%) (+8 to speed) {100% off}
It can be activated for breathe lightning (100)
every 90+d90 turns if it is being worn. It increases your intelligence
, stealth, speed and attack speed by 8. It increases your hit points
by 160%. It provides immunity to acid, electricity, fire and cold.
It provides resistance to fire, dark, confusion, shards, nether and
nexus. It produces a fiery sheath. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to sound, shards and chaos. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Armoury.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit
points every 250 turns if it is being worn. It provides light (radius
1) forever. It increases your strength, wisdom, constitution and
speed by 3. It provides resistance to electricity, fire, cold, light,
blindness, confusion, sound, nether and chaos. It allows you to
levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great crystal drake on level 72 of Erebor.
u) The Set of Leather Gloves of Sadness (+5,+5) [1,+17](220%) (+11)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your strength, constitution, stealth,
infravision, speed and attack speed by 11. It increases your hit
points by 220%. It provides resistance to sound. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
x) The Pair of Metal Shod Boots of Camel Toes (+0,+0) [6,+9](160%) (+8 to
speed)
It can be activated for launch rocket (120+level)
every 400 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and attack speed by 8. It increases
your hit points by 160%. It makes you invisible. It sustains your
intelligence, constitution and charisma. It provides immunity to
paralysis. It provides resistance to dark, blindness, nexus and chaos
. It allows you to see invisible monsters. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
z) (nothing)
{) The Seeker Bolt of Peace (4d5) (+15,-8)(200%) (+10 to speed)
It can be activated for ball of lightning and
resist lightning every 50+d50 turns if it is being worn. It increases
your dexterity, stealth, speed and attack speed by 10. It increases
your hit points by 200%. It does extra damage from fire. It poisons
your foes. It produces chaotic effects. It is especially deadly
against dragons. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
|) Climbing Set
[Character Inventory]
a) Tenser's Torch of Spontaneous Combustion (charging)
It can be activated for satisfy hunger.
You found it in the remains of a Hezrou on level 46 of Moria.
b) 27 Potions of Restore Life Levels
c) 45 Scrolls of Teleportation
d) 29 Scrolls of Word of Recall
e) 46 Scrolls of *Identify*
f) 26 Scrolls of Remove Curse
g) a Scroll of Nothing
h) a Golden Rod of the Istari of Perception (250/250)
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You made it yourself.
i) a Mithril Rod of the Istari of Trap Location (320/320)
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You made it yourself.
j) an Adamantite Rod of the Istari of Healing (400/400) {25% off}
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You made it yourself.
k) an Adamantite Rod of the Istari of Enlightenment (400/400)
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You made it yourself.
l) 4 Partial Totems of a Sky Drake
m) a Gnomish Shovel of Digging (+8,+5) (+8)
It increases your ability to tunnel by 8. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
n) 15 Essences of Magic
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 16 Potions of Corruption
b) 18 Potions of Enlightenment
c) 16 Potions of Experience
d) 9 Potions of Resistance
e) 49 Scrolls of *Identify*
f) a Fireproof Scroll of Mass Genocide
It cannot be harmed by fire.
You bought it from the Temple.
g) a Scroll of Artifact Creation {100% off}
h) The Ring 'Bornion' (+7)
It increases your intelligence, speed,
attack speed and ability to score critical hits by 7. It sustains
your constitution. It provides resistance to cold and sound. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
i) 11 Rings of Speed (+8)
It increases your speed by 8.
You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
j) 9 Rings of Speed (+6)
It increases your speed by 6.
You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
k) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 24 of The Old Forest.
l) The Arkenstone of Thrain (+3)
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Bronze Thunderlord on level 82 of Halls
of Mandos.
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 46 of Moria.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 66 of Mordor.
p) a Chaotic Bluesteel Blade of Aman (1d6) (+92,+76) [+19] (+5)
It
provides light (radius 1) forever. It increases your wisdom by 5. It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It produces chaotic effects. It is very sharp and can cut
your foes. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
sustains your strength, wisdom, constitution and charisma. It makes
you completely fearless. It provides resistance to life draining,
acid, electricity, fire, cold, poison and chaos. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
and good beings. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be
activated for dispel evil (x4) every 100+d100 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength, wisdom and speed by 4. It strikes at undead with holy
wrath. It fights against evil with holy fury. It provides resistance
to life draining, electricity, fire, nether and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 71 of Erebor.
r) 99 Essences of Explosion
s) 41 Essences of Confusion
t) 99 Essences of Time
u) 99 Essences of Magic
v) 99 Essences of Magic
w) 47 Essences of Magic
x) 99 Essences of Extra Life
[Home Inventory - Gondolin ]
a) Boccob's Unfinished Works (charging)
It
can be activated for genocide every 500 turns.
You found it in the remains of a Hezrou on level 72 of Erebor.
b) Jor's Compendium of Strange Behaviour
It can
be activated for genocide every 500 turns.
You found it lying on the ground on level 71 of Erebor.
c) 9 Sprigs of Athelas
d) 4 Scrolls of Mass Genocide
e) 10 Scrolls of *Acquirement*
f) a Mithril Rod of the Istari of Restoration (320/320)
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
You made it yourself.
g) an Adamantite Rod of the Istari of Havoc (400/400)
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You made it yourself.
h) an Adamantite Rod of the Istari of Recall (400/400)
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You made it yourself.
i) a Partial Totem of a Wild rabbit
j) The Ring of Barahir (+1)
It can be activated for dispel small life every
55+d55 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth and
searching by 1. It provides resistance to poison and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon in the town of Gondolin .
k) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Necklace 'Nauglamir' (+3)
It
provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a
cheerful song every 3 turns if it is being worn. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
p) The Frozen Slaughter Axe of Dinath (5d7) (+136,+139) (+2 to speed)
It increases your strength, dexterity, constitution and speed by 2.
It does extra damage from electricity. It poisons your foes. It
produces chaotic effects. It strikes at demons with holy wrath. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
q) a Venomous Dagger of Westernesse (1d4) (+136,+135) [+7](80%) (+4 attacks)
It can be activated for Unknown! if it is being
worn. It provides light (radius 1) forever. It increases your
strength, wisdom, dexterity, constitution, searching and attack speed
by 4. It increases your hit points by 80%. It does extra damage
from electricity. It poisons your foes. It is very sharp and can cut
your foes. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It sustains your intelligence. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to life draining, poison, dark, nexus and chaos. It allows
you to levitate. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls, dragons, giants and evil beings. It slows your metabolism.
It speeds your regenerative powers. It has been blessed by the gods.
It induces random teleportation. It cannot be harmed by acid. It
cannot be harmed by fire.
You made it yourself.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed
by 2. It is very sharp and can cut your foes. It is very sharp and
can make your foes bleed. It fights against evil with holy fury. It
provides immunity to paralysis. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 66 of Erebor.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
t) a Blessed Shadow Blade of Aman (4d4) (+1410,+1471) [+483] (+5 attacks) {25%
o}
It
provides light (radius 1) forever. It increases your wisdom, stealth
and attack speed by 5. It does extra damage from acid, electricity,
fire and frost. It poisons your foes. It produces chaotic effects.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to life draining, acid, electricity, fire, cold
, poison, dark and chaos. It allows you to levitate. It allows you
to see invisible monsters. It gives telepathic powers. It slows your
metabolism. It speeds your regenerative powers. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
u) a Blessed Shadow Blade of Greater Life (152d15) (+264,+261) [+18](140%) (+7
att
It can be activated for Unknown! if it is being
worn. It provides light (radius 1) forever. It increases your
strength, wisdom, dexterity, constitution, stealth, searching and
attack speed by 7. It increases your hit points by 140%. It does
extra damage from electricity. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It sustains your wisdom and dexterity. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison,
dark, blindness, confusion, sound, shards, nexus and disenchantment.
It allows you to levitate. It allows you to fly. It allows you to
see invisible monsters. It gives telepathic powers. It slows your
metabolism. It speeds your regenerative powers. It has been blessed
by the gods. It induces random teleportation. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
v) a Blessed Shadow Blade of Extra Attacks (4d4) (+197,+179) (+6 attacks)
It provides light (radius 1) forever. It
increases your wisdom, stealth and attack speed by 6. It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It produces chaotic effects. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold, poison, dark,
blindness and chaos. It allows you to levitate. It gives telepathic
powers. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It
provides immunity to paralysis. It allows you to sense the presence
of dragons. It fires missiles with extra might. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Erebor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
[Home Inventory - Minas Anor ]
a) The Ebon Cube of Darkness
It
can be activated for satisfy hunger.
You found it in the remains of a Nalfeshnee on level 67 of Angband.
b) 99 Potions of Water Curing {quest}
c) The Blood of Life
You found it lying on the ground on level 71 of Erebor.
d) 61 Potions of Restore Life Levels
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
f) 9 Rings of Speed (+7)
g) The Ring of Tulkas (+4)
It can be activated for haste self
(75+d75 turns) every 150+d150 turns if it is being worn. It increases
your strength, dexterity, constitution and speed by 4. It allows you
to sense the presence of evil beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
h) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 66 of Mordor.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth
and speed by 4. It provides immunity to fire. It provides
resistance to acid, electricity, cold and nexus. It allows you to
fly. It allows you to sense the presence of thunderlords. It
reflects bolts and arrows. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Thunderlord Coat of Guinie [9,+11]
It sustains your dexterity and
constitution. It provides immunity to acid and fire. It provides
resistance to fire, cold, poison, dark, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Erebor.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It gives
telepathic powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
disenchantment. It allows you to sense the presence of orcs and
dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 71 of
Erebor.
o) The Dark Sword 'Mormegil' (E:336143, L:31) (6d7) (+27,+15) [-20] (+3 to
speed)
It generates an antimagic field. It increases your charisma,
speed and attack speed by 3. It does extra damage from electricity
and fire. It poisons your foes. It is especially deadly against
dragons. It is especially deadly against natural creatures. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to acid, electricity, fire, chaos and
disenchantment. It produces an electric sheath. It drains mana, life
and experience. It aggravates nearby creatures. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Erebor.
p) an Elemental Dark Sword of *Slay Demon* (3d7) (+12,+11) (+2)
It generates an antimagic field. It increases your
intelligence by 2. It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It is a great bane of demons. It
provides resistance to acid, electricity, fire, cold, poison and chaos
. It allows you to sense the presence of demons. It drains mana. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud
every 5 turns if it is being worn. It increases your intelligence,
wisdom, searching, infravision, ability to tunnel and speed by 4. It
does extra damage from fire. It is especially deadly against dragons.
It is especially deadly against giants. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It makes you completely fearless. It provides
resistance to life draining, fire and light. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of giants. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
t) The Blessed metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
{cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
u) 92 Essences of Chaos
v) 82 Essences of Magic
w) 99 Essences of Extra Life
[Home Inventory - Lothlorien ]
a) The Tome of Collected Weird Magic
It can be activated for cure confusion.
You found it lying on the ground on level 50 of Halls of Mandos.
b) 45 Scrolls of *Identify*
c) The Crumpled Scroll of Mass Resurrection
d) The Amulet of Carlammas (+2)
It can
be activated for protect evil (dur level*3 + d25) every 225+d225 turns
if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 70 of Erebor.
g) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense
the presence of evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 72 of
Erebor.
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
i) The Blessed Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
j) a Blessed Shadow Blade of Slaying (101d44) (+288,+265) (+5 to stealth)
It provides light (radius 1) forever. It
increases your wisdom and stealth by 5. It does extra damage from
acid, electricity, fire and frost. It poisons your foes. It produces
chaotic effects. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It provides immunity to
paralysis. It provides resistance to life draining, acid, electricity
, fire, cold, poison, dark, confusion and chaos. It allows you to
levitate. It allows you to see invisible monsters. It gives
telepathic powers. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
k) 99 Essences of Time
l) 99 Essences of Time
m) 99 Essences of Time
n) 26 Essences of Time
o) 57 Essences of Magic
p) 99 Essences of Magic
q) 47 Essences of Extra Life
[Home Inventory - Khazad-dum ]
a) 22 Potions of Restore Life Levels
b) 61 Scrolls of Teleportation
c) 59 Scrolls of Word of Recall
d) 45 Scrolls of *Identify*
e) 62 Scrolls of Remove Curse
f) a Rod Tip of Havoc (90 Mana to cast) {100% off}
g) 2 Rings of Speed (+8)
It increases your speed by 8.
You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
h) 4 Rings of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You found it in the remains of a Mature red dragon on level 72 of Erebor.
i) 21 Rings of Nothing
j) 33 Pairs of Soft Leather Boots [2,+0]
k) The Blessed Shadow Blade of Berundir (4d4) (+593,+593) (+3 to speed)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity, constitution, stealth, speed and attack speed by 3.
It does extra damage from acid, electricity, fire and frost. It is
especially deadly against dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, acid,
electricity, fire, cold, light, dark, blindness, confusion, shards,
nexus, chaos and disenchantment. It allows you to levitate. It
allows you to see invisible monsters. It gives telepathic powers. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
l) a Forest troll corpse
m) 99 Essences of Time
n) 97 Essences of Time
o) 23 Essences of Lightning
|
Posted on 3.7.2004 10:09
86. on the Ladder (of 19313)
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