The Angband Ladder: Punk, Petty-Dwarf Alchemist by <jimbowie@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Punk                   Age                 52       STR!     40       
 Sex   : Male                   Height              35       INT!     40       
 Race  : Petty-Dwarf LostSoul   Weight              78       WIS:     40       
 Class : Alchemist              Social Class        93       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR:     28       
                                                                               
 + To Melee Hit          63 Level             50    Max Hit Points     17763   
 + To Melee Damage       58 Experience  99999999    Cur Hit Points     17763   
 + To Ranged Hit        326 Max Exp     99999999    Max SP (Mana)        397   
 + To Ranged Damage     381 Exp to Adv.    *****    Cur SP (Mana)        397   
   AC                51+132 Gold         3086335                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Good         Blows/Round:  90        
 Bows/Throw  : Legendary[165Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  360d5+5220
 Stealth     : Legendary[32]Magic Device: Legendary[7] Infra-Vision: 570 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of Mim, Betrayer of Turin.           
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 14 (700')
        Mordor: Level 66 (3300')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 35 (1750')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 33 (1650')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 27263 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 14 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Coire of the 2890th year of the third age.
 You have been adventuring for 143 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...43*.....            
        Add Int   : ..9....8........            
        Add Wis   : .8..4....3......            
        Add Dex   : .8...........*..            
        Add Con   : ........43*.....            
        Add Chr   : ....4...........            
        Add Stea. : *89..*88..*..*..            
        Add Infra : *.9..*8...*.....            
        Add Speed : *89*4*88.3*8.*..            
        Add Blows : *89..*88..*8.*..            
        Chaotic   : .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Slay Drag.: .............+..            
        Sharpness : +...............            
        Poison Brd: ++...........+..            
        Acid Brand: +...............            
        Elec Brand: ++..............            
        Fire Brand: ++...........+..            
        Cold Brand: ++..............            
        Sust Str  : ................            
        Sust Int  : ...........+....            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ...........+....            
        Invisible : ..+........+....            
        Mul life  : +++..+++..++.+..            
        Sens Fire : ................            
        Reflect   : ...........+....            
        Free Act  : ++......+..+....            
        Hold Life : .+...+..........            
        Imm Acid  : ......+**.......            
        Imm Elec  : .+....**.+......            
        Imm Fire  : .++.+.**.+......            
        Imm Cold  : +++...+*.+......            
        Res Pois  : .+..+.+.........            
        Res Fear  : +...+...........            
        Res Lite  : +.....+..+......            
        Res Dark  : ......++...+...+            
        Res Blind : .........+.+....            
        Res Conf  : ......++.+......            
        Res Sound : ......+.+++.....            
        Res Shard : ......+++.......            
        Res Neth  : ......++.+......            
        Res Nexus : ......++...+....            
        Res Chaos : ......+.++.+....            
        Res Disen : ....+.+........+            
        Aura Fire : .......+........            
        Levitate  : .+.......+......            
        Lite      : ++...+...+......            
        See Invis : ++...+...+.+...+            
        Digestion : ++..............            
        Regen     : ++.......+......            
        Activate  : +.+.++++.+++.+..            
        Blessed   : ++..............            
        Fly       : ..+...+.........            
        Orc.ESP   : ........+.......            
        Good.ESP  : .+..............            
        Full ESP  : .+..............            

Skills (points left: 33)
 - Combat                                        09.050 [0.700]
          . Weaponmastery                        02.800 [0.700]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         12.423 [0.900]
          . Magic-Device                         27.250 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.100 [0.200]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  01.000 [0.800]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  14.600 [0.500]
          . Summoning                            04.300 [0.400]
          . Corpse-preservation                  02.400 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting

 9 of your companions have been killed.

  [Fates]

You are fated to find a Scroll of Identify on level 84.
You are fated to find a Sabre on level 5.
You may find a Trident on level 9.


  [Character Equipment]

a) The Long Sword of Infinite Sadness (Exp:3314317) (4d5) (+22,+25)(220%) (+11)
    It can be activated for ball of cold (100) every
    300 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your stealth, infravision, speed, attack speed and 
    ability to score critical hits by 11.  It increases your hit points by 
    220%.  It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Small Metal Boomerang of Spam (3d4) (+285,+381)(160%) (+8 to speed)
    It provides light (radius 1) forever.  It 
    increases your wisdom, dexterity, stealth, speed and attack speed by 8
    .  It increases your hit points by 160%.  It does extra damage from 
    electricity, fire and frost.  It poisons your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    electricity, fire, cold and poison.  It allows you to levitate.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
e) The Ring of Aule (+0,+0)(180%) (+9)
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your intelligence
    , stealth, infravision, speed and attack speed by 9.  It increases
     your hit points by 180%.  It makes you invisible.  It sustains your 
    wisdom.  It provides resistance to fire and cold.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) an Indestructible Ring of Speed (+22)
    It increases your speed by 22.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Erebor.
m) The Star of the West (+0,+0)(260%) (+13)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 5) forever.  It 
    increases your stealth, infravision, speed and attack speed by 13.  It
    increases your hit points by 260%.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) The Power Dragon Scale Mail of the Valar (-3,+0) [40,+24](160%) (+8 to
speed)
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your stealth, 
    infravision, speed and attack speed by 8.  It increases your hit points
     by 160%.  It provides immunity to electricity and fire.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) The Cloak of Sly Fox (+0,+0) [1,+16](160%) (+8 to speed) {100% off}
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your intelligence
    , stealth, speed and attack speed by 8.  It increases your hit points
     by 160%.  It provides immunity to acid, electricity, fire and cold.  
    It provides resistance to fire, dark, confusion, shards, nether and 
    nexus.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, shards and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound, nether and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
u) The Set of Leather Gloves of Sadness (+5,+5) [1,+17](220%) (+11)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your strength, constitution, stealth, 
    infravision, speed and attack speed by 11.  It increases your hit
    points by 220%.  It provides resistance to sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
x) The Pair of Metal Shod Boots of Camel Toes (+0,+0) [6,+9](160%) (+8 to
speed)
    It can be activated for launch rocket (120+level)
    every 400 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and attack speed by 8.  It increases
     your hit points by 160%.  It makes you invisible.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to dark, blindness, nexus and chaos
    .  It allows you to see invisible monsters.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
z) (nothing)
{) The Seeker Bolt of Peace (4d5) (+15,-8)(200%) (+10 to speed)
    It can be activated for ball of lightning and
    resist lightning every 50+d50 turns if it is being worn. It increases 
    your dexterity, stealth, speed and attack speed by 10.  It increases
     your hit points by 200%.  It does extra damage from fire.  It poisons
    your foes.  It produces chaotic effects.  It is especially deadly
    against dragons.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) Climbing Set


  [Character Inventory]

a) Tenser's Torch of Spontaneous Combustion (charging)
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 46 of Moria.
b) 27 Potions of Restore Life Levels
c) 45 Scrolls of Teleportation
d) 29 Scrolls of Word of Recall
e) 46 Scrolls of *Identify*
f) 26 Scrolls of Remove Curse
g) a Scroll of Nothing
h) a Golden Rod of the Istari of Perception (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
i) a Mithril Rod of the Istari of Trap Location (320/320)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
j) an Adamantite Rod of the Istari of Healing (400/400) {25% off}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
k) an Adamantite Rod of the Istari of Enlightenment (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
l) 4 Partial Totems of a Sky Drake
m) a Gnomish Shovel of Digging (+8,+5) (+8)
    It increases your ability to tunnel by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) 15 Essences of Magic
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 16 Potions of Corruption
b) 18 Potions of Enlightenment
c) 16 Potions of Experience
d) 9 Potions of Resistance
e) 49 Scrolls of *Identify*
f) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Temple.
g) a Scroll of Artifact Creation {100% off}
h) The Ring 'Bornion' (+7)
    It increases your intelligence, speed, 
    attack speed and ability to score critical hits by 7.  It sustains 
    your constitution.  It provides resistance to cold and sound.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
i) 11 Rings of Speed (+8)
    
    It increases your speed by 8.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
j) 9 Rings of Speed (+6)
    
    It increases your speed by 6.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
k) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
l) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord on level 82 of Halls
    of Mandos.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 46 of Moria.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Mordor.
p) a Chaotic Bluesteel Blade of Aman (1d6) (+92,+76) [+19] (+5)
    It
    provides light (radius 1) forever.  It increases your wisdom by 5.  It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your strength, wisdom, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to life draining, 
    acid, electricity, fire, cold, poison and chaos.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
     and good beings.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be
    activated for dispel evil (x4) every 100+d100 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom and speed by 4.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to life draining, electricity, fire, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 71 of Erebor.
r) 99 Essences of Explosion
s) 41 Essences of Confusion
t) 99 Essences of Time
u) 99 Essences of Magic
v) 99 Essences of Magic
w) 47 Essences of Magic
x) 99 Essences of Extra Life


  [Home Inventory - Gondolin ]

a) Boccob's Unfinished Works (charging)
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
b) Jor's Compendium of Strange Behaviour
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 71 of Erebor.
c) 9 Sprigs of Athelas
d) 4 Scrolls of Mass Genocide
e) 10 Scrolls of *Acquirement*
f) a Mithril Rod of the Istari of Restoration (320/320)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) an Adamantite Rod of the Istari of Havoc (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
h) an Adamantite Rod of the Istari of Recall (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
i) a Partial Totem of a Wild rabbit
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon in the town of Gondolin .
k) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
p) The Frozen Slaughter Axe of Dinath (5d7) (+136,+139) (+2 to speed)
    
    It increases your strength, dexterity, constitution and speed by 2.  
    It does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It strikes at demons with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
q) a Venomous Dagger of Westernesse (1d4) (+136,+135) [+7](80%) (+4 attacks)
    It can be activated for Unknown! if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, dexterity, constitution, searching and attack speed
     by 4.  It increases your hit points by 80%.  It does extra damage 
    from electricity.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your intelligence.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison, dark, nexus and chaos.  It allows
    you to levitate.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, dragons, giants and evil beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It induces random teleportation.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You made it yourself.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed
     by 2.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Erebor.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) a Blessed Shadow Blade of Aman (4d4) (+1410,+1471) [+483] (+5 attacks) {25%
o}
    It
    provides light (radius 1) forever.  It increases your wisdom, stealth
     and attack speed by 5.  It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It produces chaotic effects.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison, dark and chaos.  It allows you to levitate.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) a Blessed Shadow Blade of Greater Life (152d15) (+264,+261) [+18](140%) (+7
att
    It can be activated for Unknown! if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, dexterity, constitution, stealth, searching and 
    attack speed by 7.  It increases your hit points by 140%.  It does
    extra damage from electricity.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your wisdom and dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    dark, blindness, confusion, sound, shards, nexus and disenchantment.  
    It allows you to levitate.  It allows you to fly.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
v) a Blessed Shadow Blade of Extra Attacks (4d4) (+197,+179) (+6 attacks)
    It provides light (radius 1) forever.  It 
    increases your wisdom, stealth and attack speed by 6.  It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It produces chaotic effects.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison, dark, 
    blindness and chaos.  It allows you to levitate.  It gives telepathic
    powers.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Minas Anor ]

a) The Ebon Cube of Darkness
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Nalfeshnee on level 67 of Angband.
b) 99 Potions of Water Curing {quest}
c) The Blood of Life
    
    You found it lying on the ground on level 71 of Erebor.
d) 61 Potions of Restore Life Levels
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
f) 9 Rings of Speed (+7)
g) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
h) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Mordor.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Thunderlord Coat of Guinie [9,+11]
    It sustains your dexterity and 
    constitution.  It provides immunity to acid and fire.  It provides
    resistance to fire, cold, poison, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
o) The Dark Sword 'Mormegil' (E:336143, L:31) (6d7) (+27,+15) [-20] (+3 to
speed)
    It generates an antimagic field.  It increases your charisma, 
    speed and attack speed by 3.  It does extra damage from electricity
     and fire.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, chaos and 
    disenchantment.  It produces an electric sheath.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
p) an Elemental Dark Sword of *Slay Demon* (3d7) (+12,+11) (+2)
    It generates an antimagic field.  It increases your 
    intelligence by 2.  It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of demons.  It
    provides resistance to acid, electricity, fire, cold, poison and chaos
    .  It allows you to sense the presence of demons.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
t) The Blessed metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
{cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 92 Essences of Chaos
v) 82 Essences of Magic
w) 99 Essences of Extra Life


  [Home Inventory - Lothlorien ]

a) The Tome of Collected Weird Magic
    It can be activated for cure confusion.  
    You found it lying on the ground on level 50 of Halls of Mandos.
b) 45 Scrolls of *Identify*
c) The Crumpled Scroll of Mass Resurrection
d) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Erebor.
g) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
i) The Blessed Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
j) a Blessed Shadow Blade of Slaying (101d44) (+288,+265) (+5 to stealth)
    It provides light (radius 1) forever.  It 
    increases your wisdom and stealth by 5.  It does extra damage from 
    acid, electricity, fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison, dark, confusion and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) 99 Essences of Time
l) 99 Essences of Time
m) 99 Essences of Time
n) 26 Essences of Time
o) 57 Essences of Magic
p) 99 Essences of Magic
q) 47 Essences of Extra Life


  [Home Inventory - Khazad-dum ]

a) 22 Potions of Restore Life Levels
b) 61 Scrolls of Teleportation
c) 59 Scrolls of Word of Recall
d) 45 Scrolls of *Identify*
e) 62 Scrolls of Remove Curse
f) a Rod Tip of Havoc (90 Mana to cast) {100% off}
g) 2 Rings of Speed (+8)
    It increases your speed by 8.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
h) 4 Rings of Extra Attacks (+2 attacks)
    
    It increases your attack speed by 2.  
    You found it in the remains of a Mature red dragon on level 72 of Erebor.
i) 21 Rings of Nothing
j) 33 Pairs of Soft Leather Boots [2,+0]
k) The Blessed Shadow Blade of Berundir (4d4) (+593,+593) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution, stealth, speed and attack speed by 3.
    It does extra damage from acid, electricity, fire and frost.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, light, dark, blindness, confusion, shards, 
    nexus, chaos and disenchantment.  It allows you to levitate.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
l) a Forest troll corpse
m) 99 Essences of Time
n) 97 Essences of Time
o) 23 Essences of Lightning



Posted on 3.7.2004 10:09

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86. on the Ladder (of 18945)
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On 3.7.2004 10:09 jimbowie@hotmail.com wrote:
Killing some time.

On 24.7.2004 00:11 numberpro@fastmail.fm wrote:
Dude!

How did you get your base damage and +hit + dam dice so high?! I am guessing you modified artifacts, but I don't see how you got those massive pluses.

Carl


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