[ToME 2.2.6 Character Dump] Name : Punk Age 52 STR! 40 Sex : Male Height 35 INT! 40 Race : Petty-Dwarf LostSoul Weight 78 WIS: 40 Class : Alchemist Social Class 93 DEX! 40 Body : Player CON! 40 God : Nobody CHR: 28 + To Melee Hit 63 Level 50 Max Hit Points 17763 + To Melee Damage 58 Experience 99999999 Cur Hit Points 17763 + To Ranged Hit 326 Max Exp 99999999 Max SP (Mana) 397 + To Ranged Damage 381 Exp to Adv. ***** Cur SP (Mana) 397 AC 51+132 Gold 3086335 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Good Blows/Round: 90 Bows/Throw : Legendary[165Searching : Fair Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 360d5+5220 Stealth : Legendary[32]Magic Device: Legendary[7] Infra-Vision: 570 feet Tactic: normal Explor: normal (Character Background) You are one of several children of Mim, Betrayer of Turin. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 14 (700') Mordor: Level 66 (3300') Angband: Level 68 (3400') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Submerged Ruins: Level 35 (1750') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Maze: Level 25 (1250') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 33 (1650') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') You have done something experimental. Your body is a Player. You are currently in the town of Minas Anor. You have defeated 27263 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 14 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Coire of the 2890th year of the third age. You have been adventuring for 143 days. adefkmnopsuxz{|@ Add Str : ....4...43*..... Add Int : ..9....8........ Add Wis : .8..4....3...... Add Dex : .8...........*.. Add Con : ........43*..... Add Chr : ....4........... Add Stea. : *89..*88..*..*.. Add Infra : *.9..*8...*..... Add Speed : *89*4*88.3*8.*.. Add Blows : *89..*88..*8.*.. Chaotic : .............+.. Slay Evil : +............+.. Slay Und. : +............... Slay Troll: +............... Slay Drag.: .............+.. Sharpness : +............... Poison Brd: ++...........+.. Acid Brand: +............... Elec Brand: ++.............. Fire Brand: ++...........+.. Cold Brand: ++.............. Sust Str : ................ Sust Int : ...........+.... Sust Wis : ..+............. Sust Dex : ................ Sust Con : ...........+.... Sust Chr : ...........+.... Invisible : ..+........+.... Mul life : +++..+++..++.+.. Sens Fire : ................ Reflect : ...........+.... Free Act : ++......+..+.... Hold Life : .+...+.......... Imm Acid : ......+**....... Imm Elec : .+....**.+...... Imm Fire : .++.+.**.+...... Imm Cold : +++...+*.+...... Res Pois : .+..+.+......... Res Fear : +...+........... Res Lite : +.....+..+...... Res Dark : ......++...+...+ Res Blind : .........+.+.... Res Conf : ......++.+...... Res Sound : ......+.+++..... Res Shard : ......+++....... Res Neth : ......++.+...... Res Nexus : ......++...+.... Res Chaos : ......+.++.+.... Res Disen : ....+.+........+ Aura Fire : .......+........ Levitate : .+.......+...... Lite : ++...+...+...... See Invis : ++...+...+.+...+ Digestion : ++.............. Regen : ++.......+...... Activate : +.+.++++.+++.+.. Blessed : ++.............. Fly : ..+...+......... Orc.ESP : ........+....... Good.ESP : .+.............. Full ESP : .+.............. Skills (points left: 33) - Combat 09.050 [0.700] . Weaponmastery 02.800 [0.700] . Sneakiness 01.000 [0.900] - Magic 12.423 [0.900] . Magic-Device 27.250 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.100 [0.200] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 01.000 [0.800] . Prayer 00.000 [0.500] - Monster-lore 14.600 [0.500] . Summoning 04.300 [0.400] . Corpse-preservation 02.400 [0.800] Abilities * Artifact Creation * Perfect casting 9 of your companions have been killed. [Fates] You are fated to find a Scroll of Identify on level 84. You are fated to find a Sabre on level 5. You may find a Trident on level 9. [Character Equipment] a) The Long Sword of Infinite Sadness (Exp:3314317) (4d5) (+22,+25)(220%) (+11) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth, infravision, speed, attack speed and ability to score critical hits by 11. It increases your hit points by 220%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Small Metal Boomerang of Spam (3d4) (+285,+381)(160%) (+8 to speed) It provides light (radius 1) forever. It increases your wisdom, dexterity, stealth, speed and attack speed by 8 . It increases your hit points by 160%. It does extra damage from electricity, fire and frost. It poisons your foes. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring of Aule (+0,+0)(180%) (+9) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your intelligence , stealth, infravision, speed and attack speed by 9. It increases your hit points by 180%. It makes you invisible. It sustains your wisdom. It provides resistance to fire and cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) an Indestructible Ring of Speed (+22) It increases your speed by 22. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Erebor. m) The Star of the West (+0,+0)(260%) (+13) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 5) forever. It increases your stealth, infravision, speed and attack speed by 13. It increases your hit points by 260%. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) The Power Dragon Scale Mail of the Valar (-3,+0) [40,+24](160%) (+8 to speed) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth, infravision, speed and attack speed by 8. It increases your hit points by 160%. It provides immunity to electricity and fire. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Cloak of Sly Fox (+0,+0) [1,+16](160%) (+8 to speed) {100% off} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your intelligence , stealth, speed and attack speed by 8. It increases your hit points by 160%. It provides immunity to acid, electricity, fire and cold. It provides resistance to fire, dark, confusion, shards, nether and nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. u) The Set of Leather Gloves of Sadness (+5,+5) [1,+17](220%) (+11) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your strength, constitution, stealth, infravision, speed and attack speed by 11. It increases your hit points by 220%. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) The Pair of Metal Shod Boots of Camel Toes (+0,+0) [6,+9](160%) (+8 to speed) It can be activated for launch rocket (120+level) every 400 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and attack speed by 8. It increases your hit points by 160%. It makes you invisible. It sustains your intelligence, constitution and charisma. It provides immunity to paralysis. It provides resistance to dark, blindness, nexus and chaos . It allows you to see invisible monsters. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. z) (nothing) {) The Seeker Bolt of Peace (4d5) (+15,-8)(200%) (+10 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your dexterity, stealth, speed and attack speed by 10. It increases your hit points by 200%. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) Climbing Set [Character Inventory] a) Tenser's Torch of Spontaneous Combustion (charging) It can be activated for satisfy hunger. You found it in the remains of a Hezrou on level 46 of Moria. b) 27 Potions of Restore Life Levels c) 45 Scrolls of Teleportation d) 29 Scrolls of Word of Recall e) 46 Scrolls of *Identify* f) 26 Scrolls of Remove Curse g) a Scroll of Nothing h) a Golden Rod of the Istari of Perception (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. i) a Mithril Rod of the Istari of Trap Location (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. j) an Adamantite Rod of the Istari of Healing (400/400) {25% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. k) an Adamantite Rod of the Istari of Enlightenment (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. l) 4 Partial Totems of a Sky Drake m) a Gnomish Shovel of Digging (+8,+5) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) 15 Essences of Magic o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 16 Potions of Corruption b) 18 Potions of Enlightenment c) 16 Potions of Experience d) 9 Potions of Resistance e) 49 Scrolls of *Identify* f) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Temple. g) a Scroll of Artifact Creation {100% off} h) The Ring 'Bornion' (+7) It increases your intelligence, speed, attack speed and ability to score critical hits by 7. It sustains your constitution. It provides resistance to cold and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. i) 11 Rings of Speed (+8) It increases your speed by 8. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. j) 9 Rings of Speed (+6) It increases your speed by 6. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 82 of Halls of Mandos. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 46 of Moria. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. o) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 66 of Mordor. p) a Chaotic Bluesteel Blade of Aman (1d6) (+92,+76) [+19] (+5) It provides light (radius 1) forever. It increases your wisdom by 5. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, wisdom, constitution and charisma. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and good beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 71 of Erebor. r) 99 Essences of Explosion s) 41 Essences of Confusion t) 99 Essences of Time u) 99 Essences of Magic v) 99 Essences of Magic w) 47 Essences of Magic x) 99 Essences of Extra Life [Home Inventory - Gondolin ] a) Boccob's Unfinished Works (charging) It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 72 of Erebor. b) Jor's Compendium of Strange Behaviour It can be activated for genocide every 500 turns. You found it lying on the ground on level 71 of Erebor. c) 9 Sprigs of Athelas d) 4 Scrolls of Mass Genocide e) 10 Scrolls of *Acquirement* f) a Mithril Rod of the Istari of Restoration (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. g) an Adamantite Rod of the Istari of Havoc (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. h) an Adamantite Rod of the Istari of Recall (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. i) a Partial Totem of a Wild rabbit j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon in the town of Gondolin . k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. o) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. p) The Frozen Slaughter Axe of Dinath (5d7) (+136,+139) (+2 to speed) It increases your strength, dexterity, constitution and speed by 2. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) a Venomous Dagger of Westernesse (1d4) (+136,+135) [+7](80%) (+4 attacks) It can be activated for Unknown! if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, searching and attack speed by 4. It increases your hit points by 80%. It does extra damage from electricity. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, dark, nexus and chaos. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, giants and evil beings. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 66 of Erebor. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) a Blessed Shadow Blade of Aman (4d4) (+1410,+1471) [+483] (+5 attacks) {25% o} It provides light (radius 1) forever. It increases your wisdom, stealth and attack speed by 5. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold , poison, dark and chaos. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Blessed Shadow Blade of Greater Life (152d15) (+264,+261) [+18](140%) (+7 att It can be activated for Unknown! if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, stealth, searching and attack speed by 7. It increases your hit points by 140%. It does extra damage from electricity. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark, blindness, confusion, sound, shards, nexus and disenchantment. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) a Blessed Shadow Blade of Extra Attacks (4d4) (+197,+179) (+6 attacks) It provides light (radius 1) forever. It increases your wisdom, stealth and attack speed by 6. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison, dark, blindness and chaos. It allows you to levitate. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Minas Anor ] a) The Ebon Cube of Darkness It can be activated for satisfy hunger. You found it in the remains of a Nalfeshnee on level 67 of Angband. b) 99 Potions of Water Curing {quest} c) The Blood of Life You found it lying on the ground on level 71 of Erebor. d) 61 Potions of Restore Life Levels e) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. f) 9 Rings of Speed (+7) g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 66 of Mordor. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Thunderlord Coat of Guinie [9,+11] It sustains your dexterity and constitution. It provides immunity to acid and fire. It provides resistance to fire, cold, poison, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and disenchantment. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. o) The Dark Sword 'Mormegil' (E:336143, L:31) (6d7) (+27,+15) [-20] (+3 to speed) It generates an antimagic field. It increases your charisma, speed and attack speed by 3. It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire, chaos and disenchantment. It produces an electric sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. p) an Elemental Dark Sword of *Slay Demon* (3d7) (+12,+11) (+2) It generates an antimagic field. It increases your intelligence by 2. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of demons. It provides resistance to acid, electricity, fire, cold, poison and chaos . It allows you to sense the presence of demons. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. s) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. t) The Blessed metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 92 Essences of Chaos v) 82 Essences of Magic w) 99 Essences of Extra Life [Home Inventory - Lothlorien ] a) The Tome of Collected Weird Magic It can be activated for cure confusion. You found it lying on the ground on level 50 of Halls of Mandos. b) 45 Scrolls of *Identify* c) The Crumpled Scroll of Mass Resurrection d) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of Erebor. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. i) The Blessed Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) a Blessed Shadow Blade of Slaying (101d44) (+288,+265) (+5 to stealth) It provides light (radius 1) forever. It increases your wisdom and stealth by 5. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison, dark, confusion and chaos. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) 99 Essences of Time l) 99 Essences of Time m) 99 Essences of Time n) 26 Essences of Time o) 57 Essences of Magic p) 99 Essences of Magic q) 47 Essences of Extra Life [Home Inventory - Khazad-dum ] a) 22 Potions of Restore Life Levels b) 61 Scrolls of Teleportation c) 59 Scrolls of Word of Recall d) 45 Scrolls of *Identify* e) 62 Scrolls of Remove Curse f) a Rod Tip of Havoc (90 Mana to cast) {100% off} g) 2 Rings of Speed (+8) It increases your speed by 8. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. h) 4 Rings of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of a Mature red dragon on level 72 of Erebor. i) 21 Rings of Nothing j) 33 Pairs of Soft Leather Boots [2,+0] k) The Blessed Shadow Blade of Berundir (4d4) (+593,+593) (+3 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, stealth, speed and attack speed by 3. It does extra damage from acid, electricity, fire and frost. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, light, dark, blindness, confusion, shards, nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) a Forest troll corpse m) 99 Essences of Time n) 97 Essences of Time o) 23 Essences of Lightning