The Angband Ladder: stanceboy, Longbeard Paladin by stanceboy

  [FAangband 2.0 Character Dump]

 Name   stanceboy    Age             23          Self  RB  CB  EB   Best
 Race   Longbeard    Height        4'1"   STR:     15  +3  +1  +1  18/20
 Class  Paladin      Weight    8st 13lb   INT:     10  +1  -3  +0      8
 Title  Protector    Turns used:          WIS:     13  -1  +1  +0     13
 HP     -8/114       Game        509052   DEX:     11  +2  -1  +0     12
 SP     12/12        Standard     50921   CON:     12  +2  +2  +0     16
 Gold   2241         Resting       2193

 Level                 11    Armor        [2,-2]    Saving Throw     48%
 Cur Exp              638    Melee      2d5,+14%    Stealth          Bad
 Max Exp              638    To-hit        37,+1    Disarm - phys.   38%
 Adv Exp              720    Blows      2.0/turn    Disarm - magic   33%
 Burden           95.2 lb    Shoot to-dam     +0    Magic Devices     38
 Overweight      -48.7 lb    To-hit        27,+1    Searching        25%
 Max Depth      400' (L8)    Shots      1.0/turn    Infravision    50 ft
                                                    Speed         Normal
 Recall pts: Anduin Vale 1


 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.
Resistances              Abilities
 Acid:.............   0% pFear:.............
 Elec:.............   0% pBlnd:............+
 Fire:.............   0% pConf:.............
 Cold:.............   0% pStun:.............
 Pois:.............   0% HLife:.............
Light:.............   0% Regen:.............
 Dark:.............   0%   ESP:.............
Sound:.............   0% S.Inv:.............
Shard:.............   0% FrAct:.............
Nexus:.............   0% Feath:.............
Nethr:.............   0% S.Dig:...+.........
Chaos:.............   0% TrpIm:.............
Disen:.............   0% Darkn:.............

Modifiers                Hindrances
Stea.:............. 0    ImpHP:.............
Sear.:............. 0    ImpSP:.............
Infra:............5 5     Fear:.............
Tunn.:............2 2    Aggrv:.............
Speed:............. 0    NoTel:.............
Blows:............. 0    DrExp:.............
Shots:............. 0    Stick:.............
Might:............. 0    Fragl:.............
Light:............. 0
D.Red:............. 0
MMast:............. 0
Moves:............. 0


  [Last Messages]

> You have 12 Arrows (2d4) (+0,+0) {2} (0).
> Balcmeg, the cave orc hits you.
> *** LOW HITPOINT WARNING! ***
> Balcmeg, the cave orc hits you.
> *** LOW HITPOINT WARNING! ***
> Balcmeg, the cave orc hits you.
> *** LOW HITPOINT WARNING! ***
> Balcmeg, the cave orc hits you.
> *** LOW HITPOINT WARNING! ***
> Balcmeg, the cave orc snickers:  'Oh, look, a walking corpse!'
> Balcmeg, the cave orc hits you.
> *** LOW HITPOINT WARNING! ***
> Balcmeg, the cave orc hits you.
> You die.
> Character dump successful.

Killed by Balcmeg, the cave orc.

  [Character Equipment]

a) a Long Sword (2d5) (+0,+0)
     An inheritance from your family
     
     Combat info:
     2.0 blows/round.
     With +12 STR and +0 DEX you would get 2.3 blows
     With +9 STR and +5 DEX you would get 2.3 blows
     With +7 STR and +8 DEX you would get 2.3 blows
     With +4 STR and +10 DEX you would get 2.3 blows
     With +2 STR and +12 DEX you would get 2.3 blows
     With +0 STR and +14 DEX you would get 2.3 blows
     Average damage/round: 18.5.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.
b) a Long Bow (x3) (+0,+0)
     Bought from a store
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of Physical Prowess <+1>
     Found lying on the floor in Hithaeglir 2
     
     +1 strength.
     Sustains strength.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Fickleness {cursed}
     Found under some rubble in Hithaeglir 2
     
     It cuts you every now and then (power 49).
     It randomly makes you teleport (power 43).
     Slows your metabolism.  
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
f) a Wooden Torch (4203 turns)
     Intensity 2 light.
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
i) a Wicker Shield [2,-2]
     An inheritance from your family
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
     
     A shining gospel of piety in flawless white and gold.
b) a Necromantic Tome [Into the Shadows]
     
     A black tome of necromantic rituals, with shadows lying deep
     around it.
c) 11 Rations of Food
     
     Deep in the murky dungeons strange mushrooms grow, and monsters
     rout about sealed packets of food that their owners will never
     need again.
d) 4 Flasks of oil
     
     Flasks can be used to hold oil, which can fuel a lamp or explode
     if thrown.
e) 19 Potions of Cure Light Wounds
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
f) 6 Potions of Neutralize Poison
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
g) 8 Potions of Poison
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
h) 18 Scrolls of Phase Door
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
i) 6 Scrolls of Treasure Detection
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
j) 2 Scrolls of Detect Invisible
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
k) 2 Scrolls of Light
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
l) 3 Scrolls of Blessing
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
m) 2 Scrolls of Deep Descent
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
n) an Amulet of Mental Strength <+1>
     Found lying on the floor in Hithaeglir 3
     
     +1 intelligence.
     Provides resistance to Fire (34%).
     Sustains intelligence.
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
o) 2 Wooden Torches (5000 turns)
     Intensity 2 light.
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
p) a Robe [2,+4]
     Found lying on the floor in Hithaeglir 3
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
q) 2 Cloaks [1,+0]
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
r) a Wicker Shield [2,+0]
     Found lying on the floor in Hithaeglir 2
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.




  [Character Quiver]

0) 12 Arrows (2d4) (+0,+0) {2}
     Combat info:
     When fired, hits targets up to 90 feet away.
     Average damage/round: 18.8.
     35% chance of breaking upon contact.
     
     
     Bow ammo.


  [Home Inventory]

a) a Holy Book of Prayers [Novice's Handbook]
     
     You can read this book.
     
     
     A shining gospel of piety in flawless white and gold.
b) 20 Rations of Food
     
     Deep in the murky dungeons strange mushrooms grow, and monsters
     rout about sealed packets of food that their owners will never
     need again.
c) 3 Potions of Slowness
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        52    150'  Reached level 2
        79    150'  Reached level 3
       913    150'  Reached level 4
     11105    100'  Killed Pongo the Devious
     11105    100'  Reached level 5
     17662    100'  Reached level 6
     21443    100'  Reached level 7
     28538      0'  Gained the Martial Arts specialty.
     31297    100'  Reached level 8
     40202    100'  Reached level 9
     46311    200'  Reached level 10
     49182    300'  Reached level 11


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 14.10.2025 13:04

Download this dump

18256. on the Ladder (of 19303)
479. on the FAangband Ladder (of 499)

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