[FAangband 2.0 Character Dump] Name stanceboy Age 23 Self RB CB EB Best Race Longbeard Height 4'1" STR: 15 +3 +1 +1 18/20 Class Paladin Weight 8st 13lb INT: 10 +1 -3 +0 8 Title Protector Turns used: WIS: 13 -1 +1 +0 13 HP -8/114 Game 509052 DEX: 11 +2 -1 +0 12 SP 12/12 Standard 50921 CON: 12 +2 +2 +0 16 Gold 2241 Resting 2193 Level 11 Armor [2,-2] Saving Throw 48% Cur Exp 638 Melee 2d5,+14% Stealth Bad Max Exp 638 To-hit 37,+1 Disarm - phys. 38% Adv Exp 720 Blows 2.0/turn Disarm - magic 33% Burden 95.2 lb Shoot to-dam +0 Magic Devices 38 Overweight -48.7 lb To-hit 27,+1 Searching 25% Max Depth 400' (L8) Shots 1.0/turn Infravision 50 ft Speed Normal Recall pts: Anduin Vale 1 You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:............. 0% pFear:............. Elec:............. 0% pBlnd:............+ Fire:............. 0% pConf:............. Cold:............. 0% pStun:............. Pois:............. 0% HLife:............. Light:............. 0% Regen:............. Dark:............. 0% ESP:............. Sound:............. 0% S.Inv:............. Shard:............. 0% FrAct:............. Nexus:............. 0% Feath:............. Nethr:............. 0% S.Dig:...+......... Chaos:............. 0% TrpIm:............. Disen:............. 0% Darkn:............. Modifiers Hindrances Stea.:............. 0 ImpHP:............. Sear.:............. 0 ImpSP:............. Infra:............5 5 Fear:............. Tunn.:............2 2 Aggrv:............. Speed:............. 0 NoTel:............. Blows:............. 0 DrExp:............. Shots:............. 0 Stick:............. Might:............. 0 Fragl:............. Light:............. 0 D.Red:............. 0 MMast:............. 0 Moves:............. 0 [Last Messages] > You have 12 Arrows (2d4) (+0,+0) {2} (0). > Balcmeg, the cave orc hits you. > *** LOW HITPOINT WARNING! *** > Balcmeg, the cave orc hits you. > *** LOW HITPOINT WARNING! *** > Balcmeg, the cave orc hits you. > *** LOW HITPOINT WARNING! *** > Balcmeg, the cave orc hits you. > *** LOW HITPOINT WARNING! *** > Balcmeg, the cave orc snickers: 'Oh, look, a walking corpse!' > Balcmeg, the cave orc hits you. > *** LOW HITPOINT WARNING! *** > Balcmeg, the cave orc hits you. > You die. > Character dump successful. Killed by Balcmeg, the cave orc. [Character Equipment] a) a Long Sword (2d5) (+0,+0) An inheritance from your family Combat info: 2.0 blows/round. With +12 STR and +0 DEX you would get 2.3 blows With +9 STR and +5 DEX you would get 2.3 blows With +7 STR and +8 DEX you would get 2.3 blows With +4 STR and +10 DEX you would get 2.3 blows With +2 STR and +12 DEX you would get 2.3 blows With +0 STR and +14 DEX you would get 2.3 blows Average damage/round: 18.5. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. b) a Long Bow (x3) (+0,+0) Bought from a store Missile launchers allow you to inflict damage from a distance without using magic. c) a Ring of Physical Prowess <+1> Found lying on the floor in Hithaeglir 2 +1 strength. Sustains strength. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of Fickleness {cursed} Found under some rubble in Hithaeglir 2 It cuts you every now and then (power 49). It randomly makes you teleport (power 43). Slows your metabolism. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. f) a Wooden Torch (4203 turns) Intensity 2 light. An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. i) a Wicker Shield [2,-2] An inheritance from your family Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. [Character Inventory] a) 3 Holy Books of Prayers [Novice's Handbook] You can read this book. A shining gospel of piety in flawless white and gold. b) a Necromantic Tome [Into the Shadows] A black tome of necromantic rituals, with shadows lying deep around it. c) 11 Rations of Food Deep in the murky dungeons strange mushrooms grow, and monsters rout about sealed packets of food that their owners will never need again. d) 4 Flasks of oil Flasks can be used to hold oil, which can fuel a lamp or explode if thrown. e) 19 Potions of Cure Light Wounds Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... f) 6 Potions of Neutralize Poison Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... g) 8 Potions of Poison It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... h) 18 Scrolls of Phase Door One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. i) 6 Scrolls of Treasure Detection One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. j) 2 Scrolls of Detect Invisible One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. k) 2 Scrolls of Light One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. l) 3 Scrolls of Blessing One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. m) 2 Scrolls of Deep Descent One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. n) an Amulet of Mental Strength <+1> Found lying on the floor in Hithaeglir 3 +1 intelligence. Provides resistance to Fire (34%). Sustains intelligence. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. o) 2 Wooden Torches (5000 turns) Intensity 2 light. An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. p) a Robe [2,+4] Found lying on the floor in Hithaeglir 3 Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. q) 2 Cloaks [1,+0] Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. r) a Wicker Shield [2,+0] Found lying on the floor in Hithaeglir 2 Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. [Character Quiver] 0) 12 Arrows (2d4) (+0,+0) {2} Combat info: When fired, hits targets up to 90 feet away. Average damage/round: 18.8. 35% chance of breaking upon contact. Bow ammo. [Home Inventory] a) a Holy Book of Prayers [Novice's Handbook] You can read this book. A shining gospel of piety in flawless white and gold. b) 20 Rations of Food Deep in the murky dungeons strange mushrooms grow, and monsters rout about sealed packets of food that their owners will never need again. c) 3 Potions of Slowness It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 52 150' Reached level 2 79 150' Reached level 3 913 150' Reached level 4 11105 100' Killed Pongo the Devious 11105 100' Reached level 5 17662 100' Reached level 6 21443 100' Reached level 7 28538 0' Gained the Martial Arts specialty. 31297 100' Reached level 8 40202 100' Reached level 9 46311 200' Reached level 10 49182 300' Reached level 11 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate connected stairs : yes (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist)