The Angband Ladder: Oceish, DeathMold Mindcrafter by <acockbur@gmail.com>

  [ToME 2.3.8 (ah) Character Sheet]

 Name  : Oceish                 Age                 17       STR!     40       
 Sex   : Male                   Height              11       INT!     35       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Mindcrafter            Social Class        37       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     25       
                                                                               
 + To Melee Hit          97 Level             49    Hit Points     1285/  1285 
 + To Melee Damage       69 Experience  10972168    Spell Points   1136/  1136 
 + To Ranged Hit        102 Max Exp     10972168    Sanity          911/   911 
 + To Ranged Damage      14 Exp to Adv. 12150000    Piety               293273 
   AC                21+116 Gold          806415    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Legendary[27]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  7d4+483   
 Stealth     : Poor         Magic Device: Bad          Infra-Vision: 160 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a corpse of a mighty hero, called to life           
          by the Witch-King of Angmar.  Since then you have given              
          life to four foul offspring.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 59 (2950')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 4711 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefghmnopuz{|@             
        Add Str   : ..3234...42..6.             
        Add Int   : ..32....2...3..             
        Add Wis   : ..32....2.....+             
        Add Dex   : ..32.4.3....3..             
        Add Con   : ..3234...42....             
        Add Chr   : ..323...2......             
        Mul Mana  : +.............+             
        Mul SPower: +..............             
        Add Stea. : ...2....2......             
        Add Sear. : ....3........6.             
        Add Infra : .............6.             
        Add Tun.. : .............6.             
        Add Speed : .*32.4332......             
        Vampiric  : ............+..             
        Slay Evil : ............+..             
        Slay Orc  : .............+.             
        Slay Troll: .............+.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Acid Brand: .............+.             
        Fire Brand: ............+..             
        Sust Str  : ..+............             
        Sust Int  : ...+...........             
        Sust Wis  : ...+...........             
        Sust Dex  : ..+............             
        Sust Con  : ..+............             
        Sust Chr  : ...+...........             
        Invisible : ........+......             
        Mul life  : ..............+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..++.....++....             
        Hold Life : ..++..+.......+             
        Imm Acid  : .......++*...+.             
        Imm Elec  : ..*............             
        Imm Fire  : .+..*...+......             
        Imm Cold  : ...*....+......             
        Res Pois  : ..+............             
        Res Fear  : .........+.....             
        Res Light : ......+........             
        Res Dark  : ......+......+.             
        Res Blind : ...+....+......             
        Res Conf  : ......+..+.....             
        Res Sound : .........+.....             
        Res Shard : .......+.......             
        Res Neth  : .......+......+             
        Res Nexus : ..............+             
        Res Chaos : ......+..+.....             
        Res Disen : ..+..........+.             
        Levitate  : ..+............             
        See Invis : ..+++.+.......+             
        Digestion : ..+............             
        Regen     : .++............             
        Activate  : .++++++.+....+.             
        Fly       : ....+..........             
        Climb     : .............+.             
        Orc.ESP   : ......+..+...+.             
        Evil.ESP  : .....+.........             
        TLord.ESP : ....+..........             
        Full ESP  : ...+..........+             

Skills (points left: 0)
 - Combat                                        25.450 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [1.100]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         00.500 [1.150]
          . Spell-power                          50.000 [0.600]
          . Necromancy                           00.000 [0.600]
 - Spirituality                                  29.300 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Lay of Protection] (1d4) (+9,+9)(100%) (+5)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
z) (nothing)
{) The Seeker Bolt of Faugluin (4d5) (+22,+7) (+3)
    It increases your intelligence and dexterity by 3.  It does extra
    damage from fire.  It drains life from your foes.  It is a great bane
    of demons.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 21 of The Old Forest.
c) a Fireproof Tome of the Mind {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Holy Tome of Eru Iluvatar {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 91 of Halls of Mandos.
e) The Crystal Ball of The Witch-King of Angmar {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
f) 5 Sprigs of Athelas
g) 34 Morphic Oils of Serpent {!k}
h) 18 Potions of *Healing* {!k}
i) 5 Potions of Life {!k}
j) 11 Potions of Restore Mana {!k}
k) 35 Scrolls of Satisfy Hunger {!k}
l) a Scroll of Genocide {!k}
m) a Golden Rod of Simplicity of Recall (125/125)
    
    You found it in the remains of Saruman of Many Colours on level 65 of
    Mordor.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Rod Tip of Recall (80 Mana to cast)
b) a Rod Tip of Restoration (140 Mana to cast)
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Shadow Cloak of Ramrog [6,+18] (+1 to stealth)
    It increases your stealth by 1.  It sustains your constitution and 
    charisma.  It provides resistance to life draining, electricity, fire, 
    cold, poison, light and dark.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 85 of Halls of Mandos.


  [Home Inventory - Lothlorien ]

a) 9 Morphic Oils of Vapour
b) 20 Morphic Oils of Mouse
c) 17 Morphic Oils of Spider
d) 13 Morphic Oils of Wolf
e) 6 Morphic Oils of Eagle
f) 10 Morphic Oils of Mumak
g) a Scroll of Artifact Creation {!k}
h) The Ring of Ildur (+11)
    It increases your strength, searching and speed by 11.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
i) The Ring 'Vilwen' (+10) {100% off}
    It increases your strength, charisma, stealth and speed by 10.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to sound and shards.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
k) a Robe of Permanence [2,+16]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of The Sacred
    Land Of Mountains.
l) The Broad Sword of Baragon (2d5) (+18,+14) (+3 attacks)
    It provides light (radius 1) forever.  It increases your intelligence
     and attack speed by 3.  It does extra damage from fire.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of The
    Sacred Land Of Mountains.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
o) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
q) a Mace of Westernesse (2d4) (+13,+10) (+2)
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
r) The Mage Staff of Elenos (1d4) (+7,+9) [+5] (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 4.  It sustains your 
    intelligence and wisdom.  It provides resistance to confusion.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Mouth of Sauron on level 86 of Mount
    Doom.
s) a Mage Staff of Power (1d4) (+2,+2) (+10)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 90 of
    Mount Doom.
t) The Mage Staff 'Amatunest' (1d4) (+10,+10) [+3] (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 2.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 17.7.2025 15:19

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On 17.7.2025 15:25 acockbur@gmail.com wrote:
The first Deathmold Mindcrafter win. I am surprised no one has done it before. It was pretty easy.

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