The Angband Ladder: Oceish, DeathMold Mindcrafter by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet]
Name : Oceish Age 17 STR! 40
Sex : Male Height 11 INT! 35
Race : DeathMold LostSoul Weight 50 WIS! 40
Class : Mindcrafter Social Class 37 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 25
+ To Melee Hit 97 Level 49 Hit Points 1285/ 1285
+ To Melee Damage 69 Experience 10972168 Spell Points 1136/ 1136
+ To Ranged Hit 102 Max Exp 10972168 Sanity 911/ 911
+ To Ranged Damage 14 Exp to Adv. 12150000 Piety 293273
AC 21+116 Gold 806415 Speed Fast (+41)
(Miscellaneous Abilities)
Fighting : Legendary[60]Perception : Fair Blows/Round: 7
Bows/Throw : Legendary[27]Searching : Fair Shots/Round: 1
Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 7d4+483
Stealth : Poor Magic Device: Bad Infra-Vision: 160 feet
Tactic: berserker
Explor: running
(Character Background)
You were born in a corpse of a mighty hero, called to life
by the Witch-King of Angmar. Since then you have given
life to four foul offspring.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 102 (5100')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 59 (2950')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
You have done something experimental.
Your body is a Player.
You are currently on level 102 of Angband.
You have defeated 4711 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved Arda and became a famed King.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 18th Quelle of the 2890th year of the third age.
You have been adventuring for 32 days.
adefghmnopuz{|@
Add Str : ..3234...42..6.
Add Int : ..32....2...3..
Add Wis : ..32....2.....+
Add Dex : ..32.4.3....3..
Add Con : ..3234...42....
Add Chr : ..323...2......
Mul Mana : +.............+
Mul SPower: +..............
Add Stea. : ...2....2......
Add Sear. : ....3........6.
Add Infra : .............6.
Add Tun.. : .............6.
Add Speed : .*32.4332......
Vampiric : ............+..
Slay Evil : ............+..
Slay Orc : .............+.
Slay Troll: .............+.
Slay Giant: .............+.
Slay Drag.: .............+.
Acid Brand: .............+.
Fire Brand: ............+..
Sust Str : ..+............
Sust Int : ...+...........
Sust Wis : ...+...........
Sust Dex : ..+............
Sust Con : ..+............
Sust Chr : ...+...........
Invisible : ........+......
Mul life : ..............+
Sens Fire : ...............
Reflect : ...............
Free Act : ..++.....++....
Hold Life : ..++..+.......+
Imm Acid : .......++*...+.
Imm Elec : ..*............
Imm Fire : .+..*...+......
Imm Cold : ...*....+......
Res Pois : ..+............
Res Fear : .........+.....
Res Light : ......+........
Res Dark : ......+......+.
Res Blind : ...+....+......
Res Conf : ......+..+.....
Res Sound : .........+.....
Res Shard : .......+.......
Res Neth : .......+......+
Res Nexus : ..............+
Res Chaos : ......+..+.....
Res Disen : ..+..........+.
Levitate : ..+............
See Invis : ..+++.+.......+
Digestion : ..+............
Regen : .++............
Activate : .++++++.+....+.
Fly : ....+..........
Climb : .............+.
Orc.ESP : ......+..+...+.
Evil.ESP : .....+.........
TLord.ESP : ....+..........
Full ESP : ...+..........+
Skills (points left: 0)
- Combat 25.450 [0.700]
. Weaponmastery 50.000 [0.700]
. Archery 02.500 [0.000]
- Sneakiness 01.000 [1.100]
. Stealth 25.000 [0.400]
. Disarming 01.500 [0.900]
- Magic 50.000 [0.900]
. Magic-Device 00.500 [1.150]
. Spell-power 50.000 [0.600]
. Necromancy 00.000 [0.600]
- Spirituality 29.300 [1.000]
. Prayer 50.000 [0.900]
. Mindcraft 50.000 [0.900]
- Monster-lore 01.000 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Wizardry [Lay of Protection] (1d4) (+9,+9)(100%) (+5)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 5. It increases your mana capacity by
100%.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Mount Doom.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
g) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
z) (nothing)
{) The Seeker Bolt of Faugluin (4d5) (+22,+7) (+3)
It increases your intelligence and dexterity by 3. It does extra
damage from fire. It drains life from your foes. It is a great bane
of demons. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Angband.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 98 of Halls of Mandos.
b) a Fireproof Tome of Knowledge {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 21 of The Old Forest.
c) a Fireproof Tome of the Mind {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Holy Tome of Eru Iluvatar {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 91 of Halls of Mandos.
e) The Crystal Ball of The Witch-King of Angmar {restore}
It can be activated for restore stats and life levels every 200 turns.
You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
f) 5 Sprigs of Athelas
g) 34 Morphic Oils of Serpent {!k}
h) 18 Potions of *Healing* {!k}
i) 5 Potions of Life {!k}
j) 11 Potions of Restore Mana {!k}
k) 35 Scrolls of Satisfy Hunger {!k}
l) a Scroll of Genocide {!k}
m) a Golden Rod of Simplicity of Recall (125/125)
You found it in the remains of Saruman of Many Colours on level 65 of
Mordor.
n) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Gondolin ]
a) a Rod Tip of Recall (80 Mana to cast)
b) a Rod Tip of Restoration (140 Mana to cast)
c) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) The Shadow Cloak of Ramrog [6,+18] (+1 to stealth)
It increases your stealth by 1. It sustains your constitution and
charisma. It provides resistance to life draining, electricity, fire,
cold, poison, light and dark. It produces a fiery sheath. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 85 of Halls of Mandos.
[Home Inventory - Lothlorien ]
a) 9 Morphic Oils of Vapour
b) 20 Morphic Oils of Mouse
c) 17 Morphic Oils of Spider
d) 13 Morphic Oils of Wolf
e) 6 Morphic Oils of Eagle
f) 10 Morphic Oils of Mumak
g) a Scroll of Artifact Creation {!k}
h) The Ring of Ildur (+11)
It increases your strength, searching and speed by 11. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
i) The Ring 'Vilwen' (+10) {100% off}
It increases your strength, charisma, stealth and speed by 10. It
sustains your wisdom. It makes you completely fearless. It provides
resistance to sound and shards. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
j) The Filthy Rag of the Wight [1,-1] (+6 to searching)
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
k) a Robe of Permanence [2,+16]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to life draining,
acid, electricity, fire, cold and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 58 of The Sacred
Land Of Mountains.
l) The Broad Sword of Baragon (2d5) (+18,+14) (+3 attacks)
It provides light (radius 1) forever. It increases your intelligence
and attack speed by 3. It does extra damage from fire. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of The
Sacred Land Of Mountains.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom and dexterity by 4. It does extra damage from electricity
and frost. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of undead. It provides immunity to paralysis. It
provides resistance to electricity, cold and light. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
o) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
q) a Mace of Westernesse (2d4) (+13,+10) (+2)
It can be wielded two-handed. It increases your strength, dexterity
and constitution by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It makes you completely
fearless. It allows you to see invisible monsters. It allows you to
sense the presence of orcs, trolls and giants.
You found it lying in a vault on level 40 of The Land Of Rhun.
r) The Mage Staff of Elenos (1d4) (+7,+9) [+5] (+4)
It can be wielded two-handed. It can be used to store a spell. It
increases your intelligence and spell power by 4. It sustains your
intelligence and wisdom. It provides resistance to confusion. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Mouth of Sauron on level 86 of Mount
Doom.
s) a Mage Staff of Power (1d4) (+2,+2) (+10)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 10.
You found it in the remains of Cantoras, the Skeletal Lord on level 90 of
Mount Doom.
t) The Mage Staff 'Amatunest' (1d4) (+10,+10) [+3] (+2)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your intelligence and
spell power by 2. It provides immunity to paralysis. It provides
resistance to confusion. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
|
Posted on 17.7.2025 15:19
5752. on the Ladder (of 19313)
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