The Angband Ladder: Goekhan, Thunderlord Summoner by AmyBSOD

  [ToME 2.3.5 (SX 1.27) Character Sheet]

 Name  : Goekhan                Age                 16       Str:     25     26
 Sex   : Male                   Height             152       INT:     11       
 Race  : Thunderlord            Weight             283       Wis:     11     12
 Class : Summoner               Social Class        73       DEX:     30       
 Body  : Player                                              CON:     14       
 God   : Vana                                                CHR:     23       
                                                                               
 + To Melee Hit          27 Level             29    Hit Points      -66/   354 
 + To Melee Damage       20 Experience    303753    Spell Points     94/   142 
 + To Ranged Hit         33 Max Exp       303753    Sanity          198/   200 
 + To Ranged Damage       9 Exp to Adv.   330000    Piety                  -31 
   AC                 -5+68 Gold            3692    Speed            Fast (+5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Good         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Iffy         Mel.dmg/Rnd:  6d7+120   
 Stealth     : Bad          Magic Device: Low          Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Hard mode:            OFF
 Masochist mode:       OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Max Level 13 (650'), Cur Level 13 (650')
        Barrow-Downs: Max Level 10 (500'), Cur Level 10 (500')
        Maze: Max Level 32 (1600'), Cur Level 32 (1600')
        Orc Cave: Max Level 19 (950'), Cur Level 18 (900')
        The Old Forest: Max Level 25 (1250'), Cur Level 13 (650')
        The Land Of Rhun: Max Level 30 (1500'), Cur Level 30 (1500')
        The Sandworm lair: Max Level 23 (1150'), Cur Level 23 (1150')
        A lost temple: Max Level 21 (1050'), Cur Level 21 (1050')
        Barad-Dur: Max Level 20 (1000'), Cur Level 4 (200')
        Amon Sul: Max Level 31 (1550'), Cur Level 31 (1550')
        Hornburg: Max Level 40 (2000'), Cur Level 40 (2000')

 Your body was a Player.
 You have defeated 6124 enemies.
 You have completed 15 princess quests.
 You have completed 16 lost sword quests.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 8th Quelle of the 2890th year of the third age.
 Your adventure lasted 22 days.

     Your Attributes:
You are dead, killed by a Kobold warrior on level 21 of A lost temple.
You can use thunderlords powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of dragons.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Dex   : ..........1.....            
        Add Stea. : 4..3............            
        Add Infra : .2.3.....2......            
        Add Tun.. : ..............5.            
        Add Speed : ..2.............            
        Add Blows : ........1.......            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : .........+......            
        Sust Dex  : +.....++........            
        Sust Con  : ......+..+.....+            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.++...+........            
        Hold Life : ................            
        Res Acid  : +...+..........+            
        Res Elec  : +..............+            
        Res Fire  : +......+........            
        Res Cold  : +..+...........+            
        Res Pois  : +...............            
        Res Fear  : ..++............            
        Res Light : ....+....+......            
        Res Dark  : ................            
        Res Blind : ........+.......            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ...+..+.........            
        Res Neth  : .......+........            
        Res Nexus : ......+.........            
        Res Chaos : ...+...+.+......            
        Res Disen : +..+...+.+......            
        Levitate  : +..............+            
        Lite      : ........+.......            
        See Invis : +...............            
        Digestion : ...+............            
        Regen     : +...............            
        Cursed    : ....++..........            
        Fly       : ...............+            
        Luck      : .......1........            
        Cont Spell: ....+.+.........            
        WieldCast : ....+.+.........            
        Peacekeep : .......+........            
        DeviceMast: ......+.........            
        Dragon.ESP: ...............+            

Skills (points left: 92)
 - Combat                                        20.650 [0.750]
          . Weaponmastery                        06.486 [0.670]
          . Archery                              01.500 [0.400]
 - Sneakiness                                    04.620 [0.710]
          . Hidden-Sight                         01.000 [0.700]
          . Stealth                             -15.000 [0.700]
          . Disarming                            04.100 [0.575]
 - Magic                                         31.830 [0.910]
          . Magic-Device                         06.800 [0.635]
          . Divination                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
          . Spell-learning                       01.000 [0.000]
 - Spirituality                                  10.725 [0.620]
          . Prayer                               24.426 [0.765]
          . Music                                00.000 [0.300]
 - Monster-lore                                  23.030 [1.210]
          . Summoning                            01.620 [0.710]
          . Corpse-preservation                  22.000 [1.000]
          . Four-dimensional                     15.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 2 of your companions have been killed.

  [Fates]

You may meet a Swamp kobold on level 72.
You may meet a Tiger snake on level 55.
You are fated to find a Tome of Translocation on level 64.
You are fated to find The Metal Cap of Celebrimbor on level 67.
You may find a 0 on level 55.
You are fated to find a Bronze Rod Tip of Nothing on level 15.


  [Character Equipment]

a) a Sabre (Defender) (1d7) (+14,+9) [+5] (+4 to stealth) {!k!k!k!d!s}
    It increases your stealth by 4.  Sustain DEX.  Free Action.  
    Resistance to acid, electricity, fire, cold, poison and disenchantment
    .  Levitation.  See invisible.  Regeneration.  It cannot be harmed
    bla-bla.  
    You found it in the remains of Vort the Kobold Queen on level 7 of
    Barrow-Downs.
d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {!d!s}
    It increases your infravision by 2.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
e) a Rohirric Adamantite Ring of Free Action (+2 to speed) {!k!k!k!d!s}
    It increases your speed by 2.  Free Action.  Resist fear.  
    You found it in the remains of a Sea drake on level 29 of Amon Sul.
f) The Black Pearl Ring of Gostol (+3) {!d!s}
    It increases your stealth and infravision by 3.  Free Action.  Resist
    fear.  Resistance to cold, shards, chaos and disenchantment.  Slow
    Digestion.  It cannot be harmed bla-bla.  
    You found it in the remains of Conse on level 20 of Barad-Dur.
k) a Repellant Everlasting Amulet of Spell {cursed, !k!k!k!d!s}
    It can be used to store a spell.  Resistance to acid and light.  It is
    cursed.  
    It was given to you as a reward.
m) a Dwarven Lantern of the Shadows {cursed, !k!k!k!d!s}
    It provides light (radius 2) forever.  It makes you invisible.  It is
    cursed.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Double Ring Mail of Quenya (-2 to accuracy) [15,+7] {!d!s}
    It can be used to store a spell.  Sustain DEX and CON.  Resistance to 
    shards and nexus.  Device Mastery.  It cannot be harmed bla-bla.  
    You found it in the remains of Sangahyando of Umbar on level 22 of The
    Sandworm lair.
o) The Cloak of Arenelere [1,+9] (+1) {!d!s}
    It increases your luck by 1.  Sustain DEX.  Free Action.  Resistance 
    to fire, nether, chaos and disenchantment.  Peacekeeping.  It cannot
    be harmed bla-bla.  
    It was given to you as a reward.
p) a Buckler of Vision [-30,+14] (+1 attack) {!k!k!k!d!s}
    It provides light (radius 1) forever.  It increases your attack speed
     by 1.  Resistance to blindness.  
    You found it lying on the ground on level 23 of Amon Sul.
s) The Hard Leather Cap of Elimbar [2,+10] (+2 to infravision)
    It increases your infravision by 2.  Sustain WIS and CON.  Resistance 
    to light, confusion, chaos and disenchantment.  
    You found it lying on the ground on level 4 of Barrow-Downs.
u) a Set of Alchemist Gloves [1,+8] (+1) {!k!k!k!d!s}
    It increases your DEX by 1.  
x) a Pair of Metal Shod Boots [6,+7] {cursed}
    It is cursed.  
z) (nothing)
{) 31 Iron Shots (exploding) (1d4) (+6,+4) {inertia}
|) a Pick of Digging (+5) {!k!k!k!d!s}
    It increases your tunneling by 5.  
    You bought it from the General Store.


  [Character Inventory]

a) 58 Strips of Venison
b) 6 Vermilion Potions of Speed
c) 9 Brown Speckled Potions of Cure Critical Wounds {25% off}
d) 15 Oily Yellow Potions of Healing {100% off}
e) 7 Coldproof Potions of Enlightenment
    It cannot be harmed by cold.  
    You bought it from the Super Potion Store.
f) 4 Potions of Enlightenment
g) 26 Scrolls titled "bekteam binva" of Teleportation {50% off}
h) 7 Scrolls titled "od ulkski" of Word of Recall {!*}
i) 34 Scrolls titled "bul lelfu" of Identify {@r2}
j) 28 Scrolls titled "lelju ju" of Trap Detection {@r1}
k) 2 Wands of Noxious Cloud[1|25] (13 charges) {!k!k!k!d!s}
l) a Replica Staff of Teleportation[3|20] (9 charges)
m) a Partial Totem of a Young gold dragon {@m3 !k!k!k!d!s}
n) 3 Partial Totems of an Elder aranea {@m4 !k!k!k!d!s}
o) 5 Partial Totems of an Aranea {@m2 !k!k!k!d!s}
p) a Partial Totem of a 4-headed hydra {@m6 !k!k!k!d!s}
q) a Partial Totem of an Orange dragon {@m5 !k!k!k!d!s}
r) a Fauchard (1d10) (-3,-7) {cursed}
    It can be wielded two-handed.  It is cursed.  
s) 10 Goat raw meats
t) 57 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [4D Pocket]

a) a Bubbly Potion of Cure Mortal Insanity
b) a Scroll titled "sno bli" of Summon Never-Moving Pet
c) a Scroll titled "forice boosel" of Remove Curse
d) a Lithe Cloak of Mist [1,+8]
    It is lithe.  
    You found it lying on the ground on level 19 of A lost temple.


  [Home Inventory - Bree ]

a) a Blasted Demonhorn of Resist Fire and Cold [2,-3]
    It provides light (radius 2) forever.  Resistance to fire and cold.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
b) a Spellbook of Fireflash
c) a Spellbook of Tidal Wave
d) a Rune [Stability]
e) a Tan Mushroom of Cure Blindness
f) a Woodlight Mushroom of Cure Confusion
g) an Amanita Mushroom of Mana
h) 2 Light Blue Mushrooms of Sanity
i) 2 Sprigs of Athelas
j) a Morphic Oil of Quylthulg
k) a Morphic Oil of Spider
l) a Coldproof Crimson Potion of Lesser Restore Mana
    It cannot be harmed by cold.  
    You found it lying on the ground on level 8 of Barad-Dur.
m) 4 Coldproof Light Brown Potions of Cure Light Insanity
    It cannot be harmed by cold.  
    You bought it from the Alchemy shop.
n) 12 Light Brown Potions of Cure Light Insanity
o) 30 Manly Potions of Cure Serious Insanity
p) 6 Indigo Potions of Cure Critical Insanity
q) a Hazy Potion of Cure Insanity
r) 4 Simmering Potions of Repelling
s) a Grey Potion of Restoration
t) a Polymorph Oil of Eagle
u) 5 Potions of Cure Mortal Insanity
v) a Light Green Potion of Contemplation
w) 10 Clotted Red Potions of Corruption
x) 35 Vermilion Potions of Speed
a) 2 Crimson Potions of Heroism {100% off}
b) 2 Black Potions of Cure Light Wounds
c) 6 Opaque Potions of Cure Serious Wounds
d) a Purple Potion of Restore All Mana
e) 2 Potions of Restore Life Levels
f) 2 Potions of Restore Strength {25% off}
g) a Cyan Potion of Restore Intelligence
h) a Potion of Restore Wisdom {50% off}
i) a Potion of Restore Dexterity {50% off}
j) 2 Potions of Restore Constitution {75% off}
k) a Coldproof Potion of Restore Charisma {90% off}
    It cannot be harmed by cold.  
    You bought it from the Alchemy shop.
l) a Potion of Enlightenment
m) 2 Coldproof Swirly Potions of Resistance
    It cannot be harmed bla-bla.  
    You found it lying on the ground on level 23 of The Old Forest.
n) 2 Ichor Potions of Curing
o) 2 Scrolls titled "sno bli" of Summon Never-Moving Pet
p) 2 Scrolls titled "ion bor xsri" of Trap Creation
q) 2 Scrolls titled "forice boosel" of Remove Curse
r) 49 Scrolls titled "el iontox" of Magic Mapping {@r3}
s) a Scroll titled "ivse ninso" of Ally
t) a Wooden Rod of Nothing (10/10)
u) a Wooden Rod of Nothing (10/10)
v) a Wooden Rod of Nothing (10/10)
w) a Wooden Rod of Nothing (10/10)
x) a Copper Rod of Nothing (20/20)
a) a Quartz Rod of Nothing (40/40)
b) a Moonstone Rod of Nothing (75/75)
c) a Moonstone Rod of Nothing (75/75)
d) a Bent Rod Tip of Enlightenment of Charge Holding (40 Mana to cast)
    It resists charge draining.  
    You found it lying on the ground on level 31 of Maze.
e) 5 Hexagonal Rod Tips of Trap Location (8 Mana to cast)
f) a Runed Wand of Manathrust[1|15] (17 charges)
g) a Wand of Noxious Cloud[1|25] (5 charges)
h) a Triclinic Wand of Noxious Cloud[2|25] (6 charges)
i) a Trigonal Wand of Cleaning Fire[1|26] (6 charges)
j) a Trigonal Wand of Cleaning Fire[2|25] (10 charges)
k) a Pine Staff of Disarm[1|11] (15 charges)
l) a Pine Staff of Disarm[1|10] (11 charges)
m) a Replica Staff of Teleportation[2|20] of Charge Holding (14 charges)
    It resists charge draining.  
    You found it in the remains of a Mummified human on level 20 of The Old
    Forest.
n) a Partial Totem of a Sasquatch {@m6}
o) a Partial Totem of a Bull {@m4}
p) a Partial Totem of a Farting young woman {@m5}
q) 10 Partial Totems of a Hill giant {@m2 !k!k!k!d!s}
r) a Glowing Transparent Ring of Teleportation {cursed}
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It provides light (radius 1) forever.  It induces
    random teleportation.  It is cursed.  
    You found it lying on the ground on level 5 of Barrow-Downs.
s) a Bronze Ring of Protection [+13]
    You found it lying on the ground on level 13 of Orc Cave.
t) an Adamantite Ring of Free Action
    Free Action.  
    You found it in the remains of an Ethereal drake on level 32 of Maze.
u) a Blessed Emerald Ring of Fear Resistance [+2] (+2)
    It increases your WIS by 2.  Resist fear.  Resistance to life draining
    .  See invisible.  It has been blessed by the gods.  
    It was given to you as a reward.
v) a Corundum Ring of Confusion Resistance {!k!k!k!d!s}
    Resistance to confusion.  
    You found it lying in a vault on level 19 of The Old Forest.
w) a Quartzite Ring of Plasma Resistance
    Resistance to plasma.  
    You found it in the remains of an Ethereal drake on level 32 of Maze.
x) an Unlucky Leaden Amulet of the Serpents (-3,-5) [-2] (-7) {cursed}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It decreases your DEX and luck by 7.  Resistance to poison
    .  It aggravates nearby creatures.  It is cursed.  It can re-curse
    itself.  
    You found it in the remains of an Ethereal drake on level 32 of Maze.
a) a Lariat Amulet of Device Mastery
    Device Mastery.  
    You found it lying in a vault on level 20 of Barad-Dur.
b) a Crystal Amulet of Bracing [+24]
    You found it in the remains of Lion Heart on level 7 of Barrow-Downs.
c) a Brass Lantern of the Ethereal Eye (with 3244 turns of light)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) when fueled.  It cannot be harmed by fire.  
    You found it lying on the ground on level 3 of Barad-Dur.
d) 2 Dwarven Lanterns
    It provides light (radius 2) forever.  It cannot be harmed by fire.  
e) an Electric Lamp of Fearlessness (with 4691 turns of light)
    It provides light (radius 2) when fueled.  Resist fear.  It cannot be
    harmed by fire.  
    You found it in the remains of The Invisible Man on level 5 of Barad-Dur.
f) a Resistant Buckler [-30,+2] (+1 attack)
    It increases your attack speed by 1.  Resistance to acid.  
    You found it in the remains of a Sand-dweller on level 10 of Barrow-Downs.
g) a Small Leather Shield of Resistance [2,+7]
    Resistance to acid, electricity, fire and cold.  It cannot be harmed
    bla-bla.  
    You found it in the remains of a Generic Cat Girl on level 20 of The Old
    Forest.
h) a Metal Cap [3,+0]
i) a Jingasa of See Invisible [4,+8]
    See invisible.  
    It was given to you as a reward.
j) a Lithe Set of Alchemist Gloves [1,+3] (+1) {!k!k!k!d!s}
    It increases your DEX by 1.  It is lithe.  
    You found it in the remains of The Lucky Hobbit on level 13 of The Old
    Forest.
k) a Set of Alchemist Gloves [1,+0] (+1)
    It increases your DEX by 1.  
l) a Pair of Hard Leather Boots of Free Action [3,+8]
    Free Action.  
    You found it lying on the ground on level 13 of The Old Forest.
m) 62 Assault Rifle Bullets (3d6) (+0,+0)
n) The Double Axe of Faugrie (3d6) (+11,+8) (+5)
    It must be wielded two-handed.  It increases your WIS and CHA by 5.  
    It does extra damage from electricity.  It poisons your foes.  Slays
    dragons.  Slays giants.  Slays undead.  Resistance to nether.  
    Peacekeeping.  It cannot be harmed bla-bla.  
    You found it in the remains of Phineas T. Barnum on level 10 of
    Barrow-Downs.
o) a Crusader Axe of the Maiar (2d5) (+10,+9) [+3]
    Slays trolls.  Slays giants.  Slays evil.  Free Action.  Resist fear.  
    Resistance to acid.  See invisible.  It grants ESP of trolls, giants
     and evil beings.  It has been blessed by the gods.  It cannot be
    harmed bla-bla.  
    You found it in the remains of a Vampire lord on level 23 of The Old
    Forest.
p) a Dagger (1d4) (+1,+2)
q) The Club of Viende (1d4) (-6,+8) (-7) {cursed}
    It provides light (radius 1) forever.  It decreases your CON, CHA and 
    tunneling by 7.  It does extra damage from acid.  It poisons your foes
    .  Slays dragons.  Slays orcs.  Slays giants.  Slays undead.  Slays
    evil.  Inventory Protection.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It can resist being
    shattered by morgul beings.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 16 of The Old Forest.
r) a Whip (1d6) (+3,+4)
s) a Beretta (x3) (+2,+8)
t) 19 Arrows (1d4) (+5,+4)
u) 25 Arrows (1d4) (+6,+1)
v) 23 Arrows (1d4) (+0,+0)
w) 29 Iron Shots (1d4) (+5,+4)
x) 20 Iron Shots (1d4) (-4,-1)
a) a Drum (+1)
    It increases your STR by 1.  
b) a Drum (+1)
    It increases your STR by 1.  
c) 4 Shards of Pottery
d) 2 Broken Sticks
e) 10 Orange dragon raw meats
f) 2 Broken Skulls
g) a Human Skeleton


  [Home Inventory - Lothlorien ]

a) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
b) a Spellbook of Fiery Shield
c) a Spellbook of Cleaning Fire
d) a Rune [Sphere]
    It cannot be harmed by electricity.  It cannot be harmed by fire.  It
    cannot be harmed by cold.  
e) a Rune [Wings]
f) a Blue Mushroom of Restore Strength
g) a Dark Blue Mushroom of Restore Constitution
h) a Furry Mushroom of Restoring
i) an Amanita Mushroom of Mana
j) a Morphic Oil of Yith
k) 3 Manky Potions of Greater Restore Mana
l) a Coldproof Blue Speckled Potion of Red Dragon Blood
    It cannot be harmed by cold.  
    You found it lying on the ground on level 29 of Amon Sul.
m) 22 Light Brown Potions of Cure Light Insanity
n) 99 Potions of Water Curing {quest}
o) 3 Simmering Potions of Repelling
p) a Misty Potion of Jolt Cola
q) 3 Swirly Potions of Sense Objects
r) a Clear Potion of Greater Curing
s) a Bubbly Potion of Cure Mortal Insanity
t) 3 Clotted Red Potions of Corruption
u) a Purple Potion of Restore All Mana
v) 3 Potions of Restore Life Levels
w) 7 Potions of Restore Strength
x) 6 Cyan Potions of Restore Intelligence
a) 4 Green Potions of Restore Wisdom
b) 4 Misty Potions of Restore Dexterity {25% off}
c) 5 Potions of Restore Constitution {25% off}
d) 3 Cloudy Potions of Restore Charisma {25% off}
e) a Swirly Potion of Resistance
    It cannot be harmed bla-bla.  
f) a Fireproof Scroll titled "reby rearal" of Curse Weapon
    It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of Amon Sul.
g) 7 Scrolls titled "sno bli" of Summon Never-Moving Pet
h) 3 Scrolls titled "ion bor xsri" of Trap Creation
i) 2 Scrolls titled "fro jotox arze" of Teleport Level
j) 6 Scrolls titled "od ulkski" of Word of Recall {!*}
k) a Scroll titled "vaanus exdyb" of *Identify*
l) 4 Scrolls of Remove Curse
m) 24 Scrolls titled "el iontox" of Magic Mapping {@r3}
n) a Fireproof Scroll titled "wedu on blu" of Divination
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of Amon Sul.
o) 3 Scrolls titled "agbit yed" of Satisfy Hunger
p) 5 Scrolls titled "ivse ninso" of Ally
q) an Iron Rod of Nothing (50/50)
r) a Moonstone Rod of Nothing (75/75)
s) a Cast Iron Rod Tip of Fire Bolts (40 Mana to cast)
t) a Tanned Rod Tip of Frost Bolts (35 Mana to cast)
u) an Aluminium-Plated Rod Tip of Lightning Balls (50 Mana to cast)
v) a Hexagonal Rod Tip of Trap Location of Charge Holding (8 Mana to cast)
    It resists charge draining.  
w) a Shockproof Hexagonal Rod Tip of Trap Location (8 Mana to cast)
    It cannot be harmed by electricity.  
    You found it lying on the ground on level 29 of Amon Sul.
x) a Hexagonal Rod Tip of Trap Location (8 Mana to cast)
a) a Plutonium Rod Tip of Disenchantment Bolts (80 Mana to cast)
b) a Zebetite Wand of Fireflash[4|22] (10 charges)
c) a Tin-Plated Wand of Tidal Wave[3|23] (11 charges)
d) a Molybdenum Wand of Ice Storm[2|35] (5 charges)
e) a Wand of Noxious Cloud[1|27] (4 charges)
f) an Asbestos Wand of Strike[2|10] (4 charges)
g) a Tanned Wand of Teleport Away[7|27] (8 charges)
h) a Tanned Wand of Teleport Away[1|20] (6 charges)
i) an Eucalyptus Staff of Remove Curses[1|21] (8 charges)
j) a Pine Staff of Disarm[3|10] (23 charges)
k) a Retardant Pine Staff of Disarm[1|10] (21 charges)
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 23 of Amon Sul.
l) a Partial Totem of an Adriana {@m6}
m) a Partial Totem of a Farting lady
n) a Partial Totem of an Aranea
o) a Partial Totem of a Skeletal lizard {@m4}
p) a Partial Totem of a Giant grey scorpion
q) a Partial Totem of a Witch {@m2}
r) 26 Partial Totems of a Sea drake {@m6}
s) a Partial Totem of a Nightblade
t) a Partial Totem of a 5-Tentacle Hententmon
u) a Partial Totem of a Gug
v) a Partial Totem of an Ancient green dragon {@m7 !k!k!k!d!s}
w) The Gold Ring 'Aedhros' (+1)
    It increases your CHA, dodging and luck by 1.  Sustain STR and INT.  
    Resist fear.  Resistance to acid, fire, light, confusion and nether.  
    It cannot be harmed bla-bla.  
    It was given to you as a reward.
x) a Citrine Ring of Light and Darkness Resistance
    Resistance to light and dark.  
    You found it lying in a vault on level 5 of A lost temple.
a) an Amethyst Ring of Nether Resistance
    Resistance to life draining and nether.  
    You found it in the remains of an Ancient green dragon on level 30 of Amon
    Sul.
b) a Protected Zircon Ring of Nexus Resistance {!k!k!k!d!s}
    Resistance to cold and nexus.  
    It was given to you as a reward.
c) 2 Corundum Rings of Confusion Resistance
    Resistance to confusion.  
    You found it lying on the ground on level 29 of The Land Of Rhun.
d) a Rohirric Quartzite Ring of Plasma Resistance (+1 to speed) {!k!k!k!d!s}
    It increases your speed by 1.  Resist fear.  Resistance to plasma.  
    It was given to you as a reward.
e) an Oil Lamp of Brightness (with 6523 turns of light)
    It provides light (radius 5) when fueled.  Resistance to dark.  It
    cannot be harmed by fire.  
    You found it in the remains of a Sea drake on level 29 of Amon Sul.
f) a Blasted Well-Protected Light Shield [0,-7]
    You bought it from the Type of Arms.
g) a Well-Protected Set of Magic Gloves [1,+6] {!k!k!k!d!s}
    It can be used to store a spell.  Resistance to fire and cold.  
    You found it lying in a vault on level 10 of Barrow-Downs.
h) a Set of Magic Gloves [1,+5]
    It can be used to store a spell.  
i) a Set of Magic Gloves [1,+2]
    It can be used to store a spell.  
j) 58 9mm Bullets (3d5) (+0,+0)
k) The Awl-Pike of Nilyamen (1d8) (+5,+8) (-4) {!w!w!w}
    It can be wielded two-handed.  It decreases your STR, INT, DEX, CON
     and dodging by 4.  It does extra damage from electricity and fire.  
    It is vorpal and can cut your foes.  Slays orcs.  Kills undead.  Free
    Action.  Resistance to confusion.  Peacekeeping.  Inventory
    Protection.  It induces random teleportation.  It cannot be dropped
    while cursed.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 14 of Barad-Dur.
l) 22 Arrows of Flame (1d4) (+6,+11)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of a Mirkwood ogre on level 29 of Amon Sul.
m) 12 Arrows (1d4) (+0,+0)
n) 72 Iron Shots (1d4) (+3,+4)
o) 32 Shattered Iron Shots (0d0) (-8,-8) {cursed}
    It is cursed.  
    You bought it from the General Store.
p) 72 Iron Shots (1d4) (+0,+0)
q) 8 Iron Shots of Slay Demon (1d4) (+6,+10) {cursed, actually excellent}
    Slays demons.  It is cursed.  
    You found it in the remains of a Hobbit reveller on level 6 of A lost
    temple.
r) a Lute of Erebor (+2)
    It increases your WIS and CHA by 2.  Sustain STR, CON and CHA.  Resist
    fear.  Resistance to blindness.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
s) a Watchman corpse
t) 4 Original mumak raw meats
u) 10 Jackal raw meats
v) 6 Denise raw meats
w) 3 Orc lieutenant raw meats
x) 3 Lion raw meats
a) a Broken Skull
b) 18 Elf Skeletons


  [Home Inventory - Hobbiton ]

a) a Book of Beginner Cantrips
b) a Spellbook of Teleport Away
c) a Dark Blue Mushroom of Restore Constitution
d) 2 Sprigs of Athelas
e) 6 Light Brown Potions of Cure Light Insanity
f) 8 Manly Potions of Cure Serious Insanity
g) 3 Indigo Potions of Cure Critical Insanity
h) 4 Simmering Potions of Repelling
i) 4 Swirly Potions of Sense Objects
j) a Polymorph Oil of Dragon
k) 2 Bubbly Potions of Cure Mortal Insanity
l) a Blue Potion of Power
m) 10 Vermilion Potions of Speed
n) a Potion of Restore Strength
o) a Cyan Potion of Restore Intelligence
p) a Cloudy Potion of Restore Charisma
q) 3 Swirly Potions of Resistance
    It cannot be harmed bla-bla.  
r) a Fireproof Scroll titled "ion bor xsri" of Trap Creation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) a Scroll titled "ion bor xsri" of Trap Creation
t) a Scroll titled "fro jotox arze" of Teleport Level
u) a Scroll titled "forice boosel" of Remove Curse
v) a Scroll of *Remove Curse* {25% off}
w) a Scroll titled "ankhwhon bin" of Reset Recall
x) a Wooden Rod of Simplicity of Nothing (10/10)
    You found it in the remains of a Skaven on level 23 of The Sandworm lair.
a) a Wooden Rod of Nothing (10/10)
b) a Copper Rod of Trap Location (10/20)(8) {@z1}
c) an Aluminium Rod of Nothing (80/80)
d) an Aluminium Rod of Nothing (80/80)
e) an Adamantite Rod Tip of Lightning Bolts (30 Mana to cast)
f) a Tanned Rod Tip of Frost Bolts (35 Mana to cast)
g) 3 Hexagonal Rod Tips of Trap Location (8 Mana to cast)
h) a Runed Wand of Manathrust[1|15] (11 charges)
i) a Short Wand of Firewall[2|8] (8 charges)
j) a Tanned Wand of Teleport Away[1|21] (4 charges)
k) a Rusty Wand of Essence of Speed[1|12] (4 charges)
l) a Serpentine Staff of Recovery[1|13] (10 charges)
m) a Balsa Staff of Sterilize[2|22] (8 charges)
n) 10 Partial Totems of a Hill giant {@m2}
o) 3 Partial Totems of a Law drake
p) a Partial Totem of a Fire giant
q) a Partial Totem of a Storm giant
r) a Partial Totem of a Camelot Knight
s) a True Totem of a Hill giant
t) a Radiant Gold Ring of Fire Resistance
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  Resistance to fire and light.  It
    cannot be harmed by fire.  
    You found it in the remains of a Moaning spirit on level 23 of The
    Sandworm lair.
u) a Granite Ring of See Invisible
    See invisible.  
    You found it in the remains of Ozmar the Mystic on level 23 of The
    Sandworm lair.
v) a Dwarven Black Pearl Ring of Damage (+16) [+1] (+1)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your infravision by 1.  Sustain INT.  
    You found it in the remains of Khim, Son of Mim on level 23 of The
    Sandworm lair.
w) a Sapphire Ring of Shard Resistance
    Resistance to shards.  
    You found it lying in a vault on level 22 of The Sandworm lair.
x) an Electric Lamp of Brightness (with 3075 turns of light)
    It provides light (radius 3) when fueled.  Resistance to dark.  It
    cannot be harmed by fire.  
    You found it lying on the ground on level 18 of Orc Cave.
a) a Green Torch of Fearlessness (with 1577 turns of light)
    It provides light (radius 3) when fueled.  Resist fear.  
    You found it lying on the ground on level 26 of Maze.
b) a Cord Armor of Peace [6,+2]
    Peacekeeping.  
    It was given to you as a reward.
c) a Set of Alchemist Gloves [1,+0] (+1)
    It increases your DEX by 1.  
d) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2)
    It can be wielded two-handed.  It increases your STR, DEX and 
    tunneling by 2.  It is vorpal and can cut your foes.  It cannot be
    harmed bla-bla.  
e) 26 Arrows (1d4) (+1,+5)
f) 29 Iron Shots (exploding) (1d4) (+6,+5)
g) 2 Original mumak raw meats
h) 10 Wild Dog raw meats
i) 10 Original mumak raw meats


  [Home Inventory - Dale ]

a) a Demonblade of the Maiar (4d6) (+9,+7) [+3]
    Slays trolls.  Slays giants.  Slays demons.  Free Action.  Resist
    fear.  See invisible.  It grants ESP of trolls and giants.  It has
    been blessed by the gods.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 13 of Orc Cave.
b) an Amanita Mushroom of Mana
c) 10 Flasks of oil {100% off}
d) a Potion of Cure Light Insanity
e) a Simmering Potion of Repelling
f) a Potion of Restore Life Levels {25% off}
g) a Coldproof Potion of Restore Strength
    It cannot be harmed by cold.  
    You bought it from the Alchemy shop.
h) a Potion of Restore Dexterity {50% off}
i) a Triclinic Wand of Noxious Cloud[4|25] (11 charges)
j) a Trigonal Wand of Cleaning Fire[2|26] (12 charges)
k) a Pine Staff of Disarm[1|10] (21 charges) {100% off}
l) a Lignine Staff of Sense Monsters[1|15] (8 charges)
m) a Partial Totem of a Baby purple dragon {@m3}
n) a Partial Totem of a Chaska
o) a Partial Totem of a Sphinx {@m3}
p) The Fluid Amulet of Halemenon (+3)
    It increases your dodging by 3.  Resist fear.  Resistance to poison, 
    nexus and disenchantment.  See invisible.  It grants ESP of animals.  
    Slow Digestion.  It cannot be harmed bla-bla.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) an Electric Lamp of Warmth (with 7249 turns of light) {!k!k!k!d!s}
    It provides light (radius 2) when fueled.  Resistance to cold.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
r) a Hard Studded Leather (-1 to accuracy) [7,+1] {100% off}
s) The Wool Cloak of Ardagnor [2,+8] {!d!s}
    Sustain INT.  Resistance to electricity, light, dark, sound and chaos.
    It produces an electric sheath.  It massively increases hunger.  It
    cannot be harmed bla-bla.  
    You found it in the remains of a Green goblin on level 15 of Orc Cave.
t) a Pair of Iron Shod Boots [4,+2]
u) 48 Rifle Bullets (3d6) (+0,+0)
v) a Beretta (x3) (+0,+0)
w) 24 Iron Shots (1d4) (+4,+1)


  [Home Inventory - Cerin Amroth]

a) a Partial Totem of a Verena {@m2}
b) a Partial Totem of a Giant Trapdoor Spider {@m3}
c) a Partial Totem of a Gray dragon {@m4}


Posted on 18.5.2025 21:42
Last updated on 6.6.2025 14:07

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12449. on the Ladder (of 19232)
2146. on the ToME Ladder (of 3174)
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On 18.5.2025 21:42 AmyBSOD wrote:
Gökhan from Let's Play ToME-SX, https://forum.rpg.net/index.php?threads/lets-play-tome-sx-2-3-5-troubles-of-middle-earth-an-angband-variant.757480/post-25515934 - version 1.27, with the new Vana deity, and also a summoner whom I don't know how to play! If anyone reads this and knows how to inscribe the totems so I can use a non-changing number instead of a constantly changing letter to select them, *please* let me know!! For e.g. zapping rods I can inscribe them with @z1 but there seems to be no letter that works for totems, or at least all the ones I tried refused to work...

On 19.5.2025 14:01 AmyBSOD wrote:
Barrow-Downs complete, some pretty good skill boosts from FF (for once, I got above average amounts of FF quests) and those Verenas (

On 20.5.2025 22:23 AmyBSOD wrote:
Had good luck with dungeon towns, three of them in the orc caves in rapid succession and one on the top level of the old forest, so now I have several potion stores and also a scribe. But I don't have nearly enough money to be able to buy what I need, so I'll need to grind!

On 22.5.2025 13:57 AmyBSOD wrote:
Cleared out Barad-Dur, mainly for the purpose of grinding some money to spend on those potion shops but all I have to show is +1 CHA and CON. That's not very much. Oh well, at least I also found the first lost temple and with the enlightenment potions I also bought from the dungeon town, will hopefully find the relic soon.

On 24.5.2025 21:08 AmyBSOD wrote:
It's very slow going, but at least I do still make progress and also gained some good stuff from Fumblefingers. Second temple done as well.

On 27.5.2025 17:58 AmyBSOD wrote:
And another temple quest done, plus several fumblefingers completed in the maze; gonna have to clean up the princesses in the land of Rhun next. That magic skill has a pretty good multiplier now :)

On 3.6.2025 22:53 AmyBSOD wrote:
A few princess quests done in Rhun, but then I hit a brick wall: can't handle a whole pack of ancient green dragons all whaling on me at once on level 30, even with poison resistance. So I'll make my way through Amon Sul and do the quest there, while also shamelessly scumming levels in the hopes of finding a switcher to cure those annoying nasty trap effects.

On 6.6.2025 14:07 AmyBSOD wrote:
Shit... stupid spellcasters... I don't really get how the thunderlord's targetted teleport power works anyway, it seems to have a random chance of failure?! And whenever it fails, it teleports you randomly, in this case right into the middle of a room where all the priests could cast their wounds spells at once and the wimpy kobold warrior removed my last few hit points. Gaaaaaaaaaaaaaaaaaah.

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