The Angband Ladder: Adwireder, Hobbit Alchemist by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet]
Name : Adwireder Age 32 STR! 40
Sex : Female Height 31 INT! 40
Race : Hobbit Weight 50 WIS! 40
Class : Alchemist Social Class 34 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 38 Level 50 Hit Points 1025/ 1025
+ To Melee Damage 29 Experience 9038279 Spell Points 12963/ 12963
+ To Ranged Hit 43 Max Exp 9038279 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 285300
AC 19+145 Gold 2351332 Speed Fast (+46)
(Miscellaneous Abilities)
Fighting : Superb Perception : Superb Blows/Round: 4
Bows/Throw : Superb Searching : Superb Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4+116
Stealth : Superb Magic Device: Bad Infra-Vision: 1250 feet
Tactic: coward
Explor: running
(Character Background)
You are one of several children of a Hobbit Tavern Owner.
You are a credit to the family. You have hazel eyes, wavy
auburn hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Sandworm lair: Level 29 (1450')
The Helcaraxe: Level 40 (2000')
a lost temple: Level 20 (1000')
You have done something experimental.
Your body is a Player.
You are currently on level 101 of Angband.
You have defeated 2963 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved Arda and became a famed Queen.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 31st Quelle of the 2890th year of the third age.
You have been adventuring for 45 days.
adefkmnopsuxz{|@
Add Str : ..336...4.*...6.
Add Int : ..3.6..6........
Add Wis : ..3.6..........+
Add Dex : ..3.6...........
Add Con : ..336...4.......
Add Chr : ..336...........
Mul Mana : +..............+
Mul SPower: +...............
Add Stea. : .......6...*....
Add Sear. : ...3...6.....36.
Add Infra : *............36.
Add Tun.. : .............36.
Add Speed : .*3..3.6...*....
Slay Orc : .............++.
Slay Troll: .............++.
Slay Giant: ..............+.
Slay Drag.: +.............+.
Sharpness : +...............
Poison Brd: +...............
Acid Brand: +............++.
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : +.+.............
Sust Int : .......+........
Sust Wis : +...............
Sust Dex : ..+......+.....+
Sust Con : +.+.............
Sust Chr : +...............
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : +...............
Free Act : +.+....++.......
Hold Life : .++..++..+......
Imm Acid : ........*.....+.
Imm Elec : ..*...*..+......
Imm Fire : .+.*..*..+......
Imm Cold : *.....+..+......
Res Pois : ..+......+......
Res Fear : ......+.........
Res Light : +....+..........
Res Dark : .....++.......+.
Res Blind : +.......+.......
Res Conf : .....++.+++.....
Res Sound : ........+.......
Res Shard : +...............
Res Neth : .........+......
Res Nexus : +...............
Res Chaos : .....+..+.+.....
Res Disen : ..+......+....+.
Auto Curse: ....+...........
Levitate : ..+........+....
See Invis : ..++.+...+......
Digestion : +.+.............
Regen : ..+.............
Activate : .+++.+........+.
Cursed : ....+...........
Fly : ...+............
Climb : ..............+.
Orc.ESP : +....+..+....++.
Troll.ESP : +............+..
Dragon.ESP: +...............
Giant.ESP : +...............
Demon.ESP : +...............
Undead.ESP: +...............
Evil.ESP : +...............
Animal.ESP: +...............
TLord.ESP : +..+............
Good.ESP : +...............
Nlive.ESP : +...............
Full ESP : ...........+....
Skills (points left: 0)
- Combat 15.350 [0.700]
. Weaponmastery 01.800 [0.700]
- Archery 02.000 [0.000]
. Sling-mastery 00.000 [0.300]
- Sneakiness 02.200 [0.900]
. Stealth 05.000 [0.400]
. Disarming 01.500 [0.000]
- Magic 12.000 [0.900]
. Magic-Device 02.800 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 50.000 [0.800]
- Spirituality 50.000 [0.800]
. Prayer 50.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Artifact Creation
* Perfect casting
[Fates]
You may meet a Grey mushroom patch on level 6.
You are fated to find a Ring of Searching on level 1.
You may find a Wooden Boomerang on level 1.
You may find a Ring of Teleportation on level 1.
You are fated to meet a Large yellow snake on level 1.
You are fated to meet a Spotted mushroom patch on level 1.
[Character Equipment]
a) The Mage Staff of an Alchemist (Exp:242235) (1d4) (+10,+10)(2240%) (+112 to
inf
It can be wielded two-handed. It can be used to store a spell. It
increases your infravision and spell power by 112. It increases your
mana capacity by 2240%. It does extra damage from acid, electricity,
fire and frost. It poisons your foes. It is very sharp and can cut
your foes. It is very sharp and can make your foes bleed. It is
especially deadly against dragons. It sustains your strength, wisdom,
constitution and charisma. It provides immunity to cold. It provides
immunity to paralysis. It provides resistance to light, blindness,
shards and nexus. It allows you to sense the presence of orcs, trolls
, dragons, giants, demons, undead, evil beings, animals, thunderlords,
good beings and non-living things. It slows your metabolism. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to life draining and fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 101 of
Angband.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 69 of Paths of
the Dead.
k) an Amulet of Doom [+5] (+6) {cursed}
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 6. It is cursed. It cannot be dropped
while cursed. It can re-curse itself.
You found it in the remains of an Ancient multi-hued dragon on level 69 of
Paths of the Dead.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Sky Drake on level 69 of Paths of the
Dead.
n) The Cord Armour 'Ephebre' [6,+12]
It provides immunity to electricity and fire. It makes you completely
fearless. It provides resistance to life draining, cold, dark and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 69 of Paths of
the Dead.
o) an Elven Cloak of the Magi (-4,-1) [4,+20] (+6)
It increases your intelligence, stealth, searching, speed and luck by
6. It sustains your intelligence. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to blindness, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 70 of Paths of the Dead.
s) The Hard Leather Cap of Argor [2,+17]
It provides light (radius 3) forever. It sustains your dexterity. It
provides resistance to life draining, electricity, fire, cold, poison,
confusion, nether and disenchantment. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 69 of Paths of
the Dead.
u) a Set of Leather Gloves of Power (+3,+2) [1,+11] (+10)
It increases your strength by 10. It provides resistance to chaos.
You made it yourself.
x) a Pair of Hard Leather Boots of Elvenkind [3,+14] (+10)
It increases your stealth and speed by 10. It allows you to levitate.
It gives telepathic powers. It cannot be harmed by acid. It cannot
be harmed by fire.
You made it yourself.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel and luck
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It allows you
to sense the presence of orcs and trolls. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 99 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 99 of Angband.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!k}
It cannot be harmed by fire.
You made it yourself.
b) a Fireproof Tome of Knowledge {!k}
It cannot be harmed by fire.
You made it yourself.
c) a Fireproof Tome of the Mind
It cannot be harmed by fire.
You made it yourself.
d) a Fireproof Holy Tome of Eru Iluvatar {!k}
It cannot be harmed by fire.
You found it in the remains of a Nightwalker on level 69 of Paths of the
Dead.
e) 10 Potions of *Healing*
f) 10 Scrolls of Mass Genocide {!r}
g) 13 Scrolls of Nothing
h) an Adamantite Rod of Simplicity of Home Summoning (200/200)
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) an Adamantite Rod of Simplicity of Recall (200/200)
You made it yourself.
j) an Adamantite Rod of Simplicity of Disarming (200/200)
You made it yourself.
k) an Adamantite Rod of Simplicity of Speed (112/200)
You made it yourself.
l) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 69 of Paths of the
Dead.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
n) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
o) 29 Essences of Magic {!k}
p) 9 Essences of Extra Life {!k}
q) 23 Essences of Darkness {!k}
r) 7 Essences of Force {!k}
s) an Empty Bottle
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Wand of Noxious Cloud[1|25] (172 charges) {100% off}
b) a Wand of Confuse[1|20] (73 charges) {100% off}
c) a Wand of Heal Monster[1|20] (260 charges)
d) a Staff of Reveal Ways[1|25] (484 charges)
e) 66 Essences of Explosion {!k}
f) 25 Essences of Teleport {!k}
g) 43 Essences of Cold {!k}
h) 49 Essences of Fire {!k}
i) 50 Essences of Acid {!k}
j) 11 Essences of Light {!k}
k) 99 Essences of Chaos {!k}
l) 82 Essences of Time {!k}
m) 50 Essences of Extra Life {!k}
n) 62 Essences of Lightning {!k}
o) 77 Essences of Mana {!k}
[Home Inventory - Gondolin ]
a) 22 Scrolls of *Destruction*
b) 20 Scrolls of Mass Genocide {!r}
c) a Rod Tip of Havoc (90 Mana to cast)
d) a Fireproof Staff of Teleportation[12|49] (17 charges)
It cannot be harmed by fire.
You made it yourself.
e) a Fireproof Staff of Probability Travel[1|15] (35 charges)
It cannot be harmed by fire.
You made it yourself.
f) a Fireproof Staff of Genocide[1|5] (0 charges)
It cannot be harmed by fire.
You made it yourself.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 100 of
Angband.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
i) The Metal Brigandine Armour 'Nimoron' (-32,-3) [19,+13](20%)
It increases your hit points by 20%. It sustains your intelligence.
It provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 99 of Mount
Doom.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Fur Cloak 'Neithil' [3,+11]
It sustains your wisdom and dexterity. It provides immunity to acid,
fire and cold. It makes you completely fearless. It provides
resistance to electricity. It produces an electric sheath. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 19 of The Old Forest.
l) a Mumak Hide of Air [1,+12]
It allows you to breathe without air.
You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
m) 99 Essences of Magic {!k}
n) 99 Essences of Magic {!k}
o) 22 Essences of Magic {!k}
[Home Inventory - Lothlorien ]
a) 6 Sprigs of Athelas
b) a Silver Rod of Simplicity of Nothing (100/100) {25% off}
You made it yourself.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 69 of Paths of the
Dead.
d) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Paths of
the Dead.
e) a Jewel Encrusted Crown of Might [0,+9] (+5)
It increases your strength, dexterity and constitution by 5. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to chaos. It cannot be
harmed by acid.
You made it yourself.
f) 2 Jewel Encrusted Crowns [0,+0]
g) a Dragon Helm of Water Breathing [8,+21]
It provides resistance to fire and cold. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 69 of Paths of the
Dead.
|
Posted on 20.3.2024 22:42
4395. on the Ladder (of 19313)
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