[ToME 2.3.8 (ah) Character Sheet] Name : Adwireder Age 32 STR! 40 Sex : Female Height 31 INT! 40 Race : Hobbit Weight 50 WIS! 40 Class : Alchemist Social Class 34 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 38 Level 50 Hit Points 1025/ 1025 + To Melee Damage 29 Experience 9038279 Spell Points 12963/ 12963 + To Ranged Hit 43 Max Exp 9038279 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 285300 AC 19+145 Gold 2351332 Speed Fast (+46) (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4+116 Stealth : Superb Magic Device: Bad Infra-Vision: 1250 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Tavern Owner. You are a credit to the family. You have hazel eyes, wavy auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') a lost temple: Level 20 (1000') You have done something experimental. Your body is a Player. You are currently on level 101 of Angband. You have defeated 2963 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 31st Quelle of the 2890th year of the third age. You have been adventuring for 45 days. adefkmnopsuxz{|@ Add Str : ..336...4.*...6. Add Int : ..3.6..6........ Add Wis : ..3.6..........+ Add Dex : ..3.6........... Add Con : ..336...4....... Add Chr : ..336........... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......6...*.... Add Sear. : ...3...6.....36. Add Infra : *............36. Add Tun.. : .............36. Add Speed : .*3..3.6...*.... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: +.............+. Sharpness : +............... Poison Brd: +............... Acid Brand: +............++. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : +.+............. Sust Int : .......+........ Sust Wis : +............... Sust Dex : ..+......+.....+ Sust Con : +.+............. Sust Chr : +............... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : +............... Free Act : +.+....++....... Hold Life : .++..++..+...... Imm Acid : ........*.....+. Imm Elec : ..*...*..+...... Imm Fire : .+.*..*..+...... Imm Cold : *.....+..+...... Res Pois : ..+......+...... Res Fear : ......+......... Res Light : +....+.......... Res Dark : .....++.......+. Res Blind : +.......+....... Res Conf : .....++.+++..... Res Sound : ........+....... Res Shard : +............... Res Neth : .........+...... Res Nexus : +............... Res Chaos : .....+..+.+..... Res Disen : ..+......+....+. Auto Curse: ....+........... Levitate : ..+........+.... See Invis : ..++.+...+...... Digestion : +.+............. Regen : ..+............. Activate : .+++.+........+. Cursed : ....+........... Fly : ...+............ Climb : ..............+. Orc.ESP : +....+..+....++. Troll.ESP : +............+.. Dragon.ESP: +............... Giant.ESP : +............... Demon.ESP : +............... Undead.ESP: +............... Evil.ESP : +............... Animal.ESP: +............... TLord.ESP : +..+............ Good.ESP : +............... Nlive.ESP : +............... Full ESP : ...........+.... Skills (points left: 0) - Combat 15.350 [0.700] . Weaponmastery 01.800 [0.700] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 12.000 [0.900] . Magic-Device 02.800 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 50.000 [0.800] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting [Fates] You may meet a Grey mushroom patch on level 6. You are fated to find a Ring of Searching on level 1. You may find a Wooden Boomerang on level 1. You may find a Ring of Teleportation on level 1. You are fated to meet a Large yellow snake on level 1. You are fated to meet a Spotted mushroom patch on level 1. [Character Equipment] a) The Mage Staff of an Alchemist (Exp:242235) (1d4) (+10,+10)(2240%) (+112 to inf It can be wielded two-handed. It can be used to store a spell. It increases your infravision and spell power by 112. It increases your mana capacity by 2240%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It sustains your strength, wisdom, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to light, blindness, shards and nexus. It allows you to sense the presence of orcs, trolls , dragons, giants, demons, undead, evil beings, animals, thunderlords, good beings and non-living things. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 101 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of Paths of the Dead. k) an Amulet of Doom [+5] (+6) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 69 of Paths of the Dead. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of Paths of the Dead. n) The Cord Armour 'Ephebre' [6,+12] It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining, cold, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Paths of the Dead. o) an Elven Cloak of the Magi (-4,-1) [4,+20] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. s) The Hard Leather Cap of Argor [2,+17] It provides light (radius 3) forever. It sustains your dexterity. It provides resistance to life draining, electricity, fire, cold, poison, confusion, nether and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. u) a Set of Leather Gloves of Power (+3,+2) [1,+11] (+10) It increases your strength by 10. It provides resistance to chaos. You made it yourself. x) a Pair of Hard Leather Boots of Elvenkind [3,+14] (+10) It increases your stealth and speed by 10. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Mind It cannot be harmed by fire. You made it yourself. d) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 69 of Paths of the Dead. e) 10 Potions of *Healing* f) 10 Scrolls of Mass Genocide {!r} g) 13 Scrolls of Nothing h) an Adamantite Rod of Simplicity of Home Summoning (200/200) You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. i) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. j) an Adamantite Rod of Simplicity of Disarming (200/200) You made it yourself. k) an Adamantite Rod of Simplicity of Speed (112/200) You made it yourself. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. n) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) 29 Essences of Magic {!k} p) 9 Essences of Extra Life {!k} q) 23 Essences of Darkness {!k} r) 7 Essences of Force {!k} s) an Empty Bottle t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wand of Noxious Cloud[1|25] (172 charges) {100% off} b) a Wand of Confuse[1|20] (73 charges) {100% off} c) a Wand of Heal Monster[1|20] (260 charges) d) a Staff of Reveal Ways[1|25] (484 charges) e) 66 Essences of Explosion {!k} f) 25 Essences of Teleport {!k} g) 43 Essences of Cold {!k} h) 49 Essences of Fire {!k} i) 50 Essences of Acid {!k} j) 11 Essences of Light {!k} k) 99 Essences of Chaos {!k} l) 82 Essences of Time {!k} m) 50 Essences of Extra Life {!k} n) 62 Essences of Lightning {!k} o) 77 Essences of Mana {!k} [Home Inventory - Gondolin ] a) 22 Scrolls of *Destruction* b) 20 Scrolls of Mass Genocide {!r} c) a Rod Tip of Havoc (90 Mana to cast) d) a Fireproof Staff of Teleportation[12|49] (17 charges) It cannot be harmed by fire. You made it yourself. e) a Fireproof Staff of Probability Travel[1|15] (35 charges) It cannot be harmed by fire. You made it yourself. f) a Fireproof Staff of Genocide[1|5] (0 charges) It cannot be harmed by fire. You made it yourself. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) The Metal Brigandine Armour 'Nimoron' (-32,-3) [19,+13](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 99 of Mount Doom. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Fur Cloak 'Neithil' [3,+11] It sustains your wisdom and dexterity. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of The Old Forest. l) a Mumak Hide of Air [1,+12] It allows you to breathe without air. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. m) 99 Essences of Magic {!k} n) 99 Essences of Magic {!k} o) 22 Essences of Magic {!k} [Home Inventory - Lothlorien ] a) 6 Sprigs of Athelas b) a Silver Rod of Simplicity of Nothing (100/100) {25% off} You made it yourself. c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Paths of the Dead. e) a Jewel Encrusted Crown of Might [0,+9] (+5) It increases your strength, dexterity and constitution by 5. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid. You made it yourself. f) 2 Jewel Encrusted Crowns [0,+0] g) a Dragon Helm of Water Breathing [8,+21] It provides resistance to fire and cold. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead.