The Angband Ladder: Ethorth, Half-Elf Ranger by sahasatvik

  [Angband 4.2.4 Character Dump]

 Name   Ethorth      Age             30          Self  RB  CB  EB   Best
 Race   Half-Elf     Height        5'8"   STR:     17  +0  +0  +9  18/80
 Class  Ranger       Weight    9st 10lb   INT:     10  +1  +0  +6     17
 Title  Guide        Turns used:          WIS:     12  -1  +2  +5     18
 HP     207/207      Game        547557   DEX:     17  +1  +1  +0  18/10
 SP     40/40        Standard     59580   CON:     14  -1  -1  +2     14
                     Resting       8312

 Level                 28    Armor      [51,+57]    Saving Throw     66%
 Cur Exp            54541                           Stealth         Fair
 Max Exp            54541    Melee       4d6,+28    Disarm - phys.   87%
 Adv Exp            60000    To-hit       57,+27    Disarm - magic   62%
                             Blows      3.3/turn    Magic Devices     61
 Gold               21733                           Searching        70%
 Burden          163.8 lb    Shoot to-dam    +15    Infravision    60 ft
 Overweight      -16.1 lb    To-hit       67,+19    Speed       4 (1.4x)
 Max Depth    1400' (L28)    Shots      1.9/turn

 Your father was of the Nandor.  You are one of several children of a
 Yeoman.  You are a well liked child.  You have hazel eyes, straight
 blond hair, and an average complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:......+...... pBlnd:.........?...
 Fire:+.....+...... pConf:.........+...
 Cold:......+...... pStun:.............
 Pois:............. HLife:.........?...
Light:+............ Regen:.............
 Dark:.............   ESP:.............
Sound:.........?... S.Inv:+........+...
Shard:......+...... FrAct:..........++.
Nexus:......+...... Feath:+............
Nethr:.........?... S.Dig:.............
Chaos:.........?... TrpIm:.........?...
Disen:.........?... Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:+...........+
Aggrv:............. Tunn.:.............
NoTel:.........?... Speed:+............
DrExp:............. Blows:.............
Stick:.........?... Shots:.............
Fragl:.........?... Might:.............
                    Light:+....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Spear of Oromë (4d6) (+15,+15) <+4, +1>
     Found lying on the floor of a labyrinth at 1150 feet (level 23)
     
     +4 intelligence.
     +4 infravision.
     +4 speed.
     +1 light.
     Slays giants, animals.
     Branded with fire.
     Provides resistance to Fire, Light.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it creates a line of rock remover dealing 20+1d30
     damage, which your device skill increases by 23% for an average of
     43.0 damage.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
     Combat info:
     3.3 blows/round.
     With +2 STR and +0 DEX you would get 3.4 blows
     With +0 STR and +1 DEX you would get 3.5 blows
     Average damage/round: 256.4 vs giants and creatures not resistant
     to fire, 204.4 vs animals, and 152.1 vs. others.
     Average thrown damage: 542.9 vs giants and creatures not resistant
     to fire, 361.9 vs animals, and 180.9 vs. others.
     
b) a Sling of Power (x2) (+7,+15)
     Found lying on the floor at 50 feet (level 1)
     
c) a Ring of Strength <+3>
     Bought from a store
     
     +3 strength.
     Sustains strength.
     
d) a Ring of Strength <+2>
     Found lying on the floor of a cavern at 1300 feet (level 26)
     
     +2 strength.
     Sustains strength.
     
e) an Amulet of Wisdom <+3>
     Found lying on the floor at 1150 feet (level 23)
     
     +3 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+4>
     Dropped by Orfax, Son of Boldor, at 600 feet (level 12)
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 28% for an
     average of 20.4 damage.
     Takes 15 to 28 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor of a labyrinth at 1150 feet (level 23)
     
     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.
     
i) a Wicker Shield of Resist Acid [2,+6]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2> {??}
     Dropped by a dark dwarven lord at 1400 feet (level 28)
     
     You do not know the full extent of this item's powers.
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 78 to 154 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Found lying on the floor in a vault at 1150 feet (level 23)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Free Action [1,+9]
     Dropped by an illusionist at 1300 feet (level 26)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 4 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 10 Rations of Food
c) 38 Potions of Cure Serious Wounds
d) 39 Potions of Cure Critical Wounds
e) a Potion of Healing
f) 8 Potions of Speed
g) 2 Potions of Berserk Strength
h) 30 Scrolls of Phase Door
i) a Scroll of Teleport Level
j) 8 Scrolls of Word of Recall
k) 4 Rods of Treasure Location
l) 2 Rods of Frost Bolts
m) a Rod of Curing
n) 3 Wands of Hold Monster (17 charges)
o) 2 Wands of Teleport Other (13 charges)
p) a Wand of Dragon's Breath (7 charges)
     Cannot be harmed by Lightning.
     
q) 2 Staves of Teleportation (15 charges)




  [Character Quiver]

0) 17 Rounded Pebbles (1d2) (+6,+4)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 79.4.
     Average thrown damage: 11.2.
     0% chance of breaking upon contact.
     
1) 19 Rounded Pebbles of Flame (1d2) (+7,+7)
     Branded with fire.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 227.6 vs creatures not resistant to fire and
     91 vs. others.
     Average thrown damage: 52 vs creatures not resistant to fire and
     17.3 vs. others.
     0% chance of breaking upon contact.
     
2) 18 Iron Shots (1d4) (+6,+7)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 94.8.
     Average thrown damage: 19.3.
     0% chance of breaking upon contact.
     


  [Home Inventory]

a) a Mushroom of Vigor
b) 3 Scrolls of Teleportation
c) 20 Scrolls of Treasure Detection
d) a Scroll of Deep Descent
e) 2 Wands of Wonder (36 charges)
     Cannot be harmed by Lightning.
     
f) a Staff of Detect Evil (7 charges)
g) 2 Staves of Teleportation (15 charges)
h) a Ring of Flames [+10]
     Dropped by a dark dwarven lord at 1000 feet (level 20)
     
     Provides resistance to Fire.
     
i) a Ring of Damage (+0,+10)
     Found lying on the floor of a labyrinth at 1300 feet (level 26)
     
j) 2 Rings of Damage (+0,+7)
k) a Ring of Protection [+14]
     Found lying on the floor at 950 feet (level 19)
     
l) 2 Rings of Escaping <+2>
     +2 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
m) an Amulet of Slow Digestion
     Bought from a store
     
     Slows your metabolism.  
     
n) White Dragon Scale Mail (-2) [14,+13]
     Dropped by Bolg, Son of Azog, at 1150 feet (level 23)
     
     Provides resistance to Cold.
     
o) Soft Leather Armour of Resistance [8,+8]
     Dropped by a small kobold at 300 feet (level 6)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
p) the Rapier 'Forasgil' (1d12) (+12,+19) <+1> {??}
     Dropped by Grishnákh, the Hill Orc, at 1400 feet (level 28)
     
     You do not know the full extent of this item's powers.
     +1 light.
     Slays animals.
     Provides resistance to Cold, Light.
     Cannot be harmed by Acid.
     
     Combat info:
     3.7 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 181.3 vs animals and 154.2 vs. others.
     
q) the Long Sword 'Anguirel' (2d5) (+10,+12) <+2, +3, +1>
     Dropped by Sangahyando of Umbar at 1300 feet (level 26)
     
     +2 strength.
     +2 constitution.
     +3 speed.
     +1 extra blows.
     +1 light.
     Slays demons, evil creatures.
     Branded with poison.
     Provides resistance to Lightning, Light, Dark.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Aggravates creatures nearby.  
     
     Combat info:
     2.6 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.0 blows
     Average damage/round: 129.8 vs demons and creatures not resistant
     to poison, 111.4 vs evil creatures, and 93.1 vs. others.
     
r) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by Angamaitë of Umbar at 1300 feet (level 26)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by Acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 95.6 vs trolls and orcs, and 68 vs. others.
     
s) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Dropped by an illusionist at 1000 feet (level 20)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to Fire.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
     When activated, it confuses a target monster.
     Takes 21 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 85.3 vs creatures not resistant to fire, 69
     vs evil creatures, and 52.6 vs. others.
     
t) a Long Bow of Accuracy (x3) (+19,+3)
     Dropped by an orc shaman at 1000 feet (level 20)
     
u) a Long Bow (x3) (+7,+7)
     Bought from a store
     
v) a Light Crossbow of Power (x3) (+10,+19)
     Found lying on the floor of a labyrinth at 1300 feet (level 26)
     
w) 31 Arrows (1d4) (+2,+3)
x) 30 Arrows (1d4) (+6,+2)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       715     50'  Reached level 2
      1034    100'  Killed Fang, Farmer Maggot's Dog
      1034    100'  Reached level 3
      1187    100'  Reached level 4
      1646    100'  Reached level 5
      2248    150'  Killed Grip, Farmer Maggot's Dog
      2248    150'  Reached level 6
      2754    150'  Reached level 7
      3739    150'  Killed Sméagol
      4162    200'  Reached level 8
      6441    150'  Reached level 9
      9578    100'  Reached level 10
     12371    250'  Reached level 11
     14649    300'  Reached level 12
     17550    400'  Reached level 13
     17906    450'  Killed Wormtongue, Agent of Saruman
     18160    450'  Killed Bullroarer the Hobbit
     18497    500'  Reached level 14
     18821    500'  Killed Brodda, the Easterling
     19509    550'  Reached level 15
     20238    550'  Reached level 16
     20861    600'  Reached level 17
     21044    600'  Killed Orfax, Son of Boldor
     21045    600'  Found the Phial of Galadriel
     21400    600'  Killed Mughash the Kobold Lord
     23355    650'  Reached level 18
     25711    700'  Reached level 19
     27448    800'  Reached level 20
     27483    800'  Killed Ulfast, Son of Ulfang
     28884    850'  Killed Nár, the Dwarf
     29310    900'  Reached level 21
     29748    950'  Killed Shagrat, the Orc Captain
     31207   1000'  Reached level 22
     32710      0'  Killed Farmer Maggot
     33115   1000'  Reached level 23
     34102   1000'  Found the Flail 'Totila'
     34297   1050'  Killed Lugdush, the Uruk
     34297   1050'  Reached level 24
     35288   1050'  Reached level 25
     37120   1100'  Killed Gorbag, the Orc Captain
     38409   1150'  Reached level 26
     39272   1150'  Killed Azog, Enemy of the Dwarves
     39298   1150'  Killed Bolg, Son of Azog
     39607   1150'  Killed Ulwarth, Son of Ulfang
     41691   1150'  Reached level 27
     42040   1150'  Reached level 27
     42235   1150'  Found the Set of Leather Gloves 'Cambeleg'
     43729   1200'  Killed Ibun, Son of Mîm
     45209   1150'  Found the Spear of Oromë
     45316   1150'  Found the Chain Mail of Arvedui
     46782   1200'  Reached level 27
     46841   1200'  Killed Uglúk, the Uruk
     48052   1200'  Killed Ufthak of Cirith Ungol
     52483   1300'  Reached level 28
     53111   1300'  Killed Sangahyando of Umbar
     53111   1300'  Found the Long Sword 'Anguirel'
     53217   1300'  Killed Angamaitë of Umbar
     53217   1300'  Found the Long Sword 'Elvagil'
     58675   1400'  Found the Iron Helm 'Holhenneth'
     58759   1400'  Killed Grishnákh, the Hill Orc
     58759   1400'  Found the Rapier 'Forasgil'
     58774   1400'  Killed Golfimbul, the Hill Orc Chief


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 24.7.2022 19:44
Last updated on 25.7.2022 10:14

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13287. on the Ladder (of 18953)
5091. on the Angband Ladder (of 6492)
4. for this player (

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