[Angband 4.2.4 Character Dump] Name Ethorth Age 30 Self RB CB EB Best Race Half-Elf Height 5'8" STR: 17 +0 +0 +9 18/80 Class Ranger Weight 9st 10lb INT: 10 +1 +0 +6 17 Title Guide Turns used: WIS: 12 -1 +2 +5 18 HP 207/207 Game 547557 DEX: 17 +1 +1 +0 18/10 SP 40/40 Standard 59580 CON: 14 -1 -1 +2 14 Resting 8312 Level 28 Armor [51,+57] Saving Throw 66% Cur Exp 54541 Stealth Fair Max Exp 54541 Melee 4d6,+28 Disarm - phys. 87% Adv Exp 60000 To-hit 57,+27 Disarm - magic 62% Blows 3.3/turn Magic Devices 61 Gold 21733 Searching 70% Burden 163.8 lb Shoot to-dam +15 Infravision 60 ft Overweight -16.1 lb To-hit 67,+19 Speed 4 (1.4x) Max Depth 1400' (L28) Shots 1.9/turn Your father was of the Nandor. You are one of several children of a Yeoman. You are a well liked child. You have hazel eyes, straight blond hair, and an average complexion. Resistances Abilities Acid:......+.+.... pFear:............. Elec:......+...... pBlnd:.........?... Fire:+.....+...... pConf:.........+... Cold:......+...... pStun:............. Pois:............. HLife:.........?... Light:+............ Regen:............. Dark:............. ESP:............. Sound:.........?... S.Inv:+........+... Shard:......+...... FrAct:..........++. Nexus:......+...... Feath:+............ Nethr:.........?... S.Dig:............. Chaos:.........?... TrpIm:.........?... Disen:.........?... Bless:+............ Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:.........+... Fear:............. Infra:+...........+ Aggrv:............. Tunn.:............. NoTel:.........?... Speed:+............ DrExp:............. Blows:............. Stick:.........?... Shots:............. Fragl:.........?... Might:............. Light:+....+....... D.Red:............. Moves:............. [Character Equipment] a) the Spear of Oromë (4d6) (+15,+15) <+4, +1> Found lying on the floor of a labyrinth at 1150 feet (level 23) +4 intelligence. +4 infravision. +4 speed. +1 light. Slays giants, animals. Branded with fire. Provides resistance to Fire, Light. Cannot be harmed by Acid, Fire. Feather Falling. Grants the ability to see invisible things. Blessed by the gods (combat bonuses for holy casters). When activated, it creates a line of rock remover dealing 20+1d30 damage, which your device skill increases by 23% for an average of 43.0 damage. Takes 7 turns to recharge at your current speed. Your chance of success is 95.4% Combat info: 3.3 blows/round. With +2 STR and +0 DEX you would get 3.4 blows With +0 STR and +1 DEX you would get 3.5 blows Average damage/round: 256.4 vs giants and creatures not resistant to fire, 204.4 vs animals, and 152.1 vs. others. Average thrown damage: 542.9 vs giants and creatures not resistant to fire, 361.9 vs animals, and 180.9 vs. others. b) a Sling of Power (x2) (+7,+15) Found lying on the floor at 50 feet (level 1) c) a Ring of Strength <+3> Bought from a store +3 strength. Sustains strength. d) a Ring of Strength <+2> Found lying on the floor of a cavern at 1300 feet (level 26) +2 strength. Sustains strength. e) an Amulet of Wisdom <+3> Found lying on the floor at 1150 feet (level 23) +3 wisdom. Sustains wisdom. f) the Phial of Galadriel <+4> Dropped by Orfax, Son of Boldor, at 600 feet (level 12) +4 light. Cannot be harmed by Fire. Intensity 4 light. When activated, it lights up the surrounding area and creates a ball of weak light with radius 3, centred on and hitting the player, with full intensity to radius 3, dealing 2d15 damage at the centre, which your device skill increases by 28% for an average of 20.4 damage. Takes 15 to 28 turns to recharge at your current speed. Your chance of success is 95.9% g) the Chain Mail of Arvedui (-2) [40,+15] <+2> Found lying on the floor of a labyrinth at 1150 feet (level 23) +2 strength. Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus. Cannot be harmed by Acid. i) a Wicker Shield of Resist Acid [2,+6] Found lying on the floor at 50 feet (level 1) Provides resistance to Acid. Cannot be harmed by Acid. j) the Iron Helm 'Holhenneth' [7,+10] <+2> {??} Dropped by a dark dwarven lord at 1400 feet (level 28) You do not know the full extent of this item's powers. +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from confusion. Cannot be harmed by Acid. Grants the ability to see invisible things. When activated, it detects treasure and all creatures and maps an area nearby. Takes 78 to 154 turns to recharge at your current speed. Your chance of success is 95.0% k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2> Found lying on the floor in a vault at 1150 feet (level 23) +2 strength. +2 constitution. Cannot be harmed by Acid, Fire. Prevents paralysis. l) a Pair of Leather Sandals of Free Action [1,+9] Dropped by an illusionist at 1300 feet (level 26) Prevents paralysis. [Character Inventory] a) 4 Books of Nature Magics [Lesser Charms] You can read this book. b) 10 Rations of Food c) 38 Potions of Cure Serious Wounds d) 39 Potions of Cure Critical Wounds e) a Potion of Healing f) 8 Potions of Speed g) 2 Potions of Berserk Strength h) 30 Scrolls of Phase Door i) a Scroll of Teleport Level j) 8 Scrolls of Word of Recall k) 4 Rods of Treasure Location l) 2 Rods of Frost Bolts m) a Rod of Curing n) 3 Wands of Hold Monster (17 charges) o) 2 Wands of Teleport Other (13 charges) p) a Wand of Dragon's Breath (7 charges) Cannot be harmed by Lightning. q) 2 Staves of Teleportation (15 charges) [Character Quiver] 0) 17 Rounded Pebbles (1d2) (+6,+4) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 79.4. Average thrown damage: 11.2. 0% chance of breaking upon contact. 1) 19 Rounded Pebbles of Flame (1d2) (+7,+7) Branded with fire. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 227.6 vs creatures not resistant to fire and 91 vs. others. Average thrown damage: 52 vs creatures not resistant to fire and 17.3 vs. others. 0% chance of breaking upon contact. 2) 18 Iron Shots (1d4) (+6,+7) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 94.8. Average thrown damage: 19.3. 0% chance of breaking upon contact. [Home Inventory] a) a Mushroom of Vigor b) 3 Scrolls of Teleportation c) 20 Scrolls of Treasure Detection d) a Scroll of Deep Descent e) 2 Wands of Wonder (36 charges) Cannot be harmed by Lightning. f) a Staff of Detect Evil (7 charges) g) 2 Staves of Teleportation (15 charges) h) a Ring of Flames [+10] Dropped by a dark dwarven lord at 1000 feet (level 20) Provides resistance to Fire. i) a Ring of Damage (+0,+10) Found lying on the floor of a labyrinth at 1300 feet (level 26) j) 2 Rings of Damage (+0,+7) k) a Ring of Protection [+14] Found lying on the floor at 950 feet (level 19) l) 2 Rings of Escaping <+2> +2 speed. Makes you afraid of melee, and worse at shooting and casting spells. m) an Amulet of Slow Digestion Bought from a store Slows your metabolism. n) White Dragon Scale Mail (-2) [14,+13] Dropped by Bolg, Son of Azog, at 1150 feet (level 23) Provides resistance to Cold. o) Soft Leather Armour of Resistance [8,+8] Dropped by a small kobold at 300 feet (level 6) Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid, Fire. p) the Rapier 'Forasgil' (1d12) (+12,+19) <+1> {??} Dropped by Grishnákh, the Hill Orc, at 1400 feet (level 28) You do not know the full extent of this item's powers. +1 light. Slays animals. Provides resistance to Cold, Light. Cannot be harmed by Acid. Combat info: 3.7 blows/round. With +1 STR and +0 DEX you would get 3.8 blows With +0 STR and +1 DEX you would get 4.0 blows Average damage/round: 181.3 vs animals and 154.2 vs. others. q) the Long Sword 'Anguirel' (2d5) (+10,+12) <+2, +3, +1> Dropped by Sangahyando of Umbar at 1300 feet (level 26) +2 strength. +2 constitution. +3 speed. +1 extra blows. +1 light. Slays demons, evil creatures. Branded with poison. Provides resistance to Lightning, Light, Dark. Cannot be harmed by Acid. Grants the ability to see invisible things. Prevents paralysis. Aggravates creatures nearby. Combat info: 2.6 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +1 DEX you would get 3.0 blows Average damage/round: 129.8 vs demons and creatures not resistant to poison, 111.4 vs evil creatures, and 93.1 vs. others. r) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Dropped by Angamaitë of Umbar at 1300 feet (level 26) +2 dexterity. +2 stealth. Slays trolls, orcs. Cannot be harmed by Acid. Feather Falling. Grants the ability to see invisible things. Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.3 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 95.6 vs trolls and orcs, and 68 vs. others. s) the Flail 'Totila' (3d6) (+16,+12) <+2> Dropped by an illusionist at 1000 feet (level 20) +2 stealth. +2 speed. Slays evil creatures. Branded with fire. Provides resistance to Fire. Provides protection from confusion. Cannot be harmed by Acid, Fire. When activated, it confuses a target monster. Takes 21 turns to recharge at your current speed. Your chance of success is 95.0% Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 85.3 vs creatures not resistant to fire, 69 vs evil creatures, and 52.6 vs. others. t) a Long Bow of Accuracy (x3) (+19,+3) Dropped by an orc shaman at 1000 feet (level 20) u) a Long Bow (x3) (+7,+7) Bought from a store v) a Light Crossbow of Power (x3) (+10,+19) Found lying on the floor of a labyrinth at 1300 feet (level 26) w) 31 Arrows (1d4) (+2,+3) x) 30 Arrows (1d4) (+6,+2) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 715 50' Reached level 2 1034 100' Killed Fang, Farmer Maggot's Dog 1034 100' Reached level 3 1187 100' Reached level 4 1646 100' Reached level 5 2248 150' Killed Grip, Farmer Maggot's Dog 2248 150' Reached level 6 2754 150' Reached level 7 3739 150' Killed Sméagol 4162 200' Reached level 8 6441 150' Reached level 9 9578 100' Reached level 10 12371 250' Reached level 11 14649 300' Reached level 12 17550 400' Reached level 13 17906 450' Killed Wormtongue, Agent of Saruman 18160 450' Killed Bullroarer the Hobbit 18497 500' Reached level 14 18821 500' Killed Brodda, the Easterling 19509 550' Reached level 15 20238 550' Reached level 16 20861 600' Reached level 17 21044 600' Killed Orfax, Son of Boldor 21045 600' Found the Phial of Galadriel 21400 600' Killed Mughash the Kobold Lord 23355 650' Reached level 18 25711 700' Reached level 19 27448 800' Reached level 20 27483 800' Killed Ulfast, Son of Ulfang 28884 850' Killed Nár, the Dwarf 29310 900' Reached level 21 29748 950' Killed Shagrat, the Orc Captain 31207 1000' Reached level 22 32710 0' Killed Farmer Maggot 33115 1000' Reached level 23 34102 1000' Found the Flail 'Totila' 34297 1050' Killed Lugdush, the Uruk 34297 1050' Reached level 24 35288 1050' Reached level 25 37120 1100' Killed Gorbag, the Orc Captain 38409 1150' Reached level 26 39272 1150' Killed Azog, Enemy of the Dwarves 39298 1150' Killed Bolg, Son of Azog 39607 1150' Killed Ulwarth, Son of Ulfang 41691 1150' Reached level 27 42040 1150' Reached level 27 42235 1150' Found the Set of Leather Gloves 'Cambeleg' 43729 1200' Killed Ibun, Son of Mîm 45209 1150' Found the Spear of Oromë 45316 1150' Found the Chain Mail of Arvedui 46782 1200' Reached level 27 46841 1200' Killed Uglúk, the Uruk 48052 1200' Killed Ufthak of Cirith Ungol 52483 1300' Reached level 28 53111 1300' Killed Sangahyando of Umbar 53111 1300' Found the Long Sword 'Anguirel' 53217 1300' Killed Angamaitë of Umbar 53217 1300' Found the Long Sword 'Elvagil' 58675 1400' Found the Iron Helm 'Holhenneth' 58759 1400' Killed Grishnákh, the Hill Orc 58759 1400' Found the Rapier 'Forasgil' 58774 1400' Killed Golfimbul, the Hill Orc Chief [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)