The Angband Ladder: Criennor, Maia Haftedmaster by <spitfyr@gmx.net>

  [ToME 2.2.5 Character Dump]

 Name  : Criennor               Age                 18       STR: 18/***       
 Sex   : Male                   Height              96       INT: 18/177       
 Race  : Maia                   Weight             188       Wis: 18/172 18/177
 Class : Haftedmaster           Social Class        81       DEX: 18/***       
 Body  : Player                                              Con: 18/*** 18/***
 God   : Nobody                                              CHR! 18/110       
                                                                               
 + To Melee Hit         136 Level             45    Max Hit Points      1075   
 + To Melee Damage       57 Experience   2667931    Cur Hit Points      -200   
 + To Ranged Hit         83 Max Exp      2667931    Max SP (Mana)        173   
 + To Ranged Damage      16 Exp to Adv.  2700000    Cur SP (Mana)        173   
   AC                35+142 Gold         1216120                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[25]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  20d6+570  
 Stealth     : Poor         Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a celebrated assistant to Nienna.  In the past you           
          dwelt on earth in the form of various animals.                       
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 57 (2850')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 7944 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 13 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by The Norsa on level 70 of The Sacred Land Of Mountains.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You are able to control the space/time continuum.
You aggravate monsters.
You feel heroic.
You are in a battle rage.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        24.734 [0.900]
          - Weaponmastery                        49.438 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              49.475 [0.700]
                            . Stunning-blows     12.500 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            49.500 [0.550]
 - Sneakiness                                    01.360 [0.900]
          . Disarming                            10.000 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
          . Demonology                           00.000 [1.500]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Shocking Morning Star (2d6) (+9,+9)
        It does extra damage from electricity.  It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Heavy Crossbow of Aglioron (x4) (+5,+16) (+3 to speed) {cursed}
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom, dexterity, constitution and speed by 3.  It
    fires missiles excessively fast.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 35 of Moria.
e) The Ring 'Orthianya' (+13) (+1)
    It 
    increases your intelligence, wisdom and searching by 1.  It sustains 
    your intelligence and dexterity.  It provides resistance to light and 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 34 of The Small Water Cave.
f) a Ring of Speed (+8) {cursed}
k) an Amulet of the Serpents [+5] (+4) {100% off}
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Partial Plate Armour of Eruir (-3 to accuracy) [22,+8] {Elec Cold}
    It sustains your dexterity and 
    charisma.  It provides immunity to electricity and cold.  It makes you
    completely fearless.  It provides resistance to life draining and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Dol Guldur.
o) a Mouse Fur of Electricity [1,+18]
    It provides resistance to electricity.  It produces an
    electric sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+23] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Calva [2,+7]
    It sustains your 
    charisma.  It provides resistance to life draining, fire, shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 35 of Maze.
z) (nothing)
{) The Silver Bolt of Finas (3d5) (+22,+11) (+1 attack) {100% off}
    It increases your 
    strength, charisma and attack speed by 1.  It drains life from your
    foes.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
|) a Gnomish Shovel of Digging (+8,+15) (+6)
    It increases your ability to tunnel
     by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) the Eye of Vecna (charging) {Acq}
    It can be activated for 
    acquirement.  
    You found it in the remains of a Glabrezu on level 57 of Dol Guldur.
b) 5 Potions of Speed
    
c) 3 Potions of Heroism
    
d) 12 Potions of Cure Critical Wounds
    
e) 4 Potions of Healing
    
f) 13 Scrolls of Phase Door
    
g) 16 Scrolls of Teleportation
    
h) 6 Scrolls of Word of Recall {@r9}
    
i) 55 Scrolls of Identify {@r1}
    
j) 25 Scrolls of *Identify*
    
k) 63 Scrolls of Light {@r2}
    
l) 8 Scrolls of Satisfy Hunger
    
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas
b) a Potion of *Healing*
    
c) a Potion of Enlightenment
    
d) 3 Potions of Curing
e) 11 Scrolls of Reset Recall
    
f) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It 
    increases your intelligence and stealth by 2.  It makes you invisible.
    It sustains your intelligence.  It provides resistance to poison and 
    sound.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Luing (+2 attacks)
    
    It increases your attack speed by 2.  It sustains your constitution.  
    It makes you completely fearless.  It provides resistance to fire and 
    shards.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) The Ring of Hadirion [+15]
    It can be activated for ball of acid and resist acid
    every 50+d50 turns if it is being worn. It sustains your constitution.
    It provides immunity to paralysis.  It provides resistance to acid, 
    poison and dark.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Ring 'Agnir' (+15) (+3)
    It 
    increases your wisdom, constitution and infravision by 3.  It sustains 
    your wisdom.  It provides resistance to cold, light and blindness.  It
    allows you to fly.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 50 of Moria.
j) a Ring of Slaying (+12,+14)
k) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Spectral tyrannosaur on level 52 of
    Mordor.
l) an Amulet of Anti-Magic
m) The Amulet of Mothorth (+2)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and stealth by 2.  It sustains your wisdom.  It
    provides resistance to electricity, fire, cold, light, confusion, 
    sound, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 54 of
    Mordor.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 50 of
    Moria.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll Chieftain on level 50 of Moria.
p) an Elven Cloak of Stealth [4,+18] (+5 to stealth) {100% off}
    
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
q) a Feathers Cloak of Protection [1,+18]
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 26 of
    Mirkwood.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Set of Cesti 'Numnos' [5,+9]
    It sustains your dexterity.  It makes
    you completely fearless.  It provides resistance to acid, light, dark, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Main Gauche of Maedhros (2d5) (+0,+0) (+3)
v) a Mace of Disruption (5d8) (+6,+7)
    It
    must be wielded two-handed.  It strikes at undead with holy wrath.  


  [Home Inventory - Gondolin ]

a) 2 Potions of Cure Light Insanity
b) a Potion of Enlightenment
c) 2 Potions of Curing
d) a Scroll of *Remove Curse*
e) a Scroll of *Remove Curse* {75% off}
    
f) a Scroll of Reset Recall
g) The Ring of Thorion (+2)
    It 
    increases your strength by 2.  It sustains your strength and 
    intelligence.  It makes you completely fearless.  It provides
    resistance to blindness and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Iron Crown 'Arien' [0,+18]
    It sustains your 
    constitution and charisma.  It provides resistance to acid, dark, 
    confusion, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 54 of
    Mordor.
j) The Iron Helm of Knowledge [6,+20] (-6)
k) The Set of Gauntlets of Anedh [2,+0]
    It sustains your intelligence and constitution.  It provides
    resistance to acid, electricity, light, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
m) The Halberd of Andung (3d5) (+14,+2) (+4)
n) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 
    3.  It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 56 of Mordor.
o) a Ball-and-Chain of Aman (2d4) (+9,+13) [+4] (+2)
    
    It can be wielded two-handed.  It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it lying on the ground on level 45 of Mordor.
p) a Heavy Crossbow of Extra Might (x6) (+21,+25)
q) 27 Seeker Bolts (4d5) (+3,+4)
r) 24 Seeker Arrows (4d4) (+5,+5)


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 99 Potions of Water Curing {quest}
c) 2 Potions of *Healing*
    
d) 3 Potions of Enlightenment
e) a Potion of Curing
f) a Scroll of *Remove Curse*
g) 5 Scrolls of Reset Recall
h) 2 Scrolls of *Destruction*
i) The Ring of Erdalast (+2)
    It can be
    activated for teleportation and destruction of the ring if it is being
    worn. It increases your dexterity by 2.  It makes you invisible.  It
    sustains your strength.  It provides resistance to fire, poison and 
    disenchantment.  It allows you to levitate.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Mature green dragon on level 41 of Mordor.
j) a Ring of Slaying (+13,+12)
    
    You bought it from the Black Market.
k) a Ring of Flying
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 44 of Mordor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Set of Leather Gloves 'Ernorinas' (+1 to damage) [1,+6]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 40 of
    Mordor.
o) a Set of Gauntlets of Slaying (+5,+2) [2,+8]
p) The Halberd of Mared (3d5) (+4,+1)
    It can be wielded two-handed.  It drains life from your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
q) 30 Mithril Shots (3d4) (+5,+5)


  [The Mathom-house Inventory - Bree ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 50 of Moria.
c) The Robe of Curech [2,+15] {100% off}
    
    It sustains your intelligence and wisdom.  It provides resistance to 
    life draining, dark, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 26 of
    Mirkwood.
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .



Posted on 8.1.2004 21:04

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On 8.1.2004 21:04 spitfyr@gmx.net wrote:
phew... now I need something with high stealth!

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Lurch, L48 Troll Haftedmaster
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Sirap, L42 Human Haftedmaster
1386th in ToME (2.3.1) by <makdds@rochester.rr.com> (18%)

Ladfrid IV, L48 Thunderlord Haftedmaster
1089th in ToME (2.3.3) by <angband@techiem2.net> (18%)

Flora, L42 Thunderlord Haftedmaster
1337th in ToME (2.3.3) by <HektorLorenzo@web.de> (18%)

Pijn, L42 Ent Haftedmaster
1363rd in ToME (2.3.4) by <bashofs@gmail.som> (18%)

Flogging Molly, L50 Maia Haftedmaster
1011th in ToME (2.3.4) by <tjvanwyk@gmail.com> (16%)



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