[ToME 2.2.5 Character Dump] Name : Criennor Age 18 STR: 18/*** Sex : Male Height 96 INT: 18/177 Race : Maia Weight 188 Wis: 18/172 18/177 Class : Haftedmaster Social Class 81 DEX: 18/*** Body : Player Con: 18/*** 18/*** God : Nobody CHR! 18/110 + To Melee Hit 136 Level 45 Max Hit Points 1075 + To Melee Damage 57 Experience 2667931 Cur Hit Points -200 + To Ranged Hit 83 Max Exp 2667931 Max SP (Mana) 173 + To Ranged Damage 16 Exp to Adv. 2700000 Cur SP (Mana) 173 AC 35+142 Gold 1216120 (Miscellaneous Abilities) Fighting : Legendary[95]Perception : Fair Blows/Round: 10 Bows/Throw : Legendary[25]Searching : Fair Shots/Round: 2 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 20d6+570 Stealth : Poor Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are a celebrated assistant to Nienna. In the past you dwelt on earth in the form of various animals. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 57 (2850') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 57 (2850') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 7944 enemies. You saved Bree from a dreadful Nazgul. You saved 13 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by The Norsa on level 70 of The Sacred Land Of Mountains. You can breath fire. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You can turn into a Balrog at will. You are able to control the space/time continuum. You aggravate monsters. You feel heroic. You are in a battle rage. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are surrounded by an anti-magic field. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 24.734 [0.900] - Weaponmastery 49.438 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 49.475 [0.700] . Stunning-blows 12.500 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 49.500 [0.550] - Sneakiness 01.360 [0.900] . Disarming 10.000 [0.900] - Magic 01.000 [0.300] . Magic-Device 00.000 [1.150] . Demonology 00.000 [1.500] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 01.000 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Shocking Morning Star (2d6) (+9,+9) It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by electricity. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Heavy Crossbow of Aglioron (x4) (+5,+16) (+3 to speed) {cursed} It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution and speed by 3. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shoggoth on level 35 of Moria. e) The Ring 'Orthianya' (+13) (+1) It increases your intelligence, wisdom and searching by 1. It sustains your intelligence and dexterity. It provides resistance to light and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 34 of The Small Water Cave. f) a Ring of Speed (+8) {cursed} k) an Amulet of the Serpents [+5] (+4) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You stole it from the Black Market. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Partial Plate Armour of Eruir (-3 to accuracy) [22,+8] {Elec Cold} It sustains your dexterity and charisma. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to life draining and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 57 of Dol Guldur. o) a Mouse Fur of Electricity [1,+18] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots of Calva [2,+7] It sustains your charisma. It provides resistance to life draining, fire, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Maze. z) (nothing) {) The Silver Bolt of Finas (3d5) (+22,+11) (+1 attack) {100% off} It increases your strength, charisma and attack speed by 1. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. |) a Gnomish Shovel of Digging (+8,+15) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) the Eye of Vecna (charging) {Acq} It can be activated for acquirement. You found it in the remains of a Glabrezu on level 57 of Dol Guldur. b) 5 Potions of Speed c) 3 Potions of Heroism d) 12 Potions of Cure Critical Wounds e) 4 Potions of Healing f) 13 Scrolls of Phase Door g) 16 Scrolls of Teleportation h) 6 Scrolls of Word of Recall {@r9} i) 55 Scrolls of Identify {@r1} j) 25 Scrolls of *Identify* k) 63 Scrolls of Light {@r2} l) 8 Scrolls of Satisfy Hunger m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Sprigs of Athelas b) a Potion of *Healing* c) a Potion of Enlightenment d) 3 Potions of Curing e) 11 Scrolls of Reset Recall f) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your intelligence and stealth by 2. It makes you invisible. It sustains your intelligence. It provides resistance to poison and sound. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Luing (+2 attacks) It increases your attack speed by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to fire and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. h) The Ring of Hadirion [+15] It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, poison and dark. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Ring 'Agnir' (+15) (+3) It increases your wisdom, constitution and infravision by 3. It sustains your wisdom. It provides resistance to cold, light and blindness. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 50 of Moria. j) a Ring of Slaying (+12,+14) k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 52 of Mordor. l) an Amulet of Anti-Magic m) The Amulet of Mothorth (+2) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and stealth by 2. It sustains your wisdom. It provides resistance to electricity, fire, cold, light, confusion, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 54 of Mordor. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 50 of Moria. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Chieftain on level 50 of Moria. p) an Elven Cloak of Stealth [4,+18] (+5 to stealth) {100% off} It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. q) a Feathers Cloak of Protection [1,+18] r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 26 of Mirkwood. s) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Set of Cesti 'Numnos' [5,+9] It sustains your dexterity. It makes you completely fearless. It provides resistance to acid, light, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Main Gauche of Maedhros (2d5) (+0,+0) (+3) v) a Mace of Disruption (5d8) (+6,+7) It must be wielded two-handed. It strikes at undead with holy wrath. [Home Inventory - Gondolin ] a) 2 Potions of Cure Light Insanity b) a Potion of Enlightenment c) 2 Potions of Curing d) a Scroll of *Remove Curse* e) a Scroll of *Remove Curse* {75% off} f) a Scroll of Reset Recall g) The Ring of Thorion (+2) It increases your strength by 2. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Iron Crown 'Arien' [0,+18] It sustains your constitution and charisma. It provides resistance to acid, dark, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 54 of Mordor. j) The Iron Helm of Knowledge [6,+20] (-6) k) The Set of Gauntlets of Anedh [2,+0] It sustains your intelligence and constitution. It provides resistance to acid, electricity, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} m) The Halberd of Andung (3d5) (+14,+2) (+4) n) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 56 of Mordor. o) a Ball-and-Chain of Aman (2d4) (+9,+13) [+4] (+2) It can be wielded two-handed. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it lying on the ground on level 45 of Mordor. p) a Heavy Crossbow of Extra Might (x6) (+21,+25) q) 27 Seeker Bolts (4d5) (+3,+4) r) 24 Seeker Arrows (4d4) (+5,+5) [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 99 Potions of Water Curing {quest} c) 2 Potions of *Healing* d) 3 Potions of Enlightenment e) a Potion of Curing f) a Scroll of *Remove Curse* g) 5 Scrolls of Reset Recall h) 2 Scrolls of *Destruction* i) The Ring of Erdalast (+2) It can be activated for teleportation and destruction of the ring if it is being worn. It increases your dexterity by 2. It makes you invisible. It sustains your strength. It provides resistance to fire, poison and disenchantment. It allows you to levitate. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 41 of Mordor. j) a Ring of Slaying (+13,+12) You bought it from the Black Market. k) a Ring of Flying l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 44 of Mordor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Leather Gloves 'Ernorinas' (+1 to damage) [1,+6] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 40 of Mordor. o) a Set of Gauntlets of Slaying (+5,+2) [2,+8] p) The Halberd of Mared (3d5) (+4,+1) It can be wielded two-handed. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. q) 30 Mithril Shots (3d4) (+5,+5) [The Mathom-house Inventory - Bree ] a) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. b) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 50 of Moria. c) The Robe of Curech [2,+15] {100% off} It sustains your intelligence and wisdom. It provides resistance to life draining, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. d) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 26 of Mirkwood. e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll in the town of Bree .