The Angband Ladder: Tangar, High-Elf Mage by tangar
[Tangaria 1.5.0 Character Dump]
Name Tangar Age 107 Self RB CB EB Best
Sex Male Height 6'6" STR: 17 -1 -3 +0 13
Race High-Elf Weight 11st 1lb INT: 17 +1 +3 +2 18/50
Class Mage Turns used: WIS: 10 -1 +0 +0 9
Title Illusionist Game 22809 DEX: 10 +1 +0 +4 15
HP -4/55 Player 67345 Con: 14 -1 -2 +0 11 3
SP 21/39 Active 39688
Level 20 Armor [49,+29] Saving Throw 29%
Cur Exp 6185 Stealth Superb
Max Exp 6185 Melee 1d1,-17 Disarm - phys. 57%
Adv Exp 6750 To-hit 25,-4 Disarm - magic 76%
Blows 1.0/turn Magic Devices 83
Gold 755 Searching 44%
Burden 80.4 lb Shoot to-dam +9 Infravision 10 ft
Overweight -9.5 lb To-hit 25,+4 Speed 6
MaxDepth 950' (L19) Shots 1.0/turn
You are one of several children of a Vanyarin Warrior. You have light
grey eyes, straight black hair, and a fair complexion.
Resistances Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.....+........ Rgn:..............
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.......+...... FAct:....+.....++..
Nexu:.............. Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..++.+.......+
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:............+.
-Tel:.............. Spd:....+........+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:.+............
LTel:.............. PLit:..............
DRed:.............-
Time:.............. Move:....-.........
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> The Rat King claws you.
> The Rat King misses you.
> The Rat King bites you.
> You are more poisoned!
> You feel very sickly.
> The Rat King is targeted.
> The Rat King shrieks in pain.
> The Rat King is targeted. (x2)
> The Rat King misses you.
> The Rat King claws you.
> The Rat King misses you.
> The Rat King bites you.
> You are more poisoned!
> You feel very sickly.
> You die.
Killed by The Rat King.
[Character Equipment]
a) a Mage Staff (1d1) (+0,+0) <+1> {!O}
+1 mana capacity.
Combat info:
This weapon should be wielded with both hands.
1.0 blow/round.
With +5 STR and +0 DEX you would attack a bit faster.
With +7 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +2 DEX you would attack a bit faster.
With +5 STR and +2 DEX you would get 1.1 blows/round.
With +0 STR and +5 DEX you would get 1.1 blows/round.
Average damage/round: 0.
b) a Short Bow of Extra Might (x3) (+8,+9) <+1> {Wormtongue, Agent of Saruman}
Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10).
+1 shooting power.
c) a Ring of the Mouse (+0,-9) <+1>
Found lying on the floor at 800 feet (level 16).
+1 dexterity.
+1 stealth.
d) a Ring of the Mouse (+0,-8) <+3, +2>
Found lying on the floor at 700 feet (level 14).
+3 dexterity.
+2 stealth.
e) an Amulet of Inertia <+1, -10>
Found lying on the floor at 800 feet (level 16).
+1 speed.
-10 movement speed.
Sustains dexterity.
Prevents paralysis.
f) a Lantern of Shadows (14351 turns) <+1>
Found lying on the floor at 750 feet (level 15).
+1 stealth.
Provides resistance to Light.
Cannot be harmed by Fire.
Intensity 3 light.
g) Augmented Chain Mail (-2) [42,+0]
Found lying on the floor at 450 feet (level 9).
h) a Cloak of Protection [1,+8]
Found lying on the floor at 50 feet (level 1).
Provides resistance to Shards.
Cannot be harmed by Acid, Fire.
i) a Wicker Shield [2,+4]
Found lying on the floor at 150 feet (level 3).
j) a Hard Leather Cap of Intelligence [2,+6] <+2>
Bought from a store on the surface.
+2 intelligence.
Sustains intelligence.
k) a Set of Leather Gloves of Free Action [1,+6]
Found lying on the floor at 200 feet (level 4).
Prevents paralysis.
l) a Pair of Leather Sandals of Free Action [1,+4]
Bought from a store on the surface.
Prevents paralysis.
m) a Shovel of Digging <+4>
Found lying on the floor at 400 feet (level 8).
+4 tunneling.
[Character Quiver]
b) a Magic Arrow (1d4) (+0,+0) {@f1}
Returns when thrown.
Combat info:
1.0 shot/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 34.6.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
You can read this book.
b) a Book of Magic Spells [Conjurings and Tricks]
You can read this book.
c) a Ration of Food {~1000}
d) 4 Potions of Cure Serious Wounds {@q6}
e) 5 Potions of Cure Critical Wounds {@q7}
f) a Potion of Lose Memories
g) 12 Scrolls of Phase Door {@r9}
h) 6 Scrolls of Detect Invisible {@r2}
i) a Scroll of Holy Chant {@r1}
j) a Scroll of Word of Recall (rugged) {@r8}
k) a Rod of Curing (charging) {@U2}
l) a Rod of Light {@U1}
m) a Wand of Confuse Monster (5 charges) {@U4}
n) an Empty Bottle
[Home Inventory]
a) a Book of Magic Spells [Magic for Beginners]
You can read this book.
b) 4 Rations of Food {~1000}
c) 2 Pints of Fine Wine {Freesia}
d) a Pint of Fine Ale
e) 3 Potions of Cure Light Wounds {@q6}
f) a Potion of True Seeing {@q2}
g) 3 Potions of Slowness {@v9}
It can be thrown at creatures with damaging effect.
h) 30 Scrolls of Phase Door {@r9}
i) 7 Scrolls of Treasure Detection {@r3}
j) 2 Scrolls of Blessing {@r1}
k) a Rod of Treasure Location
l) a Wand of Magic Missile (9 charges) {@U4}
m) a Wand of Hold Monster (5 charges) {@U5}
n) a Staff of Cure Light Wounds (8 charges) {@U3}
o) a Ring of Levitation {@w1}
Makes you float just above the floor.
p) an Old Lantern (1655 turns)
Found lying on the floor at 200 feet (level 4).
Intensity 3 light.
q) the Main Gauche of Valaurith (1d5) (+15,+16) [+6] {Shtukensia the Rogue}
Dropped by Shtukensia the Rogue at 750 feet (level 15).
Slays demons.
Cannot be harmed by Acid.
Speeds regeneration. Grants the ability to see invisible things.
Combat info:
1.0 blow/round.
With +5 STR and +0 DEX you would attack a bit faster.
With +7 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +2 DEX you would attack a bit faster.
With +5 STR and +2 DEX you would get 1.1 blows/round.
With +0 STR and +5 DEX you would get 1.1 blows/round.
Average damage/round: 8.5 vs demons and 2.4 vs. others.
r) 15 Arrows (1d4) (+0,+0) {@f2}
Combat info:
1.0 shot/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 34.6.
35% chance of breaking upon contact.
s) 4 Empty Bottles
[House List]
a) 999 gold pieces worth of gold
b) a Throwing Hammer of Slay Evil (2d4) (+7,+8) {~400}
c) a Battle Axe of Slay Animal (2d8) (+7,+7) {~250}
d) Studded Leather Armour (-1) [12,+0] {~100}
e) a Dagger (1d4) (+0,+0) {~50}
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:14 100ft 5 Reached level 5
00:00:31 100ft 6 Killed Freesia
00:00:50 200ft 6 Killed Wolf, Farmer Maggot's Dog
00:01:07 250ft 9 Killed Baba Yaga
00:01:10 200ft 9 Killed Grip, Farmer Maggot's Dog
00:02:58 200ft 10 Reached level 10
00:03:47 450ft 13 Killed Fang, Farmer Maggot's Dog
00:04:11 450ft 14 Killed Bloodfang, the Wolf
00:04:16 500ft 14 Killed Wormtongue, Agent of Saruman
00:04:16 500ft 15 Reached level 15
00:04:49 750ft 16 Killed Shtukensia the Rogue
00:04:49 750ft 17 Found the Main Gauche of Valaurith
00:05:59 850ft 20 Reached level 20
00:06:20 900ft 20 Was killed by The Rat King
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : yes (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no (confirm_recall)
[Scene of Death]
^
^ ^^^^++ ^''^ ^
........... ....
.............. #...^^
.....................^
....................:^^^^:
#...............+�...# ... *
.................. +.r=.. ^^...
* ...|............. :^^.^ .....^
............... ^.^ ....#.^
# ^:#^^^ ^. ^^ ^^. ^...^
.^^^.^.^^...^
^ # ..#....
* ^ ......
^^^^^ ^#^^.^^^:.. . *
..#... ....
* ^^^^^^:^..^^^^^.^^^^ *
900' (L18) LF:7-? Light 3 Moves -10 Study (6) Poisoned Light Cut Fed 58 % DTr
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Posted on 6.4.2021 20:28
16542. on the Ladder (of 19313)
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