The Angband Ladder: Asiden, Dunadan LostAvatar Sorceror by <asiden@boardermail.com>
[ToME 2.2.4 Character Dump]
Name : Asiden Age 56 STR: 40
Sex : Female Height 82 INT! 40
Race : Dunadan LostAvatar Weight 184 WIS! 40
Class : Sorceror Social Class 71 DEX: 40
Body : Player CON: 40
God : Manwe Sulimo CHR: 40
+ To Melee Hit -106 Level 50 Max Hit Points 989
+ To Melee Damage -84 Experience 35729112 Cur Hit Points 822
+ To Ranged Hit -52 Max Exp 35729112 Max SP (Mana) 6624
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2408
AC 56+230 Gold 617950 Piety 93468
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Superb Blows/Round: 14
Bows/Throw : Very Bad Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 14d4-1176
Stealth : Superb Magic Device: Legendary[42]Infra-Vision: 190 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Landed Knight. You
are a credit to the family. You have brown eyes, wavy
brown hair, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 100 (5000')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Nether Realm: Level 666 (33300')
Halls of Mandos: Level 96 (4800')
The Void: Level 150 (7500')
Dol Guldur: Level 70 (3500')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 7623 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved 19 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 48th Yavie of the 2890th year of the third age.
You have been adventuring for 5 days.
abcdefkmnopqrsuvwxz{|@
Add Str : .....3.......3.......+
Add Int : *...8.3..2...........+
Add Wis : *.....3..2...3.......+
Add Dex : .....................+
Add Con : .....3.......3..4....+
Add Chr : *....33..2...........+
Mul Mana : +.+...................
Mul SPower: +....................+
Add Stea. : .........2............
Add Sear. : .....33...............
Add Infra : *.....3...............
Add Tun.. : ....................8+
Add Speed : ...*8..3.2...3.......+
Add Blows : ....8.................
Fire Brand: ...................+..
Sust Str : ........+..++........+
Sust Int : ........+...+........+
Sust Wis : ............+........+
Sust Dex : ...........++........+
Sust Con : ...........++...+....+
Sust Chr : ............+........+
Invisible : .........+............
Mul life : ........+.............
Sens Fire : ......................
Reflect : .....................+
Free Act : ......+..............+
Hold Life : .......+...+.........+
Imm Acid : +...+.+..++.+..+.....*
Imm Elec : +...+.+...++++.......*
Imm Fire : *..+.*...++.+++......*
Imm Cold : +.....+.*+++++..+....*
Res Pois : ....+................+
Res Fear : ...........+.........+
Res Lite : .......+..+..+.......+
Res Dark : .......++.+..........+
Res Blind : ....+.......++.......+
Res Conf : ...+.........+.......+
Res Sound : ..........+..+.......+
Res Shard : .....................+
Imm Neth : ....+................+
Res Nexus : .....................+
Res Chaos : ....+..+.+...+.......+
Res Disen : ...........+.........+
WraithForm: .....................+
Levitate : .....................+
Lite : .............+.......+
See Invis : +....+++.....+.......+
Digestion : .....................+
Regen : .............+..+....+
Activate : +..+.+++.+...++++.....
Cursed : ...+..+...............
No blows : +.....................
Precogn. : +....................+
Fly : .....+...............+
Orc.ESP : .......+.............+
Troll.ESP : .....................+
Dragon.ESP: .....................+
Demon.ESP : +....................+
Undead.ESP: .....................+
Evil.ESP : +...........+........+
Animal.ESP: .....................+
TLord.ESP : .....+...............+
Good.ESP : .....................+
Nlive.ESP : .....................+
Full ESP : .....................+
Skills (points left: 0)
- Combat 15.200 [1.200]
. Weaponmastery 15.600 [1.200]
. Archery 28.800 [1.200]
. Sneakiness 03.700 [0.900]
- Magic 50.000 [2.000]
. Magic-Device 50.000 [3.000]
. Spell-power 50.000 [1.000]
. Sorcery 50.000 [1.000]
. Mana 08.000 [1.100]
. Fire 03.000 [1.000]
. Water 03.000 [1.000]
. Air 03.000 [1.000]
. Earth 03.000 [1.000]
. Meta 04.000 [1.000]
. Conveyance 03.000 [1.000]
. Divination 03.000 [1.000]
. Temporal 03.000 [1.000]
. Mind 03.000 [1.000]
. Nature 03.000 [1.000]
. Necromancy 49.000 [2.000]
. Thaumaturgy 47.000 [2.000]
- Spirituality 12.800 [1.000]
. Mindcraft 50.000 [1.500]
- Monster-lore 19.150 [1.500]
. Summoning 10.000 [1.000]
. Corpse-preservation 12.000 [1.000]
. Possession 15.000 [1.000]
. Symbiosis 50.000 [1.000]
Abilities
* Perfect casting
* Tree walking
[Character Equipment]
a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
It is part of the trinity of the ultimate weapons. It can be wielded
two-handed. It can be activated for restore mana every 666 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, infravision, luck and spell power by
12. It increases your mana capacity by 240%. It provides immunity to
fire. It provides resistance to acid, electricity, fire and cold. It
allows you to see invisible monsters. It allows you to sense the
presence of demons and evil beings. It can't attack. It cannot be
harmed by acid, cold, lightning or fire.
b) a Mage Staff of Wizardry (1d4) (-22,-5)(80%) (+4) {cursed}
c) a Mage Staff of Mana [Greater Identify] (1d4) (-11,-18)(100%)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can be activated for fire
branding of bolts every 999 turns if it is being worn. It increases
your speed by 10. It provides resistance to fire and confusion. It
is cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Halls of
Mandos.
e) The Ring of Belme (+8)
It increases your intelligence, speed and attack speed by 8.
It provides resistance to acid, electricity, poison, blindness, nether
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 99 of Mount Doom.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 98 of
Halls of Mandos.
k) The Amulet of Ingwe (+3) {cursed}
It can be activated for dispel evil (level*5) every
300+d300 turns if it is being worn. It increases your intelligence,
wisdom, charisma, searching and infravision by 3. It provides
immunity to paralysis. It provides resistance to acid, electricity
and cold. It allows you to see invisible monsters. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 98 of Halls of Mandos.
n) The Full Plate Armour 'Barindos' (-68,-31) [25,+15](40%)
It increases your hit points by 40%. It sustains your strength and
intelligence. It provides immunity to cold. It provides resistance
to cold and dark. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Emperor wight on level 96 of Halls of
Mandos.
o) The Shadow Cloak of Luthien [Noxious Cloud] [6,+20] (+2)
It can be activated for restore life levels every 450 turns if
it is being worn. It has a spell stored inside. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 89 of
Angband.
q) a Dragon Shield of Preservation (-8,-1) [8,+34]
It sustains your strength, dexterity and constitution. It
makes you completely fearless. It provides resistance to life draining
, electricity, cold and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Osyluth on level 85 of Angband.
r) The Large Metal Shield of Anarion [5,+20]
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire,
cold and blindness. It allows you to sense the presence of evil beings
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 96 of Halls of Mandos.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound and
chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death drake on level 96 of Halls of
Mandos.
u) The Set of Gauntlets 'Paurhach' [Teleport Away] [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It has a spell stored inside. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 98 of
Halls of Mandos.
v) The Set of Gauntlets 'Paurnen' [Manathrust] [2,+15]
It can be activated for acid bolt (5d8) every 5+d5
turns if it is being worn. It has a spell stored inside. It provides
resistance to acid. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 98 of Halls of
Mandos.
w) The Set of Gauntlets 'Paurnimmen' [Ent's Potion] [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It has a spell stored inside. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 96 of Halls of Mandos.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
z) a Greater demonic quylthulg (613 hp)
{) 19 Bolts of Flame (1d5) (+12,+16)
|) a Dwarven Pick of Digging (1d4) (+15,+15) (+8)
[Character Inventory]
a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
It cannot be harmed by fire.
You found it in the remains of a Nether wraith on level 79 of Angband.
c) a Tome of the Eternal Flame
d) a Tome of the Blowing Wind
e) a Fireproof Tome of Knowledge
f) a Fireproof Tome of the Time
g) a Fireproof Tome of Meta Spells
h) Baalzebub's All-seeing Servant
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Seraph on level 98 of Halls of Mandos.
i) the Crystal Ball of The Witch-King of Angmar
It can be activated for genocide every 500 turns.
You found it in the remains of a Grand master mystic on level 87 of
Angband.
j) a Potion of *Healing*
k) a Potion of Life
l) a Scroll of *Remove Curse*
m) a Golden Rod of Simplicity of Healing (125/125)
You found it lying on the ground on level 71 of Angband.
n) a Mithril Rod of Home Summoning (160/160)
o) The Ring of Tulkas (+4)
p) a Mage Staff of Mana [Recall] (1d4) (+13,+5)(60%)
q) a Mage Staff of Mana [Fireflash] (1d4) (+8,+8)(80%)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) an Eye druj (3300 hp)
b) a Potion of Life
c) The Necklace 'Nauglamir' (+3)
d) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It can be
activated for heal 1000 hit points every 888 turns if it is being
worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 96 of Halls of Mandos.
e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
f) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 97 of
Angband.
g) a Mattock (1d8) (+7,+7) (+3)
h) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 85 of Angband.
i) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
j) The Mage Staff 'Lornurade' (1d4) (+8,+10)(40%) (+2)
It can be wielded two-handed. It provides light
(radius 1) forever. It can be used to store a spell. It increases
your intelligence by 2. It increases your mana capacity by 40%. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to blindness and confusion. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightwing on level 87 of Angband.
k) a Mage Staff of Mana (1d4) (-19,+6)(60%)
[Home Inventory - Lothlorien ]
a) The Golden Horn of the Thunderlords (0 charges) {100% off}
b) The Amulet of Carlammas (+2)
It
can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwalker on level 98 of Halls of
Mandos.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 85 of Angband.
d) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life
levels every 750 turns if it is being worn. It provides light (radius
1) forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 96 of Halls of Mandos.
e) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 98 of
Halls of Mandos.
f) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area
every 50+d50 turns if it is being worn. It grants you the power of
detect curses if it is being worn. It provides light (radius 4)
forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 98 of Halls of
Mandos.
g) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it
is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Archlich on level 97 of Halls of Mandos.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your
strength, dexterity and speed by 2. It makes you completely fearless.
It provides resistance to acid, electricity, fire, cold, confusion and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 97 of Halls of Mandos.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, shards and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 70 of Angband.
k) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon on level 78 of Angband.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
m) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Sky Drake on level 98 of Halls of Mandos.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 96 of
Halls of Mandos.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It
provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 78 of Angband.
p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
It increases your strength and dexterity by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
provides resistance to fire. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 98 of Halls
of Mandos.
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns
if it is being worn. It provides light (radius 1) forever. It
increases your speed by 10. It does extra damage from frost. It is
especially deadly against trolls. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to cold and light. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 98 of Halls of Mandos.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 96 of Halls of
Mandos.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
t) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity
and constitution by 4. It provides resistance to nether. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 98 of Halls of
Mandos.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Spectral Ancient white dragon on level 96
of Halls of Mandos.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of demons. It strikes at undead with holy wrath. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Archon on level 98 of Halls of Mandos.
w) a Mage Staff of Power (1d4) (+6,-1) (+7)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 7.
You found it in the remains of a Nightwalker on level 83 of Halls of
Mandos.
|
Posted on 23.12.2003 22:06
712. on the Ladder (of 19313)
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