The Angband Ladder: Melehta Pineh, High-Elf Ranger by Nomad
[Angband 4.0beta Character Dump]
Name Melehta PinehAge 129 Self RB CB EB Best
Race High-Elf Height 6'6" STR: 17 +1 +0 +0 18
Class Ranger Weight 11st 9lb INT: 15 +3 +2 +0 18/20
Title Scout Turns used: WIS: 10 -1 -2 +2 9
HP -5/91 Game 43051 DEX: 16 +3 +1 +0 18/20
SP 15/16 Standard 4341 CON: 11 +1 -1 +0 11
Resting 575
Level 11 Armor [7,-17] Saving Throw 60%
Cur Exp 1186 Stealth Good
Max Exp 1186 Melee 2d6,+13 Disarming 44%
Adv Exp 1495 To-hit 33,+15 Magic Devices 66
Blows 1.1/turn Perception 1 in 20
Gold 1988 Searching 27%
Burden 81.3 lbs Shoot to-dam +19 Infravision 40 ft
Speed Normal To-hit 48,+12
Max Depth 500' (L10) Shots 1/turn
You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer.
And don't forget to complain about how everything will be ruined
forever.
rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............+ pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............
Regen:............. Stea.:.............
ESP:+............ Sear.:.............
Invis:............+ Infra:............+
FrAct:............. Tunn.:..+..........
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
Fear:............. Might:.............
Aggrv:............. Light:.....+.......
[Last Messages]
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The Homunculus misses you.
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The Homunculus hits you.
> You die.
> Saving as
C:\Users\User\Documents\Games\angband-v4.0beta-250-g6a53a46\lib\user\Melehta_Pinehtar2.txt.
Killed by a Homunculus.
[Character Equipment]
a) a Flail of *Slay Evil* (2d6) (+6,+6) <+2>
Dropped by Farmer Maggot in town
+2 wisdom.
Slays evil creatures.
Blessed by the gods. Grants telepathy.
Combat info:
1.1 blows/round.
With +2 STR and +0 DEX you would get 1.3 blows
With +0 STR and +2 DEX you would get 1.3 blows
Average damage/round: 32.8 vs. evil creatures, and 24.2 vs.
others.
b) a Short Bow of Power (x2) (+3,+19)
Found lying on the floor at 50 feet (level 1)
c) a Ring of Digging <+3>
Found lying on the floor at 500 feet (level 10)
+3 tunneling.
d) a Ring of Reckless Attacks (+5,+5) [-19]
Found lying on the floor at 500 feet (level 10)
f) a Wooden Torch of Brightness (1096 turns) <+2>
Found lying on the floor at 50 feet (level 1)
Radius 2 light.
h) a Cloak [1,+0]
Found lying on the floor of a special room at 150 feet (level 3)
i) a Wicker Shield [2,+0]
Dropped by an Apprentice at 100 feet (level 2)
j) a Metal Cap [3,+0]
Bought from a store
l) a Pair of Leather Sandals [1,+0]
Found under some rubble at 400 feet (level 8)
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {@m1}
b) a Ration of Food
c) a Flask of oil
Branded with fire.
d) 12 Potions of Cure Light Wounds
e) a Potion of Neutralize Poison
f) 2 Potions of Speed
g) a Potion of Heroism
h) 4 Potions of Berserk Strength
i) 4 Scrolls of Phase Door
j) a Scroll of Teleportation {!r}
k) a Scroll of Trap Detection {@r1}
l) a Scroll of Door/Stair Location {@r3}
m) a Scroll of Identify {@r4}
n) a Scroll of Word of Recall {!*}
o) a Rod of Door/Stair Location {@z3}
p) a Rod of Curing
q) a Wand of Magic Missile (10 charges)
r) a Staff of Cure Light Wounds (9 charges)
s) a Wooden Torch (4767 turns) <+1>
An inheritance from your family
Radius 1 light.
t) 4 Wooden Torches (5000 turns) <+1>
Radius 1 light.
u) a Shovel of Digging (2d2) (+7,+4) <+5>
Dropped by a Snaga at 500 feet (level 10)
+5 tunneling.
Branded with acid.
Combat info:
1.3 blows/round.
With +1 STR and +0 DEX you would get 1.6 blows
With +0 STR and +2 DEX you would get 1.6 blows
Average damage/round: 27.1 vs. creatures not resistant to acid,
and 18.8 vs. others.
[Character Quiver]
a) 12 Arrows (1d4) (+0,+0)
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 43.4.
35% chance of breaking upon contact.
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
325 50' Reached level 2
458 50' -- Note: Short Bow of Power! Score!
520 0' Killed Farmer Maggot
526 0' -- Note: Went back up for more arrows, got a flail with ESP.
823 100' Reached level 3
996 100' Killed Fang, Farmer Maggot's dog
1072 100' Reached level 4
1828 150' Reached level 5
2015 150' Killed Sméagol
2015 150' Reached level 6
2084 400' -- Note: Deep Descent...
2415 500' Reached level 7
2509 500' Reached level 8
3215 500' Reached level 9
3264 500' Killed Lagduf, the Snaga
3293 500' Reached level 10
4105 500' Reached level 11
4327 500' -- Note: Minor demon pit.
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : yes (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : no (show_target)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Center map continuously : no (center_player)
Color: Show unique monsters in purple : no (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : yes (mouse_movement)
Notify on object recharge : yes (notify_recharge)
[Birth]
Randomise the artifacts (except a very few) : no (birth_randarts)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : yes (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Start with a kit of useful gear : yes (birth_start_kit)
Monsters learn from their mistakes : no (birth_ai_learn)
Force player descent : no (birth_force_descend)
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Posted on 22.5.2015 17:55
34. on the Competition No.174 Ladder (of 35)
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