The Angband Ladder: Eorl, RohanKnight Swordmaster by <iblum1@yahoo.com>
[ToME 2.2.0 Character Dump]
Name : Eorl Age 21 STR! 18/180
Sex : Male Height 57 INT: 18/10
Race : RohanKnight LostSoul Weight 83 WIS: 18/60
Class : Swordmaster Social Class 1 DEX: 18/36
Body : Player CON: 18/128
God : Nobody CHR: 18/133
+ To Melee Hit 90 Level 38 Max Hit Points 622
+ To Melee Damage 78 Experience 1629644 Cur Hit Points -3
+ To Ranged Hit 44 Max Exp 1629644 Max SP (Mana) 38
+ To Ranged Damage 15 Exp to Adv. 1870000 Cur SP (Mana) 38
AC 53+84 Gold 603442
(Miscellaneous Abilities)
Fighting : Legendary[45]Perception : Excellent Blows/Round: 7
Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 2
Saving Throw: Bad Disarming : Superb Mel.dmg/Rnd: 7d4+546
Stealth : Bad Magic Device: Heroic Infra-Vision: 70 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have dark
brown eyes, straight brown hair, and a fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 9 (450')
Halls of Mandos: Level 36 (1800')
Death fate: Level 1 (50')
Your body was a Player.
You have defeated 2722 enemies.
You saved Bree from a dreadful Nazgul.
You saved no princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 47th Yavie of the 2890th year of the third age.
Your adventure lasted 4 days.
Your Attributes:
You are dead, killed by an Ancient green dragon in the town of Gondolin.
You can use rohir powers.
You can sense what is beyond walls.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of good beings.
You are lucky.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Skills (points left: 0)
- Combat 21.917 [0.900]
- Weaponmastery 17.955 [1.150]
. Sword-mastery 42.300 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 22.600 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 05.140 [0.900]
. Disarming 42.400 [0.900]
- Magic 01.756 [0.300]
. Magic-Device 42.400 [1.150]
- Spirituality 01.000 [0.400]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Dagger 'Narthanc' (E:29482, L:24) (1d4) (+16,+10)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity, fire and frost. It strikes at demons with
holy wrath. It fights against evil with holy fury. It makes you
invisible. It provides resistance to electricity, fire, cold and
light. It slows your metabolism. It produces a fiery sheath. It
produces an electric sheath. It induces random teleportation. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 9 of Barrow-Downs.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases
your intelligence, wisdom, dexterity and speed by 1. It provides
resistance to electricity, fire and cold. It slows your metabolism.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
e) a Double Ring of Slaying (+6,+12)
You found it in the remains of a Master thief on level 98 of Halls of
Mandos.
f) an Indestructible Quartzite Ring of Speed (+7)
It increases your speed by 7. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
k) The Amulet of Ingwe (+3)
It can be
activated for dispel evil (level*5) every 300+d300 turns if it is
being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 79 of Halls of Mandos.
m) The Phial of Galadriel (+4)
It can be
activated for light area (dam 2d15) every 10+d10 turns if it is being
worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 90 of Halls of Mandos.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
It can be
activated for genocide every 500 turns if it is being worn. It
increases your strength and charisma by 4. It provides resistance to
acid, electricity, fire, cold, dark and disenchantment. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
o) The Cloak 'Colluin' [1,+20]
It can be
activated for resistance (20+d20 turns) every 111 turns if it is being
worn. It provides resistance to acid, electricity, fire, cold and
poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 9 of Barrow-Downs.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases
your strength and constitution by 4. It provides immunity to acid.
It provides immunity to paralysis. It provides resistance to sound,
chaos and disenchantment. It allows you to sense the presence of orcs
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be
activated for detection every 55+d55 turns if it is being worn. It
increases your intelligence, wisdom and searching by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 88 of Halls of Mandos.
u) a Set of Cesti of Free Action [5,+17]
It
provides immunity to paralysis.
You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants
you the power of magic map if it is being worn. It increases your
searching, infravision and ability to tunnel by 4. It allows you to
climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 95 of Halls of Mandos.
z) (nothing)
{) 11 Seeker Arrows of Acid (4d4) (+14,+14)
It does
extra damage from acid. It cannot be harmed by acid.
You found it lying in a vault on level 98 of Halls of Mandos.
|) a Dwarven Shovel of Digging (1d3) (+12,+10) (+4)
It
increases your ability to tunnel by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 47 of Halls of Mandos.
[Character Inventory]
a) 21 Light Blue Mushrooms of Cure Serious Wounds {100% off}
b) 10 Dark Blue Potions of Cure Light Wounds
c) a Clotted Red Potion of Cure Serious Wounds
d) a Purple Potion of Cure Critical Wounds
e) 12 Scrolls titled "alao neru" of Satisfy Hunger
f) a Moonstone Rod of Curing (75/75)
g) a Silver Rod of Recall (100/100)
h) a Golden Rod of Capacity of Detection (180/250)
It can
hold more mana.
You found it lying in a vault on level 18 of Halls of Mandos.
i) 2 Runed Wands of Manathrust[1|15] (27 charges)
j) 4 Silver Wands of Noxious Cloud[1|25] (7 charges)
k) a Fireproof Willow Staff of Identify[5|21] (5 charges)
It cannot
be harmed by fire.
You found it in the remains of a Vampire lord on level 45 of Halls of
Mandos.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
b) The Gold Dragon Scale Mail 'Istelydh' (-2) [30,+28]
It can be
activated for breathe sound (130) every 90+d90 turns if it is being
worn. It sustains your wisdom. It provides resistance to sound. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 98 of Halls of Mandos.
c) The Ring Mail 'Ranwe' (-2) [12,+18]
It
provides resistance to life draining, acid, sound and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
d) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 88 of Halls of Mandos.
e) The Large Metal Shield of Anarion [5,+20]
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
f) The Iron Crown of Arninar [0,+14]
It
sustains your wisdom and constitution. It provides immunity to
paralysis. It provides resistance to life draining, cold, shards and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 94 of Halls of Mandos.
g) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It
increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
h) a Short Bow of Lothlorien (x4) (+18,+17) (+2)
It
increases your dexterity by 2. It provides immunity to paralysis. It
allows you to levitate. It fires missiles with extra might. It has
been blessed by the gods. It cannot be harmed by acid. It cannot be
harmed by fire.
You found it lying in a vault on level 98 of Halls of Mandos.
i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be
activated for magic arrow (10d10) every 20+d20 turns if it is being
worn. It increases your strength and constitution by 2. It provides
resistance to electricity, light, dark and blindness. It fires
missiles with extra might. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
[Home Inventory - Gondolin ]
a) 6 Sprigs of Athelas
b) The Ring of Power of Uvatha the Horseman (+2 to stealth)
c) a Dwarven Lantern of the Magi (+1)
[Home Inventory - Lothlorien ]
a) 97 Potions of Water Curing
b) a Silver Rod of Charging of Nothing (100/100)
It
regenerates its mana faster.
You found it lying in a vault on level 2 of Halls of Mandos.
c) a Silver Rod of Charging of Nothing (100/100)
It
regenerates its mana faster.
You found it lying in a vault on level 17 of Halls of Mandos.
d) a Silver Rod of the Istari of Nothing (200/200)
e) an Azure Amulet of Reflection
It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 65 of Halls of Mandos.
f) The Metal Scale Mail 'Eluch' (-2) [13,+3]
It
sustains your intelligence. It makes you completely fearless. It
provides resistance to acid, electricity, cold, dark and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 9 of Barrow-Downs.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases
your strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, shards, nexus and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 5 of Barrow-Downs.
h) an Elven Cloak [4,+6] (+4 to stealth)
It increases
your stealth, searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
i) The Spider Web of Hebor [1,+9]
It sustains your wisdom and charisma. It
provides resistance to fire and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 8 of Barrow-Downs.
j) The Wolf Pelt of Ecthia [1,+16]
It sustains
your dexterity. It provides resistance to acid and fire. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It
provides light (radius 1) forever. It increases your searching by 1.
It does extra damage from fire. It is especially deadly against orcs.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to fire and light. It allows you
to sense the presence of orcs. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It increases your luck by 3. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 9 of Barrow-Downs.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases
your intelligence, wisdom and attack speed by 2. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
resistance to nether, nexus, chaos and disenchantment. It allows you
to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) The Small Wooden Boomerang of Dantelas (1d4) (+11,+8)
It does
extra damage from frost. It poisons your foes. It is a great bane of
dragons. It is especially deadly against trolls. It is especially
deadly against giants. It is a great bane of demons. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 8 of Barrow-Downs.
|
Posted on 4.7.2003 01:01
8946. on the Ladder (of 19313)
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