The Angband Ladder: Dopey, Dunadan Ranger by <washburn@kanservu.ca>
[Angband 3.0.6 Character Dump]
Name Dopey Self RB CB EB Best
Sex Male Age 61 STR! 18/100 +1 +2 +13 18/260
Race Dunadan Height 83 Int! 18/100 +2 +2 +4 18/180 18/110
Class Ranger Weight 190 Wis! 18/100 +2 +0 +7 18/190 18/120
Title ***WINNER*** Status 22 DEX! 18/100 +2 +1 +13 18/260
HP 902/1015 Maximize Y CON! 18/100 +3 +1 +9 18/230
SP 66/211 Preserve Y Chr! 18/100 +2 +1 +6 18/190 18/120
Level 50 Armor [49,+110] Saving Throw Heroic
Cur Exp 15637707 Fight (+73,+30) Stealth Superb
Max Exp 15637707 Melee (+88,+48) Fighting Legendary
Adv Exp ******** Shoot (+84,+14) Shooting Legendary
MaxDepth Lev 100 Blows 5/turn Disarming Superb
Gold 3182711 Shots 1/turn Magic Device Heroic
Burden 293.8 lbs Perception Superb
Speed +21 Infra 50 ft Searching Excellent
You are one of several children of a Serf. You are a well liked
child. You have green eyes, straight brown hair, and an average
complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+...+.. Blind:.....+...+...
Elec:......+...... Confu:.........+...
Fire:.+....+..+... Sound:.........+...
Cold:*.....+..+... Shard:.......+.....
Pois:....+........ Nexus:....+........
Fear:+.+.......... Nethr:........+....
Lite:.........+... Chaos:.....+...+...
Dark:......+...... Disen:......+.+....
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:....+........
Feath:............. Sear.:....++.......
PLite:.........+... Infra:....++.......
Regen:.........+... Tunn.:.............
Telep:.....+....... Speed:.+.++....+.+.
Invis:+....+...+... Blows:.............
FrAct:+.........+.. Shots:.............
HLife:........+.... Might:.............
[Character Equipment]
a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and is especially deadly against demons. It is branded with
frost. It provides immunity to cold. It provides resistance to fear.
It is blessed by the gods. It grants you immunity to paralysis and the
ability to see invisible things. It activates for mass banishment
every 1000 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
d) a Zircon Ring of Speed (+10)
It increases your speed by 10.
e) a Flint Stone Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
h) a Cloak of Protection [1,+20]
It provides resistance to shards. It cannot be harmed by the elements.
i) a Small Leather Shield of Preservation [2,+10]
It provides resistance to nether, disenchantment, and life draining.
It sustains your strength, dexterity, and constitution. It cannot be
harmed by the elements.
j) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Metal Shod Boots of Speed [6,+7] (+9)
It increases your speed by 9.
[Character Inventory]
a) 7 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 7 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
h) 25 Red Mushrooms of Restoring
i) 23 Brown Potions of Healing
j) 8 Magenta Potions of *Healing*
k) 7 Viscous Pink Potions of Life
l) 40 Dark Blue Potions of Restore Mana
m) 32 Misty Potions of Restore Life Levels
n) 15 Scrolls titled "dan pet laturs" of *Identify*
o) 7 Scrolls titled "yerg jo bit" of Banishment
p) 3 Scrolls titled "neparze" of Mass Banishment
q) a Platinum Rod of Healing
It cannot be harmed by electricity.
r) 7 Pewter Rods of Teleport Other
s) a Cedar Staff of Healing (0 charges)
t) 2 Ivory Staffs of Holiness (0 charges)
u) 16 Bolts of Slay Evil (1d5) (+14,+14)
It slays all evil creatures.
v) 18 Seeker Bolts of Slay Demon (4d5) (+15,+12)
It slays demons.
w) 13 Seeker Bolts of Slay Evil (4d5) (+12,+12)
It slays all evil creatures.
[Home Inventory]
a) 5 Aluminum-Plated Rods of Disarming
b) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
c) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
e) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
f) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
g) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
h) The Shadow Cloak of Luthien [6,+20] (+2)
It increases your intelligence, wisdom, and charisma by 2. It
increases your stealth and speed by 2. It provides resistance to acid,
fire, and cold. It activates for restore life levels every 250 turns.
It cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
k) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire,
shards, and disenchantment. It cannot be harmed by the elements.
n) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
It increases your speed by 10. It slays trolls, undead, and all evil
creatures, and is especially deadly against demons. It is branded with
frost. It provides resistance to cold, fear, and light. It is blessed
by the gods, slows your metabolism, lights the dungeon around you, and
speeds your regeneration. It grants you immunity to paralysis and the
ability to see invisible things. It activates for frost ball (100)
every 40 turns. It cannot be harmed by the elements.
p) The Bastard Sword 'Calris' (5d4) (+12,+20) (+5)
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you. It
cannot be harmed by the elements.
q) The Lance of Eorlingas (3d8) (+13,+21) (+2)
It increases your strength and dexterity by 2. It increases your speed
by 2. It slays orcs, trolls, and all evil creatures. It provides
resistance to fear. It grants you the ability to see invisible things.
It cannot be harmed by the elements.
r) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 29.7.2014 14:54
2607. on the Ladder (of 19331)
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