The Angband Ladder: Gwendylon, Dunadan Ranger by <washburn@kanservu.ca>
[Angband 3.0.6 Character Dump]
Name Gwendylon Self RB CB EB Best
Sex Female Age 55 STR! 18/100 +1 +2 +14 18/270
Race Dunadan Height 77 INT! 18/100 +2 +2 +7 18/210
Class Ranger Weight 169 WIS! 18/100 +2 +0 +7 18/190
Title ***WINNER*** Status 56 DEX! 18/100 +2 +1 +11 18/240
HP 1025/1041 Maximize Y CON! 18/100 +3 +1 +10 18/240
SP 92/373 Preserve Y CHR! 18/100 +2 +1 +7 18/200
Level 50 Armor [55,+191] Saving Throw Heroic
Cur Exp 16089795 Fight (+51,+44) Stealth Superb
Max Exp 16089795 Melee (+73,+69) Fighting Legendary
Adv Exp ******** Shoot (+61,+15) Shooting Legendary
MaxDepth Lev 100 Blows 5/turn Disarming Superb
Gold 3505829 Shots 1/turn Magic Device Heroic
Burden 227.3 lbs Perception Superb
Speed +28 Infra 60 ft Searching Superb
You are one of several children of a Guildsman. You are a credit to
the family. You have dark brown eyes, straight black hair, and an
average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*.+.. Blind:..+..+...+...
Elec:......+...... Confu:.........+...
Fire:.+.*..+...... Sound:........+....
Cold:+.*...+...... Shard:.......+.....
Pois:....+........ Nexus:....+........
Fear:+..+....+..+. Nethr:...+.........
Lite:+............ Chaos:.....+..+....
Dark:......+...... Disen:......+......
abcdefghijkl@ abcdefghijkl@
S.Dig:+..+......... Stea.:....+........
Feath:..+.......... Sear.:....++...+...
PLite:+............ Infra:....++.......
Regen:+.++......... Tunn.:.............
Telep:..+..+....... Speed:+++++......+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..+.......... Might:.............
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
It increases your speed by 10. It slays trolls, undead, and all evil
creatures, and is especially deadly against demons. It is branded with
frost. It provides resistance to cold, fear, and light. It is blessed
by the gods, slows your metabolism, lights the dungeon around you, and
speeds your regeneration. It grants you immunity to paralysis and the
ability to see invisible things. It activates for frost ball (100)
every 40 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+15) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) a Sea Shell Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Palantir of Westernesse (+2) (charging)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
h) a Cloak of Protection [1,+25]
It provides resistance to shards. It cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+11] (+2) (charging)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
h) 15 Dark Blue Mushrooms of Restoring
i) 36 Purple Speckled Potions of Healing
j) 16 Gold Speckled Potions of *Healing*
k) a Dark Blue Potion of Life
l) 19 Dark Red Potions of Restore Mana
m) 20 Black Potions of Restore Life Levels
n) 33 Scrolls titled "ladan snik" of *Identify*
o) 5 Scrolls titled "jovly stawerg" of Banishment
p) an Ivory Rod of Healing
It cannot be harmed by electricity.
q) 8 Cast Iron Rods of Teleport Other
r) 9 Aluminum-Plated Rods of Disarming
s) a Maple Staff of Remove Curse
t) a Runed Staff of Banishment (0 charges)
u) The Amulet of Carlammas (+2)
It increases your constitution by 2. It provides resistance to fire.
It activates for protection from evil every 225+d225 turns. It cannot
be harmed by the elements.
v) 23 Seeker Bolts of Flame (4d5) (+13,+5)
It is branded with fire. It cannot be harmed by fire.
w) 27 Seeker Bolts of Frost (4d5) (+9,+9)
It is branded with frost. It cannot be harmed by cold.
[Home Inventory]
a) 54 Dark Blue Mushrooms of Restoring
b) 54 Dark Red Potions of Restore Mana
c) 89 Black Potions of Restore Life Levels
d) a Tiger Eye Ring of Speed (+13)
It increases your speed by 13.
e) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
g) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
l) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
n) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.
It cannot be harmed by the elements.
o) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance to
cold, light, dark, blindness, sound, and shards. It lights the dungeon
around you. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by the elements.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire,
shards, and disenchantment. It cannot be harmed by the elements.
s) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
t) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and is especially deadly against demons. It is branded with
frost. It provides immunity to cold. It provides resistance to fear.
It is blessed by the gods. It grants you immunity to paralysis and the
ability to see invisible things. It activates for mass banishment
every 1000 turns. It cannot be harmed by the elements.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 25.12.2011 18:37
2518. on the Ladder (of 19331)
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