The Angband Ladder: Wrathena, Demigod High-Mage by chris

  [PosChengband 2.0.4 Character Dump]


 Name       : Wrathena                     ========== Stats ==========
 Sex        : Male                               STR! :    18/200
 Personality: Patient                            INT! :    18/***
 Race       : Demigod                            WIS! :    18/140
 Subrace    : Athena                             DEX! :    18/140
 Class      : High-Mage                          CON! :    18/***
 Realm      : Nature                             CHR! :    18/150

 Level      :       50                           HP   :   949/949
 Cur Exp    : 17349506                           SP   :   540/562
 Max Exp    : 17349506                           AC   :       232
 Adv Exp    :    *****                           Speed:    +24+10

                                           ========== Skills =========
 Gold       :  6984636                     Melee      : Superb
 Kills      :     6253                     Ranged     : Superb
 Uniques    :      140                     SavingThrow: Heroic
 Artifacts  :      121                     Stealth    : Very Good
                                           Perception : Very Good
 Game Day   :       67                     Searching  : Good
 Game Time  :    17:11                     Disarming  : Superb
 Play Time  :    19:52                     Device     : Legendary[22]


============================= Character Equipment =============================

a) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
b) a Dragon Shield of Resistance [8,+31] {CfSoFe}
c) The Harp of Apollo (+5 to speed) {cursed}
d) The Ring of the Ages [+20] (+4)
e) a Ring of Speed (+9)
f) The Amulet 'Priceless Heirloom' (+3 to searching) {StSr;Rg~Tele}
g) The Jewel of Judgement (+3 to speed)
h) The Mithril Chain Mail of Bilbo (+1,+1) [28,+12] (+1 to speed)
i) a Pair of Dragon Wings [4,+15] {ShNt}
j) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
k) a Set of Gauntlets of Magic Mastery [2,+12] (+3) <+15%>
l) a Pair of Hard Leather Boots of Speed [3,+12] (+6)


                }=    (                                   }=    (
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .+.....+.+..#  75%           Speed      : ..+.+.++...+#
 Elec       : .+.....+....#  72%           Free Act   : +.+..........
 Fire       : .+.....+....#  72%           See Invis  : +.....++.....
 Cold       : ++.....+....#  75%           Warning    : .............
 Poison     : .......+....#  65%           SlowDigest : +............
 Light      : ..+..........  50%           Regenerate : +....+.......
 Dark       : .......+.....  50%           Levitation : ........+....
 Confusion  : .+....+......  65%           Perm Lite  : .............
 Nether     : +.+.....+....  72%           Reflection : .............
 Nexus      : .........+...  50%           Hold Life  : +..+..+......
 Sound      : .+...........  50%           Sust Str   : +.++.........
 Shards     : ........+....  50%           Sust Int   : ..++........+
 Chaos      : +.....+......  65%           Sust Wis   : ...+.........
 Disenchant : .......+.....  50%           Sust Dex   : ...+.........
 Time       : ...+.........  50%           Sust Con   : +..+.........
 Blindness  : .............   0%           Sust Chr   : ..++.........
 Fear       : .++..........                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .....+.......


                }=    (                                   }=    (
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .....+.......
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: +............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Device Pow : ..........+.+ +25%
 Cold Brand : +............                Spell Pow  : ............+ +23%
 Pois Brand : .............                Spell Cap  : ............+ +23%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : .......+.....
 Vampiric   : .............                Searching  : .....+.......
 Chaotic    : .............                Cursed     : ..*..........
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : +............                No Tele    : .............
 Riding     : +............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


                }=    (
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 4.5s.3...3..1 18/100  1 -4 -1 14 18/200
        INT!: ..5s..31....s 18/120  3  4 -1  9 18/***
        WIS!: ...s..31.....  18/80  1  0  1  4 18/140
        DEX!: 4..s...1.3..1  18/80  1  0 -2  7 18/140
        CON!: 4..4.....3..1 18/120  1 -2  2 10 18/***
        CHR!: ..5s...1..... 18/100  1 -2  0  6 18/150


==================================== Melee ====================================

 Hand #1: The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)      Accuracy
 Weight : 5.0 lbs                                            AC Hit
 To Hit : 20 + 8 = 28                                        25 83%
 To Dam : 12 + 21 = 33                                       50 71%
 Blows  : 3.00                                               75 59%
 Damage                                                     100 46%
 Crits  : 1.06x + 0.49                                      125 34%
 Normal : 123 (105-141) [1.06x]                             150 22%
 Evil   : 148 (111-186) [2.12x]                             175 10%
 Undead : 174 (117-231) [3.18x]                             200  5%
 Demons : 174 (117-231) [3.18x]
 Dragons: 174 (117-231) [3.18x]
 Cold   : 162 (114-210) [2.65x]


=================================== Shooting ==================================

 Shooting: The Harp of Apollo (+5 to speed)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 0 + 28 = 28
 To Dam  : 0 (Multiplier Applies)
 Xtra Dam: 5 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Eat Magic             25    1   0% 


==================================== Spells ===================================

Realm: Nature

     [Call of the Wild]      Profic Lvl  SP Fail Desc
  a) Detect Creatures          [Sk]   1   2   0% rad 30
  b) Lightning                 [Be]   2   2   0% dam 14d4 rng 12
  c) Detect Doors and Traps    [Be]   2   3   0% rad 30
  d) Produce Food              [Sk]   3   3   0% 
  e) Daylight                 ![Ma]   3   3   0% dam 2d30
  f) Wind Walker               [Un]   4   5   0% dur 36+1d36
  g) Resist Environment        [Sk]   4   5   0% dur 24+1d24
  h) Cure Wounds & Poison      [Be]   5   5   0% heal 2d9

     [Nature Mastery]        Profic Lvl  SP Fail Desc
  a) Stone to Mud             ![Ma]   5   4   0% dam 1d30+20
  b) Frost Bolt               ![Ma]   5   4   0% dam 17d8
  c) Nature Awareness         ![Ma]   5   5   0% rad 30
  d) Fire Bolt                ![Ma]   5   5   0% dam 19d8
  e) Ray of Sunlight           [Un]   7   7   0% dam 6d9
  f) Entangle                  [Sk]  14  11   0% power 123
  g) Nature's Gate             [Un]  20  25   0% 
  h) Herbal Healing           ![Ma]  35  46   0% heal 615

     [Nature's Gifts]        Profic Lvl  SP Fail Desc
  a) Stair Building            [Un]   7  10   0% 
  b) Stone Skin               ![Ma]   8   8   0% dur 24+1d36
  c) Resistance True          ![Ma]  12  14   0% dur 24+1d24
  d) Forest Creation           [Ex]  17  20   0% 
  e) Stone Tell               ![Ma]  33  33   0% 
  f) Wall of Stone            ![Ma]  35  37   0% 
  g) Protect from Corrosion    [Un]  37  97   0% 
  h) Call Sunlight             [Ex]  38  28   0% dam 92

     [Nature's Wrath]        Profic Lvl  SP Fail Desc
  a) Earthquake                [Un]  15  24   0% rad 12
  b) Fire Storm               ![Ma]  20  19   0% dam 196
  c) Blizzard                 ![Ma]  22  21   0% dam 209
  d) Lightning Storm          ![Ma]  28  23   0% dam 233
  e) Whirlpool                ![Ma]  32  26   0% dam 246
  f) Ice Bolt                 ![Ma]  36  30   0% dam 24d15
  g) Gravity Storm            ![Ma]  38  33   0% dam 209
  h) Nature's Wrath           ![Ma]  39  60   0% 


================================ Last Messages ================================

> Okay.
> You sold a Song Book [Lays of Beleriand] for 30000 gold.
> You have no more Song Books [Lays of Beleriand].
> You cannot run in that direction. <x2>
> Improved into The Mithril Chain Mail of Bilbo (+1,+1) [28,+12] for 107640
gold.
> Your skin turns to stone.
> You feel resistant to acid!
> You feel resistant to electricity!
> You feel resistant to fire!
> You feel resistant to cold!
> You feel resistant to poison!
> You feel yourself moving much faster!
> You unstack your staff.
> You have 7 charges remaining.
> Recharge all items for 100 gold? [y/n]
> You pay 100 gold.
> You combine some items in your pack.
> There is a permanent wall blocking your way. <x2>
> You collect 44 gold pieces worth of copper.
> You cannot run in that direction.
> You feel less resistant to poison.
> Your skin returns to normal.
> You feel less resistant to electricity.
> You drop a Staff of Speed (8 charges) {@us} (l).
> You have a Staff of Speed (8 charges) {@us}.
> Really try a Staff of Genocide (4 charges) {@ug!s!d!k}? [y/n]
> You drop a Staff of Genocide (4 charges) {@ug!s!d!k} (m).
> You have no more Staffs of Genocide (4 charges) {@ug!s!d!k}.
> Your skin turns to stone.
> You feel resistant to electricity!
> You feel resistant to poison!


=================================== Dungeons ==================================

 Angband         : level  30
 Camelot         : level   5
!Orc cave        : level  23
!Dragon's lair   : level  72
!Volcano         : level  60
 Mountain        : level  39
 Anti-melee cave : level  41
 Mount Olympus   : level  90
!Arena           : level  80

 Now, you are in Morivant.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 12
  The Sewer                                (Danger  level:  15) - level 18
  Tengu and Death Swords                   (Danger  level:  25) - level 21
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 23
  Orc Camp                                 (Danger  level:  15) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 24
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 38
  Old Man Willow Quest                     (Danger  level:  22) - level 40
  Dark Elven Lords Quest                   (Danger  level:  25) - level 40
  The Cloning Pits                         (Danger  level:  45) - level 40
  The Old Castle                           (Danger  level:  50) - level 40

< Failed Quest >
  Nothing.


 Arena: 31 Victories


============================== Defeated Monsters ==============================

You have defeated 6253 enemies including 140 unique monsters in total.

< Unique monsters top 20 >
  Poseidon, Lord of Seas and Storm         (level  88)
  Draugluin, Sire of All Werewolves        (level  87)
  Apollo, the Sun God                      (level  86)
  Ymir the Ice Giant                       (level  85)
  Wahha-Man the Golden                     (level  85)
  Pazuzu, Lord of Air                      (level  82)
  Richard Wong, Master of Time             (level  81)
  Metal Babble                             (level  80)
  Cyaegha                                  (level  80)
  The Witch-King of Angmar                 (level  80)
  Azriel, Angel of Death                   (level  80)
  Hela, Queen of the Dead                  (level  78)
  The Mouth of Sauron                      (level  78)
  Corwin, Lord of Avalon                   (level  78)
  Yig, Father of Serpents                  (level  76)
  Eric the Usurper                         (level  76)
  The Demogorgon                           (level  75)
  Y'golonac                                (level  75)
  Atlach-Nacha, the Spider God             (level  75)
  Ungoliant, the Unlight                   (level  75)


=================================== Virtues ===================================

Your alighnment : Neutral

You are the living embodiment of Enlightenment.
You are the polar opposite of Mysticism.
You are the living embodiment of Knowledge.
You have sinned against Individualism.
You are the living embodiment of Nature.
You are the living embodiment of Harmony.
You are a bitter enemy of Diligence.
You are a bitter enemy of Patience.


================================== Mutations ==================================

You are subject to cowardice.
You have a hallucinatory insanity.
You resist charge draining.
Your spells are more powerful.


============================= Character Inventory =============================

a) 2 Nature Spellbooks [Call of the Wild] {@ma!k}
b) 2 Nature Spellbooks [Nature Mastery] {@mb!k}
c) a Nature Spellbook [Nature's Gifts] {@mc!k}
d) a Nature Spellbook [Nature's Wrath] {@md!k}
e) 5 Potions of Healing {!k!q}
f) 35 Potions of Curing
g) 39 Scrolls of Teleportation
h) 3 Rods of Recall {@zr!s!d!k!!}
i) 5 Rods of Teleport Other {@zt!s!d!k!!}
j) 4 Wands of Disintegrate (16 charges) {@ad!s!d!k}
k) 4 Wands of Rockets (16 charges) {@ar!s!d!k}
l) a Staff of Speed (8 charges) {@us}
m) 5 Staffs of Destruction (5x 5 charges) {@ud}
n) a Staff of Mana Storm (5 charges) {@um!s!d!k}


================================ Home Inventory ===============================

 ( page 1 )
a) 12 Nature Spellbooks [Call of the Wild] {@ma!k}
b) 12 Nature Spellbooks [Nature Mastery] {@mb!k}
c) 13 Nature Spellbooks [Nature's Gifts] {@mc!k}
d) 4 Nature Spellbooks [Nature's Wrath] {@md!k}
e) 13 Mushrooms of Restoring {!E}
f) 3 Rations of Food
g) 23 Potions of Boldness
h) 68 Potions of Speed {!k!q}
i) 16 Potions of Healing {!k!q}
j) 20 Potions of *Healing* {!k!q}
k) 4 Potions of Life {!k!q}
l) 19 Potions of Restore Mana {!k!q}

 ( page 2 )
a) 3 Potions of Strength {!k}
b) 7 Potions of Intelligence {!k}
c) 2 Potions of Wisdom {!k}
d) 4 Potions of Dexterity {!k}
e) 10 Potions of Constitution {!k}
f) 6 Potions of Charisma
g) 4 Potions of Enlightenment
h) 16 Potions of Curing
i) a Potion of Invulnerability
j) a Potion of Giant Strength {!k}
k) 18 Scrolls of Phase Door
l) 99 Scrolls of Teleportation

 ( page 3 )
a) 80 Scrolls of Teleportation
b) 10 Scrolls of Remove Curse
c) 3 Scrolls of *Remove Curse*
d) 28 Scrolls of Recharging
e) 15 Scrolls of Rune of Protection
f) 19 Scrolls of Destruction {!*}
g) 3 Scrolls of Genocide {!*}
h) 4 Scrolls of Mass Genocide {!*}
i) a Scroll of Acquirement {!*}
j) 7 Scrolls of Vengeance
k) a Rod of Healing {@zh!s!d!k!!}
l) 6 Rods of Disarming {@zd!s!d!k}

 ( page 4 )
a) 14 Rods of Acid Balls {!s!d!k}
b) 12 Rods of Lightning Balls {!s!d!k}
c) 16 Rods of Fire Balls {!s!d!k}
d) 12 Rods of Cold Balls {!s!d!k}
e) 4 Rods of Escaping {@ze!s!d!k}
f) a Rod of Mana Balls
g) 3 Rods of Mana Bolts
h) 10 Wands of Teleport Other (118 charges) {@at!s!d!k}
i) 3 Wands of Dragon's Flame (15 charges) {@af!s!d!k}
j) a Wand of Dragon's Frost (4 charges)
k) 3 Wands of Dragon's Breath (13 charges) {@ab!s!d!k}
l) 9 Staffs of Healing (9x 4 charges) {@uh}

 ( page 5 )
a) 8 Staffs of Speed (8x 8 charges) {@us}
b) a Staff of Genocide (4 charges) {@ug!s!d!k}
c) 4 Staffs of Destruction (4x 5 charges) {@ud}
d) 5 Rings of Poison Resistance
e) 2 Rings of Speed (+8)
f) 4 Rings of Speed (+7)
g) a Ring of Speed (+6)
h) a Ring of Speed and Random Teleportation (+6)
i) The Ring 'Frakir' (+1)
j) The Ring of Power (Narya) (+1)
k) a Ring of Shard Resistance
l) The Ring 'Great Treasure' (+3 to searching) {Sr;ElCfCa;FaSiHl(Cn}

 ( page 6 )
a) a Ring of Might (+6,+3) (+3)
b) a Ring of Might (+3)
c) a Ring of Might (+1,+2) (+2)
d) a Ring of Might (+2)
e) 2 Rings of Resistance {Po}
f) a Ring of Resistance {Nx}
g) a Ring of Resistance and Mana bolt {Po}
h) The Amulet of The Fair Maiden (+1) {St;AcElFiLiFe;Hl}
i) an Amulet of Brilliance (+3)
j) The Amulet of Fantastic Wealth [+9] (+4 to searching)
{StSrIf;Nt;FaSiHl~pTZ(St}
k) The Amulet of Lore [+6] (+4 to searching) {SrIf;ElBl;FaSi~LZ(In}
l) an Amulet of Reflection

 ( page 7 )
a) The Amulet of Carlammas (+2)
b) The Amulet of Ingwe (+3)
c) The Necklace of the Dwarves (+3)
d) an Amulet of Anti-Teleportation
e) an Amulet of Resistance {Po}
f) an Amulet of Resistance {So}
g) an Amulet of Resistance and Infravision (+3 to infravision)
h) The Amulet of Faramir (+12,+0) (+3)
i) The Torque of Boromir (+0,+8)
j) The Bead 'Yasaka-no-Magatama' (+3)
k) The Inro of Mito Koumon (+2)
l) 2 Amulets of Intelligence (+3)

 ( page 8 )
a) The Amulet of The Pitch Dark Night [+5] (+4)
b) The Amulet of Sacred Knights [+10] (+2)
c) The Collar Harness of the Hell (+15,+15) [-5] (-2)
d) The Charmed Pendant [+5] (+2)
e) The Pendant of Gogo (+4)
f) The Goblet 'Holy Grail' (+3)
g) The Dog Collar of Wolf [+7] (+1)
h) a Feanorian Lamp of Immortal Eye
i) The Feanorian Lamp 'Talisman' (+1) {In;So}
j) The Incandescent Light of Yeduson (+3 to infravision)
k) The Phial 'Eye of Argon' (+1 to stealth) {DxSlSr}
l) The Phial of Galadriel (+1 to searching)

 ( page 9 )
a) The Star of Elendil (+1 to speed)
b) The Stone of Lore
c) The Palantir of Westernesse (+3)
d) The Levitation Stone of Laputa (+2 to speed)
e) The Stone of Nature [+5]
f) The Stone of Life (+3)
g) The Sorcerer's Stone (+2)
h) The Stone of Chaos
i) The Stone of Death
j) The Trump Card (+2)
k) The Brimstone
l) The Crusader's Stone (+2)

 ( page 10 )
a) The Stone of Craft (+2 to speed)
b) The Stone of War (+6,+6)
c) The Bronze Dragon Scale Mail of Samurai (-2) [40,+27] (+2) {St;PoBlSo}
d) Balance Dragon Scale Mail (-2) [40,+15]
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Fe}
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Po}
h) The Haramakido of Yositsune [17,+28] (+2)
i) The Robe 'Life of Leaf' [2,+6] (+2) {Cn;ElShBl}
j) The Robe of Incanus [2,+20] (+3) [+23%]
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Di}
l) Hard Leather Armour of Elvenkind (-1) [6,+19] (+3 to stealth) {Nx}

 ( page 11 )
a) The Hard Leather Armour 'Maiden's Hope' (-1) [6,+15] (+3 to speed)
{SpInCnCh;Co}
b) The Hard Leather Armour of Himring [6,+15]
c) The Rhino Hide Armour of Eol (-1) [8,+16] (+4) {StIn;*Ac;El}
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
e) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
f) a Shadow Cloak [6,+12]
g) a Shadow Cloak [6,+10]
h) a Shadow Cloak [6,+7]
i) a Pair of Dragon Wings [4,+14] {Po}
j) a Small Metal Shield of Elvenkind [5,+13] (+3 to stealth) {Li}
k) a Large Leather Shield of Elvenkind [6,+18] (+1 to stealth) {Li}
l) a Large Leather Shield of Resistance [6,+14] {Po}

 ( page 12 )
a) The Large Leather Shield of Celegorm [6,+20]
b) a Dragon Shield [8,+13] {ElPo}
c) a Dragon Shield of Night and Day [8,+25] {Bl}
d) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
e) an Iron Crown of Might (+7,+2) [0,+6] (+3) {Li}
f) an Iron Crown of Might [0,+10] (+3) {Po}
g) The Iron Crown of Eternity (+10,+10) [0,+29] (+3) {St;AcCaDi}
h) The Iron Crown of Siberia [0,+15] (+3 to searching) {Sr;CoLiCf~Tele(In}
i) The Iron Crown of Belegennon [0,+13] (+2 to speed) {SpSl;Dk}
j) The Iron Crown 'Springsleeper' [0,+13] (+2 to searching) {Sr;BlSoCa}
k) a Jewel Encrusted Crown of Seeing [0,+14] (+4 to searching) {~Tele}
l) The Jewel Encrusted Crown 'Icy Princess' [0,+16] (+4) {Dx;CoLiSh;FaLu}

 ( page 13 )
a) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
b) The Hard Leather Cap of Thranduil [2,+12] (+2) [+15%] {Nt}
c) The Iron Helm of Daybreak [5,+16] (+2) {St;ElSo;SiHl}
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
e) a Dragon Helm [8,+20] {AcPoShFe}
f) a Dragon Helm of Intelligence [8,+22] (+2) {Sh}
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
h) The Set of Gauntlets 'Pauraegen' [2,+7]
i) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
j) a Set of Dragon Gloves [4,+14] {NtFe}
k) a Set of Cesti of Magic Mastery [5,+10] (+3) <+15%>
l) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+10] (+2)

 ( page 14 )
a) The Pair of Glass Slippers [0,+0] (-3)
b) a Pair of Dragon Boots of Stealth [5,+23] (+2 to stealth) {Nx}
c) a Pair of Metal Shod Boots of Speed [6,+10] (+7)
d) The Dagger of Rilia (2d4) (+4,+3) (+1 to speed)
e) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
f) a Long Sword (Defender) (2d5) (+12,+8) [+5] (+3 to stealth) {DkBlSoFe(Cn}
g) The Long Sword 'Werewindle' (3d5) (+10,+12) (+3)
h) a Bastard Sword (Defender) (3d4) (+9,+9) [+4] (+2 to stealth)
{ShBlCfNxDi;Lv(Wi}
i) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2)
j) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
k) a Two-Handed Sword (Trump) (3d6) (+10,+9) (+2 to searching) {Di}
l) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)

 ( page 15 )
a) a Diamond Edge (7d5) (+10,+10) (+4)
b) 4 Poison Needles (1d1) (+0,+0)
c) a Spear (Trump) (2d6) (+14,+16) (+2 to searching) {Sh/U}
d) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
e) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
f) The Beaked Axe of Hurin (3d6) (+10,+12) [+2] (+2)
g) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
h) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
i) The Club of Samson (3d4) (+8,+10) (+3)
j) a Whip (Crusade) (1d6) (+10,+17) [+1] (+1 attack) {At(In}
k) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
l) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4)

 ( page 16 )
a) a Wizardstaff (1d2) (+6,+7)
b) a Wizardstaff (1d2) (+8,+5)
c) a Wizardstaff (1d2) (+4,+7)
d) a Wizardstaff (1d2) (+7,+4)
e) a Wizardstaff (1d2) (+4,+6)
f) a Wizardstaff (1d2) (+2,+7)
g) a Wizardstaff (1d2) (+5,+3)
h) a Wizardstaff (Trump) (1d2) (+12,+12) (+2 to searching) {So}
i) a Wizardstaff (Trump) (1d2) (+9,+7) (+1 to searching) {Cf, .}
j) The Wizardstaff of Saruman (3d2) (+10,+10) (+3) [+23%]
k) The Mattock of Nain (3d8) (+12,+18) (+5 to searching)
l) The Sling 'Hucker' (x2) (+10,+12) (+4 to speed) {SpIn;FiCo;Xs}

 ( page 17 )
a) The Sling of Helthing (x2) (+11,+19) (+2 to speed) {Sp;PoDkNtDi;Xs~Good~L}
b) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Wr}
c) The Light Crossbow 'Bull Elephant' (x5) (+19,+13) (+2 to stealth)
{CnSl;Sh;XmXs(Cn}
d) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Ca}
e) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
f) The Gun 'Crimson' (+4 to speed) {Nx;Lv}
g) The Gun 'Railgun' (+2 to speed)
h) a Harp of the Vanyar (+4)
i) a Capture Ball (empty)
j) a Capture Ball (empty)


==================================== Museum ===================================

 ( page 1 )
a) a Ring of Speed (+7)
b) a Ring of Speed (+6)
c) a Ring of Speed (+5)
d) a Ring of Speed (+4)
e) a Ring of Speed (+3)
f) a Ring of Speed (+1)
g) The Scythe 'Galris' (5d3) (-21,-15) (-4) {cursed, Wi;Te[M/X*}
h) The Club of Ulik (5d8) (+0,+25) (+4)



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Check Sum: "bae6587abb8d7cd8ec"]


Posted on 18.9.2013 16:30
Last updated on 21.9.2013 02:41

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2253. on the Ladder (of 19032)
193. on the PosChengband Ladder (of 2395)
55. for this player (

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On 18.9.2013 16:30 chris wrote:
[CL22:Orc Cave King] 01:33
A nice, quick start. Hithlomir and Thengel were found on the ground in the Orc caves, Merry was dropped by Meng You, and this sweet high defender was procured in the Tengu and Death Sword quest. Wolf recently dropped his amulet and Azog was handled very smoothly, giving me a very needed double boost to strength in the process.

The plan is to combo Staves of Mana Storm (Demonic Grasp) with Nature's Wrath and Herbal Healing in the end game.

On 19.9.2013 02:46 chris wrote:
[CL30:DL39] 05:32
Slowing down massively, as expected. This is really turning out to be quite the challenge build. You get offensive spells of frost bolt and fire bolt at CL5 and that is it until you find the fourth spellbook of Nature's Wrath. On the plus side, I have infinite fire bolts. The cost is cheap enough that with regeneration, I get them for free, or very nearly free. Certainly less than 1sp per shot. And no speed, but I have Entanglement which slows most things down.

Even so, I might need to rethink my approach. At CL30, Nature's Gate goes from lame-o to pretty darn good. It takes a while, but you can grab 11 headed hydras. I'm not sure what they can do against DL40 monsters like Gorlim and Kavlax, but they should work vs. Gachapin who is almost certainly waiting for me as my DL24 quest monster.

On 19.9.2013 14:29 chris wrote:
Another day, some better gear. I blew all my Nature's Wrath money on a !Con and some +3 speed armor, and then a silly Mature Gold Dragon dropped a +4 speed shooter. This is all lovely, of course, except that now my fire bolts are no longer free! (Regen fires on a fixed number of game turns, not player actions, so I can now cast 2 fire bolts before regen kicks in). Sigh, I feel so weak now :(

On 19.9.2013 20:54 chris wrote:
[CL35:DL52] 08:47
Things sped up once I moved to the Dragon's Lair. Apparently, this is where all the spellbooks were, but I still need that final one. Its a pity Storm Wyrms are so freaking powerful these days.

But I can't kill much, and fighting thru hordes of weak monsters (e.g. hounds) that I can only kill with difficulty is frustrating. So I've moved to the Arena, a dungeon that I truly love. Especially with Wall of Stone :D

On 19.9.2013 21:04 HugoTheGreat2011 wrote:
Be careful with the Arena (even if it was *your* creation), some of its monsters are *horribly* nasty. e.g., Drolems, Elder Storm Giants, and Greater Titans, to name a few.

On 20.9.2013 01:56 chris wrote:
[CL38:DL30 ... Yes 30] 11:16
Uber frustration with the preponderance of crappy lives, new or original, I decided my best bet was to repeatedly Call Sunlight on DL30. This is the native depth of !NewLife and they are much more common here ... or at least they should be. My first recall down found one (And apparently crap reshuffles as more crap) but the next 40 or so have only netted me a rather large stash of stat potions. Until the current level, which had a rather welcome, massively out of depth spellbook that I've been seeking.

And here I've been trying to gather up the courage for Mount Olympus! But I still need new life ... Perhaps now I can manage The (Town) Arena and The Mountain, and that might prove quicker. I probably cast Fire Bolt a million times, so I'm long overdue for a new offensive spell :)

On 20.9.2013 02:33 chris wrote:
[CL40:Arena] 11:46
*Yes*!!!

Iron Lich in the Arena had a coveted !NewLife, netting me +20% life rating and 18/120 innate con. +80hp off the bat (about a 15% increase) and I could *still* max out my Con with my huge stash of stat potions. Oh, and 18/120 Int as well. Net change was +150hp (+27%) which is huge when you factor in how suicidal it is to play deep with just 550hp.

Happy Camper :) :)

Oh, and having offensive spells at last is rather nice too ;)

On 20.9.2013 02:34 chris wrote:
Next up: Find a way to kill Athena for +4 spell power. Yeah, that shouldn't be too difficult!

On 20.9.2013 02:35 HugoTheGreat2011 wrote:
*That* Arena (the one near Zul) is a lot of fun when have TOTAL preparation.

On 20.9.2013 02:36 HugoTheGreat2011 wrote:
oh wait...which Arena are you referring to?

On 20.9.2013 03:15 chris wrote:
The last !NewLife was a town arena reward for killing the Iron Lich.

I agree, the Arena dungeon (near Zul) is amazingly fun once you can handle it.

On 20.9.2013 07:27 Arjen wrote:
I'm jealous of your huge amount of hp... My casterpossessor has the same luck with his New Life potions.

On 20.9.2013 15:22 chris wrote:
Hah! I can even hit 807hp at CL42 thanks to my uber 114% life rating :)

[CL42:DL56] 13:20
I'm beginning a slow march down The Arena (dungeon), clearing out uniques as I go. I won't descend until I stop seeing uniques on the current level, and so far, the torrent of bastards is seemingly endless. Well, I've finally put the Wrath in Wrathena so I am demolishing all that oppose me in spectacular fashion!!

On 20.9.2013 16:04 Arjen wrote:
Nice staff...

On 20.9.2013 18:46 chris wrote:
[CL47:DL69] 15:42
The slow march down in The Arena continues, though eventually, I'll have to go someplace where wands of rockets can be found lying on the floor. Actually, my next move should be to conquer the volcano. After all, using staves of mana storm was the point of picking Demonic Grasp for my CL40 talent.

I've gone from 71 uniques to 95 uniques in the last 2 hours and 22 minutes ... Why am I so slow?

On 20.9.2013 21:47 HugoTheGreat2011 wrote:
You skipped the Camelot and Orc Cave. :)

How about showing King Arthur who's boss?

On 20.9.2013 23:19 chris wrote:
[CL50:DL78] 17:44
And, bam! CL50 at last, though I must say that I'm weak enough that death is an almost certain eventuality. At the moment, I can't handle fear at all (even with Carlammas) and only single resisting confusion and chaos is similarly problematic. Oh, and battles can last for quite some time when your best damage is under 280hp (despite +38% spell power). Well, Nature's Wrath does a bit more, but I still fight distance quite a bit. And were it not for the superb stunning of my Whirlpools I'm not sure what I would do.

Now that I've leveled up, I suppose I better focus on finding a good arsenal of magic devices.

On 21.9.2013 01:40 chris wrote:
[CL50:DL90] 19:06
OK, devices it is. Playing with single resist confusion is nigh suicidal, and while Herbal Healing looks to be the answer, usually it is not (confused, blinded, stunned, afraid). So when Azriel dropped the Jewel, I had to forgo my Stone of Nature, and with it, any hope at Nature based offense. But devices are good. This time, I didn't mess up Tiamat and I've also recovered 2 for 2 on -Rockets so far (no vault sequestrations, though).

Arjen reminded me how easy The Arena artifact scroll would be for this build, so I got it. But I'm not so sure what to use it on just yet ... Hmmm.

On 21.9.2013 02:41 chris wrote:
[CL50:DL90] 19:52
Apollo obliged, so I'll reshuffle my gear. Artifacting a "Telepathy didn't work out so well. I really need a bit more speed, and I've all but given up on using Nature spells for any sort of primary role. So I guess I need to hang out for another dozen rockets or so!

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