The Angband Ladder: Mindblast, Mindflayer High-Mage by chris

  [PosChengband 1.0.9 Character Dump]
              ***WINNER***
 Name       : Mindblast                    ========== Stats ==========
 Sex        : Male                               STR! :    18/150
 Personality: Patient                            INT! :    18/***
 Race       : Mindflayer                         WIS! :    18/***
 Subrace    : None                               DEX! :    18/120
 Class      : High-Mage                          CON! :    18/200
 Realm      : Armageddon                         CHR! :     18/80

 Level      :       50                           HP   :   834/834
 Cur Exp    : 18544137                           SP   :   667/667
 Max Exp    : 18544137                           AC   :       129
 Adv Exp    :    *****                           Speed:    +30+10

                                           ========== Skills =========
 Gold       : 11755754                     Melee      : Superb
 Kills      :    10427                     Ranged     : Superb
 Uniques    :      209                     SavingThrow: Legendary[5]
 Artifacts  :      146                     Stealth    : Excellent
                                           Perception : Superb
 Game Day   :       25                     Searching  : Superb
 Game Time  :    17:50                     Disarming  : Superb
 Play Time  :    18:47                     Device     : Legendary[17]

============================= Character Equipment =============================

a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
b) The Broad Spear of Destiny (3d9) (+15,+15) (+4)
c) The Sling 'Manabringer' (x3) (+15,+19) (+3) {In;NxDi;Xm}
d) a Ring of Speed and Regeneration (+10) {cursed}
e) a Ring of Speed (+10) {cursed}
f) an Amulet of Resistance {Po}
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Robe of Incanus [2,+20] (+3) [+23%]
i) The Pair of Dragon Wings 'Destroyer' [4,+16] {ElDkShSo}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+14] (+2)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Fe}


                   "  (                                      "  (
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .....+.+.+..#  75%           Speed      : +..++.+....+#
 Elec       : +....+.+++..#  78%           Free Act   : .......+..+..
 Fire       : ++...+.+.+..#  78%           See Invis  : .+....++.+..+
 Cold       : .....+.+.+..#  75%           Warning    : .............
 Poison     : .....+......#  65%           SlowDigest : .............
 Light      : .+.......+...  65%           Regenerate : ...+.........
 Dark       : ........+....  50%           Levitation : .+.....++....
 Confusion  : ......+......  50%           Perm Lite  : ++.......+...
 Nether     : +............  50%           Reflection : .............
 Nexus      : ..+..........  50%           Hold Life  : ++....+......
 Sound      : ........+....  50%           Sust Str   : .............
 Shards     : ........+....  50%           Sust Int   : .......+....+
 Chaos      : ......+......  50%           Sust Wis   : .......+....+
 Disenchant : ..+..........  50%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .........+...  50%           Sust Chr   : .............
 Fear       : ...........+.                Dec Mana   : .......+.....
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .........+..+

                   "  (                                      "  (
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : ++...........                Telepathy  : .........+..+
 Slay Undead: ++...........                ESP Evil   : .............
 Slay Demon : .+...........                ESP Noliv. : .............
 Slay Dragon: .+...........                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .+...........                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : .............                ESP Troll  : .............
 Fire Brand : .+...........                ESP Giant  : .............
 Cold Brand : .............                Device Pow : ............+ +10%
 Pois Brand : .............                Spell Pow  : ............+ +15%
 Mana Brand : .............                Spell Cap  : .......+....+ +46%
 Sharpness  : .............                Infravision: .+...........  80'
 Quake      : .............                Stealth    : .............
 Vampiric   : .............                Searching  : .+.....+.....
 Chaotic    : .............                Cursed     : ...++........
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .+...........                No Tele    : .............
 Riding     : .+...........                Drain Exp  : .............

                   "  (
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 4........423.  18/90 -2 -4 -1 13 18/150
        INT!: .43...33....s  18/90  3  4 -1 13 18/***
        WIS!: 44....33....s  18/90  2  0  1 14 18/***
        DEX!: .........4... 18/100  0  0 -2  4 18/120
        CON!: .........423. 18/120 -1 -2  2  9 18/200
        CHR!: ............. 18/110 -1 -2  0  0  18/80

==================================== Melee ====================================

 Hand #1: The Ball-and-Chain of Fundin Bluecloak (4d4) (+13 Accuracy
 Weight : 13.0 lbs                                           AC Hit
 To Hit : 13 + 4 = 17                                        25  5%
 To Dam : 17 + 4 = 21                                        50  5%
 Blows  : 3                                                  75  5%
 Skill  : 10.0%                                             100  5%
 Damage                                                     125  5%
 Crits  : 1.08x + 0.62                                      150  5%
 Normal : 94 (75-114) [1.08x]                               175  5%
 Evil   : 126 (87-165) [2.16x]                              200  5%
 Undead : 157 (99-216) [3.24x]


 Hand #2: The Broad Spear of Destiny (3d9) (+15,+15) (+4)   Accuracy
 Weight : 10.0 lbs                                           AC Hit
 To Hit : 15 + 5 = 20                                        25  5%
 To Dam : 15 + 3 = 18                                        50  5%
 Blows  : 3                                                  75  5%
 Skill  : 10.0%                                             100  5%
 Damage                                                     125  5%
 Crits  : 1.07x + 0.56                                      150  5%
 Normal : 100 (63-138) [1.07x]                              175  5%
 Evil   : 148 (72-225) [2.14x]                              200  5%
 Undead : 196 (81-312) [3.21x]
 Demons : 196 (81-312) [3.21x]
 Giants : 196 (81-312) [3.21x]
 Dragons: 196 (81-312) [3.21x]
 Fire   : 174 (78-270) [2.67x]


=================================== Shooting ==================================

 Shooting: The Sling 'Manabringer' (x3) (+15,+19) (+3)
 Range   : 180'
 Shots   : 1.25
 Mult    : 3.33x
 To Hit  : 15 + 24 = 39
 To Dam  : 19 (Multiplier Applies)
 Xtra Dam: 7 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Mind Blast             5    3   0% dam 13d3
Eat Magic             25    1   0% 


==================================== Spells ===================================

Realm: Armageddon

     [Book of Elements]      Profic Lv   SP Fail Effect
  a) Lightning Bolt            [Be]  1    2   0% dam 17d8
  b) Frost Bolt                [Be]  2    2   0% dam 18d8
  c) Fire Bolt                 [Be]  3    3   0% dam 19d8
  d) Acid Bolt                 [Sk]  5    3   0% dam 19d8
  e) Lightning Ball           ![Ma]  6    4   0% dam 109
  f) Frost Ball                [Be]  9    6   0% dam 115
  g) Fire Ball                 [Be] 11    7   0% dam 121
  h) Acid Ball                ![Ma] 12    6   0% dam 126

     [Earth, Wind and Fire]  Profic Lv   SP Fail Effect
  a) Shard Bolt                [Un] 15   10   0% dam 21d8
  b) Gravity Bolt              [Sk] 17   10   0% dam 19d8
  c) Plasma Bolt               [Be] 19   14   0% dam 26d8
  d) Meteor                   ![Ma] 21   12   0% dam 126
  e) Thunderclap               [Un] 23   22   0% dam 103
  f) Windblast                 [Un] 26   26   0% dam 103
  g) Hellstorm                 [Be] 28   21   0% dam 346
  h) Rocket                   ![Ma] 31   23   0% dam 300

     [Path of Destruction]   Profic Lv   SP Fail Effect
  a) Ice Bolt                  [Un] 16   14   0% dam 19d15
  b) Water Ball                [Be] 18   15   0% dam 150
  c) Breathe Lightning         [Sk] 21   15   0% dam 259
  d) Breathe Frost             [Be] 22   19   0% dam 259
  e) Breathe Fire              [Be] 24   20   0% dam 288
  f) Breathe Acid              [Sk] 26   19   0% dam 288
  g) Breathe Plasma           ![Ma] 28   19   0% dam 317
  h) Breathe Gravity           [Ex] 36   22   0% dam 230

     [Day of Ragnarok]       Profic Lv   SP Fail Effect
  a) Mana Bolt                 [Un] 19   13   0% dam 1d288+57
  b) Plasma Ball               [Un] 22   19   0% dam 219
  c) Mana Ball                ![Ma] 30   15   0% dam 346
  d) Breathe Sound             [Sk] 35   20   0% dam 346
  e) Breathe Inertia          ![Ma] 38   19   0% dam 288
  f) Breathe Disintegration   ![Ma] 40   28   0% dam 403
  g) Breathe Mana             ![Ma] 42   30   0% dam 519
  h) Breathe Shards           ![Ma] 44   34   0% dam 576


=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  72
!Forest          : level  32
 Castle          : level  26
!Anti-melee cave : level  50
!Icky cave       : level  35
 Mount Olympus   : level  90

 You retired from the adventure after winning.

 Last Message: The Serpent dies on the Day of Ragnarok!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 12
  The Sewer                                (Danger  level:  15) - level 20
  Brodda, the Easterling                   (Dungeon level:   6) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 21
  The Ghost 'Q'                            (Dungeon level:  12) - level 22
  Vapor Quest                              (Danger  level:  25) - level 27
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 32
  Logrus Master                            (Danger  level:  25) - level 34
  The Vault                                (Danger  level:  30) - level 34
  The Barrow Downs                         (Danger  level:  35) - level 34
  Old Man Willow Quest                     (Danger  level:  22) - level 40
  Dark Elven Lords Quest                   (Danger  level:  25) - level 40
  The Cloning Pits                         (Danger  level:  45) - level 40
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 43
  Doom Quest 2                             (Danger  level:  55) - level 44
  The Old Castle                           (Danger  level:  50) - level 47
  Rinaldo, Son of Brand                    (Dungeon level:  38) - level 50
  Shuten-douji, King Ogre of Ooe-Mountain  (Dungeon level:  44) - level 50
  Maeglin, Betrayer of Gondolin            (Dungeon level:  50) - level 50
  Bast, Goddess of Cats                    (Dungeon level:  56) - level 50
  Caine, the Conspirator                   (Dungeon level:  62) - level 50
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 50
  Tulzscha, the Green Flame                (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 10427 enemies including 209 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Carcharoth, the Jaws of Thirst           (level  92)
  Yog-Sothoth, the All-in-One              (level  90)
  Fenris Wolf                              (level  90)
  Tulzscha, the Green Flame                (level  89)
  Poseidon, Lord of Seas and Storm         (level  88)
  Shuma-Gorath                             (level  88)
  Kronos, Lord of the Titans               (level  87)
  Draugluin, Sire of All Werewolves        (level  87)
  Surtur the Giant Fire Demon              (level  85)
  Loki the Trickster                       (level  85)
  Ymir the Ice Giant                       (level  85)
  Wahha-Man the Golden                     (level  85)
  Combat-Echizen "Because it's time"       (level  85)
  Godzilla                                 (level  84)
  Ithaqua the Windwalker                   (level  82)


=================================== Virtues ===================================

Your alighnment : Neutral Evil

You are a great champion of Enlightenment.
You are the polar opposite of Mysticism.
You are the living embodiment of Knowledge.
You are an arch-enemy of Diligence.
You are the polar opposite of Compassion.
You are a great champion of Justice.
You are the polar opposite of Honour.
You are the living embodiment of Harmony.


================================== Mutations ==================================

You can emit bright light.
You are subject to cowardice.


============================= Character Inventory =============================

a) an Armageddon Spellbook [Path of Destruction] {@mc!s!d!k}
b) an Armageddon Spellbook [Day of Ragnarok] {@md!s!d!k}
c) 33 Mushrooms of Restoring {!E}
d) 9 Rations of Food
e) 20 Potions of Speed {!k!q}
f) 50 Potions of Healing {!k!q}
g) 22 Potions of *Healing* {!k!q}
h) 7 Potions of Life {!k!q}
i) 41 Potions of Restore Mana {!k!q}
j) 33 Potions of Resistance {!k!q}
k) 37 Scrolls of Teleportation
l) 25 Scrolls of Destruction {!*}
m) 6 Scrolls of Genocide {!*}
n) 2 Scrolls of Mass Genocide {!*}
o) a Rod of Perception {@z7!s!d!k!!}
p) 4 Rods of Recall {@zr!s!d!k!!}
q) 6 Rods of Detection (1 charging) {@z3!s!d!k!!}
r) a Rod of Healing {@zh!s!d!k!!}
s) 6 Rods of Teleport Other {@zt!s!d!k}
t) 7 Rods of Acid Balls {!s!d!k}
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


================================ Home Inventory ===============================

 ( page 1 )
a) 26 Armageddon Spellbooks [Book of Elements] {@ma!k}
b) 15 Armageddon Spellbooks [Earth, Wind and Fire] {@mb!k}
c) 2 Armageddon Spellbooks [Path of Destruction] {@mc!k}
d) 28 Armageddon Spellbooks [Path of Destruction] {@mc!s!d!k}
e) an Armageddon Spellbook [Day of Ragnarok] {@md!s!d!k}
f) a Thieve's Guide [Great Escapes]
g) 3 Rage Spellbooks [The Sound and the Fury]
h) 2 Hex Spellbooks [Forbidden Cursebook]
i) Book of Kendo [Gorinnosho]
j) a Necromancy Spellbook [Necromatic Tome]
k) a Craft Spellbook [Spiritual Enlightenment]
l) a Death Spellbook [Necronomicon]

 ( page 2 )
a) 2 Nature Spellbooks [Nature's Wrath]
b) a Sorcery Spellbook [Grimoire of Power]
c) 96 Rations of Food
d) 24 Pieces of Elvish Waybread
e) 3 Servings of Ambrosia {!E}
f) 99 Potions of Speed {!k!q}
g) 16 Potions of Speed {!k!q}
h) 3 Potions of Heroism
i) 23 Potions of Cure Critical Wounds
j) 5 Potions of Strength {!k}
k) a Potion of Dexterity {!k}
l) 4 Potions of Constitution {!k}

 ( page 3 )
a) 18 Potions of Enlightenment
b) 33 Potions of Curing
c) a Potion of Invulnerability
d) 3 Potions of Polymorph {!k}
e) 2 Potions of Stone Skin
f) 21 Potions of Great Clarity
g) 17 Scrolls of Phase Door
h) 43 Scrolls of Teleportation
i) 61 Scrolls of Identify {@r1}
j) 27 Scrolls of *Identify*
k) 7 Scrolls of Remove Curse
l) 9 Scrolls of *Remove Curse*

 ( page 4 )
a) 2 Scrolls of Mundanity
b) 43 Scrolls of Protection from Evil
c) 3 Rods of Recall {@zr!s!d!k!!}
d) 5 Rods of Enlightenment {@zm!s!d!k!!}
e) a Rod of Restoration {@z8!s!d!k!!}
f) 11 Rods of Teleport Other {@zt!s!d!k}
g) 19 Rods of Acid Balls {!s!d!k}
h) 26 Rods of Lightning Balls {!s!d!k}
i) 22 Rods of Fire Balls {!s!d!k}
j) 14 Rods of Cold Balls {!s!d!k}
k) a Rod of Stone to Mud {@z8!s!d!k}
l) 2 Rods of Monster Location {@z4!s!d!k}

 ( page 5 )
a) 33 Wands of Stone to Mud (396 charges) {@am!s!d!k}
b) 7 Staffs of Healing (7x 4 charges) {@uh}
c) 13 Staffs of Speed (13x 8 charges) {@us}
d) a Staff of Speed (6 charges)
e) a Staff of Genocide (3 charges)
f) 3 Staffs of Destruction (3x 5 charges) {@ud}
g) a Staff of Mana Storm (5 charges)
h) The Ring of Kings (+10,+6) {Nx;Fa(In}
i) 2 Rings of Poison Resistance
j) a Ring of Poison Resistance and Heroism
k) a Ring of Speed (+10)
l) a Ring of Speed (+9)

 ( page 6 )
a) 2 Rings of Speed (+8)
b) a Ring of Speed (+6)
c) 2 Rings of Speed (+5)
d) a Ring of Speed (+4)
e) a Ring of Speed (+3)
f) a Ring of Speed and Slaying (+2,+2) (+5)
g) a Ring of Speed and Magic Missile (+4)
h) The Ring 'Frakir' (+1)
i) The Ring of Power (Narya) (+1)
j) The Ring of Power (Nenya) (+2)
k) 3 Rings of Light and Darkness Resistance
l) 2 Rings of Nether Resistance

 ( page 7 )
a) 2 Rings of Nexus Resistance
b) 2 Rings of Shard Resistance
c) a Ring of Disenchantment Resistance
d) a Ring of Blindness Resistance
e) a Ring of Might (+1,+3) (+3)
f) a Ring of Might and Light (+3)
g) The Ring 'Ragnarok' (+2,+3) (+4) {StInDxCn;Fi;Si}
h) The Ring of the Ages [+20] (+4)
i) a Ring of Resistance {Po}
j) a Ring of Resistance {Fe}
k) a Ring of Resistance and Mana bolt {Po}
l) a Ring of High Resistance {DkCf}

 ( page 8 )
a) an Amulet of Brilliance (+5)
b) 2 Amulets of Reflection
c) The Amulet of Carlammas (+2)
d) The Amulet of Ingwe (+3)
e) The Necklace of the Dwarves (+3)
f) an Amulet of Anti-Magic
g) an Amulet of Resistance {Po}
h) 4 Amulets of Resistance
i) The Amulet of Faramir (+12,+0) (+3)
j) The Bead 'Yasaka-no-Magatama' (+3)
k) The Inro of Mito Koumon (+2)
l) an Amulet of Intelligence (+4)

 ( page 9 )
a) an Amulet of Intelligence and See Invisible (+3)
b) The Amulet 'Precious Protection' [+14] (+4) {InCh;RfFa, !!}
c) The Amulet of Sacred Knights [+10] (+2)
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Pendant of Gogo (+4)
f) The Goblet 'Holy Grail' (+3)
g) The Phial 'Firefly' (+1) {Cn(Ch}
h) The Star of Elendil (+1 to speed)
i) The Stone of Lore
j) The Palantir of Westernesse (+3)
k) The Levitation Stone of Laputa (+2 to speed)
l) The Brimstone

 ( page 10 )
a) The Stone of Craft (+2 to speed)
b) The Stone of War (+6,+6)
c) Balance Dragon Scale Mail (-2) [40,+22]
d) Balance Dragon Scale Mail (-2) [40,+18]
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Di}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Fe}
g) Metal Lamellar Armour (Dwarven) (-3) [28,+13] (+3)
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
i) The Haramakido of Yositsune [17,+28] (+2)
j) The Full Plate Armour of Isildur [25,+25] (+2)
k) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
l) The Mithril Plate Mail 'Skin of Dhole' (-3) [35,+15] {AcElFiCoNt[F(St}

 ( page 11 )
a) a Robe of High Resistance [2,+21] {LiNx}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Po}
c) The Hard Leather Armour 'Righteousness' (-1) [6,+20] (+2 to stealth)
{StWiSl;AcElFiCoLiNx}
d) The Hard Leather Armour of Himring [6,+15]
e) Hard Studded Leather of High Resistance (-1) [7,+9] {SoDi}
f) The Hard Studded Leather of Aqua Regia (-1) [7,+16] {AcFiPoBl}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Li}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
i) The Fur Cloak of Mook [3,+20]
j) a Shadow Cloak of Thievery [6,+16] (+2 to speed)
k) a Pair of Dragon Wings [4,+15] {CoBlFe}
l) a Pair of Dragon Wings [4,+17] {Po}

 ( page 12 )
a) a Pair of Dragon Wings [4,+14] {So}
b) a Pair of Dragon Wings [4,+13] {So}
c) a Pair of Dragon Wings [4,+16] {Fe}
d) a Wizard Cloak of Electricity [4,+18]
e) a Small Leather Shield of Resistance [3,+23] {Po}
f) a Small Metal Shield of Reflection [5,+20]
g) The Small Metal Shield of Perseus [5,+15] (+2)
h) The Large Leather Shield of Celegorm [6,+20] {So}
i) a Dragon Shield [8,+17] {ElFiPoSo}
j) a Dragon Shield [8,+14] {PoCa}
k) a Dragon Shield [8,+11] {AcNx}
l) a Dragon Shield [8,+16] {Co}

 ( page 13 )
a) a Dragon Shield [8,+10] {Po}
b) a Dragon Shield [8,+14] {Bl}
c) a Mirror Shield of Resist Fire [10,+15]
d) an Iron Crown of the Magi [0,+15] (+2) {Sh;Sd}
e) a Golden Crown of Might [0,+7] (+3) {Po}
f) a Jewel Encrusted Crown of Might [0,+9] (+3) {Nt}
g) The Jewel Encrusted Crown 'Keeper of Darkness' [0,+30] (+4 to infravision)
{If;So(Dx}
h) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
i) The Hard Leather Cap 'Kiss of Saccubus' [2,+1] (+2) {WiCh;AcShNtNx;Si(Ch}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Cf}
k) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
l) The Steel Helm of Sad Giant (+5,+4) [6,+19] {PoSoNxCa(St}

 ( page 14 )
a) The Steel Helm of Hammerhand [6,+20] (+3)
b) a Dragon Helm [8,+11] {AcLiDkNtDi}
c) a Dragon Helm [8,+16] {LiCfNxCa}
d) a Dragon Helm [8,+15] {AcFiSoNt}
e) a Dragon Helm [8,+21] {LiDi}
f) a Set of Leather Gloves of the Sniper (+4,+4) [1,+16] (+5)
g) a Set of Gauntlets of the Berserker (-24,+11) [2,-23] (+2 attacks)
h) The Set of Gauntlets 'Paurhach' [2,+7]
i) a Set of Dragon Gloves of Free Action [4,+22] {AcPoDi}
j) a Set of Dragon Gloves of Agility [4,+22] (+4) {AcCoDk}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {~P}
l) a Pair of Soft Leather Boots of Speed [2,+10] (+10)

 ( page 15 )
a) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+8] (+2)
b) a Pair of Dragon Boots [5,+17] {AcDkNtNx}
c) a Pair of Dragon Boots [5,+16] {AcCoPo}
d) a Pair of Dragon Boots [5,+10] {Sh}
e) a Pair of Dragon Boots of Free Action [5,+21] {AcCoNtNx}
f) a Pair of Metal Shod Boots of Speed [6,+12] (+7)
g) The Pair of Metal Shod Boots of Martin [6,+7] (+2) {InDx;Li;Lv}
h) The Dagger of Rilia (2d4) (+4,+3)
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
j) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
k) The Tanto of Jing Ke (2d5) (-2,+13) (+1)
l) The Small Sword 'Sting' (1d6) (+8,+9) (+2 attacks) {So}

 ( page 16 )
a) The Short Sword 'Cycle of Life' (2d10) (+20,+14) (+3 to searching)
b) The No-dachi 'Bonebreaker' (5d4) (+11,+16) (+2 to searching)
{StDxCnSr|S/XDL/Z}
c) The Executioner's Sword 'Slayer' (5d5) (+15,+15) (+1 attack)
d) 2 Poison Needles (1d1) (+0,+0)
e) a Dragon Fang (1d8) (+3,+3) {|Co}
f) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
g) The Glaive of Pain (9d6) (+0,+30)
h) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
i) The Mace 'Taratol' (3d4) (+12,+12)
j) The Morning Star of Rygar (3d9) (+12,+20) [+5] (+1)
k) a Wizardstaff (1d2) (+3,+5)
l) 2 Wizardstaffs (1d2) (+0,+0)

 ( page 17 )
a) The Mattock of Nain (3d8) (+12,+18) (+5 to searching)
b) The Sling of Logrus (x3) (+11,+20) (+4) {DxCh;AcCfCaDi;Xm}
c) The Sling of Marksmanship (x3) (+14,+20) {Xm}
d) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Dk}
e) The Short Bow 'Sulfuric Acid' (x3) (+16,+19) {AcSoDi}
f) The Short Bow of Robin Hood (x4) (+15,+17) (+2) {Nt}
g) The Light Crossbow 'Cycle of Life' (x5) (+12,+16) [+5] (+2) {St;BlFe;Xm~pTU}
h) The Light Crossbow 'Cycle of Life' (x5) (+15,+12) (+1 to speed)
{SpStCnSl;FiBl;Xm(Cn}
i) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Si}
j) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
k) The Heavy Crossbow of Venus (x4) (+18,+20) (+2 to searching)
{ChSr;CoBlDi;FaXs}
l) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)

 ( page 18 )
a) The Gun 'Crimson' (+4 to speed) {Dk~Z}


==================================== Museum ===================================

 ( page 1 )
a) a Ring of Stupidity (-1) {cursed}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Check Sum: "09e0b4a6a800d317ec"]


Posted on 19.1.2013 02:33
Last updated on 19.2.2013 22:59

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2042. on the Ladder (of 19032)
170. on the PosChengband Ladder (of 2395)
48. for this player (

Comments

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On 19.1.2013 02:33 chris wrote:
[CL23:Azog] 01:32
Personal best for completing the Orc Caves! Though I did ignore all those good feelings on the way down as (most of the time) they are simply orc uniques. The big help was when Golfimbul dropped Maedhros in the Orc Quest. Very nice.

I started 17 Str, 17 Int and 14 Con. Normally I would push Con for a mage but encumbrance can be crippling, so now I am picking Con for my stat boosts though the benefits are minimal. One needs a certain amount of hp to have a prayer at surviving stat gain and I'm still not there yet. Perhaps L25 and The Labyrinth will embolden me?

On 19.1.2013 13:24 clouded wrote:
How come you're wearing that ring of warning rather than that ring of ice in your home? More specifically, what exactly does warning do? I assume something with level feeling, but I haven't managed to notice anything.

On 19.1.2013 14:26 chris wrote:
Warning stops you (most of the time) from running into traps. At the time of this dump, I don't have any method of detecting traps so it is prudent to keep the ring of warning on until I locate a rod or staff of trap detection. But yeah, I'd prefer that ring of ice!

On 19.1.2013 15:02 chris wrote:
[CL30:DL40] 03:51
I'm taking a huge risk at the moment, jumping to L40 in the perceived safety of the anti-melee caves. Without poison resistance, this is very risky, but I found a ring almost immediately. Heck, I still don't have electricity resistance so even an Ancient Blue Dragon can one-shot me.

So far in the game, very few monsters have been allowed to touch me. With gravity bolt, I can keep them away and hurl meteors from a distance. This worked nicely for Ubbo-sathla. However, one of the few monsters to land a melee blow was a ghoul, and don't you know I felt that strange sickness! And this after patiently nursing my innate Con from a starting value of 14 all the way up to 18, poised on the precipice of constitutional bliss! Oy! It took a couple hours to locate a compensatory potion to restore the damage, and that is actually a rather short amount of time to wait for a specific stat potion, one you really, really need! So I spent quite a bit at stat gain with only 200hp and spotty resistance. But at last I've manage to poke my con up and hp are OK.

Heh, I was just thinking that even with poison resistance, a drolem can one shot me. That's a rather unpleasant realization ...

On 19.1.2013 19:06 chris wrote:
[CL33:DL41] 05:22
A !NewLife gained me an extra 56hp, repairing my paltry ~90% life rating (again!). However, it left me with innate Con of just 18/80, and innate Int of 18/80. I can handle the latter, but not the former. So while I stockpile !NewLife I will also stockpile Int and Con potions. Sooner or later, I'll hit that magic high life rating, high con combo. My hp are quite decent for a mage at this point in the game (439hp) so my survival odds are looking up. But didn't my giant recently die at this depth with even more hp? Hmm ...

Anyway, I lucked into my third book courtesy of Moire which was fortunate since I don't feel up to Smaug. Oh, I might be able to take him, but 900hp fire breaths are nothing to be scoffed at. I could handle one such breath, but not two. So I'll continue to hang out near the top of the Anti-Melee caves. (For the record, skimming dungeon tops from the wilderness is no longer possible so this strategy is a bit riskier than it used to be).

Arvedui allows me to handle Great Crystal Drakes without much fear. And Robin Hood puts my mind somewhat at ease regarding the all too common Greater Basilisks and Dracoliches. Still no drolem sightings but I can handle a single breath now, so can relax a bit. I did see Itangast a while back but (wisely?) backed off. Stealth is very nice and was something my giant really could have benefited from.

On 20.1.2013 15:50 chris wrote:
[CL37:DL43] 06:48
I'll continue to hang out in Anti-melee caves until the experience stops coming so quickly. For a mage type, this is a good place to level up, but one needs quite a bit of hp and judgment to be able to survive. I still run from Dracolisks and Dracoliches, but have begun taking out AMHDs. Iron Liches are likewise worth avoiding. Gravity hounds can be very annoying unless you can lead them to you one at a time (they are slow). And those Time Hounds I just spotted. Yeah, special feeling or no special feeling, I decided to bail that level. Of course, Quachil is off limits. And Jack of Shadows? Even with darkness resistance my response to his triumphal appearance was the teleport-recall combo of cowardice.

Now, would it be too much to hope for my last book at this depth?

On 23.1.2013 15:21 chris wrote:
[CL37:DL46] 07:23
Nope! All I had to do was politely ask the RNG for my 4th book!!


On 23.1.2013 15:58 chris wrote:
[CL38:DL50] 07:45
No, no. Really. One is enough, thank you. Now, I would like a Ring of Speed +21 if it is not too much trouble :)

Overconfidence is rampant, and an Ethereal Dragon shone a light on my fragility. So I guess I better continue to play cautiously until I get a lot more hp. Its frustrating, though, as I keep running from uber vaults on special levels. Really, I've never seen so many vaults, but they are infested with monsters I can't handle (like Yig, for instance).

On 23.1.2013 19:01 chris wrote:
[CL40:Cloning Pits] 09:10
I New Lifed right before L40, boldly risking my only potion and my 108% life rating. But the gamble paid off with +4 Con and only -5% to my life rating. Very livable, and I even gained +1 Int as well. After quaffing all my stash of stat potions, taking Con on L40 and completing the Forest for Con again (should have saved more dungeon masters), not to mention finally getting Hammerhand ... after all of this, hp are at 590. Still one shot territory without resists, especially for shards, but that would require a Great Wyrm of Law (which I have already seen) or something similar. So I am feeling a bit more comfortable, but mages can never relax. Once one covers the single move insta-kill, then there is always the double move.

Firepower is good, obviously, but a Chaos HM would have a Manastorm right now for more damage than I get. But my Manaball for 300 is a bit more efficient (21sp) and doesn't fail at all. So I'm doing just fine ...

On 23.1.2013 19:03 chris wrote:
Oh, and what is up with Slayer and Shiva's Jacket?

On 23.1.2013 23:19 chris wrote:
[CL43:DL60] 10:13
The Dragon's Lair is going better than expected. I'm trying to multiple resist when possible but could probably get by with just my staff of healing at this point. Plus, dragons get hurt so fast that I am rarely taking full blast shots.

Breathe Disintegration is awesome, as is Inertia. Mana still fails a bit high so I use Mana Balls almost exclusively (after slowing and sometimes stunning first, of course).

My best advice with mages is level up all the way to 50 at this point in the game. You will need every hp to survive against the deeper uniques so there is just no sense pushing it. Plus, its nice to have your best spells on hand with 0% fail rates. And all resists covered, of course :)

On 24.1.2013 01:19 chris wrote:
[CL45:DL71] 11:17
I wasn't strong enough for Biketal as his angered breaths simply hurt too much. I'm pretty sure a double breath from him would have killed me as single breaths were sending me down below 350 (though damage can be a bit random, so its hard to know). Finally, I bailed on trying to kill him, and I only really made an effort since the level was special and I was tired of failing special levels.

One vs. one, I am strong, provided my opponent doesn't breathe. Usually I don't feel comfortable with a mage until I break 900hp, but I'm a long way off that (though breaking 700 is a nice milestone).

On 24.1.2013 01:20 chris wrote:
Oh, wait. I forgot about Thror now that I get levitation from my cloak. That brings me all the way up to 752hp :)

On 24.1.2013 04:55 chris wrote:
[CL48:DL72] 13:02
8 healing to kill Tiamat, which isn't bad. Except the 3 or 4 times she got me down in the low 300's with what seemed to be a single breath, and I am guessing those were poison. And all of this after nearly an hour trying to find her on L72 in favorable conditions (i.e. when my pack wasn't full, my identify exhausted or blown up, my stats undrained, etc). 2% fail Shard breath worked like a charm every time, so my power is feeling rather good.

On 18.2.2013 03:13 chris wrote:
[CL50:DL90] 15:38
I moved to Mt Olympus which is very difficult. At first, lacking nether resistance, I had some *very* hairy experiences. Single breaths taking me below 200hp definitely made me scared ... and my character as well. Stupid Star-spawns. Those aren't the worst, though. The worst are the crazy graveyard spawn frequencies. Most levels have one, and some have two. And each graveyard unleashes a wave of nether breathing Spectral Wyrms. Ouch.

Actually, by far the worst was when the Witch King summoned Ring-Rangers ... and got all five of them. Fortunately I had nether resistance by that time thanks to Fundin but still, its scary to 5 of those guys in line of sight at once ... and the Witch King. I killed them all so that Sauron can't pull the same trick :)

On 19.2.2013 22:59 chris wrote:
[CL50:DL100] 18:47
I rushed this guy to the end, before he was ready, in an attempt to thin out my high level character posse. With just 834hp, both the battles vs Oberon and the Serpent were very risky. Conversely, hanging out deep with only 834hp waiting for uber gear is also risky, so perhaps waiting isn't always best?

Oberon got 3 double moves on my despite my +40 speed. In no case did he choose a mana storm but in all cases, he double spelled without bothering to summon. 750hp at once was the best he could manage, so I got lucky.

The Serpent started easy but got extremely tough in the middle. His summoning is just too strong and I left nothing but high level uniques for his enjoyment. He summoned a dozen cyberdemons as well. For about 6 or 7 engagements, I only got a single move before having to bail and destruct like mad, and this feeds into his uber-regeneration. He probably regained 10k hp during this point in the battle, which is rather frustrating indeed. For a guy that spells 1 in 3, I would have expected much less. He got a number of double moves as well, but never enough to kill me. Actually, Oberon was a bit more deadly even though the battle was so much shorter.

On 19.2.2013 23:05 chris wrote:
Hmm ... I could have swapped out Destiny once I found Dor-Lomin but never noticed. For the longest time I needed Destiny to max out my Int and also for light resistance, but both of those were covered by the end. Oops :)

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