The Angband Ladder: Rardoloth, Gnome Summoner by <rkyllo@shaw.ca>
[ToME 2.1.2 Character Dump]
Name : Rardoloth Age 78 STR: 18/158
Sex : Neuter Height 36 INT: 18/105
Race : Gnome Weight 88 WIS: 18/126
Class : Summoner Social Class 58 DEX: 18/175
Body : Player CON: 18/134
God : Yavanna Kementari CHR: 18/20
+ To Melee Hit 35 Level 36 Max Hit Points 575
+ To Melee Damage 31 Experience 845374 Cur Hit Points -61
+ To Ranged Hit 46 Max Exp 845374 Max SP (Mana) 96
+ To Ranged Damage 22 Exp to Adv. 962500 Cur SP (Mana) 96
AC 43+134 Gold 914732 Piety -43582
(Miscellaneous Abilities)
Fighting : Superb Perception : Very Good Blows/Round: 7
Bows/Throw : Heroic Searching : Excellent Shots/Round: 2
Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 14d5+217
Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Gnome Warrior. You
are a well liked child. You have brown eyes, wavy auburn
hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: OFF
Arena Levels: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 36 (1800')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 29th Hrive of the 2890th year of the third age.
It now is 97 days that you are adventuring.
Your Attributes:
You are dead, killed by raw mana.
You can teleport yourself short distances.
You can drive yourself into a berserk frenzy.
You can turn into a Balrog at will.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Random teleportation:
Randomly teleports you around
Skills (points left: 0)
- Combat 22.000 [0.600]
. Weaponmastery 01.000 [0.600]
. Archery 01.000 [0.400]
- Sneakiness 03.100 [0.700]
. Stealth 03.100 [0.700]
. Disarming 01.000 [0.500]
- Magic 05.768 [0.800]
. Magic-Device 29.000 [1.000]
- Spirituality 02.500 [0.500]
. Prayer 00.000 [0.500]
. Mindcraft 01.000 [0.500]
- Monster-lore 40.840 [1.200]
. Summoning 40.900 [0.700]
. Corpse-preservation 40.000 [1.000]
. Symbiosis 08.000 [0.500]
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 33 princesses.
You have defeated 9639 enemies.
[Fates]
You may find a Ring of Aggravate Monster on level 9.
You may find a Small Leather Shield on level 1.
You are fated to find a Ring of Stupidity on level 1.
You may find a Club on level 1.
You may meet a Newt on level 1.
You are fated to find a Scroll of Rumour on level 1.
You are fated to meet a Pitiful-looking beggar on level 17.
You may find a Wooden Torch on level 17.
You may find a Brass Lantern on level 6.
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It
is especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It makes you completely fearless. It provides resistance to nexus,
chaos and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll Priest on level 21 of
Mirkwood.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {cursed}
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 35
of Maze.
e) a Ring of Speed (+6)
It increases your speed by 6.
You bought it from the Speed Ring Market.
f) a Ring of Confusion Resistance
k) an Indestructible Amulet of the Serpents [+5] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black ooze on level 21 of The Old
Forest.
n) Balance Dragon Scale Mail of Defense (-2) [30,+29]
It can be activated for breathe balance (250) every 90+d60 turns if
it is being worn. It sustains your constitution. It provides resistance
to sound, shards, chaos and disenchantment. It allows you to fly.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Dragon Hunter.
o) The Cloak of Mimicry [Giant] 'Vantar' [1,+8]
It sustains your strength, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining, dark and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
p) a Small Leather Shield of Resistance [2,+13]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your strength,
dexterity and constitution. It makes you completely fearless. It
provides resistance to acid, cold, dark and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level
37 of Maze.
u) a Set of Leather Gloves of Slaying (+6,+5) [1,+4]
x) a Pair of Hard Leather Boots of Speed [3,+7] (+7)
It increases your speed by 7.
You bought it from the Footwear Shop.
z) a Grape jelly (416 hp)
{) The Sheaf Arrow of Nimast (1d5) (+6,+4)
It does extra damage from electricity. It is a great bane of dragons.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill giant on level 36 of Maze.
|) a Dwarven Shovel (1d3) (+7,+6) (+3) {25% off}
It increases your ability to tunnel by 3.
[Character Inventory]
a) a Book of Sound Patterns
b) 21 Potions of Speed {@q2}
c) 16 Potions of Cure Critical Wounds {@q0}
d) 12 Potions of Restore Life Levels {@q1}
e) 55 Scrolls of Identify {@r0}
f) 27 Scrolls of Satisfy Hunger {@r2}
g) a Copper Rod of Trap Location (20/20) {@z0!s!d!k}
h) an Iron Rod of Capacity of Disarming (100/100) {@z1!d!s!k}
It can hold more mana.
You bought it from the Black Market.
i) a Mithril Rod of Cheapness of Recall (160/160) {@z2!d!s!k!z}
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
j) a Wand of Teleport Away[6|21] (3 charges) {@a0!d!s!k}
k) The Wand of Digging of Thrain (12 charges) {@a1!d!s}
You found it in the remains of Azog, King of the Uruk-Hai on level
22 of Orc Cave.
l) a Partial Totem of 7-headed hydra
m) a Partial Totem of Berserker
n) an Amulet of Regeneration
o) Elven Rhino Hide Armour of Resist Acid (-1) [8,+13] (+1 to stealth)
p) a Metal Cap of Regeneration [3,+9]
q) a Steel Helm of Light [6,+8]
r) a Khopesh of *Slay Orc* (2d4) (+7,+10) (+1)
s) a Dark Sword (3d7) (+5,+7)
t) an Awl-Pike (1d8) (+7,+2)
u) a War Hammer (3d3) (+8,+5)
v) a Wooden Boomerang (1d9) (+4,+5)
w) 38 Empty Bottles
[Home Inventory - Bree ]
a) Jor's Compendium of Strange Behaviour
It can be activated for cure insanity.
You found it in the remains of an Ice skeleton on level 23 of Mirkwood.
b) 5 Sprigs of Athelas
c) 6 Potions of Healing
d) a Fireproof Scroll of Recharging
e) 5 Scrolls of Reset Recall {25% off}
f) a Wooden Rod of Charging of Illumination (10/10) {@z1!d!s}
g) a Mithril Rod of Acid Balls (160/160)
h) a Partial Totem of Werebear
i) a Partial Totem of Algroth
j) a Partial Totem of Black knight
k) The Ring of Power of Uvatha the Horseman (+1)
It increases your constitution by 1. It makes you invisible. It
provides resistance to sound. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Uvatha the Horseman on level 0 of Moria.
l) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Hard Leather Armour of Nionienor (-1) [6,+16]
It sustains your strength, constitution and charisma. It provides
immunity to acid and fire. It provides resistance to life draining,
confusion and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 11 of Orc Cave.
n) a Set of Leather Gloves of Power (+3,+1) [1,+4] (+4)
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mountain ogre on level 30 of Moria.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 33 of Moria.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability
to tunnel and speed by 5. It sustains your dexterity. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Moria.
r) a Two-Handed Sword of Aman (3d6) (+13,+7) [+3] (+3 attacks)
It must be wielded two-handed. It increases your wisdom and attack
speed by 3. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
sustains your charisma. It makes you completely fearless. It allows
you to see invisible monsters. It allows you to sense the presence
of evil beings. It has been blessed by the gods.
You found it in the remains of Medusa, the Gorgon on level 30 of Mirkwood.
s) a Spear of Westernesse (1d6) (+11,+7) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against trolls.
It is especially deadly against giants. It provides immunity to paralysis.
It allows you to see invisible monsters. It allows you to sense the
presence of orcs, trolls and giants.
You found it in the remains of an Ogrillon Chieftain on level 32 of
Moria.
t) The Small Wooden Boomerang 'Briach' (1d4) (+15,+11)
It does extra damage from acid. It is especially deadly against dragons.
It is especially deadly against orcs. It is especially deadly against
giants. It strikes at demons with holy wrath. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 24 of Mirkwood.
[Home Inventory - Gondolin ]
a) a Scroll of *Identify* {25% off}
b) a Ring of Speed (+5)
It increases your speed by 5.
You bought it from the Speed Ring Market.
c) The Thunderlord Coat of Belothol [9,+9]
It sustains your intelligence and constitution. It provides resistance
to fire, cold, light and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
[Home Inventory - Lothlorien ]
a) Kelek's Wormhole Machine
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Novice paladin on level 18 of Orc
Cave.
b) 99 Potions of Water Curing
c) 9 Potions of Healing
d) a Potion of Life
e) 4 Scrolls of Reset Recall
f) a Silver Rod of Nothing (100/100)
g) a Silver Rod of Nothing (100/100)
h) an Adamantite Rod of Nothing (200/200)
i) a Fireproof Staff of Genocide[1|5] (3 charges)
It cannot be harmed by fire.
You bought it from the Black Market.
j) a Partial Totem of Mongbat
k) a Partial Totem of Red dragon worm
l) a Partial Totem of Spectator
m) a Ring of Damage (+16)
You bought it from the Black Market.
n) an Amulet of Resistance
It provides resistance to acid, electricity, fire, cold and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Jewelry Shop.
o) The Augmented Chain Mail of Cuthoth (-2) [16,+5]
It sustains your constitution. It provides immunity to acid, electricity
and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 30 of Mirkwood.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if
it is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison and confusion. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Robe of Wentarech (-10,-5) [2,+6](40%)
It increases your hit points by 40%. It provides immunity to acid.
It provides resistance to electricity, poison, dark and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 11 of Orc Cave.
r) an Iron Crown of Might [0,+8] (+2)
It increases your strength, dexterity and constitution by 2. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to poison.
You bought it from the Black Market.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Mimic on level 31 of Mirkwood.
t) a Hatchet of Westernesse (1d5) (+11,+8) (+1)
It can be wielded two-handed. It increases your strength, dexterity
and constitution by 1. It is especially deadly against orcs. It
is especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It allows you to sense the presence of orcs, trolls
and giants. It can resist being shattered by morgul beings.
You found it in the remains of an Olog on level 32 of Moria.
u) a Spectral Great Axe of Westernesse (4d4) (+9,+16) (+2)
It must be wielded two-handed. It can be activated for wraith-form
every 50+d50 turns if it is being worn. It increases your strength,
dexterity and constitution by 2. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially deadly
against giants. It strikes at undead with holy wrath. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs, trolls and giants. It drains life. It can resist
being shattered by morgul beings.
It was given to you as a reward.
v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed
by 2. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of Maze.
w) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It increases your searching
by 4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is especially
deadly against giants. It makes you completely fearless. It provides
resistance to electricity, fire and blindness. It allows you to sense
the presence of orcs, trolls and giants. It slows your metabolism.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 33 of Moria.
x) The Bolt of Londade (1d5) (+11,+0) (+2 attacks)
It increases your wisdom, constitution and attack speed by 2. It
does extra damage from acid, electricity and frost. It produces chaotic
effects. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 33
of Mirkwood.
[The Mathom-house Inventory - Bree ]
a) The Bag of Tricks
It can be activated for cure stun.
You found it in the remains of an Ice skeleton on level 31 of Moria.
b) The Gem of Ice
It can be activated for aggravate.
You found it in the remains of a Half-orc on level 35 of Moria.
c) The Mirror of Alternate Dimensions
It can be activated for summon pet.
You found it in the remains of a Dark elven priest on level 19 of
Mirkwood.
d) Raal's Tome of Unconventional Warfare
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Shade on level 35 of Moria.
e) The Pendulum of Orcus
It can be activated for restore stats and life levels every 750 turns.
You found it lying on the ground on level 20 of Orc Cave.
f) Mordekainen's Pocket Magician
It can be activated for confusion.
You found it in the remains of a White wraith on level 26 of Mirkwood.
g) Valdarbon's Automatic Alchemist
It can be activated for cure confusion.
You found it lying in a vault on level 21 of Mirkwood.
h) Lloth's Ceremonial Dagger
It can be activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 10 of Orc Cave.
i) Balrilbon's Bag of Wondrous Tricks
It can be activated for teleport level.
You found it in the remains of a Snaga on level 19 of Orc Cave.
j) The Skull of Ancient Wisdom
It can be activated for blindness.
You found it in the remains of a Dark elven warlock on level 24 of
Mirkwood.
k) Benetar's Portable Plague
It can be activated for teleport level.
You found it in the remains of a Dread on level 29 of Mirkwood.
l) The Lost Works of Kenault
It can be activated for cure confusion.
You found it in the remains of a Half-orc on level 35 of Moria.
m) a Parchment titled ``Tenser's Last Words''
It can be activated for teleport (range 100) every 45 turns.
You found it in the remains of a Dark elven lord on level 20 of The
Old Forest.
n) the Crystal Ball of The Witch-King of Angmar
It can be activated for Destruction.
You found it in the remains of a Bat of Gorgoroth on level 30 of Moria.
o) the Immortal Skull of Benetar
It can be activated for curing.
You found it lying on the ground on level 21 of Mirkwood.
p) Heward's Excellent Experimental Earmuffs
It can be activated for hallucination.
You found it in the remains of a Blubbering icky thing on level 16
of Mirkwood.
q) The Cunning Plan of Zog
It can be activated for cure insanity.
You found it in the remains of a Novice paladin on level 18 of Orc
Cave.
r) A parchment titled ''Famous Last Words''
It can be activated for cuts.
You found it lying on the ground on level 27 of Mirkwood.
s) Jor's Buckler of Missile Attraction
It can be activated for remove fear and cure poison every 5 turns.
You found it in the remains of a Black orc on level 19 of Mirkwood.
t) Pytar's Portable Pandemonium
It can be activated for cuts.
You found it in the remains of a Druid on level 19 of Orc Cave.
u) A parchment titled ''Finer Points of Munchkinism''
It can be activated for decreasing Charisma.
You found it in the remains of a Mimic on level 21 of The Old Forest.
v) Agannazar's Altruistic Assassin
It can be activated for gain corruption.
You found it in the remains of a Half-orc on level 30 of Moria.
w) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by
5. It allows you to breath without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Grishnakh, the Hill Orc on level 21
of Orc Cave.
x) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It
does extra damage from fire. It drains life from your foes. It makes
you invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows
you to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is heavily
cursed. It carries an ancient morgothian curse. It can clone monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
y) The Two-Handed Sword of Heleme (3d6) (+9,+1) (-3 attacks) {cursed}
It must be wielded two-handed. It provides light (radius 1) forever.
It decreases your wisdom and attack speed by 3. It does extra damage
from electricity. It induces random teleportation. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 35 of
Moria.
z) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
{) The Short Bow 'Siluil' (x-1) (+0,+4) {cursed}
It fires missiles with extra might. It fires missiles excessively
fast. It induces random teleportation. It aggravates nearby creatures.
It is heavily cursed. It carries an ancient foul curse. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 24 of Mirkwood.
|
Posted on 8.5.2003 06:07
9573. on the Ladder (of 19309)
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