[ToME 2.1.2 Character Dump] Name : Rardoloth Age 78 STR: 18/158 Sex : Neuter Height 36 INT: 18/105 Race : Gnome Weight 88 WIS: 18/126 Class : Summoner Social Class 58 DEX: 18/175 Body : Player CON: 18/134 God : Yavanna Kementari CHR: 18/20 + To Melee Hit 35 Level 36 Max Hit Points 575 + To Melee Damage 31 Experience 845374 Cur Hit Points -61 + To Ranged Hit 46 Max Exp 845374 Max SP (Mana) 96 + To Ranged Damage 22 Exp to Adv. 962500 Cur SP (Mana) 96 AC 43+134 Gold 914732 Piety -43582 (Miscellaneous Abilities) Fighting : Superb Perception : Very Good Blows/Round: 7 Bows/Throw : Heroic Searching : Excellent Shots/Round: 2 Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 14d5+217 Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Gnome Warrior. You are a well liked child. You have brown eyes, wavy auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 36 (1800') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 29th Hrive of the 2890th year of the third age. It now is 97 days that you are adventuring. Your Attributes: You are dead, killed by raw mana. You can teleport yourself short distances. You can drive yourself into a berserk frenzy. You can turn into a Balrog at will. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. Your appetite is small. You are very lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Random teleportation: Randomly teleports you around Skills (points left: 0) - Combat 22.000 [0.600] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 03.100 [0.700] . Stealth 03.100 [0.700] . Disarming 01.000 [0.500] - Magic 05.768 [0.800] . Magic-Device 29.000 [1.000] - Spirituality 02.500 [0.500] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] - Monster-lore 40.840 [1.200] . Summoning 40.900 [0.700] . Corpse-preservation 40.000 [1.000] . Symbiosis 08.000 [0.500] You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You have defeated 9639 enemies. [Fates] You may find a Ring of Aggravate Monster on level 9. You may find a Small Leather Shield on level 1. You are fated to find a Ring of Stupidity on level 1. You may find a Club on level 1. You may meet a Newt on level 1. You are fated to find a Scroll of Rumour on level 1. You are fated to meet a Pitiful-looking beggar on level 17. You may find a Wooden Torch on level 17. You may find a Brass Lantern on level 6. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 21 of Mirkwood. d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {cursed} It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 35 of Maze. e) a Ring of Speed (+6) It increases your speed by 6. You bought it from the Speed Ring Market. f) a Ring of Confusion Resistance k) an Indestructible Amulet of the Serpents [+5] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ooze on level 21 of The Old Forest. n) Balance Dragon Scale Mail of Defense (-2) [30,+29] It can be activated for breathe balance (250) every 90+d60 turns if it is being worn. It sustains your constitution. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Cloak of Mimicry [Giant] 'Vantar' [1,+8] It sustains your strength, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Small Leather Shield of Resistance [2,+13] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Leather Gloves of Slaying (+6,+5) [1,+4] x) a Pair of Hard Leather Boots of Speed [3,+7] (+7) It increases your speed by 7. You bought it from the Footwear Shop. z) a Grape jelly (416 hp) {) The Sheaf Arrow of Nimast (1d5) (+6,+4) It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 36 of Maze. |) a Dwarven Shovel (1d3) (+7,+6) (+3) {25% off} It increases your ability to tunnel by 3. [Character Inventory] a) a Book of Sound Patterns b) 21 Potions of Speed {@q2} c) 16 Potions of Cure Critical Wounds {@q0} d) 12 Potions of Restore Life Levels {@q1} e) 55 Scrolls of Identify {@r0} f) 27 Scrolls of Satisfy Hunger {@r2} g) a Copper Rod of Trap Location (20/20) {@z0!s!d!k} h) an Iron Rod of Capacity of Disarming (100/100) {@z1!d!s!k} It can hold more mana. You bought it from the Black Market. i) a Mithril Rod of Cheapness of Recall (160/160) {@z2!d!s!k!z} It can cast spells for a lesser mana cost. You bought it from the Black Market. j) a Wand of Teleport Away[6|21] (3 charges) {@a0!d!s!k} k) The Wand of Digging of Thrain (12 charges) {@a1!d!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Partial Totem of 7-headed hydra m) a Partial Totem of Berserker n) an Amulet of Regeneration o) Elven Rhino Hide Armour of Resist Acid (-1) [8,+13] (+1 to stealth) p) a Metal Cap of Regeneration [3,+9] q) a Steel Helm of Light [6,+8] r) a Khopesh of *Slay Orc* (2d4) (+7,+10) (+1) s) a Dark Sword (3d7) (+5,+7) t) an Awl-Pike (1d8) (+7,+2) u) a War Hammer (3d3) (+8,+5) v) a Wooden Boomerang (1d9) (+4,+5) w) 38 Empty Bottles [Home Inventory - Bree ] a) Jor's Compendium of Strange Behaviour It can be activated for cure insanity. You found it in the remains of an Ice skeleton on level 23 of Mirkwood. b) 5 Sprigs of Athelas c) 6 Potions of Healing d) a Fireproof Scroll of Recharging e) 5 Scrolls of Reset Recall {25% off} f) a Wooden Rod of Charging of Illumination (10/10) {@z1!d!s} g) a Mithril Rod of Acid Balls (160/160) h) a Partial Totem of Werebear i) a Partial Totem of Algroth j) a Partial Totem of Black knight k) The Ring of Power of Uvatha the Horseman (+1) It increases your constitution by 1. It makes you invisible. It provides resistance to sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman on level 0 of Moria. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Hard Leather Armour of Nionienor (-1) [6,+16] It sustains your strength, constitution and charisma. It provides immunity to acid and fire. It provides resistance to life draining, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 11 of Orc Cave. n) a Set of Leather Gloves of Power (+3,+1) [1,+4] (+4) o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 30 of Moria. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 33 of Moria. q) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Moria. r) a Two-Handed Sword of Aman (3d6) (+13,+7) [+3] (+3 attacks) It must be wielded two-handed. It increases your wisdom and attack speed by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of Medusa, the Gorgon on level 30 of Mirkwood. s) a Spear of Westernesse (1d6) (+11,+7) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of an Ogrillon Chieftain on level 32 of Moria. t) The Small Wooden Boomerang 'Briach' (1d4) (+15,+11) It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. [Home Inventory - Gondolin ] a) a Scroll of *Identify* {25% off} b) a Ring of Speed (+5) It increases your speed by 5. You bought it from the Speed Ring Market. c) The Thunderlord Coat of Belothol [9,+9] It sustains your intelligence and constitution. It provides resistance to fire, cold, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) Kelek's Wormhole Machine It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Novice paladin on level 18 of Orc Cave. b) 99 Potions of Water Curing c) 9 Potions of Healing d) a Potion of Life e) 4 Scrolls of Reset Recall f) a Silver Rod of Nothing (100/100) g) a Silver Rod of Nothing (100/100) h) an Adamantite Rod of Nothing (200/200) i) a Fireproof Staff of Genocide[1|5] (3 charges) It cannot be harmed by fire. You bought it from the Black Market. j) a Partial Totem of Mongbat k) a Partial Totem of Red dragon worm l) a Partial Totem of Spectator m) a Ring of Damage (+16) You bought it from the Black Market. n) an Amulet of Resistance It provides resistance to acid, electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. o) The Augmented Chain Mail of Cuthoth (-2) [16,+5] It sustains your constitution. It provides immunity to acid, electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 30 of Mirkwood. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Robe of Wentarech (-10,-5) [2,+6](40%) It increases your hit points by 40%. It provides immunity to acid. It provides resistance to electricity, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Orc Cave. r) an Iron Crown of Might [0,+8] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison. You bought it from the Black Market. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Mimic on level 31 of Mirkwood. t) a Hatchet of Westernesse (1d5) (+11,+8) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Olog on level 32 of Moria. u) a Spectral Great Axe of Westernesse (4d4) (+9,+16) (+2) It must be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It drains life. It can resist being shattered by morgul beings. It was given to you as a reward. v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Maze. w) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Moria. x) The Bolt of Londade (1d5) (+11,+0) (+2 attacks) It increases your wisdom, constitution and attack speed by 2. It does extra damage from acid, electricity and frost. It produces chaotic effects. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 33 of Mirkwood. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for cure stun. You found it in the remains of an Ice skeleton on level 31 of Moria. b) The Gem of Ice It can be activated for aggravate. You found it in the remains of a Half-orc on level 35 of Moria. c) The Mirror of Alternate Dimensions It can be activated for summon pet. You found it in the remains of a Dark elven priest on level 19 of Mirkwood. d) Raal's Tome of Unconventional Warfare It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Shade on level 35 of Moria. e) The Pendulum of Orcus It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 20 of Orc Cave. f) Mordekainen's Pocket Magician It can be activated for confusion. You found it in the remains of a White wraith on level 26 of Mirkwood. g) Valdarbon's Automatic Alchemist It can be activated for cure confusion. You found it lying in a vault on level 21 of Mirkwood. h) Lloth's Ceremonial Dagger It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 10 of Orc Cave. i) Balrilbon's Bag of Wondrous Tricks It can be activated for teleport level. You found it in the remains of a Snaga on level 19 of Orc Cave. j) The Skull of Ancient Wisdom It can be activated for blindness. You found it in the remains of a Dark elven warlock on level 24 of Mirkwood. k) Benetar's Portable Plague It can be activated for teleport level. You found it in the remains of a Dread on level 29 of Mirkwood. l) The Lost Works of Kenault It can be activated for cure confusion. You found it in the remains of a Half-orc on level 35 of Moria. m) a Parchment titled ``Tenser's Last Words'' It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Dark elven lord on level 20 of The Old Forest. n) the Crystal Ball of The Witch-King of Angmar It can be activated for Destruction. You found it in the remains of a Bat of Gorgoroth on level 30 of Moria. o) the Immortal Skull of Benetar It can be activated for curing. You found it lying on the ground on level 21 of Mirkwood. p) Heward's Excellent Experimental Earmuffs It can be activated for hallucination. You found it in the remains of a Blubbering icky thing on level 16 of Mirkwood. q) The Cunning Plan of Zog It can be activated for cure insanity. You found it in the remains of a Novice paladin on level 18 of Orc Cave. r) A parchment titled ''Famous Last Words'' It can be activated for cuts. You found it lying on the ground on level 27 of Mirkwood. s) Jor's Buckler of Missile Attraction It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Black orc on level 19 of Mirkwood. t) Pytar's Portable Pandemonium It can be activated for cuts. You found it in the remains of a Druid on level 19 of Orc Cave. u) A parchment titled ''Finer Points of Munchkinism'' It can be activated for decreasing Charisma. You found it in the remains of a Mimic on level 21 of The Old Forest. v) Agannazar's Altruistic Assassin It can be activated for gain corruption. You found it in the remains of a Half-orc on level 30 of Moria. w) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. x) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. y) The Two-Handed Sword of Heleme (3d6) (+9,+1) (-3 attacks) {cursed} It must be wielded two-handed. It provides light (radius 1) forever. It decreases your wisdom and attack speed by 3. It does extra damage from electricity. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 35 of Moria. z) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. {) The Short Bow 'Siluil' (x-1) (+0,+4) {cursed} It fires missiles with extra might. It fires missiles excessively fast. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood.