The Angband Ladder: Deathflower, Human Assassin by divinecloudburst
[ToME 2.3.12 (ah, git) Character Sheet]
Name : Deathflower Age 20 STR! 40
Sex : Female Height 83 Int! 39 40
Race : Human LostSoul Weight 177 WIS! 40
Class : Assassin Social Class 22 DEX! 40
Body : Player CON! 36
God : Manwe Sulimo CHR! 36
+ To Melee Hit 166 Level 50 Hit Points 952/ 1059
+ To Melee Damage 102 Experience 9291370 Spell Points 28/ 235
+ To Ranged Hit 104 Max Exp 9291370 Sanity 930/ 930
+ To Ranged Damage 0 Exp to Adv. ***** Piety 47040
AC 55+119 Gold 8294 Speed Fast (+45)
(Miscellaneous Abilities)
Fighting : Legendary[110Perception : Very Bad Blows/Round: 11
Bows/Throw : Legendary[35]Searching : Bad Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 22d5+1122
Stealth : Fair Magic Device: Heroic Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You are a
well-liked child. You have blue eyes, straight black hair,
and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: OFF
Arena Levels: OFF
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 11 (550')
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
a lost temple: Level 29 (1450')
Your body is a Player.
You are disguised as a Spider.
You are currently on level 102 of Angband.
You have defeated 7733 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Arda and became a famed Queen.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Enderi of the 2890th year of the third age.
You have been adventuring for 13 days.
adefkmnopsuxz{|@
Add Str : ..134.4..32...3.
Add Int : 3.1....2......3.
Add Wis : .21.4..2......3.
Add Dex : 3.1......3....3.
Add Con : ..13.....32...3.
Add Chr : .2134.42......3.
Add Stea. : .2.....2........
Add Sear. : ...3............
Add Tun.. : ..............3.
Add Speed : 321.43.2...4...+
Slay Troll: +...............
Slay Giant: +...............
Sust Str : ..+......+......
Sust Int : ................
Sust Wis : ..+.............
Sust Dex : .........+......
Sust Con : ..+......+......
Sust Chr : ..+.............
Invisible : .......+........
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : +.+.......+....+
Hold Life : .....+..........
Res Acid : .+....++++......
Res Elec : .+....+.+.......
Imm Fire : .+**+.+++.......
Res Cold : .+....++++......
Res Pois : ....+..........+
Res Fear : ..+.+....+.....+
Res Light : .....+..+.......
Res Dark : .....++.++.....+
Res Blind : ......+.........
Res Conf : +....+..........
Res Sound : .+..............
Res Shard : ........+.......
Res Neth : ..+.............
Res Nexus : .........+......
Res Chaos : +....+..........
Res Disen : ....+.++........
Levitate : ...............+
Lite : ..............+.
See Invis : ++++.+..........
Digestion : .........+......
Regen : ..+.............
Activate : ..++++++........
B.Breath : ...............+
Fly : ...+...........+
Orc.ESP : .....++.........
TLord.ESP : ...+............
Skills (points left: 0)
- Combat 45.992 [0.800]
- Weaponmastery 50.000 [0.800]
- Sword-mastery 50.000 [0.600]
. Critical-hits 02.000 [0.800]
. Boomerang-mastery 01.000 [0.300]
- Sneakiness 07.400 [2.000]
. Stealth 27.000 [2.000]
. Disarming 01.000 [1.000]
. Backstab 50.000 [2.000]
. Stealing 01.000 [0.200]
. Dodging 01.000 [2.000]
- Magic 02.464 [0.200]
. Magic-Device 28.000 [0.750]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.100]
. Temporal 00.000 [0.200]
- Spirituality 09.260 [0.700]
. Prayer 39.000 [0.500]
- Monster-lore 00.500 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Staff of Disarm on level 6.
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!t!v!s}
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
chaos. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Drum of the Sky (+2 to speed) {!d!t!v!s}
It increases your wisdom, charisma, stealth, speed and luck by 2. It
provides resistance to acid, electricity, fire, cold and sound. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 100 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1) {!d!t!v!s}
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Flare (+3) {!d!t!v!s}
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 62 of
Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!d!t!v!s}
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 62 of
Erebor.
m) The Arkenstone of Thrain (+3) {!d!t!v!s}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Minas
Anor .
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d!t!v!s}
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, blindness and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 90 of Angband.
o) The Shadow Cloak of Luthien [Recharge] [6,+20] (+2) {!d!t!v!s}
It can be activated for restore life levels every 450 turns if it is
being worn. It has a spell stored inside. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Leather Shield of Celegorm [4,+20] {!d!t!v!s}
It provides resistance to acid, electricity, fire, cold, light, dark
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog in the town of Gondolin .
s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s@w1}
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!t!v!s}
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 35 of The Land Of Rhun.
x) a Pair of Hard Leather Boots of Speed [3,+5] (+4) {!d!t!v!s!k}
It increases your speed by 4.
You bought it from the Footwear Shop.
z) (nothing)
{) 28 Mithril Shots of Wounding (3d4) (+22,+23)
|) The Dwarven Shovel of Umbalas (+3) {!d!t!v!s}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and ability to
tunnel by 3. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {!d!t!v!s!k@m2}
b) a Fireproof Tome of Translocation {!d!v!s!k@m3}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Holy Tome of Manwe Sulimo {!d!t!v!s!k}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
d) Heward's Excellent Experimental Earmuffs {!d!t!v!s@A1}
It can be activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 12 of Halls of Mandos.
e) Bigby's Big Book of Brutality {!d!v!s mass geno}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 50 of Moria.
f) Cathal's Corrupting Cymbal {restore}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Half-orc Shaman on level 35 of Moria.
g) 9 Morphic Oils of Spider {!d!v!s!k}
h) 2 Potions of Healing {!*}
i) 7 Scrolls of Satisfy Hunger
j) a Moonstone Rod of Trap Location (75/75) {@z1}
k) a Silver Rod of the Istari of Enlightenment (200/200)
l) a Silver Rod of Capacity of Speed (139/200)
m) a Golden Rod of Recall (125/125) {!*@z9}
n) a Mithril Rod of Detection (121/160) {@z3}
o) an Adamantite Rod of Capacity of Healing (46/400)
p) The Golden Horn of the Thunderlords (4 charges) {!*!*}
It was given to you as a reward.
q) The Anchor of Space-Time {!d!v!s!t}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 48 of The
Sacred Land Of Mountains.
r) The Iron Helm of Knowledge [6,+20] (-6) (charging) {!d!t!v!s@w1}
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 19 of The Old Forest.
b) The Skull of Ancient Wisdom {!*}
It can be activated for teleport level every 50 turns.
You found it lying on the ground on level 11 of Halls of Mandos.
c) 2 Scrolls of Reset Recall
d) 45 Scrolls of Object Detection
e) 15 Scrolls of Satisfy Hunger
f) The Wand of Digging of Thrain (135 charges) {!d!v!s!k@a1}
g) 2 Fireproof Staffs of Genocide[1|5] (1 charge)
It cannot be harmed by fire.
You bought it from the Black Market.
h) an Amulet of Reflection {!d!t!v!s!k}
i) a Dwarven Lantern of the Magi [Recharge] (+2) {!d!t!v!s!k}
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It has a spell stored inside. It increases
your intelligence, wisdom and charisma by 2. It cannot be harmed by
fire.
It was given to you as a reward.
j) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 97 of
Mount Doom.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, blindness, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Minas
Anor .
l) The Metal Brigandine Armour of Calin (-3 to accuracy) [19,+11]
It sustains your intelligence, wisdom and dexterity. It provides
immunity to fire. It provides immunity to paralysis. It provides
resistance to shards and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Minas
Anor .
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
n) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Armoury.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
[Home Inventory - Gondolin ]
a) a Moonstone Rod of Door/Stair Location (75/75) {@z2}
b) 2 Rod Tips of Recall (80 Mana to cast)
c) a Staff of Probability Travel[2|12] (2 charges)
d) The Ring of Tuluil (+4) {cursed}
It increases your strength, intelligence, stealth and infravision by 4
. It makes you invisible. It sustains your wisdom and dexterity. It
provides resistance to acid. It allows you to fly. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 96 of Angband.
f) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Thuringwethil, the Vampire Messenger on
level 70 of Angband.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Tselakus, the Dreadlord on level 71 of
Erebor.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!t!v!s}
It increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Mouse Fur of Nimari [1,+18] {!d!t!v!s}
It sustains your intelligence, wisdom and constitution. It provides
immunity to paralysis. It provides resistance to life draining, cold,
light, sound and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Expensive Black Market.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 90 of Angband.
l) a Dragon Helm of Water Breathing [8,+18]
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It makes you completely fearless. It provides
resistance to cold and dark. It allows you to sense the presence of
orcs and dragons. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 66 of The Sacred Land
Of Mountains.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 90 of Angband.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
s) The Mace 'Taratol' (3d4) (+12,+12)
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 96 of Angband.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
x) a Climbing Set {!d!t!v!s!k}
[Home Inventory - Minas Anor ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 68 of Erebor.
b) The Tome of Deathflower
c) The Skull of Vecna {restore}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Revenant in the town of Minas Anor .
d) 2 Scrolls of *Remove Curse* {!*}
e) a Staff of Probability Travel[2|12] (2 charges)
f) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 65 of
Erebor.
g) 2 Rings of Extra Attacks (+2 attacks) {!d!t!v!s!k}
It increases your attack speed by 2.
You found it in the remains of a Death drake on level 56 of The Sacred
Land Of Mountains.
h) The Ring 'Ariquent' {!d!t!v!s}
It makes you invisible. It sustains your wisdom. It provides
resistance to electricity, cold, sound, nether and disenchantment. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Jewelry Shop.
i) an Amulet of Doom [-7] (-9)
j) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 67 of The
Sacred Land Of Mountains.
k) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elder vampire on level 70 of Dol Guldur.
l) The Star of Elendil (+1)
m) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 46 of The
Sacred Land Of Mountains.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of The
Sacred Land Of Mountains.
o) an Elven Cloak of Stealth [4,+16] (+7 to stealth) {!d!v!s!k}
p) a Dragon Shield of Preservation (-8,-7) [8,+35]
It sustains your strength, dexterity and constitution. It provides
resistance to life draining, blindness, nether, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 63 of Erebor.
q) The Steel Helm 'Lebohaum' [20,+80] {!d!t!v!s@w1}
r) The Rapier 'Forasgil' (1d6) (+12,+19)
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
v) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
[Home Inventory - Lothlorien ]
a) 36 Morphic Oils of Wolf {25% off}
b) a Potion of *Healing*
c) 7 Potions of Restore Mana {!*}
d) 2 Potions of Enlightenment
e) 6 Potions of Resistance {25% off}
f) a Scroll of Reset Recall
g) 8 Scrolls of Object Detection
h) a Rod Tip of Enlightenment (40 Mana to cast)
i) a Rod Tip of Detection (80 Mana to cast)
j) a Wand of Demon Blade[1|20] of Plenty (6 charges) {25% off}
You bought it from the Black Market.
k) a Ring of Speed (+5)
l) The Ring of Durin (+2) {!d!t!v!s}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
m) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Itangast the Fire Drake on level 48 of The
Sacred Land Of Mountains.
n) The Stone of Lore {!d!t!v!s}
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 35 of The Land Of Rhun.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 40 of
The Land Of Rhun.
q) The Metal Cap of Thengel [3,+12] (+3) {!d!t!v!s}
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 30 of Moria.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of The Sacred
Land Of Mountains.
s) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s}
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
t) a Broad Axe (2d7) {special}
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 31 of Moria.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
|
Posted on 28.5.2013 07:44
4312. on the Ladder (of 19313)
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