The Angband Ladder: Leafblighter II, Ent Loremaster by <bceason@yahoo.com>
[ToME 2.3.5 Character Sheet]
Name : Leafblighter II Age 297 STR! 40
Sex : Neuter Height 76 INT! 36
Race : Ent Weight 88 WIS! 40
Class : Loremaster Social Class 13 DEX! 40
Body : Great Wyrm of Power CON! 36
God : Eru Iluvatar CHR! 37
+ To Melee Hit 97 Level 50 Hit Points 4524/ 4524
+ To Melee Damage 74 Experience 33547026 Spell Points 22/ 22
+ To Ranged Hit 97 Max Exp 33547026 Sanity 930/ 930
+ To Ranged Damage 0 Exp to Adv. ***** Piety 45804
AC 172+163Gold 3267069 Speed Fast (+46)
(Miscellaneous Abilities)
Fighting : Legendary[67]Perception : Very Bad Blows/Round: 11
Bows/Throw : Legendary[32]Searching : Very Bad Shots/Round: 1
Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 836-3454
Stealth : Bad Magic Device: Legendary[25]Infra-Vision: 80 feet
Tactic: normal
Explor: very fast
(Character Background)
You were born an ent with the soul of a dragon. You seek
to become what you were born to be.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 113 (5650')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 24 (1200')
Your body is a Great Wyrm of Power.
You are currently in the town of Lothlorien.
You have defeated 15629 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You have completed 32 princess quests.
You have completed 32 lost sword quests.
You saved Arda and became a famed Queen.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
efghijkmnosz{@
Add Str : 23.3..4...3...
Add Int : 23.3..........
Add Wis : 23....4......+
Add Dex : 23*.......3...
Add Con : 23........3...
Add Chr : 23....4.......
Mul Mana : .............+
Add Stea. : 2.............
Add Sear. : ....1.........
Add Infra : ...3..........
Add Speed : 23*...4.......
Add Blows : ...31.........
Sust Str : .+++......+...
Sust Int : +.............
Sust Wis : +...+....+....
Sust Dex : .+.......++...
Sust Con : .+........+...
Sust Chr : +........+....
Invisible : ....+.........
Mul life : .............+
Sens Fire : ..............
Reflect : .............+
Free Act : +++.....+....+
Hold Life : ++............
Imm Acid : ..+.+....*+..+
Imm Elec : .*.+....*+...+
Imm Fire : ......+.*....+
Imm Cold : *.........+..+
Res Pois : .++...+......+
Res Fear : ...+..+...+...
Res Light : .........+....
Res Dark : ..+.......+...
Res Blind : +.............
Res Conf : ..++.........+
Res Sound : ...+..........
Res Shard : ........+.....
Res Neth : ........+....+
Res Nexus : ..+.......+..+
Res Chaos : ..++..........
Res Disen : .++.+.+.++...+
Aura Fire : .............+
Aura Elec : .........+...+
Levitate : .+...........+
Lite : .......+......
See Invis : ++............
Digestion : .+........+...
Regen : .+............
Activate : ++..+.+.......
Full ESP : +.............
Skills (points left: 0)
- Combat 50.000 [0.700]
. Weaponmastery 00.700 [0.700]
. Archery 00.800 [0.700]
. Barehand-combat 49.600 [0.900]
. Boulder-throwing 01.200 [0.600]
- Sneakiness 01.500 [0.700]
. Stealth 01.300 [0.700]
. Disarming 03.600 [0.700]
- Magic 01.596 [0.600]
. Magic-Device 48.500 [1.000]
. Conveyance 03.200 [0.500]
. Runecraft 01.000 [0.300]
- Spirituality 34.100 [0.700]
. Prayer 15.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 19.480 [1.100]
. Summoning 00.000 [0.500]
. Corpse-preservation 28.300 [0.700]
. Possession 49.500 [0.500]
. Symbiosis 00.000 [0.500]
. Mimicry 00.000 [0.500]
Abilities
* Tree walking
[Fates]
You may meet an Ice skeleton on level 9.
You are fated to find a Wand of Magelock on level 1.
You may meet a Green worm mass on level 1.
[Character Equipment]
e) The Ring of Power 'Nenya' (+9,+9) (+2) {@w1}
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of Mount
Doom.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 102 of Angband.
g) The Ring of Vatannas (+10) {+SP,dex r.dk,ch}
It increases your dexterity and speed by 10. It sustains your
strength. It provides immunity to paralysis. It provides resistance
to acid, poison, dark, nexus, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Mordor.
h) The Ring 'Amdante' (+3) {+att r.sn,ch}
It increases your strength, intelligence, infravision and attack speed
by 3. It sustains your strength. It makes you completely fearless.
It provides resistance to electricity, sound and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 88 of Angband.
i) The Ring of Gunumborm [+12] (+1 attack) {invis,r.dis}
It can be activated for ball of acid and resist acid every 50+d50 turns
if it is being worn. It increases your searching and attack speed by
1. It makes you invisible. It sustains your wisdom. It provides
resistance to acid and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 69 of Erebor.
j) a Ring of Accuracy (+21)
You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {@A2}
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
m) The Anchor of Space-Time {@w0}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
n) The Soft Studded Leather of Vorin [5,+10] {I.e,f r.sh}
It provides immunity to electricity and fire. It provides immunity to
paralysis. It provides resistance to shards, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
o) The Mouse Fur of Mithilmo [1,+12] {I.acid, r.dis}
It sustains your wisdom, dexterity and charisma. It provides immunity
to acid. It provides resistance to electricity, light and
disenchantment. It produces an electric sheath. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
z) (nothing)
{) (nothing)
[Character Inventory]
a) The Tome of Leafblighter II {!k!d!v!s}
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) a Runestone of Knowing {@m1!k!d!v!s}
c) a Runestone of Warding {@m0!k!d!v!s}
d) The Gem of Hate {destruction}
It can be activated for Destruction every 100 turns.
You found it lying on the ground on level 22 of A lost temple.
e) The Skull of Ancient Wisdom {heal 700 @A1 !k!d!v!s}
It can be activated for heal 700 hit points every 100 turns.
You found it lying in a vault on level 29 of The Sandworm lair.
f) The Crystal Ball of The Witch-King of Angmar {restore @A7 !k!d!v!s}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 26 of The Sandworm lair.
g) 28 Scrolls of Satisfy Hunger {@r0}
h) a Silver Rod of the Istari of Detection (200/200) {@z1!k!d!v!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of an Enchantress on level 36 of Mordor.
i) a Golden Rod of the Istari of Speed (250/250) {@z4!k!d!v!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Sauron, the Sorcerer on level 109 of
Angband.
j) a Golden Rod of Simplicity of Recall (125/125) {@z9!*}
You found it lying on the ground on level 29 of The Sandworm lair.
k) a Mithril Rod of the Istari of Disarming (320/320) {@z3!k!d!v!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Dreadlord on level 86 of Angband.
l) a Wand of Stone Prison[2|17] (2 charges)
m) The Wand of Digging of Thrain (250 charges) {@a4!k!d!v}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
n) a Staff of Probability Travel[4|25] (1 charge)
o) a Staff of Healing[4|34] (5 charges) {@u1}
p) The Golden Horn of the Thunderlords (5 charges) {@u9!*}
It was given to you as a reward.
q) The Ring of Flare (+3) {@w1}
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake in the wilderness or in a town.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Fireproof Holy Tomes of Eru Iluvatar
b) a Runestone of Probing
c) a Runestone of Self Knowledge
d) The Bottomless Bottle {destruction}
It can be activated for Destruction every 100 turns.
You found it lying on the ground on level 5 of A lost temple.
e) Raistlin's Ready Ranger {cure insanity}
It can be activated for cure insanity every 200 turns.
You found it lying in a vault on level 30 of The Sandworm lair.
f) 6 Sprigs of Athelas
g) 2 Morphic Oils of Spider
h) 11 Potions of Cure Insanity
i) 20 Potions of Heroism
j) 3 Potions of Berserk Strength
k) 13 Potions of Healing {@q2}
l) 61 Potions of *Healing* {@q2}
m) 4 Potions of Life
n) 4 Potions of Restore Mana
o) 19 Potions of Augmentation
p) 6 Potions of Enlightenment
q) a Potion of Invulnerability
r) 4 Scrolls of *Destruction*
s) a Silver Rod of the Istari of Disarming (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 30 of The Sandworm lair.
t) a Mithril Rod of Capacity of Nothing (320/320)
u) a Rod Tip of Detection (80 Mana to cast)
v) 2 Rod Tips of Restoration (140 Mana to cast)
w) a Staff of Remove Curses[2|24] (5 charges)
x) a Great Wyrm of Power corpse
[Home Inventory - Gondolin ]
a) Benetar's Mana Battery {cure insanity}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Monastic lich on level 70 of Paths of the
Dead.
b) The Clay Tablets of Antiquity {cure insanity}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Spectre on level 95 of Angband.
c) The Hand of Vecna {genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 70 of Paths of the Dead.
d) The Crumpled Scroll of Mass Resurrection
e) The Ring of Power of Adunaphel the Quiet (+5 to speed)
It increases your speed and ability to score critical hits by 5. It
makes you invisible. It provides immunity to paralysis. It provides
resistance to cold, light, blindness and nether. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 68 of Angband.
f) The Ring of Fauros (+14 to damage) (+5) {+CON r.li,dk,sn}
It increases your constitution by 5. It sustains your intelligence.
It provides immunity to paralysis. It provides resistance to acid,
light, dark, sound, nether and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 79 of
Angband.
g) a Ring of Slaying (+16,+16)
h) an Indestructible Ring of Speed (+13)
i) a Ring of Speed (+12)
It increases your speed by 12.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
j) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 102 of Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) an Indestructible Ring of Extra Attacks (+3 attacks)
It increases your attack speed by 3. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 64 of Dol
Guldur.
m) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You found it lying on the ground on level 68 of Erebor.
n) an Amulet of Doom [+3] (+9)
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 9. It cannot be dropped while cursed.
It can re-curse itself.
You found it in the remains of a Halfling slinger on level 65 of Erebor.
o) The Amulet of Gondron (+2)
It increases your strength, wisdom, constitution and charisma by 2.
It makes you completely fearless. It provides resistance to fire,
blindness and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
p) an Amulet of Anti-Magic
q) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
r) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 60 of
Erebor.
s) The Amulet of Gwinya (+3)
It provides light (radius 1) forever. It increases your wisdom,
charisma, stealth and infravision by 3. It sustains your wisdom and
charisma. It provides resistance to life draining, fire, light, dark,
sound and nether. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance in the wilderness
or in a town.
t) a Dwarven Lantern of the Magi [See the Music] (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It has a spell stored inside. It increases
your intelligence, wisdom and charisma by 2. It cannot be harmed by
fire.
It was given to you as a reward.
u) 2 Feanorian Lamps
v) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
w) The Star of Elendil (+1) {@w0@A0}
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
x) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 60 of
Erebor.
[Home Inventory - Minas Anor ]
a) The Lost Works of Kenault {restore}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 100 of Angband.
b) a Parchment titled ''Immortality For Dummies'' {genocide}
It can be activated for genocide every 500 turns.
You found it lying in a vault on level 100 of Angband.
c) Pytar's Portable Pandemonium {teleport level @A9}
It can be activated for teleport level every 50 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
d) 2 Scrolls of Genocide
e) a Scroll of Mass Genocide
f) a Moonstone Rod of the Istari of Teleport Other (150/150) {@z4!k!d!v!s}
g) a Rod Tip of Havoc (90 Mana to cast)
h) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) a Wand of Manathrust[11|31] (8 charges)
j) a Wand of Firewall[6|32] (5 charges)
k) a Wand of Tidal Wave[4|35] (10 charges)
l) a Wand of Noxious Cloud[9|45] of Plenty (15 charges)
You found it lying on the ground on level 64 of Dol Guldur.
m) a Staff of Remove Curses[2|27] (8 charges)
n) a Staff of Teleportation[12|31] (12 charges)
o) 2 Staffs of Probability Travel[1|8] (2 charges)
p) a Staff of Healing[3|31] (3 charges) {@u1}
q) a Staff of Healing[3|29] (3 charges)
r) a Staff of Genocide[1|15] (3 charges)
s) a Staff of Genocide[1|11] (3 charges)
t) a Staff of Genocide[1|10] (3 charges)
u) 4 Staffs of Genocide[1|5] (4 charges)
v) a Staff of Mana[3|33] (4 charges)
w) a Staff of Mana[3|28] (5 charges)
[Home Inventory - Lothlorien ]
a) The Demonhorn of Vilkata [2,+15](40%) (+2)
It provides light (radius 2) forever. It increases your intelligence
and spell power by 2. It increases your mana capacity by 40%. It
sustains your intelligence. It provides resistance to blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of demons and good beings. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
b) 2 Scrolls of Reset Recall
c) a Wand of Haste Monster[1|20] (13 charges)
d) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) The Arkenstone of Thrain (+3) {@w0}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
f) a Balance Dragon Scale Mail (-2 to accuracy) [30,+20]
g) The Metal Scale Mail of Valdil (-2 to accuracy) [13,+16] {I.ac,el}
It provides immunity to acid and electricity. It provides immunity to
paralysis. It provides resistance to light and confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 43 of Mordor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 36 of
Mordor.
i) a Robe of Permanence [2,+10]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to life draining,
acid, electricity, fire, cold and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Maulotaur on level 48 of Mordor.
j) The Hard Studded Leather of Quenie (-1 to accuracy) [7,+10]
It sustains your strength and constitution. It provides resistance to
acid, shards, nether, nexus, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in a shallow water area.
k) The Padded Armour 'Fareg' [4,+6]
It sustains your intelligence. It provides immunity to acid. It
makes you completely fearless. It provides resistance to fire, dark,
sound and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 58 of
Dol Guldur.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
m) The Leather Scale Mail 'Liolinwe' (-1 to accuracy) [11,+14]
It sustains your strength. It provides immunity to cold. It makes
you completely fearless. It provides resistance to sound and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 86 of
Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 60 of Mordor.
p) an Elven Cloak of Stealth [4,+11] (+6 to stealth)
It increases your stealth, searching and luck by 6. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Land Of Rhun.
q) an Elven Cloak [4,+11] (+3 to stealth)
r) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) a Mumak Hide of Air [1,+16]
It allows you to breathe without air.
It was given to you as a reward.
t) a Golden Crown of Seeing [0,+10] (+2 to searching) {ESP}
It increases your searching by 2. It provides resistance to blindness
. It allows you to see invisible monsters. It gives telepathic
powers. It cannot be harmed by acid.
You found it in the remains of a Young red dragon on level 99 of Mount
Doom.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 113 of
Angband.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Balance in the wilderness
or in a town.
w) The Iron Helm 'Holhenneth' [5,+9] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of Mirkwood.
x) a Dragon Helm of Water Breathing [8,+17]
It makes you completely fearless. It provides resistance to nexus.
It allows you to breathe underwater. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Black reaver on level 66 of Mordor.
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
It increases your speed and ability to score critical hits by 4. It
makes you invisible. It makes you completely fearless. It provides
resistance to cold, sound and nether. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ji Indur Dawndeath in the town of Gondolin .
b) The Ring of Power of The Witch-King of Angmar (+2 attacks)
It increases your constitution and attack speed by 2. It makes you
invisible. It provides resistance to dark and nether. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 99 of
Angband.
c) The Ring of Power of Hoarmurath of Dir (+5 to searching)
It increases your dexterity and searching by 5. It makes you
invisible. It sustains your wisdom. It provides resistance to poison
, sound and chaos. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
d) The Ring of Power of Ren the Unclean (+3)
It increases your strength and wisdom by 3. It makes you invisible.
It sustains your wisdom. It provides resistance to confusion and
shards. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 64 of Mordor.
e) The Ring of Power of Khamul, the Black Easterling (+4 to infravision)
It increases your constitution and infravision by 4. It makes you
invisible. It sustains your intelligence. It provides immunity to
paralysis. It provides resistance to dark, nexus and chaos. It
allows you to levitate. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 90 of
Angband.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4)
It increases your charisma by 4. It makes you invisible. It sustains
your wisdom. It provides resistance to fire and confusion. It allows
you to fly. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Erebor.
g) The Ring of Power of Uvatha the Horseman (+1)
It increases your charisma by 1. It makes you invisible. It provides
immunity to paralysis. It provides resistance to electricity, light,
dark, sound and nether. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
h) an Elven Cloak of the Bat (-7,-8) [4,+24] (+3)
It increases your stealth, searching, infravision, speed and luck by 3
. It provides resistance to dark. It allows you to fly. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 60 of Mordor.
i) The Dragon Helm of Thrain [8,+12]
It provides light (radius 5) forever. It sustains your wisdom and
constitution. It makes you completely fearless. It provides
resistance to poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
|
Posted on 21.3.2013 20:28
801. on the Ladder (of 19313) Related screenshots:
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