The Angband Ladder: Dragontree, Ent Loremaster by zasvid
[ToME 2.3.0(CVS) Character Dump]
Name : Dragontree Age 264 STR! 40
Sex : Neuter Height 76 INT! 29
Race : Ent Weight 60 WIS! 40
Class : Loremaster Social Class 34 DEX! 38
Body : Great Wyrm of Power CON! 40
God : Eru Iluvatar CHR! 36
+ To Melee Hit 97 Level 50 Max Hit Points 4617
+ To Melee Damage 74 Experience 23277731 Cur Hit Points 4617
+ To Ranged Hit 97 Max Exp 23277731 Max SP (Mana) 22
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 22
AC 196+155Gold 486308 Piety 111545
(Miscellaneous Abilities)
Fighting : Legendary[60]Perception : Bad Blows/Round: 8
Bows/Throw : Legendary[22]Searching : Bad Shots/Round: 1
Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 16-1920
Stealth : Excellent Magic Device: Legendary[7] Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of the first beings who awoke on Arda. You
have brown skin and unflexible members.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 2 (100')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 67 (3350')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 36 (1800')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 35 (1750')
A lost temple: Level 29 (1450')
Your body is a Great Wyrm of Power.
You are currently in the town of Bree.
You have defeated 7059 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved no princesses.
You saved Arda and became a famed Ruler.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 31st Quelle of the 2890th year of the third age.
You have been adventuring for 45 days.
efghijkmnosz{@
Add Str : ..41234...3...
Add Int : ...123........
Add Wis : ...1234...3..+
Add Dex : ..4123...4....
Add Con : ..4123....3...
Add Chr : ...1234.......
Mul Mana : .............+
Add Stea. : ....2....4....
Add Speed : ..412343..3...
Sust Str : ...+.+........
Sust Int : ....+.........
Sust Wis : ...++.........
Sust Dex : .....+........
Sust Con : ...+.+........
Sust Chr : ...++.........
Invisible : .........+....
Mul life : .............+
Sens Fire : ..............
Reflect : .............+
Free Act : ...+++...+...+
Hold Life : ....++.+......
Imm Acid : ........+*...+
Imm Elec : .....*..*.+..+
Imm Fire : ...*..+.*.+..+
Imm Cold : ....*.....+..+
Res Pois : .....++......+
Res Fear : ...+..+.+.....
Res Lite : .......+..+...
Res Dark : .......++.....
Res Blind : ....+.....+...
Res Conf : ........+.+..+
Res Sound : ..........+...
Res Shard : ........+.....
Res Neth : ...+.........+
Res Nexus : ........+....+
Res Chaos : .......+..+...
Res Disen : .....++...+..+
Aura Fire : .............+
Aura Elec : .............+
Levitate : .....+....+..+
Lite : ..........+...
See Invis : ...+++.+.++...
Digestion : .....+........
Regen : ...+.+....+...
Activate : ..+++++++.+...
Cursed : .++.++........
Hvy Curse : .++..+........
Precogn. : +.............
Fly : ........+.....
Climb : .........+....
Orc.ESP : .......+......
Evil.ESP : ..+...........
Full ESP : ....+.........
Skills (points left: 0)
- Combat 20.530 [0.700]
. Weaponmastery 00.700 [0.700]
. Archery 00.800 [0.700]
. Barehand-combat 50.000 [0.900]
. Boulder-throwing 00.600 [0.600]
- Sneakiness 01.500 [0.700]
. Stealth 00.000 [0.700]
. Disarming 01.500 [0.700]
- Magic 05.628 [0.600]
. Magic-Device 35.500 [1.000]
- Spirituality 19.100 [0.700]
. Prayer 45.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 13.980 [1.100]
. Summoning 00.000 [0.500]
. Corpse-preservation 13.600 [0.700]
. Possession 50.000 [0.500]
. Symbiosis 00.000 [0.500]
. Mimicry 00.000 [0.500]
Abilities
* Tree walking
[Character Equipment]
e) The Ring of Precognition
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 70 of Dol Guldur.
f) an Indestructible Ring of Accuracy (+18) {cursed}
It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 61 of Erebor.
g) The Ring of Tulkas (+4) {cursed}
It can be
activated for haste self (75+d75 turns) every 150+d150 turns if it is
being worn. It increases your strength, dexterity, constitution and
speed by 4. It allows you to sense the presence of evil beings. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 70 of Paths of the Dead.
h) The Ring of Power 'Narya' (+6,+6) (+1)
It can
be activated for healing (500) every 200+d100 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 87 of Mount Doom.
j) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
It can be
activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 81 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
m) The Arkenstone of Thrain (+3) {@w3}
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 63 of Erebor.
n) The Blue Dragon Scale Mail 'Gaurhund' (-2 to accuracy) [30,+18]
It can be
activated for breathe lightning (100) every 90+d90 turns if it is
being worn. It provides immunity to electricity and fire. It makes
you completely fearless. It provides resistance to acid, electricity,
dark, confusion, shards and nexus. It allows you to fly. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 50 of Submerged Ruins.
o) The Shadow Cloak of Tuor [6,+12] (+4)
It
increases your dexterity and stealth by 4. It makes you invisible.
It provides immunity to acid. It provides immunity to paralysis. It
allows you to breathe underwater. It allows you to climb mountains.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 96 of Mount Doom.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be
activated for heal 700 hit points every 250 turns if it is being worn.
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution and speed by 3. It provides resistance to
electricity, fire, cold, light, blindness, confusion, sound, chaos and
disenchantment. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Paths of the Dead.
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Fireproof Holy Tome of Eru Iluvatar {!*!*!*}
It
cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
b) The Gem of Fire {!! @A8 mass geno :)}
It can
be activated for mass genocide every 1000 turns.
You found it in the remains of a Vampire lord on level 70 of Dol Guldur.
c) Raal's Voodoo Doll of Revenge {@A0 satisfy hunger}
It can be activated for satisfy hunger.
You found it lying in a vault on level 69 of Angband.
d) The Mirror of Alternate Dimensions {@A5 !! mass geno o_O}
It can be
activated for mass genocide every 1000 turns.
You found it lying in a vault on level 86 of Mount Doom.
e) The Lost Works of Kenault {!! mass geno @A6}
It can be
activated for mass genocide every 1000 turns.
You found it lying in a vault on level 22 of Orc Cave.
f) Jor's Book of Impossible Occurences {!! @A7 mass geno}
It can be
activated for mass genocide every 1000 turns.
You found it lying in a vault on level 1 of Barrow-Downs.
g) Tenser's Top-Heavy Teaspoon {!! @A9 mass geno :D}
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
h) 15 Potions of Speed
i) 5 Potions of Curing
j) 23 Scrolls of Teleportation {@r5}
k) a Silver Rod of the Istari of Home Summoning (200/200) {@z6}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 34 of The
Land Of Rhun.
l) a Silver Rod of the Istari of Perception (200/200) {@z1}
It can hold more mana. It can cast spells for a lesser
mana cost. It can cast spells faster. It regenerates its mana
faster.
You found it lying in a vault on level 25 of The Sandworm lair.
m) a Silver Rod of the Istari of Recall (200/200) {@z9}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 25 of The Sandworm lair.
n) a Golden Rod of the Istari of Disarming (250/250) {@z3}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 27 of The Land Of Rhun.
o) a Mithril Rod of the Istari of Healing (320/320) {@z4}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 28 of A lost temple.
p) a Mithril Rod of the Istari of Detection (320/320) {@z0}
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
You found it lying in a vault on level 22 of The Sandworm lair.
q) The Anchor of Space-Time {@w3}
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Benetar's Mana Battery (charging)
It can
be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Dreadlord on level 28 of A lost temple.
b) The Snakeskin Cloak 'Erdor' [1,+11]
It provides immunity to acid, fire and cold. It provides resistance
to life draining, light and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
c) Smeagol's corpse
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 1 of Barrow-Downs.
d) The Necromancer of Dol Guldur's corpse
e) Carcharoth, the Jaws of Thirst's corpse
f) Azog, King of the Uruk-Hai's corpse
g) Eol, the Dark Elf's corpse
h) Ar-Pharazon the Golden's corpse
i) The Minotaur of the Labyrinth's corpse
j) Kavlax the Many-Headed's corpse
It
cannot be harmed by acid, cold, lightning or fire.
k) Polyphemus, the Blind Cyclops's corpse
l) Wormtongue, Agent of Saruman's skeleton
[Home Inventory - Minas Anor ]
a) an Indestructible Ring of Slaying (+11,+10)
It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Moaning spirit on level 82 of Angband.
b) a Mouse Fur of Air [1,+14]
c) a Dragon Helm of Water Breathing [8,+21]
It provides resistance to blindness. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 70 of
The Sacred Land Of Mountains.
[Home Inventory - Lothlorien ]
a) The Clay Tablets of Antiquity {!! cure insanity}
It can be activated for cure insanity.
You found it in the remains of a Dreadlord on level 82 of Angband.
b) 5 Potions of Cure Insanity
c) The Blood of Life
d) The Potion of Learning
e) 7 Potions of *Healing* {25% off}
f) a Potion of Life
g) a Rod Tip of Speed (100 Mana to cast)
h) a Wand of Firewall[7|22]
i) a Wand of Ice Storm[4|38] (9 charges)
j) a Wand of Thunderstorm[4|30] (9 charges)
k) a Staff of Genocide[1|10] (3 charges)
l) an Indestructible Ring of Slaying (+15,+8)
It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
m) a Ring of Slaying (+14,+8)
You found it in the remains of an Ancient multi-hued dragon on level 63 of
Erebor.
n) The Ring of Flare (+3)
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
p) The Steel Helm of Hammerhand [6,+20] (+3)
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck
by 20. It does extra damage from fire. It poisons your foes. It
produces chaotic effects. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It can re-curse itself. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 68 of Angband.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your
dexterity by 4. It makes you invisible. It sustains your strength,
dexterity and constitution. It provides immunity to paralysis. It
provides resistance to life draining. It allows you to levitate. It
produces a fiery sheath. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Marilith on level 70 of Paths of the Dead.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 70 of Dol Guldur.
d) The Crumpled Scroll of Mass Resurrection
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 70 of Dol Guldur.
e) The Wand of Digging of Thrain (18 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
g) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
It is well-hidden. It can only be set
off by demons. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 87 of Mount Doom.
h) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
It is
well-hidden. It rearms itself. It fires missiles with extra might.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
i) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
It is
well-hidden. It rearms itself. It can teleport monsters to you. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
j) The Ring of Barahir (+1)
It can
be activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 65 of Erebor.
k) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
l) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25)
every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
m) The Amulet of Ingwe (+3)
It can be
activated for dispel evil (level*5) every 300+d300 turns if it is
being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 65 of Erebor.
n) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Dol Guldur.
o) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you
the power of restore life if it is being worn. It provides light
(radius 1) forever. It can be used to store a spell. It increases
your intelligence, wisdom and luck by 2. It increases your mana
capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
p) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 70 of Dol Guldur.
q) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
r) The Star of Elendil (+1)
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
s) The Phial of Undeath (-5) {cursed}
It can
be activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
t) The Palantir of Orthanc (+2)
It can
be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 34 of The
Land Of Rhun.
u) The Stone of Lore
It can be activated for perilous identify every turn if
it is being worn. It provides light (radius 1) forever. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated
for star ball (150) every 1000 turns if it is being worn. It provides
light (radius 1) forever. It provides immunity to electricity. It
provides immunity to paralysis. It provides resistance to fire, cold,
poison, light and dark. It allows you to see invisible monsters. It
allows you to sense the presence of dragons. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your
strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, shards and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
x) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can
be activated for destroy doors and traps every 10 turns if it is being
worn. It increases your intelligence, wisdom and constitution by 3.
It provides resistance to acid, poison, confusion and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
b) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
c) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can
be activated for heal (777), curing and heroism every 300 turns if it
is being worn. It increases your intelligence, wisdom and stealth by 4
. It makes you completely fearless. It provides resistance to life
draining, acid, electricity, fire, cold, poison and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 91 of Angband.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be
activated for genocide every 500 turns if it is being worn. It
increases your strength and charisma by 4. It provides resistance to
acid, electricity, fire, cold, dark and disenchantment. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 63 of Erebor.
e) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 82 of Angband.
f) The Robe of Incanus [2,+20] (+3)
It grants you the
power of weigh magic if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom and searching by 3. It
sustains your intelligence and wisdom. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire and cold
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
g) The Robe of Great Luck [-30,-20] (+60)
It
increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 88 of Angband.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your
strength, stealth, infravision and ability to tunnel by 5. It
provides resistance to acid, electricity, fire and poison. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It
provides resistance to acid, electricity, fire, cold and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of A lost temple.
j) The Hard Leather Armour of Himring [6,+15]
It can be
activated for protect evil (dur level*3 + d25) every 225+d225 turns if
it is being worn. It provides resistance to poison, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 85 of Angband.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your
dexterity and speed by 3. It provides resistance to acid, shards and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence,
constitution and charisma by 5. It sustains your intelligence,
constitution and charisma. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, cold, blindness, confusion and nexus.
It allows you to sense the presence of thunderlords. It reflects
bolts and arrows. It produces a fiery sheath. It drains mana. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Erebor.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be
activated for teleport (range 100) every 45 turns if it is being worn.
It increases your stealth and speed by 3. It provides resistance to
acid and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 82 of Angband.
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be
activated for sleep nearby monsters every 55 turns if it is being
worn. It increases your intelligence, wisdom, stealth and speed by 2.
It provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 82 of Angband.
p) The Cloak 'Colluin' [1,+20]
It can be
activated for resistance (20+d20 turns) every 111 turns if it is being
worn. It provides resistance to acid, electricity, fire, cold and
poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of Orc Cave.
q) The Cloak of Thingol [1,+18] (+3)
It can be
activated for recharging every 70 turns if it is being worn. It
increases your dexterity and charisma by 3. It provides immunity to
paralysis. It provides resistance to life draining, acid, fire and
cold. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of A lost temple.
r) The Cloak of Thorongil [1,+10]
It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
s) The Elven Cloak of Mellyrn [4,+20] (+4)
It
increases your dexterity, stealth, speed and luck by 4. It makes you
invisible. It sustains your dexterity. It provides resistance to
light and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 99 of Angband.
t) The Shadow Cloak of Luthien [6,+20] (+2)
It can be
activated for restore life levels every 450 turns if it is being worn.
It can be used to store a spell. It increases your intelligence,
wisdom, charisma, stealth, speed and luck by 2. It makes you
invisible. It provides resistance to acid, fire, cold and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
v) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can
be activated for berserk strength every 50+d50 turns if it is being
worn. It increases your strength and constitution by 2. It sustains
your strength and constitution. It makes you completely fearless. It
provides resistance to poison and blindness. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
w) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 36 of The Land Of Rhun.
x) The Large Metal Shield of Anarion [5,+20]
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire,
cold and sound. It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Paths of the Dead.
a) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can
be activated for starlight (75) every 75+d75 turns if it is being
worn. It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Paths of the Dead.
b) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It
decreases your strength, dexterity and constitution by 5. It provides
immunity to paralysis. It allows you to see invisible monsters. It
gives telepathic powers. It is cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
The Sacred Land Of Mountains.
c) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster
every 500+d200 turns if it is being worn. It provides light (radius 1)
forever. It increases your intelligence, dexterity, charisma,
searching and speed by 3. It provides immunity to paralysis. It
provides resistance to cold, light, dark, blindness, sound and shards.
It allows you to see invisible monsters. It drains mana. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
Land Of Mountains.
d) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
and infravision by 125. It provides resistance to acid, electricity,
fire, cold, poison, light, dark, confusion, nether and nexus. It
allows you to see invisible monsters. It gives telepathic powers. It
is permanently cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and disenchantment. It allows you to sense
the presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 27 of The
Land Of Rhun.
f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every
20+d50 turns if it is being worn. It increases your intelligence,
dexterity, charisma, searching and spell power by 3. It provides
resistance to acid, fire, shards and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Angband.
g) The Metal Cap of Thengel [3,+12] (+3)
It increases your
wisdom, charisma and luck by 3. It provides resistance to confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can
be activated for detection every 55+d55 turns if it is being worn. It
increases your intelligence, wisdom and searching by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
i) The Iron Helm of Knowledge [6,+20] (-6)
It can
be activated for whispers from beyond(sanity drain) 100+d200 turns if
it is being worn. It provides light (radius 1) forever. It decreases
your luck by 6. It identifies all items for you. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
j) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
k) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can
be activated for rays of fear in every direction if it is being worn.
It provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 4. It provides resistance to acid,
electricity, fire, cold, light and blindness. It allows you to see
invisible monsters. It allows you to sense the presence of dragons
and thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 87 of Mount Doom.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases
your strength and constitution by 2. It provides immunity to
paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of Orc Cave.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated
for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to
store a spell. It increases your intelligence and luck by 3. It
increases your mana capacity by 60%. It provides immunity to
paralysis. It provides resistance to electricity, poison and dark.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 70 of Paths of the Dead.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can
be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 63 of Erebor.
p) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 70 of The Sacred Land
Of Mountains.
q) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns
if it is being worn. It can be used to store a spell. It provides
resistance to acid. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cherub on level 66 of Erebor.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
It can
be activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It can be used to store a spell. It provides resistance to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Paths of the Dead.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It
decreases your strength and dexterity by 3. It provides immunity to
fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of Orc Cave.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be
activated for arrows (150) every 90+d90 turns if it is being worn. It
grants you the power of magic missile if it is being worn. It
increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to life draining and acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 70 of The Sacred Land
Of Mountains.
u) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit if it is being worn.
It increases your intelligence, dexterity, charisma, stealth,
searching and speed by 3. It provides immunity to paralysis. It
provides resistance to light and dark. It allows you to levitate. It
allows you to sense the presence of good beings and unique beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can
be activated for remove fear and cure poison every 5 turns if it is
being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It
increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your
strength, constitution and speed by 3. It makes you completely
fearless. It provides resistance to nether. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
a) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
It
increases your intelligence, ability to tunnel and speed by 3. It
provides resistance to confusion, shards and chaos. It allows you to
sense the presence of non-living things. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the
power of magic map if it is being worn. It increases your searching,
infravision and ability to tunnel by 4. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
c) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be
activated for vampiric drain (3*100) every 250 turns if it is being
worn. It increases your dexterity and stealth by 4. It drains life
from your foes. It is a great bane of undead. It provides resistance
to dark. It allows you to see invisible monsters. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sarko, rider of gold Foronth on level 91 of
Angband.
d) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does
extra damage from frost. It sustains your dexterity. It provides
immunity to cold. It provides resistance to nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Angband.
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your
dexterity by 4. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can
be wielded two-handed. It increases your constitution by 3. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 70 of Dol Guldur.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It
can be wielded two-handed. It can be activated for detect orcs every
10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
h) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can
be activated for mass genocide every 1000 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 2. It does extra damage from frost. It
is especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to cold. It provides immunity to
paralysis. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Angband.
i) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be
wielded two-handed. It increases your strength, constitution and
ability to tunnel by 3. It does extra damage from acid and fire. It
is especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is a great bane of
demons. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, fire, light, dark and chaos
. It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Mount Doom.
j) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
It increases
your strength and dexterity by 2. It is especially deadly against
orcs. It is especially deadly against trolls. It provides resistance
to fire. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 66 of The
Sacred Land Of Mountains.
k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and
searching by 4. It does extra damage from acid. It poisons your foes
. It is especially deadly against orcs. It is especially deadly
against trolls. It fights against evil with holy fury. It sustains
your dexterity. It provides immunity to paralysis. It provides
resistance to dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 27 of The
Land Of Rhun.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns
if it is being worn. It increases your dexterity, speed and attack
speed by 2. It does extra damage from frost. It poisons your foes.
It provides resistance to cold. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of Orc Cave.
m) The Dagger of Rilia (2d4) (+4,+3)
It can be
activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
being worn. It poisons your foes. It is especially deadly against
orcs. It provides resistance to poison and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of Orc Cave.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity. It provides resistance
to electricity and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 66 of The
Sacred Land Of Mountains.
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every
8+d8 turns if it is being worn. It provides light (radius 1) forever.
It does extra damage from fire. It makes you completely fearless. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 69 of Angband.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for frost bolt (6d8) every 7+d7 turns if it is being worn.
It does extra damage from frost. It makes you completely fearless.
It provides resistance to cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 23 of A lost temple.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It gives telepathic powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane
of dragons. It provides immunity to fire. It makes you completely
fearless. It allows you to sense the presence of dragons. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 49 of Moria.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra
damage from frost. It is especially deadly against natural creatures.
It provides resistance to cold and light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It
increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 36 of The Land Of Rhun.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It
increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 36 of The Land Of Rhun.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It
increases your dexterity and stealth by 3. It provides resistance to
acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of The
Sacred Land Of Mountains.
w) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and
constitution by 4. It does extra damage from frost. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It sustains your strength and constitution. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to life draining, cold, nether and chaos. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
x) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light
(radius 1) forever. It increases your searching by 4. It does extra
damage from electricity. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It makes you completely fearless. It provides resistance to
electricity, fire and blindness. It allows you to sense the presence
of orcs, trolls and giants. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 92 of Angband.
a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light
(radius 1) forever. It increases your searching by 3. It does extra
damage from frost. It is especially deadly against dragons. It is
especially deadly against orcs. It fights against evil with holy
fury. It provides resistance to cold and dark. It allows you to
sense the presence of orcs and dragons. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 77 of Angband.
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light
(radius 1) forever. It increases your searching by 1. It does extra
damage from fire. It is especially deadly against orcs. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
c) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It
can be activated for ball of cold (100) every 300 turns if it is being
worn. It provides light (radius 1) forever. It increases your speed
by 10. It does extra damage from frost. It is especially deadly
against trolls. It is a great bane of demons. It strikes at undead
with holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
d) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your
strength, dexterity and speed by 2. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It fights
against evil with holy fury. It provides immunity to paralysis. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 66 of The Sacred
Land Of Mountains.
e) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the Legion of the
Dawn every 500+d500 turns if it is being worn. It increases your
charisma and infravision by 3. It does extra damage from fire. It is
very sharp and can cut your foes. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your charisma. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire, light, dark and
blindness. It speeds your regenerative powers. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Angband.
f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your
dexterity, charisma and stealth by 2. It is especially deadly against
orcs. It is especially deadly against trolls. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of orcs and trolls. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can
be activated for sing a cheerful song every 3 turns if it is being
worn. It increases your luck by 3. It makes you completely fearless.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 70 of The
Sacred Land Of Mountains.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and
speed by 2. It does extra damage from electricity. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides immunity to paralysis. It provides resistance
to electricity, light and dark. It allows you to see invisible
monsters. It aggravates nearby creatures. It is cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 70 of The Sacred Land
Of Mountains.
j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed
by 2. It is especially deadly against dragons. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides resistance to shards, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
k) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can
be wielded two-handed. It increases your dexterity, ability to tunnel
and speed by 5. It sustains your dexterity. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can
be wielded two-handed. It increases your constitution by 5. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to disenchantment. It allows you to
sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded
two-handed. It increases your strength by 2. It does extra damage
from fire. It poisons your foes. It is very sharp and can cut your
foes. It is a great bane of dragons. It is especially deadly against
trolls. It provides immunity to paralysis. It provides resistance to
fire and poison. It allows you to see invisible monsters. It allows
you to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It drains life. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
n) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It must
be wielded two-handed. It increases your strength, charisma and
infravision by 4. It does extra damage from fire. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to fire, nexus and chaos. It allows you to see invisible monsters.
It drains mana. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 35 of The Land Of Rhun.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must
be wielded two-handed. It poisons your foes. It is very sharp and
can cut your foes. It is very sharp and can make your foes bleed. It
is especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at undead with holy wrath. It
fights against evil with holy fury. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fundin Bluecloak on level 87 of Mount Doom.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
It increases your strength, constitution and
attack speed by 2. It produces chaotic effects. It drains life from
your foes. It provides immunity to paralysis. It provides resistance
to life draining, confusion, nether, nexus and chaos. It prevents
teleportation. It drains experience. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Stormbringer on level 99 of Angband.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
s) The Spear of Orome (4d6) (+15,+15) (+4)
It can
be activated for stone to mud every 5 turns if it is being worn. It
increases your intelligence, wisdom, searching, infravision, ability
to tunnel and speed by 4. It does extra damage from fire. It is
especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 87 of Angband.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your
stealth, infravision and speed by 3. It does extra damage from frost.
It strikes at undead with holy wrath. It provides resistance to cold
and dark. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Vampire lord on level 35 of The Helcaraxe.
u) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
It decreases your wisdom and stealth by 4. It poisons your foes. It
provides resistance to light, dark, blindness, confusion and nether.
It allows you to sense the presence of good beings. It drains mana
and life. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 89 of Angband.
v) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be
activated for teleport away every 200 turns if it is being worn. It
provides light (radius 1) forever. It increases your dexterity by 4.
It is especially deadly against dragons. It is especially deadly
against natural creatures. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to life draining and
nether. It allows you to breathe underwater. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 82 of Angband.
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded
two-handed. It increases your intelligence by 2. It does extra
damage from fire and frost. It is especially deadly against trolls.
It is especially deadly against giants. It strikes at demons with
holy wrath. It sustains your intelligence. It provides resistance to
fire and cold. It allows you to sense the presence of giants. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 35 of The Land Of Rhun.
x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must
be wielded two-handed. It can be activated for berserker and +10 to
speed (50) every 100+d200 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength and constitution by 3.
It does extra damage from acid. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It provides resistance to acid. It drains mana. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 49 of Moria.
a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated
for drain life (120) every 400 turns if it is being worn. It increases
your wisdom and constitution by 3. It is especially deadly against
dragons. It allows you to sense the presence of undead and evil beings
. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
b) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can
be wielded two-handed. It increases your charisma by 3. It does
extra damage from fire. It is especially deadly against giants. It
strikes at undead with holy wrath. It provides resistance to fire and
sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can
be wielded two-handed. It can be activated for word of recall every
200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
d) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must
be wielded two-handed. It increases your strength, dexterity and
speed by 2. It is especially deadly against orcs. It is especially
deadly against trolls. It fights against evil with holy fury. It
makes you completely fearless. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can
be wielded two-handed. It increases your strength, constitution and
stealth by 3. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of non-living things. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Angband.
f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be
activated for cure serious wounds every 3+d3 turns if it is being
worn. It increases your strength and dexterity by 1. It is especially
deadly against orcs. It is especially deadly against trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can
be wielded two-handed. It increases your searching, infravision and
ability to tunnel by 10. It is especially deadly against giants. It
fights against evil with holy fury. It makes you completely fearless.
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
h) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It
increases your attack speed by 2. It is a great bane of dragons. It
provides resistance to acid, electricity, fire, cold and poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Angband.
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be
activated for fire ball (300) every 200+d200 turns if it is being
worn. It decreases your charisma by 4. It does extra damage from fire
. It provides immunity to fire. It is cursed. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Paths of the Dead.
j) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It
increases your dexterity and attack speed by 3. It poisons your foes.
It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to poison. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
k) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It
provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a plain of grass.
l) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of Dol Guldur.
m) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10
turns if it is being worn. It can be used to store a spell. It
increases your intelligence and wisdom by 4. It fights against evil
with holy fury. It provides resistance to light. It allows you to
see invisible monsters. It allows you to sense the presence of evil
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of A lost temple.
n) The Mace 'Taratol' (3d4) (+12,+12)
It can be
wielded two-handed. It can be activated for speed (dur 20+d20) every
250 turns if it is being worn. It does extra damage from electricity.
It is a great bane of dragons. It provides immunity to electricity.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 28 of A lost temple.
o) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be
wielded two-handed. It can be activated for dispel evil (x4) every
100+d100 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, wisdom and speed by 4. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides resistance to life draining, electricity, fire,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
p) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
It can
be wielded two-handed. It increases your wisdom and ability to tunnel
by 4. It does extra damage from electricity. It is a great bane of
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, nether and nexus. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 70 of
The Sacred Land Of Mountains.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be
activated for drain life (90) every 70 turns if it is being worn. It
increases your wisdom and infravision by 4. It does extra damage from
frost. It is especially deadly against orcs. It provides resistance
to cold, light and sound. It allows you to sense the presence of orcs
, trolls and giants. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 65 of Erebor.
r) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
It can be activated for large fire ball (72) every 100 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides immunity to fire. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 81 of Angband.
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your
strength by 4. It poisons your foes. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against natural creatures. It provides resistance to nexus.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Young red dragon on level 78 of Angband.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 22 of Orc Cave.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be
wielded two-handed. It can be activated for destruction every
200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must
be wielded two-handed. It increases your strength and constitution by
4. It does extra damage from electricity and fire. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against natural creatures. It makes you completely
fearless. It provides resistance to electricity, fire and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 63 of Erebor.
w) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
It must be wielded two-handed. It increases your strength and ability
to tunnel by 6. It does extra damage from fire. It poisons your foes
. It drains life from your foes. It is especially deadly against
dragons. It is a great bane of undead. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
provides immunity to fire. It provides resistance to dark, chaos and
disenchantment. It prevents teleportation. It drains mana. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 84 of Angband.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be
wielded two-handed. It can be activated for alter reality every 100
turns if it is being worn. It can cause earthquakes. It is a great
bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
a) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for
stone to mud every 5 turns if it is being worn. It increases your
strength, searching, infravision and ability to tunnel by 6. It does
extra damage from acid. It is especially deadly against dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 66 of Mordor.
b) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your
dexterity and constitution by 4. It provides resistance to nether.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of The
Sacred Land Of Mountains.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50
turns if it is being worn. It increases your searching and infravision
by 2. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom
, dexterity and speed by 1. It provides resistance to electricity,
fire and cold. It slows your metabolism. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
e) The Short Bow of Amrod (x4) (+12,+15) (+2)
It
increases your strength and constitution by 2. It provides resistance
to electricity, fire and cold. It speeds your regenerative powers.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It
increases your dexterity and stealth by 3. It provides resistance to
disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Mount Doom.
g) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases
your dexterity and luck by 2. It provides immunity to paralysis. It
allows you to sense the presence of dragons. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
h) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can
be activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 70 of Paths of the Dead.
i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can
be activated for magic arrow (10d10) every 20+d20 turns if it is being
worn. It increases your strength and constitution by 2. It provides
resistance to electricity, light, dark and blindness. It fires
missiles with extra might. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Mount Doom.
j) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
It is a great
bane of dragons. It makes you completely fearless. It allows you to
sense the presence of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gold Thunderlord on level 89 of Angband.
k) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
It increases your ability to score critical hits by 5. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light
(radius 1) forever. It does extra damage from fire. It is a great
bane of demons. It is a great bane of undead. It allows you to sense
the presence of demons and undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 66 of Mordor.
m) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your
searching, infravision, ability to tunnel and luck by 3. It does
extra damage from acid. It is especially deadly against orcs. It is
especially deadly against trolls. It allows you to sense the presence
of orcs and trolls. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 80 of Angband.
n) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is especially deadly
against giants. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Mount Doom.
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 36 of The Land Of Rhun.
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
It
strikes at demons with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does
extra damage from acid, electricity, fire and frost. It poisons your
foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 70 of The Sacred
Land Of Mountains.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It
provides resistance to acid, electricity, fire and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
s) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It
increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
t) The Drum of the Sky (+2 to speed)
It increases your
wisdom, charisma, stealth, speed and luck by 2. It provides
resistance to acid, electricity, fire, cold and sound. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 85 of Angband.
u) The Drum of the Druedain (+4 to stealth)
It can be
activated for detection every 99 turns if it is being worn. It
increases your stealth, searching and infravision by 4. It provides
resistance to poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 99 of Angband.
v) The Harp of Maglor (+3 to speed)
It increases your
wisdom, charisma, stealth, speed and luck by 3. It provides
resistance to acid, electricity, fire, cold and sound. It allows you
to see invisible monsters. It allows you to sense the presence of
unique beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Angband.
w) The Harp of Daeron (+1 to speed)
It increases your
wisdom, charisma, stealth, speed and luck by 1. It provides
resistance to acid, electricity, fire, cold and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 77 of Angband.
x) The Horn of Rohan (+2)
It can be
activated for heroism, berserker, haste every 250 turns if it is being
worn. It increases your wisdom and charisma by 2. It allows you to
sense the presence of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 83 of Angband.
a) The Horn of Boromir (+3)
It can be
activated for mass human summoning every 1000 turns if it is being
worn. It increases your strength and constitution by 3. It makes you
completely fearless. It provides resistance to fire. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 67 of Angband.
b) The Horn of Helm (+2)
It can be
activated for sound ball (300) every 300 turns if it is being worn. It
increases your strength and constitution by 2. It provides immunity
to cold. It makes you completely fearless. It provides resistance to
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Angband.
c) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded
two-handed. It increases your intelligence, wisdom, infravision and
spell power by 3. It increases your mana capacity by 60%. It
sustains your intelligence and wisdom. It provides immunity to cold.
It provides resistance to blindness. It renders you especially
vulnerable to fire. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
|
Posted on 7.10.2004 10:35
1487. on the Ladder (of 19313)
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