The Angband Ladder: Elric I, Melnibonean Chaos-Warrior by WildKhaine

[Gumband 2.3.1 Character Dump]

 Name        : Elric I          Age                 16       STR: 18/***       
 Sex         : Male             Height              70       INT: 18/***       
 Race        : Melnibonean      Weight             169       WIS: 18/***       
 Class       : Chaos-Warrior    Social Class        31       DEX: 18/***       
 Magic       : Chaos            Score           36584137     CON: 18/***       
 Patron      : Arioch                                        CHR: 18/***       
                                                                               
 + To Hit          137      Level             50    Max HP      1218           
 + To Damage        91      Experience  36573737    Cur HP      1218           
 + To AC           198      Max Exp     36573737    Max SP       509           
   Base AC          55      Exp to Adv.    *****    Cur SP       377           
   Speed            46      Gold         2895014    Max Dlv     5200           
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Divine   656 Perception  : Good     34  Blows/Round:  9+10      
 Bows/Throw  : Divine   561 Searching   : Heroic   74  Shots/Round:  2         
 Saving Throw: Champion 104 Disarming   : Heroic   93  Wpn.dmg/Rnd:  135d5+819 
 Stealth     : Heroic   10  Magic Device: Divine   115 Infravision:  1340'     
 Tunneling   : Divine   1710                                                   
                                                                               
                         (Character Background)                                
          You are one of several children of a Melnibonean                     
          Dragonmaster.  You are a credit to the family.  You have             
          green eyes, straight auburn hair, and a fair complexion.             
                                                                               

[Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       OFF
 Recall Depth:       Level 104 (5200')

 You have defeated 23115 enemies.

 Your opponents are behaving stupidly.
 You defeated Mabelrode the Faceless!  Congratulations, your Majesty!


[Mutations]

 You can breathe fire (dam lvl*3).
 You can teleport objects.
 You can teleport at will.
 You can emit hard radiation at will (dam lvl*3).
 You are covered in edible mushrooms.
 You can summon elementals to your aid.
 You hurl spheres of nether (dam lvl*8).
 You can emit a horrible shriek (dam lvl*3).
 You can feel the danger of evil magic.
 You can drive yourself into a berserk frenzy.
 You can summon ants.
 You can harden yourself to the ravages of the elements.
 You can bring down the dungeon around your ears.
 You can travel between town and the depths.
 You can send evil creatures directly to Hell.
 You can roar like a mighty lion. (fear)
 You can cast magical bolts.
 You can cast shards.
 You can fire lightning bolts (dam lvl*3).
 Your body produces alcohol.
 You exude a strange musk.
 You are producing magical energy uncontrollably.
 Your form is unstable.
 Your mind randomly expands and contracts.
 You have flashes of insight.
 Your sensitive antennae detect monsters.
 You occasionally feel resilient.
 Your blood sometimes rushes to your muscles.
 Your blood sometimes rushes to your head.
 You are superhumanly strong (+4 STR).
 Your brain performs efficiently (+4 INT/WIS).
 You have an extra heart (+4 CON, +2 Speed).
 You are extremely thin (-2 CON, +2 Speed).
 You have metal bones (+10 percent HPs).
 Your appearance is masked with illusion.
 You have extra eyes (x2 Perc +20 Search -2 Chr).
 You blend into the background (+3 Stealth).
 You have remarkable infravision (+3).
 You have glowing eyes (see invisible).
 You are covered in strange runes (+20 percent mana).
 Electricity is running through your veins.
 Your body is enveloped in flames.
 Your body is covered with sharp spines.
 You have a covering of armor plates (-2 DEX, +30 AC).
 You are covered in fur (resist cold).
 Your eyes are on stalks (+10 +lvl/5 to hit).
 You are regenerating.
 You are telepathic.
 You have an extra eyelid (resist blind).
 Your body is very limber (+3 DEX).
 Your body is glowing brightly.
 You have horns.
 You have groping tentacles.
 You have huge arms (increase throwing damage).
 You have deadly spurs.
 You have hooves of iron.
 You have vampiric fangs.
 You exude a sticky mucous.
 You have round mouths in the palms of your hands.
 You have an elephant-like trunk.
 Your hands sport large talons of ice.
 Your blood is highly acidic.
 You can eat rock.
 Your skull is unusually thick and hard.
 You are an albino. (-5 Con, +15 spell-casting)
 Deadly razors stick out of your body.


[Known Resistances and Abilities]

       \}=="*[()]]]           \}=="*[()]]]                  \}=="*[()]]]       
       abcdefghijkl@          abcdefghijkl@                 abcdefghijkl@      
Acid : +..+..+..+...  Sound : .............  Speed        : ++++..++...++      
Elec : +.++..+..+..+  Nether: +...+...+....  Free Action  : ..+.....+....      
Fire : ++.+..+..+.++  Nexus : +....++.++.+.  See Invisible: +.+++..+.+..+      
Cold : +..+..++.+..+  Chaos : +....+..+...+  Hold Life    : ..+..+.......      
Poisn: +........+...  Disnch: +.......+....  Telepathy    : +........+..+      
Light: ........++..+  Fear  : .....+....+.+  Slow Digest  : .++..........      
Dark : ....+...++..+  Reflct: ........+....  Regeneration : ..+++.......+      
Shard: ......+......  AuFire: ............+  Levitation   : ..+..........      
Blind: ....+.......+  AuElec: ............+  Perm Lite    : .........++.+      
Conf : +........+...  Spines: ............+  MasterDevices: ....+........      


[Character Equipment]

a) The Sword of Mabelrode (15d5) (+25,+25) [+20] (+3 speed) {!* Mabelrode}
     It affects all of your attributes.
     It affects your speed.
     It affects your attack speed.
     It does extra damage from acid.
     It does extra damage from electricity.
     It does extra damage from fire.
     It does extra damage from frost.
     It poisons your foes.
     It is marked with the Arms of Chaos.
     It can cause earthquakes.
     It is very sharp and can cut your foes.
     It is a great bane of dragons.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It strikes at demons with holy wrath.
     It strikes at undead with holy wrath.
     It fights against evil with holy fury.
     It is especially deadly against natural creatures.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to nexus.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
     It allows you to see invisible monsters.
     It gives telepathic powers.
     It drains experience.
     It aggravates nearby creatures.
     It has been blessed by the gods.
     It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x4) (+10,+14) (+10 speed) {!*}
     It can be activated for...
     fire branding of bolts every 999 turns
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
     It slows your metabolism.
     It fires missiles with extra might.
     It cannot be harmed by the elements.
c) The Ring 'Vilya' (+5,+5) [+5] (+3) {!*}
d) The One Ring (+20,+20) [+20] (+5) {!* Mabelrode}
e) The Rabbit's Foot of Burglary (+4)
f) The Runestaff ! (+3,+3) [+3] (+5) {@w2!*}
g) The Ivory Armour of Alisaard (+10,+0) [35,+20] (+3) {uncursed}
h) The Vadhagh Robe of Corum (+3,+3) [4,+20] (+3) {!*}
i) The Chaos Shield of the Sad Giant [8,+20] (+4) {!*}
     It affects your strength.
     It affects your constitution.
     It sustains your strength.
     It sustains your constitution.
     It provides immunity to paralysis.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nether.
     It provides resistance to nexus.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
     It reflects bolts and arrows.
     It cannot be harmed by the elements.
j) The Massive Iron Crown of Chaos [0,+0] (+125) {!* Mabelrode}
k) The Set of Cesti of Brass (+10,+10) [5,+20] (+5) {!*}
     It can be activated for...
     detect monsters and probing every 90+d90 turns
     ...if it is being worn.
     It affects your strength.
     It sustains your strength.
     It sustains your dexterity.
     It makes you completely fearless.
     It provides permanent light.
     It cannot be harmed by the elements.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 speed) {!*}


[Character Inventory]

a) 3 Books of Chaos Magic [Sign of Chaos] {@m1@b1@G1!k}
b) 2 Books of Chaos Magic [Chaos Mastery] {@m2@b2@G2!k}
c) 7 Books of Chaos Magic [Chaos Channels] {@m3@b3@G3!k}
d) 3 Books of Chaos Magic [Armageddon Tome] {@m4@b4@G4!k}
e) 26 Mushrooms of Restoring {@E0!*}
f) 3 Potions of *Healing*
g) a Potion of Life
h) a Potion of Restore Life Levels
i) a Rod of Detection {@z2!*}
j) 3 Rods of Probing {@z3!*}
k) a Rod of Drain Life {!*}
l) a Staff of Healing (7 charges) {@u1!*!*}
m) a Staff of the Magi (8 charges) {@u2!*!*}
n) a Staff of Speed (10 charges) {@u3!*}
o) a Staff of Dispel Evil (5 charges) {@u4!*}
p) a Staff of Power (3 charges) {@u5!*}
q) a Staff of Holiness (4 charges) {@u6!*}
r) The Sword of Xiombarg (5d5) (+15,+15) [+15] (+2 speed) {!* Xiombarg}
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It affects your attack speed.
     It does extra damage from fire.
     It does extra damage from frost.
     It is marked with the Arms of Chaos.
     It is especially deadly against dragons.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is especially deadly against natural creatures.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to nexus.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
     It allows you to see invisible monsters.
     It drains experience.
     It aggravates nearby creatures.
     It has been blessed by the gods.
     It cannot be harmed by the elements.
s) 18 Hunting Quarrels of Slay Dragon (1d4) (+15,+10)


[Home Inventory]

a) 14 Books of Chaos Magic [Sign of Chaos] {@m1@b1@G1!k}
b) 22 Books of Chaos Magic [Chaos Mastery] {@m2@b2@G2!k}
c) 48 Books of Chaos Magic [Chaos Channels] {@m3@b3@G3!k}
d) 4 Books of Chaos Magic [Armageddon Tome] {@m4@b4@G4!k}
e) 8 Potions of *Healing* {!*!*}
f) a Potion of Life {!*!*}
g) 2 Potions of Resilience {!*}
h) 15 Scrolls of *Remove Curse* {!*}
i) 16 Scrolls of *Enchant Armour* {!*}
j) 14 Scrolls of *Enchant Weapon* {!*}
k) 2 Scrolls of Bless Weapon {!*}
l) 4 Scrolls of Genocide {!*}
a) 2 Scrolls of Mass Genocide {!*}
b) 11 Scrolls of Acquirement {!k}
c) a Scroll of *Acquirement* {!*}
d) a Scroll of Artifact Creation {!k}
e) 2 Rods of Detection {@z2!*}
f) 9 Rods of Probing {@z3!*}
g) a Wand of Annihilation (4 charges) {!*}
h) a Wand of Rockets (3 charges) {!*}
i) a Ring of Shadows (+2)
j) The Ring of Barahir (+1)
k) The Ring of Tulkas (+4)
l) The Ring 'Narya' (+15,+15) [+5] (+1)
a) The Ring 'Nenya' (+10,+10) [+5] (+2)
b) The Amulet of Ingwe (+3)
c) The Necklace of the Dwarves (+3)
d) The Star of Elendil (+1 speed) {@w2!*}
e) The Full Plate Armour of Erekose (+5,+5) [35,+15] (+2)
     It affects your strength.
     It affects your constitution.
     It affects your speed.
     It provides immunity to paralysis.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It cannot be harmed by the elements.
f) The Scarlet Plate Armour of Pan Tang (-3) [30,+15] (+3) {!*}
g) The Buckler 'Olamonamon' [2,+15] (+3)
     It can be activated for...
     restore stats and life levels every 750 turns
     ...if it is being worn.
     It affects your dexterity.
     It affects your constitution.
     It affects your stealth.
     It makes you completely fearless.
     It cannot be harmed by the elements.
h) The Chaos Shield of the Cross [8,+19] (+3) {!*}
     It affects your intelligence.
     It affects your dexterity.
     It affects your infravision.
     It sustains your dexterity.
     It makes you completely fearless.
     It provides resistance to chaos.
     It prevents teleportation.
     It cannot be harmed by the elements.
i) The Iron Helm 'Buglenod' (+9,+10) [5,+11] (+4) {!*}
     It affects your speed.
     It provides immunity to paralysis.
     It makes you completely fearless.
     It provides resistance to cold.
     It reflects bolts and arrows.
     It cannot be harmed by the elements.
j) The Dragon Helm of Melnibone [8,+20] (+4) {!*}
k) The Set of Cesti of Blind Justice [5,+18] (+2)
     It can be activated for...
     mass charm every 750 turns
     ...if it is being worn.
     It affects your intelligence.
     It provides resistance to sound.
     It cannot be harmed by the elements.
l) The Pair of Sandals 'Power Tower' (+11,+13) [1,+14] (+2)
     It affects your dexterity.
     It affects your charisma.
     It affects your infravision.
     It provides immunity to cold.
     It provides resistance to cold.
     It provides resistance to chaos.
     It provides permanent light.
     It speeds your regenerative powers.
     It cannot be harmed by the elements.
a) The Broad Sword of the Dawn (3d5) (+20,+20) [+10] {!* Cantoras}
     It can be activated for...
     summoning the Legion of the Dawn every 500+d400 turns
     ...if it is being worn.
     It does extra damage from fire.
     It is very sharp and can cut your foes.
     It strikes at demons with holy wrath.
     It strikes at undead with holy wrath.
     It fights against evil with holy fury.
     It sustains your charisma.
     It provides immunity to paralysis.
     It provides resistance to life draining.
     It makes you completely fearless.
     It provides resistance to fire.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides resistance to sound.
     It provides permanent light.
     It cannot be harmed by the elements.
b) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {!* Elric}
c) The Sling of Medhbh of the Long Arm (x3) (+20,+20) (+3 speed)
d) The Heavy Crossbow 'Ishbarvalturs' (x4) (+27,+29) (+4) {@w1!*}
     It affects your constitution.
     It affects your searching.
     It affects your speed.
     It sustains your constitution.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to confusion.
     It provides resistance to sound.
     It allows you to see invisible monsters.
     It fires missiles excessively fast.
     It cannot be harmed by the elements.
e) 24 Hunting Quarrels of Slaying (2d4) (+20,+25)
f) 15 Hunting Quarrels of Slaying (2d4) (+20,+22)
g) 32 Hunting Quarrels of Wounding (1d4) (+24,+18)
h) 26 Bolts of Slaying (5d5) (+25,+11)


Posted on 30.9.2012 22:03
Last updated on 7.10.2012 20:52

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671. on the Ladder (of 18945)
2. on the Gumband Ladder (of 79)
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Comments

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On 30.9.2012 22:03 jrmy_wild@yahoo.com wrote:
First character for this variant. Really enjoying it so far, always did love Moorcock and his Eternal Champion cycle.

On 1.10.2012 07:53 jrmy_wild@yahoo.com wrote:
Well, just finished up a pretty tough level. Quite a few uniques, Sleazy Martini was a pain in the butt. Had to leave him, spent an hr running around trying to kill him but oh well. Managed to acquire a few nice artifacts in a vault so pretty happy.

On 1.10.2012 23:38 WildKhaine wrote:
Nice, the Karach dropped the robe of Corum. Needed a boost to speed, plus found a nice +speed helm w/ reflect in the antique shop. Whee.

On 2.10.2012 03:26 WildKhaine wrote:
Well, doing great now. Really starting to fly through and kick some tail. Has to be one of my favorite variants so far. Only thing it needs is an auto-destroyer or some such. Really a pain.

On 2.10.2012 14:23 debo wrote:
lol I just tried to read these books and finally gave up midway through the third one. My gag reflex couldn't handle it.

I thought it would be awesome to have a variant based on it, though, and here it is!!

On 2.10.2012 14:42 WildKhaine wrote:
I loved the Elric books. I like most of the books for the Eternal Champion series. The Hawkoon and Corum books are pretty good, a bit different than the Elric ones. One of these days I'm gonna find all the books in the Eternal Champion cycle, a few are a bit hard to find. Need to find the Kane of Old Mars books again, been wanting to reread them for awhile.

On 3.10.2012 10:09 WildKhaine wrote:
Be warned, this level is guarded by 20 Draconic quythulgs! *sigh* I really, really hate quythulgs. This ought to be fun.

On 3.10.2012 16:25 WildKhaine wrote:
Whew. Just cleared a major vault, some really nasty uniques in there. Arek; The Guardian of Soryandum; Sactric, Emperor of the Malibann; Ancalagon the Black. Got a little hairy when Ancalagon summoned a few Etheral Dragons and drolems. Managed to get through it all alive and snagged quite a batch of artifacts and a ?ofArtifactCreation too.

On 4.10.2012 00:42 WildKhaine wrote:
Dang, Warriors of the Dawn are a bit annoying. A new one appears after you kill one, makes taking out a group a pain. Killed 165 just taking out one group, think there were 6-8 or so. Wonder if there is a Sword of the Dawn? Be nice if there was and it spawned friendly warriors.

On 4.10.2012 13:37 WildKhaine wrote:
*sigh* Still haven't found my 4th spellbook. Found all the books for the other magic realms but friggin mobs just don't want to drop the 4th Chaos book. Dumb SOBs.

On 4.10.2012 20:25 Antoine wrote:
has this game got English Assassin stuff in it? Bishop Beasley etc?

On 4.10.2012 20:43 WildKhaine wrote:
Haven't seen any yet but still a lot of playing and exploring to do. Seen uniques and artifacts from Elric, Hawkmoon, and Corum series, think I saw some stuff from von Bek and Count Brass but can't remember. Hopefully they'll be some Jerry Cornelius stuff in there too.

On 5.10.2012 02:48 WildKhaine wrote:
You nearly faint as horrible visions of death fill your mind! Be warned, this level is guarded by 19 GWoC! Oh whee, this should be fun. :)

On 5.10.2012 05:02 WildKhaine wrote:
Well, finally got a good set of gear going. Little lite on sound/nether but I'll live, hopefully :). Really need a better weapon but haven't found anything I like more yet but mabye soon. I want Stormbringer, perfect sword for this character. Hopefully it ain't a crap sword though.

On 5.10.2012 05:15 WildKhaine wrote:
Lots of GWAR uniques so far - Sleazy P. Martini; Oderus Urungus; Balsac, the Jaws of Death; Scroda Moon; Beefcake the Mighty; Flattus Maximus; Slymenstra Hymen.

On 5.10.2012 06:30 WildKhaine wrote:
The Norsa summoned The Jabberwock; Duke Teer, Builder in Blood; and Uriel, Angel of Fire. Jabberwock and Uriel weren't much of a problem but having the Norsa and Duke Teer pounding on me hurt a bit. Got a bit hairy with all the summons til I managed to dig a bolt-hole to duck into.

On 5.10.2012 21:27 WildKhaine wrote:
15 Master quythulgs to clear this level. I so hate these guys. Next character I'm going to pick less random quests at birth, 75 takes too long.

On 6.10.2012 03:23 WildKhaine wrote:
Well, another GWAR unique made an appearance and my was he a nasty one. Ol' Gor-Gor has one hell of a ouchie toxic breath, 500-600 dmg or so. _oHealing came in handy this fight.

On 6.10.2012 16:43 WildKhaine wrote:
Finally got Stormbringer, not a bad weapon. Elric dropped it which makes sense. Does do a bit more dmg than my last weapon but the xp drain is a bit annoying though minimal.

On 6.10.2012 22:34 WildKhaine wrote:
Just finished up killing 20 Greater Balrogs, that was some nice xp with all the crap they summoned up. One did drop a nice pair of boots of Feanor, which gives me a nice boost to speed.

On 7.10.2012 09:16 WildKhaine wrote:
Well, finally made it down to the Sword Rulers. All were tough fights, the weakest one, Arioch, had 25k hp. Mabelrode had over 30k so they took awhile to kill. Mabelrode did drop the One Ring so that was nice.

On 10.12.2012 01:46 rdanhenry wrote:
I know I'm late, but congratulations.

That is a sweet set of mutations.

On 10.12.2012 16:48 WildKhaine wrote:
Thanks. Got pretty lucky with the mutations.

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