[Gumband 2.3.1 Character Dump] Name : Elric I Age 16 STR: 18/*** Sex : Male Height 70 INT: 18/*** Race : Melnibonean Weight 169 WIS: 18/*** Class : Chaos-Warrior Social Class 31 DEX: 18/*** Magic : Chaos Score 36584137 CON: 18/*** Patron : Arioch CHR: 18/*** + To Hit 137 Level 50 Max HP 1218 + To Damage 91 Experience 36573737 Cur HP 1218 + To AC 198 Max Exp 36573737 Max SP 509 Base AC 55 Exp to Adv. ***** Cur SP 377 Speed 46 Gold 2895014 Max Dlv 5200 (Miscellaneous Abilities) Fighting : Divine 656 Perception : Good 34 Blows/Round: 9+10 Bows/Throw : Divine 561 Searching : Heroic 74 Shots/Round: 2 Saving Throw: Champion 104 Disarming : Heroic 93 Wpn.dmg/Rnd: 135d5+819 Stealth : Heroic 10 Magic Device: Divine 115 Infravision: 1340' Tunneling : Divine 1710 (Character Background) You are one of several children of a Melnibonean Dragonmaster. You are a credit to the family. You have green eyes, straight auburn hair, and a fair complexion. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Recall Depth: Level 104 (5200') You have defeated 23115 enemies. Your opponents are behaving stupidly. You defeated Mabelrode the Faceless! Congratulations, your Majesty! [Mutations] You can breathe fire (dam lvl*3). You can teleport objects. You can teleport at will. You can emit hard radiation at will (dam lvl*3). You are covered in edible mushrooms. You can summon elementals to your aid. You hurl spheres of nether (dam lvl*8). You can emit a horrible shriek (dam lvl*3). You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can summon ants. You can harden yourself to the ravages of the elements. You can bring down the dungeon around your ears. You can travel between town and the depths. You can send evil creatures directly to Hell. You can roar like a mighty lion. (fear) You can cast magical bolts. You can cast shards. You can fire lightning bolts (dam lvl*3). Your body produces alcohol. You exude a strange musk. You are producing magical energy uncontrollably. Your form is unstable. Your mind randomly expands and contracts. You have flashes of insight. Your sensitive antennae detect monsters. You occasionally feel resilient. Your blood sometimes rushes to your muscles. Your blood sometimes rushes to your head. You are superhumanly strong (+4 STR). Your brain performs efficiently (+4 INT/WIS). You have an extra heart (+4 CON, +2 Speed). You are extremely thin (-2 CON, +2 Speed). You have metal bones (+10 percent HPs). Your appearance is masked with illusion. You have extra eyes (x2 Perc +20 Search -2 Chr). You blend into the background (+3 Stealth). You have remarkable infravision (+3). You have glowing eyes (see invisible). You are covered in strange runes (+20 percent mana). Electricity is running through your veins. Your body is enveloped in flames. Your body is covered with sharp spines. You have a covering of armor plates (-2 DEX, +30 AC). You are covered in fur (resist cold). Your eyes are on stalks (+10 +lvl/5 to hit). You are regenerating. You are telepathic. You have an extra eyelid (resist blind). Your body is very limber (+3 DEX). Your body is glowing brightly. You have horns. You have groping tentacles. You have huge arms (increase throwing damage). You have deadly spurs. You have hooves of iron. You have vampiric fangs. You exude a sticky mucous. You have round mouths in the palms of your hands. You have an elephant-like trunk. Your hands sport large talons of ice. Your blood is highly acidic. You can eat rock. Your skull is unusually thick and hard. You are an albino. (-5 Con, +15 spell-casting) Deadly razors stick out of your body. [Known Resistances and Abilities] \}=="*[()]]] \}=="*[()]]] \}=="*[()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : +..+..+..+... Sound : ............. Speed : ++++..++...++ Elec : +.++..+..+..+ Nether: +...+...+.... Free Action : ..+.....+.... Fire : ++.+..+..+.++ Nexus : +....++.++.+. See Invisible: +.+++..+.+..+ Cold : +..+..++.+..+ Chaos : +....+..+...+ Hold Life : ..+..+....... Poisn: +........+... Disnch: +.......+.... Telepathy : +........+..+ Light: ........++..+ Fear : .....+....+.+ Slow Digest : .++.......... Dark : ....+...++..+ Reflct: ........+.... Regeneration : ..+++.......+ Shard: ......+...... AuFire: ............+ Levitation : ..+.......... Blind: ....+.......+ AuElec: ............+ Perm Lite : .........++.+ Conf : +........+... Spines: ............+ MasterDevices: ....+........ [Character Equipment] a) The Sword of Mabelrode (15d5) (+25,+25) [+20] (+3 speed) {!* Mabelrode} It affects all of your attributes. It affects your speed. It affects your attack speed. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It is marked with the Arms of Chaos. It can cause earthquakes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to confusion. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It drains experience. It aggravates nearby creatures. It has been blessed by the gods. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x4) (+10,+14) (+10 speed) {!*} It can be activated for... fire branding of bolts every 999 turns ...if it is being worn. It affects your speed. It provides resistance to fire. It slows your metabolism. It fires missiles with extra might. It cannot be harmed by the elements. c) The Ring 'Vilya' (+5,+5) [+5] (+3) {!*} d) The One Ring (+20,+20) [+20] (+5) {!* Mabelrode} e) The Rabbit's Foot of Burglary (+4) f) The Runestaff ! (+3,+3) [+3] (+5) {@w2!*} g) The Ivory Armour of Alisaard (+10,+0) [35,+20] (+3) {uncursed} h) The Vadhagh Robe of Corum (+3,+3) [4,+20] (+3) {!*} i) The Chaos Shield of the Sad Giant [8,+20] (+4) {!*} It affects your strength. It affects your constitution. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides resistance to dark. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It reflects bolts and arrows. It cannot be harmed by the elements. j) The Massive Iron Crown of Chaos [0,+0] (+125) {!* Mabelrode} k) The Set of Cesti of Brass (+10,+10) [5,+20] (+5) {!*} It can be activated for... detect monsters and probing every 90+d90 turns ...if it is being worn. It affects your strength. It sustains your strength. It sustains your dexterity. It makes you completely fearless. It provides permanent light. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 speed) {!*} [Character Inventory] a) 3 Books of Chaos Magic [Sign of Chaos] {@m1@b1@G1!k} b) 2 Books of Chaos Magic [Chaos Mastery] {@m2@b2@G2!k} c) 7 Books of Chaos Magic [Chaos Channels] {@m3@b3@G3!k} d) 3 Books of Chaos Magic [Armageddon Tome] {@m4@b4@G4!k} e) 26 Mushrooms of Restoring {@E0!*} f) 3 Potions of *Healing* g) a Potion of Life h) a Potion of Restore Life Levels i) a Rod of Detection {@z2!*} j) 3 Rods of Probing {@z3!*} k) a Rod of Drain Life {!*} l) a Staff of Healing (7 charges) {@u1!*!*} m) a Staff of the Magi (8 charges) {@u2!*!*} n) a Staff of Speed (10 charges) {@u3!*} o) a Staff of Dispel Evil (5 charges) {@u4!*} p) a Staff of Power (3 charges) {@u5!*} q) a Staff of Holiness (4 charges) {@u6!*} r) The Sword of Xiombarg (5d5) (+15,+15) [+15] (+2 speed) {!* Xiombarg} It affects your strength. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It affects your attack speed. It does extra damage from fire. It does extra damage from frost. It is marked with the Arms of Chaos. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to confusion. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It has been blessed by the gods. It cannot be harmed by the elements. s) 18 Hunting Quarrels of Slay Dragon (1d4) (+15,+10) [Home Inventory] a) 14 Books of Chaos Magic [Sign of Chaos] {@m1@b1@G1!k} b) 22 Books of Chaos Magic [Chaos Mastery] {@m2@b2@G2!k} c) 48 Books of Chaos Magic [Chaos Channels] {@m3@b3@G3!k} d) 4 Books of Chaos Magic [Armageddon Tome] {@m4@b4@G4!k} e) 8 Potions of *Healing* {!*!*} f) a Potion of Life {!*!*} g) 2 Potions of Resilience {!*} h) 15 Scrolls of *Remove Curse* {!*} i) 16 Scrolls of *Enchant Armour* {!*} j) 14 Scrolls of *Enchant Weapon* {!*} k) 2 Scrolls of Bless Weapon {!*} l) 4 Scrolls of Genocide {!*} a) 2 Scrolls of Mass Genocide {!*} b) 11 Scrolls of Acquirement {!k} c) a Scroll of *Acquirement* {!*} d) a Scroll of Artifact Creation {!k} e) 2 Rods of Detection {@z2!*} f) 9 Rods of Probing {@z3!*} g) a Wand of Annihilation (4 charges) {!*} h) a Wand of Rockets (3 charges) {!*} i) a Ring of Shadows (+2) j) The Ring of Barahir (+1) k) The Ring of Tulkas (+4) l) The Ring 'Narya' (+15,+15) [+5] (+1) a) The Ring 'Nenya' (+10,+10) [+5] (+2) b) The Amulet of Ingwe (+3) c) The Necklace of the Dwarves (+3) d) The Star of Elendil (+1 speed) {@w2!*} e) The Full Plate Armour of Erekose (+5,+5) [35,+15] (+2) It affects your strength. It affects your constitution. It affects your speed. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It cannot be harmed by the elements. f) The Scarlet Plate Armour of Pan Tang (-3) [30,+15] (+3) {!*} g) The Buckler 'Olamonamon' [2,+15] (+3) It can be activated for... restore stats and life levels every 750 turns ...if it is being worn. It affects your dexterity. It affects your constitution. It affects your stealth. It makes you completely fearless. It cannot be harmed by the elements. h) The Chaos Shield of the Cross [8,+19] (+3) {!*} It affects your intelligence. It affects your dexterity. It affects your infravision. It sustains your dexterity. It makes you completely fearless. It provides resistance to chaos. It prevents teleportation. It cannot be harmed by the elements. i) The Iron Helm 'Buglenod' (+9,+10) [5,+11] (+4) {!*} It affects your speed. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It reflects bolts and arrows. It cannot be harmed by the elements. j) The Dragon Helm of Melnibone [8,+20] (+4) {!*} k) The Set of Cesti of Blind Justice [5,+18] (+2) It can be activated for... mass charm every 750 turns ...if it is being worn. It affects your intelligence. It provides resistance to sound. It cannot be harmed by the elements. l) The Pair of Sandals 'Power Tower' (+11,+13) [1,+14] (+2) It affects your dexterity. It affects your charisma. It affects your infravision. It provides immunity to cold. It provides resistance to cold. It provides resistance to chaos. It provides permanent light. It speeds your regenerative powers. It cannot be harmed by the elements. a) The Broad Sword of the Dawn (3d5) (+20,+20) [+10] {!* Cantoras} It can be activated for... summoning the Legion of the Dawn every 500+d400 turns ...if it is being worn. It does extra damage from fire. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to fire. It provides resistance to light. It provides resistance to blindness. It provides resistance to sound. It provides permanent light. It cannot be harmed by the elements. b) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {!* Elric} c) The Sling of Medhbh of the Long Arm (x3) (+20,+20) (+3 speed) d) The Heavy Crossbow 'Ishbarvalturs' (x4) (+27,+29) (+4) {@w1!*} It affects your constitution. It affects your searching. It affects your speed. It sustains your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to confusion. It provides resistance to sound. It allows you to see invisible monsters. It fires missiles excessively fast. It cannot be harmed by the elements. e) 24 Hunting Quarrels of Slaying (2d4) (+20,+25) f) 15 Hunting Quarrels of Slaying (2d4) (+20,+22) g) 32 Hunting Quarrels of Wounding (1d4) (+24,+18) h) 26 Bolts of Slaying (5d5) (+25,+11)