The Angband Ladder: Celebrian, High-Elf Ranger by UnGaia
[Angband 3.0.9b Character Dump]
Name Celebrian Self RB CB EB Best
Sex Female Age 130 STR! 18/100 +1 +2 +6 18/190
Race High-Elf Height 77 INT: 18/99 +3 +2 +3 18/179
Class Ranger Weight 184 WIS! 18/100 -1 +0 +3 18/120
Title Pathfinder Status 100 DEX! 18/100 +3 +1 +5 18/190
HP 733/733 Maximize Y CON! 18/100 +1 +1 +7 18/190
SP 113/201 CHR! 18/100 +5 +1 +0 18/160
Level 40 Armor [37,+110] Saving Throw Heroic
Cur Exp 2628662 Fight (+29,+29) Stealth Superb
Max Exp 2628662 Melee (+39,+39) Fighting Heroic
Adv Exp 2875000 Shoot (+49,+22) Shooting Legendary
MaxDepth Lev 49 Blows 7/turn Disarming Superb
Turns 4812205 Shots 4/turn Magic Device Heroic
Gold 1564090 Infra 40 ft Perception Good
Burden 163.0 lbs Speed 16 Searching Fair
You are the only child of a Vanyarin King. You have light blue eyes,
straight blond hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.++... Blind:.............
Elec:........++... Confu:......+......
Fire:........++... Sound:........+....
Cold:....+...++... Shard:.......+.....
Pois:......+...... Nexus:...........+.
Fear:.........+... Nethr:.............
Lite:............+ Chaos:.............
Dark:....+........ Disen:.+...........
abcdefghijkl@ abcdefghijkl@
S.Dig:+............ Stea.:.+......+....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:.+.........+.
Invis:.....+...+..+ Blows:+............
FrAct:..+.......... Shots:.+...........
HLife:....+........ Might:.............
[Character Equipment]
a) The Short Sword 'Dagmor' (1d7) (+10,+10) (+2)
It increases your attack speed by 2. It slays animals. It is
branded with poison. It slows your metabolism and speeds your
regeneration. It cannot be harmed by the elements.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment.
It cannot be harmed by the elements.
c) a Zircon Ring of Free Action
It grants you immunity to paralysis.
d) a Malachite Ring of Damage (+11)
e) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It
sustains your intelligence, wisdom, and constitution. It activates
for restore life levels every 150 turns. It cannot be harmed by the
elements.
f) The Star of Elendil
It usually provides light of radius 3. It grants you the ability to
see invisible things. It activates for magic mapping every 50+d50
turns. It cannot be harmed by the elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+17] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates
for door and trap destruction every 10 turns. It cannot be harmed
by the elements.
h) a Shadow Cloak of Protection [6,+21] {Queenward}
It provides resistance to shards. It cannot be harmed by the
elements.
i) a Large Metal Shield of Elvenkind [5,+10] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and sound. It cannot be harmed by the
elements.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
usually provides light of radius 4. It grants you the power of
telepathy and the ability to see invisible things. It cannot be
harmed by the elements.
k) a Set of Gauntlets of Power (+3,+3) [2,+8] (+2)
It increases your strength by 2.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
It increases your speed by 15. It provides resistance to nexus. It
activates for haste self (20+d20 turns) every 200 turns. It cannot
be harmed by the elements.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 2 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
h) 9 Blue Speckled Potions of Healing
i) 10 Vermilion Potions of Restore Mana
j) 4 Smoky Potions of Restore Life Levels
k) 2 Scrolls titled "cerum co pro" of Identify
l) 2 Scrolls titled "conito im" of *Identify*
m) a Scroll titled "grese anio" of Protection from Evil
n) 2 Gold-Plated Rods of Teleport Other
o) a Cypress Staff of Perception
p) a Malachite Ring of Damage (+11)
q) an Executioner's Sword of Fury (4d5) (+13,+15) (+1)
It increases your strength by 1. It increases your attack speed by
1. It provides resistance to fear. It aggravates creatures around
you. It cannot be harmed by acid or fire.
r) 28 Arrows of Frost (1d4) (+10,+11)
It is branded with frost. It cannot be harmed by cold.
s) 21 Arrows (1d4) (+1,+0)
t) 8 Mithril Arrows of Flame (3d4) (+10,+10)
It is branded with fire. It cannot be harmed by acid or fire.
[Home Inventory]
a) 8 Blue Speckled Potions of Healing
b) 4 Red Speckled Potions of *Healing*
c) a Pine Staff of Holiness (3 charges)
d) an Elm Staff of *Destruction* (2 charges)
e) a Topaz Ring of Constitution (+4)
It increases your constitution by 4. It sustains your constitution.
f) a Beryl Ring of Speed (+4)
It increases your speed by 4.
g) a Sea Shell Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth,
searching, infravision, and speed by 3. It provides resistance to
poison and nexus. It sustains your dexterity.
h) The Phial of Galadriel {Tx, Mom!}
It usually provides light of radius 3. It activates for
illumination every 10+d10 turns. It cannot be harmed by the
elements.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides
resistance to acid, lightning, fire, cold, fear, confusion, and
sound. It cannot be harmed by the elements.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides
resistance to acid, lightning, fire, cold, dark, and disenchantment.
It activates for banishment every 500 turns. It cannot be harmed by
the elements.
l) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
m) The Cloak of Thorongil [1,+10]
It cannot be harmed by the elements. It might have hidden powers.
n) The Large Leather Shield of Celegorm [4,+20]
It cannot be harmed by the elements. It might have hidden powers.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It cannot be harmed by
the elements. It might have hidden powers.
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It cannot be harmed by the elements. It might have
hidden powers.
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It increases your wisdom and dexterity by 4. It cannot be harmed by
the elements. It might have hidden powers.
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
It increases your strength and constitution by 2. It cannot be
harmed by the elements. It might have hidden powers.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It increases your strength and constitution by 3. It increases your
stealth by 3. It cannot be harmed by the elements. It might have
hidden powers.
t) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, and dexterity by 1. It
increases your speed, shooting speed, and shooting power by 1. It
cannot be harmed by the elements. It might have hidden powers.
u) 24 Arrows of Slay Evil (1d4) (+10,+10)
It slays all evil creatures.
v) 16 Seeker Arrows of Slay Giant (4d4) (+10,+13)
It slays giants.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 13.1.2011 05:39
8418. on the Ladder (of 19313)
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