The Angband Ladder: RockCandy, Umber Hulk Hulk by will_asher

  [DaJAngband v1.2.1c Character Dump]

 Name   RockCandy                                Self  RB  CB  EB   Best
 Sex    Male              Age        73   STR:     17  +5  +3  +1  18/80
 Race   Umber Hulk        Height    100   INT:  18/55  -4  -2  +0     18
 Class  Hulk              Weight    273   WIS:     12  -3  -1  +0      8
 Title  Brown Hulk        Status      2   Dex:     12  +0  +1  +0     13     12
 HP     -8/401            Score    9003   Con:     16  +1  +2  +1  18/20  18/10
 SP     0/0                               CHR:     12  -6  -3  +0      3

 Level           30       Armor    [19,+43]     Saving Throw          80
 Cur Exp     136062       Fight   (+14,+17)     Fighting             241
 Max Exp     136062       Melee   (+26,+26)     Shooting             147
 Adv Exp     180000       Shoot    (+35,+9)     Throwing             118
 MaxDepth    Lev 40       Blows      3/turn     Disarming             44
   Day 10, 16:42:58       Shots      1/turn     Magic Device          42
 Gold         40273       Stealth         0     Alertness             32
 Burden   140.9 lbs       Energy       120%     Searching              7

 You have slime-green eyes, dirty bright red hair, and green ulcerous
 skin.


      abcdefghijkl@       abcdefghijkl@
 Acid:..+...+.....+ Blind:.............
 Elec:...+..+...... Confu:............+
 Fire:......+...... Sound:.............
 Cold:+.....+...... Shard:.............
 Pois:......+...... Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............+ Chaos:.............
 Lite:+............ Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:......++.....
Feath:............. Alert:....+........
PLite:+....+....... Tunn.:.............
Regen:+............ Speed:...+.........
Telep:.........+... Blows:.............
Dkvis:...........+. Shots:.............
Invis:............. Might:.............
FrAct:...........+. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The earth hound wakes up. <2x>
> The mumak wakes up.
> The earth hound wakes up.
> You feel better.
> You have 2 Burgundy Potions of Heroism {@q4} (a).
> The mumak butts you.
> *** LOW HITPOINT WARNING! ***
> The mumak butts you.
> *** LOW HITPOINT WARNING! ***
> The mumak misses you.
> The white worm mass wakes up.
> The earth hound breathes shards.
> The mumak ignores the attack.
> You have been given a light cut.
> You die.


  [Character Equipment]

a) The rapier 'Forasgil' (2d5) (+12,+9) {@w0}
     It slays animals.  It is branded with frost.  It provides
   resistance to cold and light.  It usually provides light of radius 1.
   It slows your metabolism and speeds your regeneration.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 40 against animals, 50
   against acid-vulnerable creatures, 50 against frost-vulnerable
   creatures, +2.5 when both brands apply, and 30 against other monsters 
   (add +2.5 damage against creatures vulnerable to light).  Your
   chance of scoring a critical hit with this weapon is 1 in 17.
   
b) a long bow of Accuracy (ML3) (+21,+9)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Spinel Ring of Acid of Warfare (+2,+3) [+9] (charging)
     It brands your melee blows with acid.  It provides resistance to 
   acid.  It activates for acid resistance (3+d4 minutes) and acid ball
   (70) every 10+d5 minutes.  It cannot be harmed by acid.  
   
d) an Agate Ring of Damage of Eregion (+9) (+2 to speed)
   It increases your speed by 2.  It provides resistance to electricity.
   It grants you teleport control.  
   
e) a Marble Amulet of Alertness (+3)
     It increases your alertness by 15.  
   
f) The Phial of Galadriel {@w4}
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
   
g) soft leather armour of Elvenkind [4,+4] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   electricity, fire, cold, and poison.  It cannot be harmed by the
   elements.  
   
h) a cloak of Stealth [1,+11] (+2 to stealth)
   It increases your stealth by 2.  
   
i) a small metal shield [3,+3]
     
   
j) a hard leather cap of Telepathy [2,+0]
     It grants you the power of telepathy.  
   
k) a set of steel gauntlets of Magic Mastery [3,+7] (+1)
      It increases your magic device skill by 9.  
   
l) a pair of metal shod boots (Dwarven) [6,+8] (+1)
   It increases your strength and constitution by 1.    It grants you 
   darkvision and immunity to paralysis.  It cannot be harmed by acid 
   or fire.  
   


  [Character Equipment -- Quiver]

n) 67 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 30.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 28.
   
o) 12 arrows (1d4) (+7,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 43.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 24.
   
p) 29 arrows (1d4) (+6,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 43.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 24.
   
q) 4 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 10.5 against
   acid-vulnerable creatures, and 3.5 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   22.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 33 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   
r) a spear (1d6) (+3,+5) {@v3=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 40 against acid-vulnerable
   creatures, and 24 against other monsters.  This weapon can be thrown
   for an average damage of 30.6 against acid-vulnerable creatures, and 
   10.2 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 21 (less when thrown).
   
s) a giant spider fang (1d3) (+0,+0) {@v3=g}
     It is branded with poison.  It is better for throwing than most
   melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 25 against acid-vulnerable
   creatures, 25 against poison-vulnerable creatures, +1.2 when both
   brands apply, and 15 against other monsters.  This weapon can be
   thrown for an average damage of 7.2 against acid-vulnerable
   creatures, 7.2 against poison-vulnerable creatures, +0.6 when both
   brands apply, and 2.4 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 24 (less when thrown).
   
t) a salamander tooth (1d4) (+4,+7) {@v3=g}
     It is branded with fire.  It is better for throwing than most
   melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 27 against acid-vulnerable
   creatures, 27 against fire-vulnerable creatures, +1 when both brands
   apply, and 19 against other monsters.  This weapon can be thrown for
   an average damage of 34.2 against acid-vulnerable creatures, 34.2
   against fire-vulnerable creatures, +2.8 when both brands apply, and 
   11.4 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 25 (less when thrown).
   
u) 2 daggers (1d4) (+5,+6) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 24.5 against acid-vulnerable
   creatures, and 17.5 against other monsters.  This weapon can be
   thrown for an average damage of 30.6 against acid-vulnerable
   creatures, and 10.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 22 (less when thrown).
   
v) a spear of Slay Demon (1d6) (+2,+8) {@v5}
     It slays demons.  It is better for throwing than most melee weapons.
   
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 43 against demons, 43 against
   acid-vulnerable creatures, +2 when both a slay and brand apply, and 
   27 against other monsters.  This weapon can be thrown for an average
   damage of 41.4 against demons, 41.4 against acid-vulnerable
   creatures, +3.4 when both a slay and brand apply, and 13.8 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 21 (less when thrown).
   


  [Character Inventory]

a) 2 Burgundy Potions of Heroism {@q4}
     
   
b) 2 Scrolls titled "shas expedius" of Phase Door {@r1}
     
   
c) a Scroll titled "punus abse" of Teleport Level {@r7 !*}
     
   
d) 4 Scrolls titled "consci pro sus" of Word of Recall {@r3}
     
   
e) a Scroll titled "sema deo pro" of Identify {@r2}
     
   
f) a Scroll titled "pro do mus" of *Identify*
     
   
g) 4 Scrolls titled "bar que lero" of Deep Descent {@r7 !*}
     
   
h) a Nickel-Plated Rod of Light {@z4}
     
   
i) an Iron Rod of Polymorph
     
   
j) 2 Tin Rods of Frost Bolts (1 charging) {@z5}
     
   
k) a Fairy Dust Wand of Teleport Other (5 charges)
     
   
l) a Catoblepas Hair Wand of Acid Bolts (11 charges)
     
   
m) a Phoenix Feather Wand of Wonder (11 charges)
     It cannot be harmed by the elements.  
   
n) a Walnut Staff of Teleportation of Slaying (1d5) (+9,+11) (7 charges) {@u9 }
     It slays bugs and undead.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 44.5 against undead, 44.5
   against bugs, 44.5 against acid-vulnerable creatures, +1.8 when both
   a slay and brand apply, and 29.5 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 18.
   
o) a Walnut Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 33.5 against acid-vulnerable
   creatures, and 18.5 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 22.
   
p) a Cherry Staff of Power (2d4) (+0,+0) (4 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 50.6 against acid-vulnerable
   creatures, and 26.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 15.
   
q) an Opal Ring of Protection of Eregion [+11] (+2 to speed)
   It increases your speed by 2.  It provides resistance to dark.  It 
   speeds your regeneration.  
   
r) an Agate Ring of Damage (+11)
     
   
s) a barbut of Regeneration [4,+4]
     It speeds your regeneration.  
   
t) The broad axe 'Barukkheled' (2d6) (+13,+19) (+3) {@w2}
   It increases your constitution by 3.    It increases your alertness
   by 15.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to poison.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 67.2 against evil creatures, 
   83.3 against orcs, 83.3 against trolls, 83.3 against acid-vulnerable
   creatures, +4 when both a slay and brand apply (slay animal, slay
   evil, and execute ('KILL') slays don't stack), and 51.1 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 11.
   


  [Home Inventory]

a) a piece of elvish waybread
     
   
b) 3 Bubbling Potions of Speed {@q7}
     
   
c) 3 Light Green Potions of Healing {@q2}
     
   
d) 10 Scrolls titled "teo egus" of Teleportation {@r9 !*}
     
   
e) 15 Scrolls titled "punus abse" of Teleport Level {@r7 !*}
     
   
f) a Scroll titled "pro do mus" of *Identify*
     
   
g) a Fairy Dust Wand of Teleport Other (5 charges)
     
   
h) a Catoblepas Hair Wand of Acid Bolts (11 charges)
     
   
i) 6 Phoenix Feather Wands of Wonder (68 charges)
     It cannot be harmed by the elements.  
   
j) 4 Walnut Staffs of Teleportation (1d5) (+0,+0) (27 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 33.5 against acid-vulnerable
   creatures, and 18.5 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 23.
   
k) 3 Poplar Staffs of Detect Invisible (1d5) (+0,+0) (43 charges) {tried}
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 33.5 against acid-vulnerable
   creatures, and 18.5 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 22.
   
l) a Quartz Ring of Slow Digestion
     It slows your metabolism.  
   
m) a Jade Ring of Free Action
     It grants you immunity to paralysis.  
   
n) a Moonstone Ring of Dexterity (+4)
   It increases your dexterity by 4.    It sustains your dexterity.  
   
o) a broad sword of Slay Undead (2d5) (+5,+4) {@w2}
     It slays undead.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 61.3 against undead, 61.3
   against acid-vulnerable creatures, +3.5 when both a slay and brand
   apply, and 33.1 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 14.
   
p) 2 throwing axes (1d5) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 12.6 against
   acid-vulnerable creatures, and 4.2 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   22.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 33 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   
q) a wooden club of *Slay Dragon* (2d3) (+2,+5) (+2) {@w3 @v8}
   It increases your charisma by 2.    It is especially deadly against 
   dragons.  It provides resistance to fear.  It is better for throwing
   than most melee weapons.   It senses the presence of dragons.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 41.5 against acid-vulnerable
   creatures, 58.5 against dragons, and 24.5 against other monsters.  
   This weapon can be thrown for an average damage of 32.4 against
   acid-vulnerable creatures, 54 against dragons, and 10.8 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 19 (less when thrown).
   
r) a war hammer of Extra Attacks (3d3) (+5,+3) (+1)
   It increases your attack speed by 1.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 57.8 against acid-vulnerable
   creatures, and 30.6 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 15.
   
s) handheld catapult (ML3) (+4,+6)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
t) a light crossbow of Extra Shots (ML3) (+10,+14) (+1)
   It increases your shooting speed by 1.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
u) 25 bolts of Lightning (1d5) (+7,+4)
     It is branded with lightning.  It cannot be harmed by lightning.  
   
v) 31 bolts of Wounding (1d5) (+6,+5)
     
   
w) 28 bolts (1d5) (+5,+5)
     
   
x) 18 rounded pebbles (1d2) (+6,+5) {@f3=g}
     
   
y) 26 iron shots of Slay Giant (1d4) (+5,+2)
     It slays giants.  
   


RockCandy the Umber Hulk Hulk
Began the quest to kill Morgoth on 05/21/2010 at 10:52 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 00:00:11 |  Town |  1  | The randomly generated name for this character 
|    continued...     |     |  was "sugar" 
| 1, 05:22:05 |     2 |  3  | Killed Grip, Farmer Maggot's dog
| 1, 07:26:23 |     3 |  5  | Reached level 5
| 1, 09:01:34 |     4 |  6  | Killed Fang, Farmer Maggot's dog
| 1, 16:09:44 |     7 | 10  | Reached level 10
| 1, 19:07:12 |  Town | 10  | Killed Ted Sandyman, the Miller
| 1, 20:32:44 |     7 | 10  | Killed Wolf, Farmer Maggot's dog
| 2, 12:59:52 |    12 | 15  | Reached level 15
| 2, 23:19:58 |    14 | 16  | Killed Bill Ferny, agent of Saruman
| 3, 15:54:28 |    19 | 20  | Reached level 20
| 3, 18:15:15 |  Town | 20  | Killed Harry Goatleaf
| 3, 21:31:20 |    19 | 20  | Killed Wormtongue, Agent of Saruman
| 3, 23:52:00 |    19 | 20  | Found The rapier 'Forasgil'
| 4, 08:14:40 |    20 | 21  | Found The broad axe 'Barukkheled'
| 4, 18:55:02 |    21 | 22  | Killed Grishnakh
| 5, 07:53:50 |    22 | 24  | Killed Ibun, Son of Mim
| 5, 09:00:47 |    23 | 24  | Killed Lagduf of Cirith Ungol
| 5, 15:46:08 |    24 | 24  | Killed The Dunlending Agent of the Nazgul
| 5, 16:38:26 |    24 | 25  | Reached level 25
| 5, 23:18:57 |    25 | 25  | Killed Khim, Son of Mim
| 6, 05:37:05 |    26 | 25  | Killed Mauhur the uruk
| 6, 12:26:50 |    26 | 26  | !Augmentation from an ogre shaman L26
| 6, 23:09:11 |    29 | 26  | Killed The Wicked Witch of the West
| 6, 23:24:30 |    29 | 26  | Found The Phial of Galadriel
| 7, 02:42:20 |    29 | 27  | Killed Ulfast, Son of Ulfang
| 7, 18:42:33 |    31 | 27  | Killed Ugluk the Uruk
| 7, 23:29:22 |    32 | 27  | Killed Gollum
| 8, 11:47:36 |    34 | 28  | Killed Ufthak of Cirith Ungol
| 9, 02:30:31 |    36 | 28  | Killed Azog, King of the orcs of Moria
| 9, 16:10:51 |    38 | 29  | Killed The Great Goblin
| 9, 16:21:31 |    38 | 29  | Killed Ulbandi the Ogre Chieftain
|10, 08:37:34 |    39 | 29  | =acid from a mature bronze dragon
|10, 12:31:39 |    39 | 29  | Killed Siniava, the 'Honeycat'
|10, 12:55:57 |    39 | 29  | Killed Sangahyando of Umbar
|10, 15:58:54 |    39 | 30  | Reached level 30
============================================================
|10, 16:42:58 |    38 | 30  | Killed by an earth hound.
|10, 16:42:58 |    38 | 30  | Killed on 06/14/2010 at 12:22 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.6.2010 02:04
Last updated on 14.6.2010 21:37

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12016. on the Ladder (of 18945)
28. on the DaJAngband Ladder (of 100)
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Comments

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On 12.6.2010 02:18 will_asher wrote:
Bought the +4 Dex ring hoping it would give me another melee blow, but it doesn't. I think I got my DEX switched with my INT by a nexus hound.
I think for next version I'll make the umber hulk be able to choose any class.


On 12.6.2010 05:01 Matthias wrote:
Have you changed anything about the earthquakes since I played my Hulk?

On 12.6.2010 06:19 will_asher wrote:
Um, I'm sure I have, but I don't remember which changes were after your hulk game. The significant change was making it so quakes only happen on critical hits.
There is still a bug in the current version having to do with quakes doing damage to monsters- I keep getting a message saying "you have killed (offscreen)" Looks like it's trying to do damage to a monster which isn't in that space anymore. For next version, I'll fix that bug and I'll probably slightly reduce the radius of quakes caused by weapons with the IMPACT flag (or by the umber hulk).

On 14.6.2010 21:37 will_asher wrote:
Was playing stupid near the end. Read WoR way later than I should have, letting myself run out of !CCW. Teleleveled away from an ancient orange dragon (also way too late) when I had about 30HP left so the mumak and the earth hounds were ready to finish me off. Recall never kicked in.

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