[DaJAngband v1.2.1c Character Dump] Name RockCandy Self RB CB EB Best Sex Male Age 73 STR: 17 +5 +3 +1 18/80 Race Umber Hulk Height 100 INT: 18/55 -4 -2 +0 18 Class Hulk Weight 273 WIS: 12 -3 -1 +0 8 Title Brown Hulk Status 2 Dex: 12 +0 +1 +0 13 12 HP -8/401 Score 9003 Con: 16 +1 +2 +1 18/20 18/10 SP 0/0 CHR: 12 -6 -3 +0 3 Level 30 Armor [19,+43] Saving Throw 80 Cur Exp 136062 Fight (+14,+17) Fighting 241 Max Exp 136062 Melee (+26,+26) Shooting 147 Adv Exp 180000 Shoot (+35,+9) Throwing 118 MaxDepth Lev 40 Blows 3/turn Disarming 44 Day 10, 16:42:58 Shots 1/turn Magic Device 42 Gold 40273 Stealth 0 Alertness 32 Burden 140.9 lbs Energy 120% Searching 7 You have slime-green eyes, dirty bright red hair, and green ulcerous skin. abcdefghijkl@ abcdefghijkl@ Acid:..+...+.....+ Blind:............. Elec:...+..+...... Confu:............+ Fire:......+...... Sound:............. Cold:+.....+...... Shard:............. Pois:......+...... Nexus:............. 1/2Po:............. Nethr:............. Fear:............+ Chaos:............. Lite:+............ Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:......++..... Feath:............. Alert:....+........ PLite:+....+....... Tunn.:............. Regen:+............ Speed:...+......... Telep:.........+... Blows:............. Dkvis:...........+. Shots:............. Invis:............. Might:............. FrAct:...........+. ThrwM:............. HLife:............. :............. [Last Messages] > The earth hound wakes up. <2x> > The mumak wakes up. > The earth hound wakes up. > You feel better. > You have 2 Burgundy Potions of Heroism {@q4} (a). > The mumak butts you. > *** LOW HITPOINT WARNING! *** > The mumak butts you. > *** LOW HITPOINT WARNING! *** > The mumak misses you. > The white worm mass wakes up. > The earth hound breathes shards. > The mumak ignores the attack. > You have been given a light cut. > You die. [Character Equipment] a) The rapier 'Forasgil' (2d5) (+12,+9) {@w0} It slays animals. It is branded with frost. It provides resistance to cold and light. It usually provides light of radius 1. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 40 against animals, 50 against acid-vulnerable creatures, 50 against frost-vulnerable creatures, +2.5 when both brands apply, and 30 against other monsters (add +2.5 damage against creatures vulnerable to light). Your chance of scoring a critical hit with this weapon is 1 in 17. b) a long bow of Accuracy (ML3) (+21,+9) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Spinel Ring of Acid of Warfare (+2,+3) [+9] (charging) It brands your melee blows with acid. It provides resistance to acid. It activates for acid resistance (3+d4 minutes) and acid ball (70) every 10+d5 minutes. It cannot be harmed by acid. d) an Agate Ring of Damage of Eregion (+9) (+2 to speed) It increases your speed by 2. It provides resistance to electricity. It grants you teleport control. e) a Marble Amulet of Alertness (+3) It increases your alertness by 15. f) The Phial of Galadriel {@w4} It usually provides light of radius 3. It activates for illumination about every 1+d2 minutes. It cannot be harmed by the elements. g) soft leather armour of Elvenkind [4,+4] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, and poison. It cannot be harmed by the elements. h) a cloak of Stealth [1,+11] (+2 to stealth) It increases your stealth by 2. i) a small metal shield [3,+3] j) a hard leather cap of Telepathy [2,+0] It grants you the power of telepathy. k) a set of steel gauntlets of Magic Mastery [3,+7] (+1) It increases your magic device skill by 9. l) a pair of metal shod boots (Dwarven) [6,+8] (+1) It increases your strength and constitution by 1. It grants you darkvision and immunity to paralysis. It cannot be harmed by acid or fire. [Character Equipment -- Quiver] n) 67 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 30.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 28. o) 12 arrows (1d4) (+7,+5) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 43.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 24. p) 29 arrows (1d4) (+6,+5) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 43.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 24. q) 4 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 10.5 against acid-vulnerable creatures, and 3.5 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 22. Thrown weapons often get the brand from an elemental ring but not always. It depends on luck and skill with throwing weapons. You have a 33 percent chance of getting the brand from a ring when throwing this weapon. Note: Weapons not meant for throwing never get the brand from a ring. r) a spear (1d6) (+3,+5) {@v3=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 40 against acid-vulnerable creatures, and 24 against other monsters. This weapon can be thrown for an average damage of 30.6 against acid-vulnerable creatures, and 10.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21 (less when thrown). s) a giant spider fang (1d3) (+0,+0) {@v3=g} It is branded with poison. It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 25 against acid-vulnerable creatures, 25 against poison-vulnerable creatures, +1.2 when both brands apply, and 15 against other monsters. This weapon can be thrown for an average damage of 7.2 against acid-vulnerable creatures, 7.2 against poison-vulnerable creatures, +0.6 when both brands apply, and 2.4 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 24 (less when thrown). t) a salamander tooth (1d4) (+4,+7) {@v3=g} It is branded with fire. It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 27 against acid-vulnerable creatures, 27 against fire-vulnerable creatures, +1 when both brands apply, and 19 against other monsters. This weapon can be thrown for an average damage of 34.2 against acid-vulnerable creatures, 34.2 against fire-vulnerable creatures, +2.8 when both brands apply, and 11.4 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 25 (less when thrown). u) 2 daggers (1d4) (+5,+6) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 24.5 against acid-vulnerable creatures, and 17.5 against other monsters. This weapon can be thrown for an average damage of 30.6 against acid-vulnerable creatures, and 10.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 22 (less when thrown). v) a spear of Slay Demon (1d6) (+2,+8) {@v5} It slays demons. It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 43 against demons, 43 against acid-vulnerable creatures, +2 when both a slay and brand apply, and 27 against other monsters. This weapon can be thrown for an average damage of 41.4 against demons, 41.4 against acid-vulnerable creatures, +3.4 when both a slay and brand apply, and 13.8 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21 (less when thrown). [Character Inventory] a) 2 Burgundy Potions of Heroism {@q4} b) 2 Scrolls titled "shas expedius" of Phase Door {@r1} c) a Scroll titled "punus abse" of Teleport Level {@r7 !*} d) 4 Scrolls titled "consci pro sus" of Word of Recall {@r3} e) a Scroll titled "sema deo pro" of Identify {@r2} f) a Scroll titled "pro do mus" of *Identify* g) 4 Scrolls titled "bar que lero" of Deep Descent {@r7 !*} h) a Nickel-Plated Rod of Light {@z4} i) an Iron Rod of Polymorph j) 2 Tin Rods of Frost Bolts (1 charging) {@z5} k) a Fairy Dust Wand of Teleport Other (5 charges) l) a Catoblepas Hair Wand of Acid Bolts (11 charges) m) a Phoenix Feather Wand of Wonder (11 charges) It cannot be harmed by the elements. n) a Walnut Staff of Teleportation of Slaying (1d5) (+9,+11) (7 charges) {@u9 } It slays bugs and undead. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 44.5 against undead, 44.5 against bugs, 44.5 against acid-vulnerable creatures, +1.8 when both a slay and brand apply, and 29.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 18. o) a Walnut Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 33.5 against acid-vulnerable creatures, and 18.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 22. p) a Cherry Staff of Power (2d4) (+0,+0) (4 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 50.6 against acid-vulnerable creatures, and 26.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. q) an Opal Ring of Protection of Eregion [+11] (+2 to speed) It increases your speed by 2. It provides resistance to dark. It speeds your regeneration. r) an Agate Ring of Damage (+11) s) a barbut of Regeneration [4,+4] It speeds your regeneration. t) The broad axe 'Barukkheled' (2d6) (+13,+19) (+3) {@w2} It increases your constitution by 3. It increases your alertness by 15. It slays orcs, trolls, and all evil creatures. It provides resistance to poison. It cannot be harmed by the elements. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 67.2 against evil creatures, 83.3 against orcs, 83.3 against trolls, 83.3 against acid-vulnerable creatures, +4 when both a slay and brand apply (slay animal, slay evil, and execute ('KILL') slays don't stack), and 51.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 11. [Home Inventory] a) a piece of elvish waybread b) 3 Bubbling Potions of Speed {@q7} c) 3 Light Green Potions of Healing {@q2} d) 10 Scrolls titled "teo egus" of Teleportation {@r9 !*} e) 15 Scrolls titled "punus abse" of Teleport Level {@r7 !*} f) a Scroll titled "pro do mus" of *Identify* g) a Fairy Dust Wand of Teleport Other (5 charges) h) a Catoblepas Hair Wand of Acid Bolts (11 charges) i) 6 Phoenix Feather Wands of Wonder (68 charges) It cannot be harmed by the elements. j) 4 Walnut Staffs of Teleportation (1d5) (+0,+0) (27 charges) {@u9 !*} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 33.5 against acid-vulnerable creatures, and 18.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 23. k) 3 Poplar Staffs of Detect Invisible (1d5) (+0,+0) (43 charges) {tried} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 33.5 against acid-vulnerable creatures, and 18.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 22. l) a Quartz Ring of Slow Digestion It slows your metabolism. m) a Jade Ring of Free Action It grants you immunity to paralysis. n) a Moonstone Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. o) a broad sword of Slay Undead (2d5) (+5,+4) {@w2} It slays undead. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 61.3 against undead, 61.3 against acid-vulnerable creatures, +3.5 when both a slay and brand apply, and 33.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 14. p) 2 throwing axes (1d5) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 12.6 against acid-vulnerable creatures, and 4.2 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 22. Thrown weapons often get the brand from an elemental ring but not always. It depends on luck and skill with throwing weapons. You have a 33 percent chance of getting the brand from a ring when throwing this weapon. Note: Weapons not meant for throwing never get the brand from a ring. q) a wooden club of *Slay Dragon* (2d3) (+2,+5) (+2) {@w3 @v8} It increases your charisma by 2. It is especially deadly against dragons. It provides resistance to fear. It is better for throwing than most melee weapons. It senses the presence of dragons. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 41.5 against acid-vulnerable creatures, 58.5 against dragons, and 24.5 against other monsters. This weapon can be thrown for an average damage of 32.4 against acid-vulnerable creatures, 54 against dragons, and 10.8 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 19 (less when thrown). r) a war hammer of Extra Attacks (3d3) (+5,+3) (+1) It increases your attack speed by 1. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 57.8 against acid-vulnerable creatures, and 30.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. s) handheld catapult (ML3) (+4,+6) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. t) a light crossbow of Extra Shots (ML3) (+10,+14) (+1) It increases your shooting speed by 1. A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. u) 25 bolts of Lightning (1d5) (+7,+4) It is branded with lightning. It cannot be harmed by lightning. v) 31 bolts of Wounding (1d5) (+6,+5) w) 28 bolts (1d5) (+5,+5) x) 18 rounded pebbles (1d2) (+6,+5) {@f3=g} y) 26 iron shots of Slay Giant (1d4) (+5,+2) It slays giants. RockCandy the Umber Hulk Hulk Began the quest to kill Morgoth on 05/21/2010 at 10:52 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 00:00:11 | Town | 1 | The randomly generated name for this character | continued... | | was "sugar" | 1, 05:22:05 | 2 | 3 | Killed Grip, Farmer Maggot's dog | 1, 07:26:23 | 3 | 5 | Reached level 5 | 1, 09:01:34 | 4 | 6 | Killed Fang, Farmer Maggot's dog | 1, 16:09:44 | 7 | 10 | Reached level 10 | 1, 19:07:12 | Town | 10 | Killed Ted Sandyman, the Miller | 1, 20:32:44 | 7 | 10 | Killed Wolf, Farmer Maggot's dog | 2, 12:59:52 | 12 | 15 | Reached level 15 | 2, 23:19:58 | 14 | 16 | Killed Bill Ferny, agent of Saruman | 3, 15:54:28 | 19 | 20 | Reached level 20 | 3, 18:15:15 | Town | 20 | Killed Harry Goatleaf | 3, 21:31:20 | 19 | 20 | Killed Wormtongue, Agent of Saruman | 3, 23:52:00 | 19 | 20 | Found The rapier 'Forasgil' | 4, 08:14:40 | 20 | 21 | Found The broad axe 'Barukkheled' | 4, 18:55:02 | 21 | 22 | Killed Grishnakh | 5, 07:53:50 | 22 | 24 | Killed Ibun, Son of Mim | 5, 09:00:47 | 23 | 24 | Killed Lagduf of Cirith Ungol | 5, 15:46:08 | 24 | 24 | Killed The Dunlending Agent of the Nazgul | 5, 16:38:26 | 24 | 25 | Reached level 25 | 5, 23:18:57 | 25 | 25 | Killed Khim, Son of Mim | 6, 05:37:05 | 26 | 25 | Killed Mauhur the uruk | 6, 12:26:50 | 26 | 26 | !Augmentation from an ogre shaman L26 | 6, 23:09:11 | 29 | 26 | Killed The Wicked Witch of the West | 6, 23:24:30 | 29 | 26 | Found The Phial of Galadriel | 7, 02:42:20 | 29 | 27 | Killed Ulfast, Son of Ulfang | 7, 18:42:33 | 31 | 27 | Killed Ugluk the Uruk | 7, 23:29:22 | 32 | 27 | Killed Gollum | 8, 11:47:36 | 34 | 28 | Killed Ufthak of Cirith Ungol | 9, 02:30:31 | 36 | 28 | Killed Azog, King of the orcs of Moria | 9, 16:10:51 | 38 | 29 | Killed The Great Goblin | 9, 16:21:31 | 38 | 29 | Killed Ulbandi the Ogre Chieftain |10, 08:37:34 | 39 | 29 | =acid from a mature bronze dragon |10, 12:31:39 | 39 | 29 | Killed Siniava, the 'Honeycat' |10, 12:55:57 | 39 | 29 | Killed Sangahyando of Umbar |10, 15:58:54 | 39 | 30 | Reached level 30 ============================================================ |10, 16:42:58 | 38 | 30 | Killed by an earth hound. |10, 16:42:58 | 38 | 30 | Killed on 06/14/2010 at 12:22 PM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)