The Angband Ladder: Gretta, Dwarf Priest by maastrictian

  [Angband 3.0.9b Character Dump]

 Name   Gretta                                   Self  RB  CB  EB   Best
 Sex    Female            Age        37   STR:  18/99  +2  -1  +5 18/159
 Race   Dwarf             Height     49   INT:     18  -3  -3  +9  18/30
 Class  Priest            Weight    112   WIS! 18/100  +2  +3 +10 18/250
 Title  Bishop            Status     27   DEX:  18/37  -2  -1  +0  18/07
 HP     -68/432           Maximize    Y   CON:     17  +2  +0  +8  18/90
 SP     237/280                           CHR! 18/100  -3  +2  +0  18/90

 Level           36       Armor    [30,+75]     Saving Throw      Heroic
 Cur Exp     654011       Fight   (+14,+28)     Stealth             Good
 Max Exp     672459       Melee   (+29,+43)     Fighting          Superb
 Adv Exp     770000       Shoot   (+31,+12)     Shooting       Excellent
 MaxDepth    Lev 66       Blows      3/turn     Disarming      Excellent
 Turns      1056742       Shots      2/turn     Magic Device      Superb
 Gold        149865       Infra       90 ft     Perception          Fair
 Burden   229.9 lbs       Speed           2     Searching           Fair

 You are the only child of a Dwarven Prison Guard.  You are a credit to
 the family.  You have dark brown eyes, wavy black hair, a three foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+..+
 Elec:........+.... Confu:......+......
 Fire:+.......+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:.......+..... Nethr:.............
 Lite:+............ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:+............ Sear.:.............
PLite:+............ Infra:+............
Regen:............. Tunn.:.............
Telep:.........+... Speed:+............
Invis:+....+.+..... Blows:.............
FrAct:.......+..... Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> Scatha the Worm (offscreen) wakes up.
> You hit the Novice warrior.
> You have slain the Novice warrior.
> The Gauth disappears!
> The Novice warrior disappears!
> The Grave wight is destroyed.
> The Olog wakes up.
> The Cave troll wakes up.
> The Olog wakes up.
> The Jabberwock wakes up.
> The Cave troll wakes up.
> The Jabberwock breathes chaos.
> You feel drugged!
> You feel your life draining away!
> You die.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4) {Golfimbul 1350'}
   It increases your intelligence by 4.  It increases your infravision 
   and speed by 4.  It slays animals and giants.  It is branded with 
   fire.  It provides resistance to fire and light.  It usually
   provides light of radius 4.  It is blessed by the gods and makes you
   fall like a feather.  It grants you the ability to see invisible
   things.  It activates for stone to mud every 5 turns.  It cannot be
   harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+17,+12) (+1) {Giant Pit 2350'}
   It increases your shooting speed by 1.  
c) a Platinum Ring of Damage (+14) {Water Troll 2800'}
d) a Zircon Ring of Constitution (+5) {Vault 2550'}
   It increases your constitution by 5.  It sustains your constitution.
   
e) a Golden Amulet of Wisdom (+5) {Floor 2400'}
   It increases your wisdom by 5.  It sustains your wisdom.  
f) The Star of Elendil {Ren 2700'}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Mim 1450'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) The Cloak of Thorongil [1,+10] {Troll Pit 2050'}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
i) a Small Metal Shield of Resistance [3,+19] {Floor 1850'}
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Mature Black Dragon 2600'}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) a Set of Cesti of Power (+3,+3) [5,+9] (+5) {Orb Vault 1600'}
   It increases your strength by 5.  
l) a Pair of Hard Leather Boots of Stealth [3,+5] (+3) {Black Market}
   It increases your stealth by 3.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@m1@b1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2@b2}
c) 3 Holy Books of Prayers [Chants and Blessings] {@m3@b3}
d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4}
e) 3 Holy Books of Prayers [Ethereal Openings] {@m5@b5}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@m6@b6}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@m7@b7}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@m8@b8}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
j) 5 Bubbling Potions of Speed
k) 12 Dark Red Potions of Cure Critical Wounds
l) a Red Speckled Potion of Healing
m) a Red Potion of Restore Mana
n) 4 Scrolls titled "dus ineo pero" of Teleportation {!r}
o) 13 Scrolls titled "eximove anus" of Teleport Level {!r}
p) 2 Scrolls titled "inclatio" of *Identify*
q) 3 Zinc-Plated Rods of Light
r) a Runed Wand of Teleport Other (8 charges)
s) 3 Ivory Staffs of Speed (12 charges) {!u}
t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Crystal Drake 32}
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
u) a Bastard Sword of *Slay Dragon* (3d4) (+10,+13) (+1)
   It increases your constitution by 1.  It is especially deadly
   against dragons.  It provides resistance to fear.  
v) a Two-Handed Sword of Fury (3d6) (+18,+11) (+1)
   It increases your strength by 1.  It increases your attack speed by
   1.  It provides resistance to fear.  It aggravates creatures around
   you.  It cannot be harmed by acid or fire.  
w) 27 Bolts (1d5) (+0,+0)


  [Home Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook] {@m1@b1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2@b2}
c) 3 Holy Books of Prayers [Chants and Blessings] {@m3@b3}
d) 7 Red Speckled Potions of Healing
e) 6 Red Potions of Restore Mana
f) a Violet Potion of Enlightenment
g) a Clotted Red Potion of Self Knowledge
h) 4 Scrolls titled "inclatio" of *Identify* {!r}
i) a Scroll titled "rectio oppa" of *Destruction*
j) 2 Scrolls titled "cons cone" of Banishment {!r}
k) a Gold Wand of Stone to Mud (4 charges)
l) a Pine Staff of *Destruction* (2 charges)
m) an Obsidian Ring of Resist Poison
   It provides resistance to poison.  
n) a Platinum Ring of Damage (+12) {Floor 2150'}
o) The Phial of Galadriel {Bolder 700'}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
p) Double Chain Mail of Resistance (-2) [16,+15]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
q) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {Floor 1900', cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but
   it also aggravates creatures around you and is heavily cursed.  It
   cannot be harmed by the elements.  
r) The Dagger 'Narthanc' (2d4) (+4,+6) {Orc Pit 1400'}
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
s) a Katana (Blessed) (3d4) (+6,+7) (+3) {Ren 2700'}
   It increases your wisdom by 3.  It provides resistance to life
   draining.  It is blessed by the gods.  
t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Wormtongue 1250'}
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
u) a Broad Axe (Defender) (2d6) (+9,+12) [+7] (+1 to stealth) {Floor 2000'}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) a Quarterstaff of Extra Attacks (1d9) (+6,+12) (+2) {Floor 2000'}
   It increases your attack speed by 2.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.4.2010 22:51
Last updated on 16.4.2010 05:34

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9362. on the Ladder (of 18953)
3922. on the Angband Ladder (of 6492)
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Comments

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On 16.4.2010 04:13 maastrictian wrote:
I've been playing this character for about a week, and I'm surprisingly deep given the time invested. I feel like I've gotten very lucky with artifacts and dungeon books.

I just got Godly Insights, which freed up a slot devoted to object location. I am also considering dropping prayer book 1. I'm not sure what spells I don't get in other ways. Call light seems to be the only one that I can't do in some other way, but telpathy + infravision + rods of light seem to do the job. Thoughts?

On 16.4.2010 04:29 maastrictian wrote:
Actually, does Clairvoyance make the rods of light redundant? Probably...

On 16.4.2010 05:34 maastrictian wrote:
I think posting dumps is bad luck...

Found a level with a lesser vault and a greater vault ("Hellpit"). I cleared out the first 1/3rd of the Hellpit with little trouble. Then a Jabberwock approaches the corner (I can see it on ESP)

"What? Alice and Wonderland stuff is in Angbland?" I think.

I hold still for a turn to let it turn the corner so I can teleport it away. It turns the corner, breaths chaos, I die.

I guess unresisted chaos breath is max 600 damage? I thought it was max 400...

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