[Angband 3.0.9b Character Dump] Name Gretta Self RB CB EB Best Sex Female Age 37 STR: 18/99 +2 -1 +5 18/159 Race Dwarf Height 49 INT: 18 -3 -3 +9 18/30 Class Priest Weight 112 WIS! 18/100 +2 +3 +10 18/250 Title Bishop Status 27 DEX: 18/37 -2 -1 +0 18/07 HP -68/432 Maximize Y CON: 17 +2 +0 +8 18/90 SP 237/280 CHR! 18/100 -3 +2 +0 18/90 Level 36 Armor [30,+75] Saving Throw Heroic Cur Exp 654011 Fight (+14,+28) Stealth Good Max Exp 672459 Melee (+29,+43) Fighting Superb Adv Exp 770000 Shoot (+31,+12) Shooting Excellent MaxDepth Lev 66 Blows 3/turn Disarming Excellent Turns 1056742 Shots 2/turn Magic Device Superb Gold 149865 Infra 90 ft Perception Fair Burden 229.9 lbs Speed 2 Searching Fair You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, wavy black hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:.........+..+ Elec:........+.... Confu:......+...... Fire:+.......+.... Sound:............. Cold:........+.... Shard:............. Pois:......+...... Nexus:............. Fear:.......+..... Nethr:............. Lite:+............ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:+............ Sear.:............. PLite:+............ Infra:+............ Regen:............. Tunn.:............. Telep:.........+... Speed:+............ Invis:+....+.+..... Blows:............. FrAct:.......+..... Shots:.+........... HLife:............. Might:............. [Last Messages] > Scatha the Worm (offscreen) wakes up. > You hit the Novice warrior. > You have slain the Novice warrior. > The Gauth disappears! > The Novice warrior disappears! > The Grave wight is destroyed. > The Olog wakes up. > The Cave troll wakes up. > The Olog wakes up. > The Jabberwock wakes up. > The Cave troll wakes up. > The Jabberwock breathes chaos. > You feel drugged! > You feel your life draining away! > You die. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) {Golfimbul 1350'} It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It usually provides light of radius 4. It is blessed by the gods and makes you fall like a feather. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+17,+12) (+1) {Giant Pit 2350'} It increases your shooting speed by 1. c) a Platinum Ring of Damage (+14) {Water Troll 2800'} d) a Zircon Ring of Constitution (+5) {Vault 2550'} It increases your constitution by 5. It sustains your constitution. e) a Golden Amulet of Wisdom (+5) {Floor 2400'} It increases your wisdom by 5. It sustains your wisdom. f) The Star of Elendil {Ren 2700'} It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Mim 1450'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+10] {Troll Pit 2050'} It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Small Metal Shield of Resistance [3,+19] {Floor 1850'} It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Mature Black Dragon 2600'} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Cesti of Power (+3,+3) [5,+9] (+5) {Orb Vault 1600'} It increases your strength by 5. l) a Pair of Hard Leather Boots of Stealth [3,+5] (+3) {Black Market} It increases your stealth by 3. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] {@m1@b1} b) 3 Holy Books of Prayers [Words of Wisdom] {@m2@b2} c) 3 Holy Books of Prayers [Chants and Blessings] {@m3@b3} d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4} e) 3 Holy Books of Prayers [Ethereal Openings] {@m5@b5} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@m6@b6} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@m7@b7} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@m8@b8} It cannot be harmed by the elements. i) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. j) 5 Bubbling Potions of Speed k) 12 Dark Red Potions of Cure Critical Wounds l) a Red Speckled Potion of Healing m) a Red Potion of Restore Mana n) 4 Scrolls titled "dus ineo pero" of Teleportation {!r} o) 13 Scrolls titled "eximove anus" of Teleport Level {!r} p) 2 Scrolls titled "inclatio" of *Identify* q) 3 Zinc-Plated Rods of Light r) a Runed Wand of Teleport Other (8 charges) s) 3 Ivory Staffs of Speed (12 charges) {!u} t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Crystal Drake 32} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. u) a Bastard Sword of *Slay Dragon* (3d4) (+10,+13) (+1) It increases your constitution by 1. It is especially deadly against dragons. It provides resistance to fear. v) a Two-Handed Sword of Fury (3d6) (+18,+11) (+1) It increases your strength by 1. It increases your attack speed by 1. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. w) 27 Bolts (1d5) (+0,+0) [Home Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] {@m1@b1} b) 3 Holy Books of Prayers [Words of Wisdom] {@m2@b2} c) 3 Holy Books of Prayers [Chants and Blessings] {@m3@b3} d) 7 Red Speckled Potions of Healing e) 6 Red Potions of Restore Mana f) a Violet Potion of Enlightenment g) a Clotted Red Potion of Self Knowledge h) 4 Scrolls titled "inclatio" of *Identify* {!r} i) a Scroll titled "rectio oppa" of *Destruction* j) 2 Scrolls titled "cons cone" of Banishment {!r} k) a Gold Wand of Stone to Mud (4 charges) l) a Pine Staff of *Destruction* (2 charges) m) an Obsidian Ring of Resist Poison It provides resistance to poison. n) a Platinum Ring of Damage (+12) {Floor 2150'} o) The Phial of Galadriel {Bolder 700'} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. p) Double Chain Mail of Resistance (-2) [16,+15] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. q) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {Floor 1900', cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. r) The Dagger 'Narthanc' (2d4) (+4,+6) {Orc Pit 1400'} It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. s) a Katana (Blessed) (3d4) (+6,+7) (+3) {Ren 2700'} It increases your wisdom by 3. It provides resistance to life draining. It is blessed by the gods. t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Wormtongue 1250'} It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It usually provides light of radius 4. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. u) a Broad Axe (Defender) (2d6) (+9,+12) [+7] (+1 to stealth) {Floor 2000'} It increases your stealth by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) a Quarterstaff of Extra Attacks (1d9) (+6,+12) (+2) {Floor 2000'} It increases your attack speed by 2. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)