BYOBattleship: naval combat sim + ship designer

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #46
    Last week was spent adding weather. Yesterday I made sure that the player can't leave the arena. It'd be a little implausible to put up permanent walls all around the open ocean, so I had to get a little more inventive.

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    • MITZE
      Swordsman
      • Jan 2017
      • 293

      #47
      Originally posted by Derakon
      It'd be a little implausible to put up permanent walls all around the open ocean
      Maybe, but naval mines are a thing that exists, and automatically destroying any ship that tries to leave the combat arena under the pretext that it ran into a dense cluster of them would probably suit your purposes.
      Everything you need to know about my roguelike playstyle:

      I took nearly two years to win with a single character in PosChengband.

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      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #48
        Originally posted by MITZE
        Maybe, but naval mines are a thing that exists, and automatically destroying any ship that tries to leave the combat arena under the pretext that it ran into a dense cluster of them would probably suit your purposes.
        This is true, and plenty of games have gone that route with e.g. giant fish that eat you if you stray too far, or an invisible sniper that one-shots you, etc. They're a bit immersion-breaking; I honestly rather like the solution I implemented as it implies, sure, you got away from the fight, but in doing so you've given up what you were fighting for.

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        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #49
          This week I made a trailer for the game. It was a bunch of fun and of course revealed all kinds of ugly bugs that need fixing.

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