Developing a roguelike/dungeon crawler 2D game

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  • Shockbolt
    Knight
    • Jan 2011
    • 635

    Developing a roguelike/dungeon crawler 2D game

    Developing a roguelike/dungeoncrawler 2D game, to be done by someone with almost no coding experience, what engine/software would you recommend using, if there is any alternative out there?
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
  • Shockbolt
    Knight
    • Jan 2011
    • 635

    #2
    Seems Game Maker, ClickTeam Fusion, Construct 2, Unreal, UE4 are the top options, after some searching on my own.
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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    • Shockbolt
      Knight
      • Jan 2011
      • 635

      #3
      The style won't be far off from these images, 2.5D preferably, the game itself a survival/part puzzle/dungeon crawl/no class system game:





      http://www.rpgartkits.com/
      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

      Comment

      • Shockbolt
        Knight
        • Jan 2011
        • 635

        #4
        Going with Unity 5 + Pro D - Procedural dungeon generator from the asset store seems like a tempting way to go right now, checking out the features before deciding.
        http://www.rpgartkits.com/
        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          #5
          I think Unity is what Jeff and Diego have used for NPPAngband. Did you have plans for this game on one of your sites at some point? It looks familiar.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Shockbolt
            Knight
            • Jan 2011
            • 635

            #6
            You are correct Nick, these images are concept art/screenshots of some of the rooms programmed for a light puzzle game, based on my upcoming graphic novel.

            The version I'm pursuing now will be less puzzle, more fun and more roguelike/dungeoncrawler. There won't be a fixed class ststem, instead the player can develop his/hers character's abilities the way they wish.
            http://www.rpgartkits.com/
            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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            • MadeOfBees
              Scout
              • Apr 2013
              • 44

              #7
              You are going to have to at least learn scripting if you want to make any interesting interactions.

              Scripting is pretty easy, especially with that engine, its worth learning, youll have a much funner product once you get it down.

              Comment

              • AnonymousHero
                Veteran
                • Jun 2007
                • 1393

                #8
                Originally posted by Nick
                I think Unity is what Jeff and Diego have used for NPPAngband.
                Unity? I'm pretty sure they're using Qt, given this.

                Comment

                • Shockbolt
                  Knight
                  • Jan 2011
                  • 635

                  #9
                  Originally posted by MadeOfBees
                  You are going to have to at least learn scripting if you want to make any interesting interactions.

                  Scripting is pretty easy, especially with that engine, its worth learning, youll have a much funner product once you get it down.
                  I doubt I will be able to create the game I want, all by myself, and you are right, scripting and programming will be essential to learn. I just don't want to spend the next 2-3 years learning how to program, then get my game project started, which is why I'm looking for assets that will go a long way in letting me mod the code or asset into my own game(legally of course)

                  Unity and Pro-D seems to be a good start: http://produnity.blogspot.no/
                  http://www.rpgartkits.com/
                  Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Originally posted by Shockbolt
                    I doubt I will be able to create the game I want, all by myself, and you are right, scripting and programming will be essential to learn. I just don't want to spend the next 2-3 years learning how to program, then get my game project started, which is why I'm looking for assets that will go a long way in letting me mod the code or asset into my own game(legally of course)

                    Unity and Pro-D seems to be a good start: http://produnity.blogspot.no/
                    You're almost certainly going to want to learn to program as you work on your game, yes.

                    You should also take a look at the Unreal Engine and its "blueprints" scripting system, which I understand is pretty accessible. But ultimately nobody has yet figured out a way for people to program without learning to program first.

                    In any event, good luck!

                    Comment

                    • Shockbolt
                      Knight
                      • Jan 2011
                      • 635

                      #11
                      Playmaker and uScript will be of great aid for me, both visual scripting tools for Unity, until I gain some understanding on how to program on my own. I've tried various ways to program before, but nothing advanced. A tiny bit of C++, Lua in Corona SDK, mainly dealt with programming with my various websites over the years, modding html and css.

                      I know I'm a bit stubborn when I say I don't want to spend several years just learning, it's just the way I'm programmed guess.
                      http://www.rpgartkits.com/
                      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                      Comment

                      • AnonymousHero
                        Veteran
                        • Jun 2007
                        • 1393

                        #12
                        Originally posted by Shockbolt
                        Playmaker and uScript will be of great aid for me, both visual scripting tools for Unity, until I gain some understanding on how to program on my own. I've tried various ways to program before, but nothing advanced. A tiny bit of C++, Lua in Corona SDK, mainly dealt with programming with my various websites over the years, modding html and css.
                        Just beware that "visual" programming -- while it sounds appealing -- can very quickly become hugely limiting as soon as you want to do even rudimentary code reuse (even just at the level of "functions" and such). (There's a reason nobody "serious" actually uses such things at the moment, at it's not just because of legacy.) And at the end of the day, they don't actually help you avoid programming -- you'll need to understand what the program actually does regardless of whether it's represented visually or textually.

                        Hopefully you won't need too much programming given that engines do a lot for you these days.

                        I would suggest that it would probably be better to just actually learn a bit of "real" programming in your engine of choice, but of course that's up to you.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #13
                          Originally posted by AnonymousHero
                          Unity? I'm pretty sure they're using Qt, given this.
                          Yes, I'm confused - I was thinking of Cthangband.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Zireael
                            Adept
                            • Jul 2011
                            • 204

                            #14
                            Shockbolt, personally I recommend T-Engine , given that you have dabbled in Lua a bit.

                            Comment

                            • Shockbolt
                              Knight
                              • Jan 2011
                              • 635

                              #15
                              Originally posted by Zireael
                              Shockbolt, personally I recommend T-Engine , given that you have dabbled in Lua a bit.
                              The idea of using t-engine crossed my mind but I never got around to check if it's easy to port a game to iOS/iPad for example using that.
                              http://www.rpgartkits.com/
                              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                              Comment

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