Party based roguelikes?
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Glad you got some mileage out of Guild.
Yes, equipment management can be tiresome. But an important part of gameplay I think.
Cheers
A.Ironband - http://angband.oook.cz/ironband/Comment
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I've killed everything on thd 5th level of the easier cave. Fun. The special rooms are great, e.g., the room full of corpses with a carrion crawler inside than prompty demonstrated how it managed to amass so many victims.
Now, don't tell me I need to slog upward to town via all the 4 lower levels again. Didn't already UnAngband teach us that a prospect of a secret passage straight to the top at the end of a dungeon branch can lure the most prudent of near-dead players into diving even deeper? Specifically it lured me down there right now, but now I'm at a loss.Comment
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The mountain you are looking to climb is probably possible to assail from Labyrinths & Legends---started way back on the Sharp X68000~
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The mountain you are looking to climb is probably possible to assail from Labyrinths & Legends---started way back on the Sharp X68000~
http://lnl.sourceforge.jp/en/Comment
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The best party-based rougelike is... no-reload Baldur's Gate with the SCS tactical mod. (Well, there's no randomization by default, but the G3: Item Randomizer mod can fix that if you're so inclined. I mainly play for the possibility of "perfect" play, so I avoid it.)
Of course, being a *band'er at heart, I always play solo no-reload BG. On the upside you're ridiculously overleveled for the early parts -- unfortunately you don't gain much power past level 25-30 or so (depending on class).
I would encourage anyone of the *band persuasion to try it!Comment
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EDIT: For a little further explanation: The game is mostly "real time", but during battle everything is acutally divided into time-slices and rounds (based on initiative and such), so if you enable a few of the Auto-pause options, you'll effectively be playing turn-based combat.Comment
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So, regarding Quest, I of course died while going upwards back to town. I really hope I didn't miss any end-dungeon boss that opens up a secret passage straight to town... I guess next time I will have to do this dungeon in 2 trips, even though I can get to the bottom in just one trip
Regarding Labyrinths & Legends, I figuered out how to move: set NumLock on, set the target with the keypad keys and '+', press '5' to let the party move turn by turn towards the target. That makes sense.
Edit: Good news about auto-pause in Baldur's Gate. If so, I will at least watch a few lets-play videos to check how the party works --- if I can control every character, how tedious this is, etc.Comment
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Quest is fun. I'm about to try the Recall spell for the first time, which may solve my problem with not being able to go to the bottom of a dungeon and survive. What frustrates me the most right now is that my party members are sometimes too aggresive. I order them to flee or to follow me or the stand still and they instead break rank and get into harm's way. E.g., they enter a dorway instead of letting the enemy enter. Then other party members at once fill the void in the frontline (also against orders to stand still), which makes it hard to me to manually get the over-aggresive members to back off.
But generally, the order-based party management is more fun than I expected, even though I'm a perfecitonist so friendly AI is always problematic for me ("they could do this move so much better! let's reload and repeat"). That's probably because the order list is so rich. Also, I mostly rely on a single character (the warrior) to do everyting, the other party members mostly just soaking damage for him. Whenever I try to dive faster, this tactic is not enough and then the control of each party member would help me tilt the odds. Or I'd need to try new things, like the stealth, etc.Comment
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The aggressiveness of your party members may be a matter of their behaviour settings. It may be somewhat avoidable. I'd have to refresh my memory about the game to figure out how to manage it.
Exiting dungeons (until you have recall) is an intentionally difficult part of the game. If you are going deep enough to get the rewards you need to advance, then the trek back to the surface (with resources depleted) is a dangerous time.
Do try stealth.
A.Ironband - http://angband.oook.cz/ironband/Comment
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