I found Angband back in the day... like late 80's when it was Moria. I've beaten it once. I never took a typing class in school (predated those a bit - Oregon Trail didn't need typing) - but I did play Angband for years... and that's all it took. Every key, every uppercase - this game taught me where the letters were so intrinsically that it became hardwired. I have songs from the early 90's that when I hear them, I am bombarded by images of this game. When playing with dice, I still think of Identify as mcf - that's just what it is in my head.
I guess I'm trying to emphasize that this game means a lot. Tolkien's works, aren't just some action movies - this game with it's ASCII graphics relied so heavily on the love of the lore, that no one I've ever sent looking for this game has cared about the tiles. They see an artifact, and then realize they really should re-read the Silmarillion. We all feel true dread when a ringwraith comes into view, and we know all we can do is run.
The point of the post is a warning, a reminder... the recent ports will attract a lot of new players. Hate sounding like a death eater here - but new blood isn't always good - this game doesn't need graphics, or balancing. This is not an MMO, there are plenty of those out there. Some of the ideas in this forum on changes may make this more popular... but it kills what has allowed this game to endure for almost 30 years. There is a Tolkien MMO out there, I think it is free to play - go play that if you want balancing and chat. This game has always been a single player, TINY footprint, Tolkien lore game.
The things that make this game unique are the depth to which it was Tolkien - and the randomness that was clearly NOT balanced. Some times it SUCKED to play a character - and sometimes it was AWESOME getting something vastly OP early on. I have played most all MMO's at one point or another.. and always come back to Angband. 1 win in a lifetime of playing (mage btw, invulnerability with a TON of life and mana potions - toon named Raistlin) - you don't get that with newer games, and a lot of the ideas I have seen tossed just by skimming the threads, are all things I see in forums of games I'm getting ready to stop playing.
A fantasy game, a life in a fantasy world, isn't easier than the real world - it is just a different setting. Things are not balanced... yes as a mage you find a room with one working door and a worm in it, and you spend 5 levels right there. Open door, stinking cloud til out of mana, shut door, rest. You have to manage keeping rings of Charisma cause you're ugly, and life isn't fair, you still don't get a good deal from the shopkeep. You have to leave behind food to carry that Artifact, and then you find a 2nd in that same level.
This is the Angband experience - lessons that actually cross over to the real world. You have to do the crap sometimes, and even then you get frustrated. But when you get to that point that suddenly you can walk up to a dragon room and in three dispel evil be looking at nothing but loot - yeah... it is TOTALLY worth it.
I know the old versions are still around, and for old guys like me I keep back ups of the code. But it isn't just nostalgia talking, it is actual lessons learned, and still sometimes hard work paying off that drives this post. This game isn't for a quick play, it isn't for the instant gratification group. It allows you time to think, time to plan, it forces you to do both too - it isn't a button masher, nor an orgy of pixel magic. Angband is something rare... please don't ruin it by getting caught up in what you can change - the things that seem most annoying are what make you think, force you to choose...
I guess I'm trying to emphasize that this game means a lot. Tolkien's works, aren't just some action movies - this game with it's ASCII graphics relied so heavily on the love of the lore, that no one I've ever sent looking for this game has cared about the tiles. They see an artifact, and then realize they really should re-read the Silmarillion. We all feel true dread when a ringwraith comes into view, and we know all we can do is run.
The point of the post is a warning, a reminder... the recent ports will attract a lot of new players. Hate sounding like a death eater here - but new blood isn't always good - this game doesn't need graphics, or balancing. This is not an MMO, there are plenty of those out there. Some of the ideas in this forum on changes may make this more popular... but it kills what has allowed this game to endure for almost 30 years. There is a Tolkien MMO out there, I think it is free to play - go play that if you want balancing and chat. This game has always been a single player, TINY footprint, Tolkien lore game.
The things that make this game unique are the depth to which it was Tolkien - and the randomness that was clearly NOT balanced. Some times it SUCKED to play a character - and sometimes it was AWESOME getting something vastly OP early on. I have played most all MMO's at one point or another.. and always come back to Angband. 1 win in a lifetime of playing (mage btw, invulnerability with a TON of life and mana potions - toon named Raistlin) - you don't get that with newer games, and a lot of the ideas I have seen tossed just by skimming the threads, are all things I see in forums of games I'm getting ready to stop playing.
A fantasy game, a life in a fantasy world, isn't easier than the real world - it is just a different setting. Things are not balanced... yes as a mage you find a room with one working door and a worm in it, and you spend 5 levels right there. Open door, stinking cloud til out of mana, shut door, rest. You have to manage keeping rings of Charisma cause you're ugly, and life isn't fair, you still don't get a good deal from the shopkeep. You have to leave behind food to carry that Artifact, and then you find a 2nd in that same level.
This is the Angband experience - lessons that actually cross over to the real world. You have to do the crap sometimes, and even then you get frustrated. But when you get to that point that suddenly you can walk up to a dragon room and in three dispel evil be looking at nothing but loot - yeah... it is TOTALLY worth it.
I know the old versions are still around, and for old guys like me I keep back ups of the code. But it isn't just nostalgia talking, it is actual lessons learned, and still sometimes hard work paying off that drives this post. This game isn't for a quick play, it isn't for the instant gratification group. It allows you time to think, time to plan, it forces you to do both too - it isn't a button masher, nor an orgy of pixel magic. Angband is something rare... please don't ruin it by getting caught up in what you can change - the things that seem most annoying are what make you think, force you to choose...
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