I just stumbled on this page today. Great technical analysis (with appropriate graphs). It's the kind of thing that Scatha and I do behind the scenes for Sil. It is great to see this kind of depth on a public discussion document.
There are also some nice details from their system, such as working out how axes will function -- should they hit enemies in all adjacent squares? or seven of them (centred on the direction you moved)? or five? I'd never thought of having this as anything but 1 or 8. They also consider making the main direction a normal attack, but giving penalties to the others. I wonder how many other nice systems and important points are scattered elsewhere on the site.
There are also some nice details from their system, such as working out how axes will function -- should they hit enemies in all adjacent squares? or seven of them (centred on the direction you moved)? or five? I'd never thought of having this as anything but 1 or 8. They also consider making the main direction a normal attack, but giving penalties to the others. I wonder how many other nice systems and important points are scattered elsewhere on the site.
Comment