Fascinating Crawl Code and Docs Wiki

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • half
    Knight
    • Jan 2009
    • 910

    Fascinating Crawl Code and Docs Wiki

    I just stumbled on this page today. Great technical analysis (with appropriate graphs). It's the kind of thing that Scatha and I do behind the scenes for Sil. It is great to see this kind of depth on a public discussion document.

    There are also some nice details from their system, such as working out how axes will function -- should they hit enemies in all adjacent squares? or seven of them (centred on the direction you moved)? or five? I'd never thought of having this as anything but 1 or 8. They also consider making the main direction a normal attack, but giving penalties to the others. I wonder how many other nice systems and important points are scattered elsewhere on the site.
  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #2
    I have done quite a bit of similar analysis (i remember making graphs when Magnate and Eddie had competing blows formulas). However, I do use Monte-Carlo statistics to track changes to allocations. It's the only way I was able to gain enough confidence that the ego rescaling for 3.5 was reasonable. I don't think I graphed them, I just cataloged the numbers and tweaked until they approached the old values.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by fizzix
      I have done quite a bit of similar analysis (i remember making graphs when Magnate and Eddie had competing blows formulas). However, I do use Monte-Carlo statistics to track changes to allocations. It's the only way I was able to gain enough confidence that the ego rescaling for 3.5 was reasonable. I don't think I graphed them, I just cataloged the numbers and tweaked until they approached the old values.
      I did a ton of graphs when comparing the item stats in 3.3.x with 3.2.0, and then when we launched v4 to check the frequency of stuff occurring on items. Great fun, and a nice pastime when you're in one of those moods which doesn't fancy either hacking or playing.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • fizzix
        Prophet
        • Aug 2009
        • 3025

        #4
        Originally posted by Magnate
        I did a ton of graphs when comparing the item stats in 3.3.x with 3.2.0, and then when we launched v4 to check the frequency of stuff occurring on items. Great fun, and a nice pastime when you're in one of those moods which doesn't fancy either hacking or playing.
        Sounds like you want to come do my job for a bit!

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #5
          Originally posted by fizzix
          Sounds like you want to come do my job for a bit!
          It would certainly make a change from writing speeches for the flipping Prime Minister :-)
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          Working...
          😀
          😂
          🥰
          😘
          🤢
          😎
          😞
          😡
          👍
          👎