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Well, the Blood Bowl game currently being developed promises to be a faithful adaptation of the board game, so I definitely want that, and 40K is a lot more popular so you never know.Comment
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Concerning Elite... Did you ever encounter the Pseudo 'Tribbbles'. The rapid-breeding fuzz-balls that would eventually conceal you view screen and clog your cargo hold, eating any edibles. If so, did you ever get rid of them? If so, how?
I used to take the escape pod which would reduce their numbers remaining to 2 or 3, but then they would start breeding again. I eventually stopped playing because of them.Comment
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Anyone play Munchkin? That's recently become one of my favorite games.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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Anyway, truth be told I have a hard time seeing either 40k or trad Warhammer given the full treatment. I love true wargames, and I used to play a couple rabidly via PBEM, but I have a hard time imagining that there is the audience to support a cutting edge online wargame. They are fatiguing, and it seems to me that not many people are looking for a game that is more tasking than their job, as a pastime.
EDIT: and beyond that there are some difficulties with online turn-based games... at least with chess and go you can calculate while your opponent is thinking, and he only has to make _one_ move. Even there the game tends to devolve into a click-fest as the clocks run down. Waiting for your opponent to move in a wargame can be excruciating if both players have to be present. Even very simple games (like Wesnoth) suffer from this.Last edited by aeneas; September 21, 2008, 00:05.Comment
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4X games are awesome. You know, like Civilization or Space Empires.
But they are indeed very, very exhausting. I just can't imagine how people do that - over a thousand entites to micromanage...If you can convincingly pretend you're crazy, you probably are.Comment
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Yay, someone who's heard of Space Empires!
*summons a horde of floating Eee!*
The floating Eee zaps you with a Lv. 12 Large-Mount Anti-Proton Beam!
You take 65 points of damage!
The floating Eee blasts you with Lv. 3 Phased Polaron Beam!
Your shield arm feels crippled temporarily and you take 30 points of damage...
The floating Eee scorches you with a Lv. 4 Wave Motion Gun!
You get the feeling you are playing Animeband and take 750 points of damage!
You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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Uhm, lol.
I've actually played only one 'bigger' games of SEIV, at the pace of 1 turn a day, which was really slow in the beginning. Simulaneous turns, performed at midnight. Arounds 18-22 players, but I'm not sure... it was huge. I played as customized Eees... ^.^If you can convincingly pretend you're crazy, you probably are.Comment
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True wargames are, in some cases, 9000x as exhausting. 4x games are fun, but tend to have big loopholes. True wargames try to avoid that and, generally, instead concentrate on either combined arms or logistics (though there have been a few interesting games that concentrated on theater-wide strategy). Basically, if you can build a super-science-city, you are not playing a wargame.Comment
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Actually, the game that introduced me to the roguelike genre (before I even knew there was such a genre) was Castle of the Winds. Windows 3.11 shareware game back from 1989. Trivia page.
Did anybody else played this?
Anyone play EXILE ?"When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
(does this mean the RNG learns my worst fears, mummy?)Comment
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Actually Castle of the Winds was the first Roguelike I ever player, too, but I did not only not know what roguelikes are, I didn't really know what RPG's are. And I basically didn't understand anything, as back there I couldn't understand english. Needless to say, I didn't like it back then. And I still don't like it, but only because there are better roguelikes...
@aeneas
Yeah, but I didn't claim that 4X games are wargames. I couldn't even categorize any game as wargame, as I never have played one... and I won't, if it that exhausting =P
Super-Science-Cities are awesome! *g* All technologies while the other's are in the Stone Age!If you can convincingly pretend you're crazy, you probably are.Comment
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Pics and a few videos can be found here: http://www.bloodbowldigital.com
The game won't be out til next year though, but I'm hoping it will be worth the wait.Comment
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Castle of the Winds rocks! First roguelike that I played, yeah, well before I knew what a roguelike is. But I totally loved it.See the elves and everything! http://angband.oook.czComment
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Though I suppose it's not entirely in the spirit of this thread, I have to say that I like Go a lot. When I was a kid I played Chess, but I eventually got to a point where opening preparation really started to matter (at the time I was rated close to, but not quite, 2200 USCF, though I think that would likely translate to strong class A these days- I played a bit at the Marshall a few years ago, and got soundly spanked by some of their resident Experts, though I tended to win the post-mortems
Anyway, if you're looking for a game that is enormously mentally taxing, but is less dependent on memorization than Chess, Go is a great candidate. I have to admit that a little bit of Go goes a long way for me at this point. It simply requires too much thinking for me to want to get much better. I'm about a 1 dan (amateur, obviously) in Japan, and around 3k on KGS. I really enjoyed getting to that point though .Comment
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My gaming time on the computer is split between Megamek and Angband. Megamek is a computerized version of turn-based table-top battletech (and a very good implementation of it I might add!). The version I play, actually uses a campaign server and is kind of a mini-MMORPG.
Of course, the days of spending an entire day setting up and playing a single match of Battletech has been reduced to 1-2 hours or less.Comment
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