Super Metroid

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    Super Metroid

    I'm guessing we all have our other games that we quietly obsess over. For me it's Super Metroid, an SNES game with a pedigree almost as old as Angband (1994 vs. 1990). If you're not familiar with the Metroid formula, you get plunked down in the middle of a planet (space station, etc.) with no abilities beyond basic run&gun, and have to explore, find powerups, fight bosses, and eventually blow the entire thing up.

    It's a powerful concept, largely because of the strong level design -- the game subtly guides you by placing down barriers that you need special abilities to navigate, which abilities you later find thus unlocking new areas to explore. For example, you might fall down a long vertical shaft which has various flying enemies in it. Later you find the Ice Beam, which lets you freeze and stand on enemies. So you remember that shaft and climb back up it, and it leads to a new weapon which can be used to open a new type of door. That door opens up a route to an item that lets you swing from certain blocks, so you remember where you last saw those blocks, and so on...of course, each of these items is subtly taught to you by requiring you to navigate a simple obstacle course using the item. For example, the exit from the Ice Beam room requires you to freeze enemies so you can jump over the top of some water.

    One of the really genius bits about this though is the way you can break it. The developers of the original game put in a few special techniques you can perform that get you added mobility -- in particular, you can jump off of walls to gain extra height, though the technique is a bit tricky. This completely blows open the "intended" sequence of the game -- that vertical shaft? You can just climb right on out of it. It requires some tricky jumps, but you can do it. And the game design is incredibly resilient even with all this; it is really hard to get yourself stuck even when you're in an area that you absolutely should not be in, with completely the wrong equipment. Out of the 14 key items and 86 health/ammo expansions in the game, you only theoretically need to pick up 6 key items and 8 health/ammo expansions (and three of the latter arguably count as key items since they give you the ability to fire the ammo in question). It's incredibly hard to survive with such minimalist gear but it's been done! By other people.

    For awhile I spent some time trying to write my own implementation of the Metroid formula, married of course to the roguelike procedural-generation system. I never did finish Jetblade, though I got some interesting results out of the map generator, and every once in awhile I think about going back to it (Pyrel still has higher priority). Fortunately I'm not the only person still interested in that game, and some have more perseverance than I do; there's a thriving Super Metroid community and they make all kinds of mods to the game (by hacking SNES assembly code! Madness!). Of course there are limits to what you can easily change in this way, but there's still plenty of total-map-overhaul hacks.

    Long story short, if you have an hour and a half to kill, I recorded a playthrough of my favorite hack, Super Metroid Eris. If you've any interest in the genre, I recommend trying to get your hands on the original game -- and if you enjoyed that, then start picking up some of the hacks. Metroid Construction will get you started.
  • caruso
    Adept
    • May 2011
    • 164

    #2
    A fun game indeed. The gameplay of Metroid (and Castlevania) has become so popular that it founded a sub-genre of its own: "Metroidvania". Some famous metroidvanias include Within a Deep Forrest, Knytt Stories, Akuji the Demon, La-Mulana, Cave Story and Gun Girl 2.

    Have you tried MetroidRL by any chance? Metroid roguelike-style... ^^
    Last edited by caruso; July 21, 2012, 15:58.

    Comment

    • RogerN
      Swordsman
      • Jul 2008
      • 308

      #3
      Heartily agreed - Super Metroid is a gem, although Castlevania SOTN is my own favorite in the genre.

      So far I've not encountered a roguelike which manages to recreate the same joy of simple exploration. Perhaps one of the benefits of the static content in typical Metroidvania games is that artists are better at creating a unique look and feel for newly discovered areas? A new music track is certainly welcome in any case.

      I still listen to the Castlevania music on occasion.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        Symphony of the Night is a good game, but it's badly hurt by being trivially easy -- I've played through using no equipment whatsoever (beyond subweapons and consumables) and did not encounter serious difficulty until I tried to fight the bonus boss.

        I haven't tried MetroidRL, caruso, so thanks for the suggestion! Sort of the mirror of what Jetblade wanted to be, it sounds like. That said, I fear that what RogerN said will hold true; roguelikes are all so abstract that I very rarely find myself admiring the scenery, so to speak. The reward for exploration in a roguelike has never been, for me, exploration in and of itself.

        It's certainly true that level designers writing up a fixed game world have much more ability to make an interesting-to-explore world, compared to level designers who are making rules for procedurally-generated content. On the flipside, once you've seen the game world in the first game, you know exactly what to expect at every point, while the same does not hold true in the second case. The difficulty with the second case is that it's extremely hard to make procedurally-generated levels that have "exploratory depth"', I suppose you'd say.

        Comment

        • debo
          Veteran
          • Oct 2011
          • 2402

          #5
          Super Metroid is badass. Cave Story, which I played just a few years ago, is also incredibly badass.
          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

          Comment

          • Narvius
            Knight
            • Dec 2007
            • 589

            #6
            Castlevania: Aria of Sorrow on the GBA is one of the best metroidvanias I have laid my claws on. I consider it better than SOTN.
            I used to thoroughly like Cave Story, but after the third playthrough I realized that the game is dead for me.
            If you can convincingly pretend you're crazy, you probably are.

            Comment

            • T-Mick
              Adept
              • Mar 2012
              • 120

              #7
              If anyone here like this kind of game, I highly recommend you try La~Mulana. It's a Metroid like game that's arguably harder than any roguelike, but not in the usual way. You have to solve these mind-bending puzzles and riddles to progress to the key items, as opposed to the usual, reflex based challenge.

              Plus, while the original game is free, the developers just recently released an updated version, with completely new graphics and music and everything.

              Comment

              • debo
                Veteran
                • Oct 2011
                • 2402

                #8
                Originally posted by Narvius
                Castlevania: Aria of Sorrow on the GBA is one of the best metroidvanias I have laid my claws on. I consider it better than SOTN.
                I used to thoroughly like Cave Story, but after the third playthrough I realized that the game is dead for me.
                I played the DS Castlevania that has the secondary-playthrough mode where you can continually swap between three characters who don't level up. In the "primary" mode, you play as one character who you can buff out the ears with new weapons etc. I really liked that one.
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                Comment

                • HallucinationMushroom
                  Knight
                  • Apr 2007
                  • 785

                  #9
                  Unangband has the most explore-worthy, interesting and detailed dungeons I've ever encountered. You get a description for each room you enter and there are many different dungeon flavors. There are lots of little details and extras thrown about for detail. Also, there are usually only a small variety of monster types per level, usually grouped together by area, which makes the places make more sense than the usual grab-bag of monster types everywhere. FAangband has my favorite wilderness travel. There ought to be some sort of FA, Un marriage called Faungband with Un's dungeons and FA's fighting mechanics and overworld. That would be Australawesome.
                  You are on something strange

                  Comment

                  • Magnate
                    Angband Devteam member
                    • May 2007
                    • 5110

                    #10
                    Originally posted by HallucinationMushroom
                    Unangband has the most explore-worthy, interesting and detailed dungeons I've ever encountered. You get a description for each room you enter and there are many different dungeon flavors. There are lots of little details and extras thrown about for detail. Also, there are usually only a small variety of monster types per level, usually grouped together by area, which makes the places make more sense than the usual grab-bag of monster types everywhere. FAangband has my favorite wilderness travel. There ought to be some sort of FA, Un marriage called Faungband with Un's dungeons and FA's fighting mechanics and overworld. That would be Australawesome.
                    Indeed, it's so awesome it doesn't bear thinking about ;-)

                    @Derakon: thanks for the write-up - I wasn't quite sure whether one has to install a SNES emulator to play it? Surely there has been a PC port at some point? Or is it lacking something compared with the original?

                    Does anyone else have phases of obsession? I tend to play one game to the exclusion of almost all others, for months or years at a time. My gaming obsession history goes like this:

                    1979 - Jailbreak (neat horizontal space invaders on Commodore PET)
                    1980 - Temple of Apshai (on the Atari 2600 - my first roguelike)
                    1984 - Elite (BBC B and C64)
                    1989 - Moria (my first PC game)
                    1991 - Civ I
                    1992 - VGA Planets
                    1993 - MoO I
                    1994 - Frontier: Elite II
                    1995 - Master of Magic
                    2000 - Angband
                    2002 - Diablo 2
                    2008 - Crusader Kings
                    2009 - EU:Rome
                    2011 - Titan Quest
                    2012 - WoW

                    Yes, I did play Elite and MoM for about five years each. In fact Angband is the only real exception to this rule, as it vied with D2 for top spot throughout most of the noughties, and it's the only one I keep coming back to (the interesting observation being that I find an ASCII game far more ageless than even the best designed graphical games (like MoM or MoO I, which I can't really play any more).

                    (There were a couple of excursions into other genres - notably my late discovery of the Infinity Engine games in about 2004 - but nothing really toppled D2 until I discovered the mind-boggling depth of the Paradox games.)
                    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                    Comment

                    • ekolis
                      Knight
                      • Apr 2007
                      • 921

                      #11
                      You just got into WoW *this year*?
                      You read the scroll labeled NOBIMUS UPSCOTI...
                      You are surrounded by a stasis field!
                      The tengu tries to teleport, but fails!

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        Originally posted by Magnate
                        @Derakon: thanks for the write-up - I wasn't quite sure whether one has to install a SNES emulator to play it? Surely there has been a PC port at some point? Or is it lacking something compared with the original?
                        The only game I can think of that was originally written for the SNES and then ported to PC was Mega Man X. Remember that this is the early 90's we're talking about here; gaming on the PC was still a rather dodgy business. Plus, the Metroid series is a first-party series (that is, the company that makes the console also makes those games), so there's a strong incentive to keep the games exclusive, so that people have to buy their console if they want to play the game. I'm sure that plenty of people bought the Gameboy Advance solely because of the Metroid games on it, for example.

                        So in short, no, there's no PC port. However, emulators are readily available (I suggest SNES9x), and while owning a ROM without owning the corresponding cartridge is illegal, that doesn't stop many people. Alternately, if you own a Nintendo Wii, you can buy Super Metroid on its online store -- though that won't allow you to play any of the hacks of the game.

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #13
                          Originally posted by ekolis
                          You just got into WoW *this year*?
                          Yes. I successfully resisted it for seven years! Then a friend asked me for help installing it, and my will crumbled.

                          I'm quite glad I've missed all the seismic upheavals though, as each release seems to have changed the game almost beyond recognition. I'm already planning to stop playing when Mists of Pandaria is released, because of the massive dumbing-down of the talent points system (I really like it how it is now), and also because of the "moving achievements to the account level" idiocy (i.e. more D3-style dumbing down - again I really like how it is now).

                          I'm also enjoying not hitting a level cap. My main has just hit L70 (only about halfway through Outland - the levelling isn't sync'd very well with the content), and I'm glad I'll still be levelling until well into Northrend. (At this rate I'll probably hit 85 around the time I start the Cata content, but never mind - I may not even get there.)

                          Ho hum. Off to look up economical blacksmithing training.
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • fizzix
                            Prophet
                            • Aug 2009
                            • 3025

                            #14
                            Derakon: There's a pretty active Super Metroid speed-running community which you may or may not be aware about (or already be part of!) I think they do giant competitions that everyone streams on Friday evenings, speedrunslive.com hosts them. I find that I enjoy watching video games more than playing them, especially when they're done competently.

                            Magnate: I played a lot of Civ I too, along with Civ II. I skipped Civ III but have recently started playing around with Civ IV again. The Civ games have always been some of my favorite because of the insanely high replay value. (angband is the same way)

                            T-Mick: I've watched people play La-Mulana and was seriously confused by what was going on...

                            Comment

                            • kingvictory2003
                              Scout
                              • Oct 2009
                              • 37

                              #15
                              Originally posted by fizzix
                              Derakon: There's a pretty active Super Metroid speed-running community which you may or may not be aware about (or already be part of!)
                              I do dearly love killing time on occasion on tasvideos.org, and I think Derakon is definitely a well-respected member there...so definitely not new to him (I'm pretty sure!), and more power to him, everyone here, and TASers around the world!

                              Extremely noteworthy are the jaw-dropping and completely broken speedruns of ALL the castlevania TASes, especially super castlevania IV, which is one of my fondest memories of the SNES days, both for the gameplay and the music.

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎