Greetings everyone.
I'm a new poster so you can basically expect an extremely stupid, newbie question from me.
Anyway, I don't know the first thing about coding but I wanted to ask why these rogue variations aren't written with some type of game interpreter in mind.
What I mean by that is Scumm can be easily compiled for almost any system it seems like, but to port these variations to another system it seems to take forever and usually ends up being quite buggy.
Has anyone ever thought of writing a universal game interpreter for Angband and the other variations like Nethack so that they can be more easily ported to such handhelds like the N800 or Nintendo DS?
Thanks and sorry if I'm starting out on the wrong foot with you guys by posting this ignorant question.
Cheers.
I'm a new poster so you can basically expect an extremely stupid, newbie question from me.
Anyway, I don't know the first thing about coding but I wanted to ask why these rogue variations aren't written with some type of game interpreter in mind.
What I mean by that is Scumm can be easily compiled for almost any system it seems like, but to port these variations to another system it seems to take forever and usually ends up being quite buggy.
Has anyone ever thought of writing a universal game interpreter for Angband and the other variations like Nethack so that they can be more easily ported to such handhelds like the N800 or Nintendo DS?
Thanks and sorry if I'm starting out on the wrong foot with you guys by posting this ignorant question.
Cheers.
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