Resistances: additive vs boolean

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  • pampl
    RePosBand maintainer
    • Sep 2008
    • 225

    Resistances: additive vs boolean

    I've been thinking about resistances and I'm not sure which of two options is better: the classic Angband system, where you either have/don't have a resistance (complicated slightly with temp resistances and immunities and vulnerabilities), or the approach used by OAngband/EyAngband/FAAngband and most (all?) Diablo-ish games: each resistance on your equipment adds to the net total resistance. That doesn't have to be a percentile figure, e.g. in Torchlight resistance is a straight damage reduction. It's not a completely black-and-white situation, as there are sometimes resistance caps which render any additional resistance pointless- similar to already having a resistance in Angband's true/false system.

    I think I prefer Vanilla Angband's system, because the boolean nature of it makes having a resistance vs. having a "hole" a stark difference that clarifies the consequences of equipment decisions. On the other hand, the granularity that's usually present in the additive system means more possible variety. I'm interested to hear all your opinions on it, even though we're probably slightly biased towards Angband's way of doing it
    29
    Additive
    0%
    21
    Boolean
    0%
    8
  • Philip
    Knight
    • Jul 2009
    • 909

    #2
    I went with the O system because I think it allows for more variety and such, and it allows for more specialization. Have 60% chaos resist? Guess who you're going after.

    Comment

    • Storch
      Scout
      • Sep 2008
      • 47

      #3
      Originally posted by Philip
      I went with the O system because I think it allows for more variety and such, and it allows for more specialization. Have 60% chaos resist? Guess who you're going after.
      O system is obviously "better". Anyway I like boolean resistances more because O system tempts me to optimize ad nauseam and makes me perpetually discontent. What I don't like and understand in V system are high resistances - why they are random, why there are arbitrary damage caps etc.

      Comment

      • Philip
        Knight
        • Jul 2009
        • 909

        #4
        Wait a sec. Are we all in agreement or do I just not understand the poll?

        Comment

        • Storch
          Scout
          • Sep 2008
          • 47

          #5
          Originally posted by Philip
          Wait a sec. Are we all in agreement or do I just not understand the poll?
          I don't know, I didn't vote :-)

          Comment

          • Philip
            Knight
            • Jul 2009
            • 909

            #6
            OK, now I'm *very* confused, pampl seems to like the Vanilla system, but if I understand correctly I just voted for the O system. Maybe pampl hasn't voted either. To adress pampl's concern for the clear difference between holes and not holes I think it'll be still quite clear.

            Comment

            • pampl
              RePosBand maintainer
              • Sep 2008
              • 225

              #7
              Originally posted by Philip
              OK, now I'm *very* confused, pampl seems to like the Vanilla system, but if I understand correctly I just voted for the O system.
              I managed to mis-vote in my own poll. I should have waited until I got some sleep before trying to do such a complicated task

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #8
                The additive FA/O system is better. It makes every resistance on every piece of equipment matter. It also provides some 'random' variability (just because you have rBase covered doesn't mean that they are covered equally). Furthermore, you can achieve higher levels of resistance without bothering with potions/spells (V-style double resists).
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                Comment

                • Philip
                  Knight
                  • Jul 2009
                  • 909

                  #9
                  So to set the record clear, it's actually 8-2, right?

                  Comment

                  • pampl
                    RePosBand maintainer
                    • Sep 2008
                    • 225

                    #10
                    No doubt it was at the time you wrote it; as of now it's 9-5. Additive resistances are more popular than I would have predicted; I guess I should be considering them more seriously.

                    Comment

                    • camlost
                      Sangband 1.x Maintainer
                      • Apr 2007
                      • 523

                      #11
                      It would be great if AngbandBase could accomodate both options on a per-variant basis.
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                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #12
                        Originally posted by camlost
                        It would be great if AngbandBase could accomodate both options on a per-variant basis.
                        At this point, AngbandBase is all lower-level code than where resistances appear, so it's agnostic to them.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • andrewdoull
                          Unangband maintainer
                          • Apr 2007
                          • 872

                          #13
                          I can't see the option for geometric resistances, which is what Unangband uses.

                          1 level of resistance reduces damage by half (1/2), 2 levels by 1/3, 3 levels by 1/4 etc.

                          Andrew
                          The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                          In UnAngband, the level dives you.
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                          Comment

                          • Philip
                            Knight
                            • Jul 2009
                            • 909

                            #14
                            Originally posted by andrewdoull
                            I can't see the option for geometric resistances, which is what Unangband uses.

                            1 level of resistance reduces damage by half (1/2), 2 levels by 1/3, 3 levels by 1/4 etc.

                            Andrew
                            That is indeed an interesting idea, although I think that you meant that 1 level of resistance reduces damage by 1/2(still sensible), 2 levels by 2/3(not 1/3 which would punish you for multiple resistance) and so on, where damage is reduced by X/X+1 where X is number of resistances. Question: Are those attacks beefed up? This way they do less damage, but maybe you went the O way, where nothing much was done and noone actually cares.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #15
                              Originally posted by andrewdoull
                              I can't see the option for geometric resistances, which is what Unangband uses.
                              "Additive" here means multiple sources gets you more resistance - so Un is additive in this sense.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

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