[Article Series] Creating an MMO Roguelike

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • wobbly
    replied
    You could mix empty and game density, by making large parts of the map semi-uninhabitable (mountain/desert/wastelands) and spiking the start spawn location to populated areas.

    Originally posted by Nick
    Lucky my game with a stupidly large world is single-player
    You are just cursing the 1st person who tries to convert it to multiplayer.

    Leave a comment:


  • Nick
    replied
    Lucky my game with a stupidly large world is single-player

    Leave a comment:


  • tangar
    started a topic [Article Series] Creating an MMO Roguelike

    [Article Series] Creating an MMO Roguelike

    Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).

    #1: The Scale


    If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time
Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎