You could mix empty and game density, by making large parts of the map semi-uninhabitable (mountain/desert/wastelands) and spiking the start spawn location to populated areas.
You are just cursing the 1st person who tries to convert it to multiplayer.
[Article Series] Creating an MMO Roguelike
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[Article Series] Creating an MMO Roguelike
Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).
#1: The Scale
If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time
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