Like Derakon, I favor transparency and simplicity of impact very strongly. My approach in Fay has been to:
1) Invent a couple of new skills, with one of the stats having a very strong effect on them.
2) Stats as such don't have many effects. For example, Wisdom governs just Saving Throw, Perception, and priestly magic. (INT+WIS together give you Lore points.)
3) Remove unimportant skills to make room on the character sheet for new, important skills. For example, I joined Disarming into Perception.
4) Invent lots of scenarios in the dungeon where the skills are really important! Usually it's a pure 1d100 under skill score, and often you can try only once.
For example, Perception tests are made when you:
When your starting warrior has a high Wisdom, you will really notice it while adventuring in the dungeon, and feel good about your choice! Similarly, low-Wis characters will suffer for it.
I disagree with Derakon that class should be made more important. Your class already governs almost everything that your character can do, including the most important things, spellcasting and fighting. Since I wanted to make stats and races really matter, I made the class influence on "secondary" skills much less pronounced.
1) Invent a couple of new skills, with one of the stats having a very strong effect on them.
2) Stats as such don't have many effects. For example, Wisdom governs just Saving Throw, Perception, and priestly magic. (INT+WIS together give you Lore points.)
3) Remove unimportant skills to make room on the character sheet for new, important skills. For example, I joined Disarming into Perception.
4) Invent lots of scenarios in the dungeon where the skills are really important! Usually it's a pure 1d100 under skill score, and often you can try only once.
For example, Perception tests are made when you:
- search for traps
- disarm nonmagical traps
- pick locks (only one try! you can close and lock the doors again, which is very helpful for escaping)
- search for warding runes in walls
- search for hidden items in closets
- search for hidden torches, mushrooms, or faery portals in "interesting vegetation" grids
- identify the effects of fountains, which can be very beneficial or harmful. "You smell disease."
- try to notice an invisible monster next to you
- *Identify* non-potion items with your Lore proficiency
When your starting warrior has a high Wisdom, you will really notice it while adventuring in the dungeon, and feel good about your choice! Similarly, low-Wis characters will suffer for it.
I disagree with Derakon that class should be made more important. Your class already governs almost everything that your character can do, including the most important things, spellcasting and fighting. Since I wanted to make stats and races really matter, I made the class influence on "secondary" skills much less pronounced.
Comment