+2
Outright harmful effects and devices
Ambivalent effects
Outright harmful effects and devices
- Dyslexia: Temporarily lose the ability to read, or make reading more time-consuming
- Bad luck: Temporarily greater chances of failure, healing potions heal below average, accidentaly drop your weapon in combat...
- Invasion teleporter: Teleports (OOD) monsters into the town. You will need to defeat them all to lift the curfew and regain access to the shops.
- False memories: Gain negative experience from killing opponents etc. on a fixed number of occasions
- Magic time bomb: Places a bomb in an unexplored area of the dungeon. If you fail to find and disarm the bomb in time, it causes massive destruction within a certain radius, on the entire floor or even anihilate anything and everything on the same floor. Trigger optionally to be placed right at the entrance of a (particularly lucrative) level, to make Detect Trap useless.
- Self-destruction: Same as above, but unstoppable
Ambivalent effects
- Reinforcements: Populates the entire level anew
- Banishment: Transfers you into a foreign dimension from where you need to fight your way out (weird level design, no WoR...). Guaranteed reward if you survive.
- Polymorph self: Temporarily polymorphs you into a random playable race
- Mind node: Detect all (non-soulless) opponents within a certain radius, but also inform them about your position
- Mandos' back door / Death's door: Revive a random unique (without item drops?) and make him or her appear in the vicinity
- Malign Gateway: Open one or several magic portals from where a number of OOD opponents emerge
- Clone self: Creates a hostile clone of yourself
- Smile of fate: "Improves" the current level feeling
- Playtesting time: Temporarily grants remote access to your game to a DevTeam member, who will gladly use your character for experiments
Comment