I have finished a first pass of the trap revamp and submitted a pull request. I will post full details in the other trap thread once the pull request is submitted. In the meanwhile, I wanted to start people brainstorming some new traps.
A trap now has a min and a max level, so that you see more dangerous traps at lower levels. At the moment, I've kept all of the original traps except for trap doors. However, many traps have low-level, mid-level, and high-level versions. The low level teleport trap is just a phase door; the high-level one is the same as the old one. Flame jets do more damage at higher levels. Et cetera.
There are some traps that haven't received this treatment yet, and I plan to deal with them soon. But the other thing I would like is to come up with more traps that are genuinely new. We particularly need good traps for deeper in the dungeon.
So, let's me hear them: what kind of trap effects would you like to see? It would be most useful if you had ideas for traps that, like the current ones, affect you or the dungeon in some way when you step on them. But feel free to share any idea, even if it doesn't fit into that framework -- I do intend to eventually add traps that trigger on other events.
A trap now has a min and a max level, so that you see more dangerous traps at lower levels. At the moment, I've kept all of the original traps except for trap doors. However, many traps have low-level, mid-level, and high-level versions. The low level teleport trap is just a phase door; the high-level one is the same as the old one. Flame jets do more damage at higher levels. Et cetera.
There are some traps that haven't received this treatment yet, and I plan to deal with them soon. But the other thing I would like is to come up with more traps that are genuinely new. We particularly need good traps for deeper in the dungeon.
So, let's me hear them: what kind of trap effects would you like to see? It would be most useful if you had ideas for traps that, like the current ones, affect you or the dungeon in some way when you step on them. But feel free to share any idea, even if it doesn't fit into that framework -- I do intend to eventually add traps that trigger on other events.
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