I've been thinking, and it seems mages have the short end of the stick as far as equipment goes. Physical warriors get the choice between dozens of different weapons, one of two fighting styles, various armor and defensive options, and even weapon affixes/runes. Priests/paladins get their own form of spellbooks, use of weapons (and all that entails), access to better saving throws, etc. Even rangers get access to a variety of ammo and launchers. What do mages get? A bunch of set spellbooks and spells, and rods/staves/staffs (which anyone can use, though I think mages are more proficient at it).
What could improve this situation?
* Variable spellbooks and spells - why does every game come with the same Magic for Beginners spellbook housing a Magic Missile spell which costs one mana and deals 3d4 damage? Why can't I find an artifact spellbook offering me an Arcane Acid Nova which deals lots of acid damage around me and to myself (assuming no resistance)? Things like that.
* More kinds of spells - cone-based AoE spells, targeted AoE, ones that manipulate monster positioning...
* Spellbook effects - "This is an Elven spellbook, crafted from the finest parchment. Casting spells from this book has a 25% chance for mana costs to be halved." or "This is a Gnomish spellbook, well worn and very durable. Gnomes get bonuses to damaging spells cast from this book."
* Armor interaction. AFAIK, no armor grants any sort of bonus to spellcasting. Plus, we flat out can't wear gloves. Maybe make special arcane gloves which don't interfere or even enhance spellcasting ability?
It might be a bit overkill to ask that everything of the above be implemented, but you get the idea of what i'm saying
What could improve this situation?
* Variable spellbooks and spells - why does every game come with the same Magic for Beginners spellbook housing a Magic Missile spell which costs one mana and deals 3d4 damage? Why can't I find an artifact spellbook offering me an Arcane Acid Nova which deals lots of acid damage around me and to myself (assuming no resistance)? Things like that.
* More kinds of spells - cone-based AoE spells, targeted AoE, ones that manipulate monster positioning...
* Spellbook effects - "This is an Elven spellbook, crafted from the finest parchment. Casting spells from this book has a 25% chance for mana costs to be halved." or "This is a Gnomish spellbook, well worn and very durable. Gnomes get bonuses to damaging spells cast from this book."
* Armor interaction. AFAIK, no armor grants any sort of bonus to spellcasting. Plus, we flat out can't wear gloves. Maybe make special arcane gloves which don't interfere or even enhance spellcasting ability?
It might be a bit overkill to ask that everything of the above be implemented, but you get the idea of what i'm saying
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